Extra Hub

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The place where I put in stuff just for fun.

Custom Movesets

Custom movesets I made for some characters (ASB format).

Rikiel

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Rikiel can summon or dismiss the rods via Sky High.

Confidence Gauge
Passive

Rikiel has his own gauge called the Confidence Gauge. At the start of a game, Rikiel starts at 50% on the gauge. Dealing damage or taunting increases the Confidence Gauge, while taking damage or being taunted at decreases it. Whenever the Confidence Gauge is at 75% or higher, Rikiel deals more damage than usual; and whenever the Confidence Gauge is at 25% or lower, Rikiel is unable to do any Stand On moves.

My spirit is stronger than yours!
ASBDPad2.png + ASBP.png ON GROUND

Rikiel opens a lighter and sets himself on fire, slowly increasing his Confidence and Heart Heat Gauge as he's burning. However, after some time, he starts taking burn damage. The only way for him to stop burning is by either pressing the commands again for him to douse himself with water, or by having his opponent deal damage to him.

Special Moves (Stand Off)
Rock Throw
ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Rikiel throws a rock at his opponent, dealing minimal damage.

Hatred of a thousand flames!
ASBDPad2.png ASBDPad3.png ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Rikiel opens a lighter and throws it at his opponent, inflicting them with burn damage for a period of time.

Special Moves (Stand On)
You're next.
ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Rikiel commands the rods to cripple his opponent, rendering them immobile for a period of time. Can be followed up with another move.

I'll absorb your body heat!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Rikiel commands the rods to absorb the opponent's body heat, affecting their Heart Heat Gauge in various ways. If Light, the opponent's Heart Heat Gauge slowly depletes for a period of time. If Medium, the opponent is temporarily unable to use their HHA/GHA. If Heavy, the opponent is temporarily unable to increase their Heart Heat Gauge.

Your eyelids are falling!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Rikiel commands the rods to temporarily leave the opponent with the blinded condition, which gives them a greater chance at missing their target whenever they try to attack.

Throw
Try and keep up!
2 ATK buttons at close range or ASBT.png

Rikiel grabs his opponent in a headlock, lets the rods to damage their hypothalamus, and then releases them. Whenever they try to attack Rikiel, he will dodge any of their attacks. This condition goes on for a period of time.

Heart Heat Attack / Great Heat Attack
Do it, my rods!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Rikiel commands his rods to fly towards his opponent. Should the opponent get caught in the wave, they become instantly swarmed by the rods, leaving them with the "decaying" condition. This condition temporarily leaves the opponent with a damage-over-time and makes them susceptible to taking more damage than usual.

I'm Apollo 11!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Rikiel commands his rods to swarm around him. Should the opponent try to attack him, the rods will instantly swarm them, eventually hitting their brain stem and dealing significant damage.

Yotsuyu Yagiyama

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Yotsuyu can summon or recall I Am a Rock.

I am a rock. I am an island.
ASBDPad2.png ASBDPad1.png ASBDPad4.png + ASBH.png ON GROUND

Yotsuyu turns himself into rock form, increasing defense but also decreasing speed and draining Heart Heat Gauge while the ability is active. Doing the commands again turns off the ability.

Special Moves (Stand Off)
Love of Gravity
ASBDPad2.png ASBDPad3.png ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Yotsuyu touches his opponent, turning them into a gravity well that periodically attracts certain objects. If Light, the opponent attracts chestnuts towards them. If Medium, the opponent attracts pesticides, which leaves behind a poison condition. If Heavy, the opponent attracts rocks, which also slows them down.

Drag them up!
ASBDPad2.png x 2 + ASBL.png/ASBM.png/ASBH.png ON GROUND

Yotsuyu summons I Am a Rock to pin his opponent down to the ground, rendering them temporarily immobile. Can be followed up with any other move.

You aren't needed on this land
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Yotsuyu projects a film and wraps it around his opponent's head, rendering them unable to use moves if they're caught in the film. Can be followed up with "Quit resisting".

Quit resisting
(After "You aren't needed on this land") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Follow-up of "You aren't needed on this land". Yotsuyu pulls out a pitcher of water and pours it onto his opponent, making them suffer small consecutive damage that lasts until the film wears off.

Special Moves (Stand On)
You're the death-dodger!
ASBDPad6.png ASBDPad3.png ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Yotsuyu uses I Am a Rock to unleash a flurry of punches at his opponent.

Drop dead!
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

I Am a Rock does a single punch, dealing knockback. The same conditions as "Love of Gravity" are applied.

Throw
Not soft, not wet
2 ATK buttons at close range or ASBT.png

Yotsuyu grabs his opponent by the head, and then hurls them towards the ground.

Heart Heat Attack / Great Heat Attack
You're already in a losing position!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Yotsuyu poses as I Am a Rock inches towards the opponent. Should the opponent and the Stand make contact, the opponent turns into a gravity well that periodically attracts stalactites towards them.

I'll bury you!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Yotsuyu poses as I Am a Rock inches towards the opponent. Should the opponent make any contact with the Stand, debris is lured onto them, crushing them and dealing significant damage.

Jobin Higashikata

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Jobin can summon or recall Speed King.

Speed King, ignite
Passive

Every time Jobin makes contact with the opponent, the opponent is left behind a damage-over-time condition that burns away small bits of their health. If the opponent were to attack Jobin, they will not be inflicted with this condition.

Special Moves (Stand Off)
Bug Throw
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jobin throws a certain bug at his opponent. If Light, Jobin releases a wasp that deals small damage. If Medium, Jobin throws a stag beetle that deals consecutive damage. If Heavy, Jobin throws a Rosenbergi beetle that deals high damage.

That's hot!
ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png TRAP

Jobin lays down an object. Should the opponent come into contact with the object, they will be inflicted great damage as well as a burn condition.

Special Moves (Stand On)
SPEYYYYY SPEYAHHHH!
ASBDPad6.png ASBDPad3.png ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Speed King unleashes a punch barrage.

You'd better back off!
ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Speed King points out its fingers. Should the opponent come close, they will be left with a burn condition.

Throw
Your nose is bleeding
2 ATK buttons at close range or ASBT.png

Jobin grabs his opponent by the neck, letting their blood vessels boil, and then throws them away.

Heart Heat Attack / Great Heat Attack
The one in the right wins
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Speed King grabs the opponent by the head, letting their blood vessels boil and eventually burst, dealing significant damage and leaving them with a huge burn condition.

Out of the way!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Jobin throws a blanket over his opponent. If the opponent is caught in the blanket, Jobin would then use Speed King to rapidly pummel the opponent, and then finish it off with a single blow, dealing significant damage and leaving behind a burn condition.