Adventure Battle Card

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JoJo's Bizarre Adventure: Adventure Battle Card (ジョジョの奇妙な冒険 Adventure Battle Card, JoJo no Kimyō na Bōken Adventure Battle Card) is a series of collectible cards from Bandai's Carddass vending machines. The first series was released in March 2007.[1]

There are a total of eight series, with each set containing approximately 100 cards. An additional set with Tarot cards designed by Hirohiko Araki was also released.

There are five different type of cards: Hero card, Character card, Stand card, Event card, and Stage card.

Rules & Information

Deck Building Rule

When building a deck, the following rules must be adhered to[2]:

  • In a deck, the player needs 30 or more cards in their draw deck + 1 Hero Card
  • For the same kinds of cards, the player is only allowed to put in 3 of a card with the same card name.

Card Descriptions

Sometimes, the card ability areas have names along with commas or slashes. It references whether or not you need two cards for an ability to happen, or just one.

  • 「 , 」 Commas represent situations that need both cards/events to occur.
    • Example: If it shows 『Jonathan, Zeppelli』, it means that both these characters must be out for something to take place.
  • 「 / 」 The slash means that either card needs to be in play for the effect to occur.
    • Example: When 『Jonathan/Zeppelli』 are out then it means that either Jonathan or Zeppelli need to be out for the effect to happen.

Card Symbols

  • 《》: Card Name: The name of the CARD: e.g. 《Jotaro Kujo》
  • 『』: Character Name: The name of the CHARACTER: e.g. 『Jotaro』
  • 【】: Species: The card's SPECIES: e.g. 【人間 Human】 【吸血鬼 Vampire】

Special Ability and Stand Power Type Icons

  • ◎: Ordinary Type Effect: In the battlefield, this effect type automatically activates. It is considered to be always on.
  • ★: Void Type Effect: When you wish to use a void type ability, you must discard this card. You may use a void type on either you, or your opponent's turns.
  • ◆: Action Type Effect (all): When you wish to use an action type ability (all, you, and opponent types), you must turn the card 90 degrees sideways. This action is called "exhausting a character" (called "tapping" or "bowing" in other CCGs) to show that they are "tired". Action type effect (all) may be used on either you, or your opponent's turns.
    • ▲: Action Type Effect (you): This effect type is played on your turn.
    • ▼: Action Type Effect (opponent): This effect type is played on your opponent's turn.

Gameplay

Game Setup

  1. After placing the play sheets down so the middle stages are matching, place your Hero Card face-down under the #13 on the Life Gauge (it is the top Roman numeral "XIII"). Hand your deck of cards to your opponent and shuffle them. Then, hand them back.
  2. Draw 6 cards to form your 'hand'.
  3. Play "rock-paper-scissors" to see who goes first.
  4. Flip your Hero card face-up under the #13 on the Life Gauge.

Turn Phases

There are 7 phases that each player must go through in order.

  1. Reset Phase
  2. Hand Refresh Phase
  3. Lineage Phase
  4. Stage Phase
  5. Battle Phase
  6. Appearance Phase
  7. End Phase

End of Game

A player loses when:

  • Their life reaches 0 points.
  • When their draw deck reaches 0 cards.

List of Cards

This section requires expansion.

References

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