Famicom Jump II: The Strongest Seven: Difference between revisions

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{{Video Game Infobox
|title = ''Famicom Jump II:<br/>The SaikyoStrongest no ShichininSeven''
|image = [[File:Famicom Jump II Saikyo no Shichinin Cover.jpg|{{ImageSize}}]]
|alias = Famicom Jump II: Saikyo no Shichinin
|develop = {{W|Spike Chunsoft|Chunsoft}}<br />Aquamarine
|publisher = [[Bandai Namco|Bandai]]
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|colors = WeeklyShonenJump
}}
{{nihongoNihongo|'''''Famicom Jump II: SaikyoThe noStrongest ShichininSeven'''''|ファミコンジャンプII 最強の7人|Famikon Janpu Tsū Saikyō no Shichinin|lit. "Famicom Jump II: The Strongest Seven"}} is an action role-playing game produced by [[Bandai Namco|Bandai]] in 1991 for the {{W|Nintendo Entertainment System|Famicom}}.
 
As the sequel to ''[[Famicom Jump: Hero Retsuden]]'', the game is a crossover of 7 different ''Jump'' titles, including ''[[JoJo's Bizarre Adventure]]''. The player takes on the role of one of seven characters, gathering the other six while traversing their individual scenarios. Only aspects of the game relating to ''JoJo's Bizarre Adventure'' will be covered in this article.
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'''Another Heroes Scenario''': The scenario is similar to Jotaro's scenario, though the story is seen from the hero's perspective. After witnessing the fate of the people in Sutangari Town, he finds Jotaro in an oasis, whom leaves the place in search of the culprit of that situation. The hero follows Jotaro and faces a generic enemy with the same sprite as the prior Stand user. When he finds Jotaro again, he manages to observe the fight between him and the user. When the Stand user is defeated, the people affected by his Stand's power return to normal.
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==Characters==
===Playable Characters===