Template:Game Move

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Revision as of 16:42, 25 October 2023 by KojoB (talk | contribs) (split Desc and Reference into 2 tabs)
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Usage

This template is to be used with the Game Movelist template. Neither will work properly otherwise.

Parameters

name -> Name of move.
input -> Inputs required to execute. Best to use the following templates: ASBInput, Input, HFInput, Move.
media -> Image/Video/Gif to showcase the move visually.
oldmedia Set to "true" if the media needs updating to showcase the latest game patch.
desc -> Description of the move. Keep it brief but comprehensive (concise).
type -> The Attack Type (Low, Middle, High, Throw, etc.)
damage -> Damage the move deals. If multiple values, use slashes (23 / 43 / 53) or a tilde (43 ~ 102). Can also use the S template for specification (like this).
startup -> # of frames between the move's activation and first hitbox.
active -> # of frames a move's hitbox is present and can hit an opponent.
recovery -> # of frames between when the hitbox disappears and a character can act again.
block -> # of frames before or after a character can act again after a move is blocked in comparison to the opponent. Use + or - to notate whether the character moves before (+) or after (-).
hit -> # of frames before or after a character can act again after a move hits in comparison to the opponent. Use + or - to notate whether the character moves before (+) or after (-).
ref -> Image/Gif of what the move may reference
dialogue -> What the character says during that move
extra -> For the GioGio's Bizarre Adventure and Phantom Blood (PS2 Game) pages mostly.

Example

Special Moves [Stand On]
ORA, ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
DescReferences

* The attached media is outdated and displays an older version of the game.

Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in ASBL.pngASBM.pngASBH.png order; although this also increases vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.

Damage: 63 ~ 103 (depends on number of hits)
Startup frames: ASBL.png 9 / ASBM.png 13 / ASBH.png 17
Active frames: ASBL.png 30 ~ 55 / ASBM.png 30 ~ 65 / ASBH.png 30 ~ 70 (depends if move is extended)
Recovery frames: ASBL.png 13 / ASBM.png 17 / ASBH.png 21
Block advantage: ASBL.png -30 (normal) -14 (extended) / ASBM.png -26 (normal) -16 (extended) / ASBH.png -22 (normal) -18 (extended)
Hit advantage: ASBL.png -22 (normal) -6 (extended) / ASBM.png -18 (normal) -8 (extended) / ASBH.png -14 (normal) -10 (extended)

{{Game Movelist|Title=Special Moves [Stand On]|Color=SC|Collapse=false|
{{Game Move|name='''ORA, ORA!'''|Color=SC
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|media={{GVid|ASBR Jotaro ORA, ORA! StandOn.mp4}}
|oldmedia=true
|desc=Star Platinum unleashes a barrage of punches, with the option to lead into '''ORAAA!'''. The distance the Stand moves depends on the input, increasing in {{ASBInput|LMH}} order; although this also increases vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.<br/>This ability can initiate Rush Mode.
|damage=63 ~ 103 {{S|depends on number of hits}}
|startup={{ASBInput|L}} 9 / {{ASBInput|M}} 13 / {{ASBInput|H}} 17
|active={{ASBInput|L}} 30 ~ 55 / {{ASBInput|M}} 30 ~ 65 / {{ASBInput|H}} 30 ~ 70 {{Sm|(depends on number of hits)}}
|recovery={{ASBInput|L}} 13 / {{ASBInput|M}} 17 / {{ASBInput|H}} 21
|block={{ASBInput|L}} -30 / {{ASBInput|M}} -26 / {{ASBInput|H}} -22
|hit={{ASBInput|L}} -22 / {{ASBInput|M}} -18 / {{ASBInput|H}} -14
|ref=<gallery>StarPlatinum&TheWorldClash.png</gallery>
}}
}}