Heritage for the Future ★ Hol Horse

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  • HolHorseAvCapcom.png
  • Hol Horse & BoingoHoingoAvCapcom.png


HolHorseHeritage.gif

Hol Horse appears in the second revision of the game and possesses two different versions of himself. One version of him is allied with J. Geil and Hanged Man, and the other is allied with Boingo and Tohth. While normal Hol Horse is readily available, Hol Horse's "Boingo" version must be unlocked via code.

In the first version of the game (JoJo's Venture), a few sprites of Hol Horse can be found within the game's data, showing that he was at one point planned instead to debut in the first version.

Storyline

If he defeats the Joestar party while partnered up with J. Geil, the arrogant cowboy will turn on DIO (in his Shadow Form) and defeat him, though still admitting he prefers to be a second-in-command.

Moveset & Gameplay

As Hol Horse lacks an "active" Stand, pressing the Stand button has him fire a bullet that briefly stops in midair, moving in whatever direction the player inputs during this time.

Predictably, most of Hol Horse's strategies revolve around utilizing his gun (Emperor) to harass his opponents from the distance. He possesses no Active Stand, which renders him extremely vulnerable to chip damage (which having a Stand active would normally block) and forces the player take a more aggressive role, or at the very least avoid attacks instead of blocking them. His Glass Shower move is excellent for denying aerial attacks and forcing opponents backwards, while Hanged Man (normal Hol Horse only) can help Hol by stabbing his opponent in the leg and paralyzing them while they are on the ground.

While all of Hol's super techniques are very usable, the one that shines the most is his Dangan no Mōdo, which allows him to fire a bullet and freely control it with the joystick for a few moments. This attack is completely unblockable, and can be used repeatedly until Hol's super gauge is empty. This is a great way of finishing off an enemy who is playing defensively or just equalizing an opponent who has more energy than you.

In summary, Hol Horse shines at medium range, as his close quarters attacks are less than impressive, and his bullets become easy to avoid from across the screen. Aggressive gameplay is the way to go with him, as most of his delays give enough buffer to link together attacks. Keep the pressure on with plenty of straight shots (be sure to mix-up between high and low to keep your opponent guessing—all of your bullets CAN be steered to hit high or low, and your enemy has to block them correctly!) and use the Glass Shower to cover your tracks when they try to rush. Hanged Man is great for opening your opponent to a world of hurt from your bullets. Or, you can just experiment with his moveset and make your own strategy, as his techniques allow for a great deal of flexibility depending on who your opponent is.

ABCStandStart
HolVsA.png
HolVsB.png
HolVsC.png
HolVsStand.png
HolVsStart.png
Movelist
Unique Attack (特殊技)
Emperor
皇帝(エンペラー)
S.png (Path and angle can be altered with any direction)
Special Move (必殺技)
Mighty Gun!
ハジキだッ!
(Qcf).png + A1.png
J. Guile - Glass Shower
J・ガイルのだんな!
(Dp).png + A1.png
The Hanged Man
ハングドマン
(Qcb).png + A1.png
Super Combo (スーパーコンボ)
Rapid Fire!
ぶちまけろッ!
(Qcf).png + A2.png
The Strongest Combination
最強のコンビ
(Qcb).png + A2.png
Trace of Bullets
弾丸の軌道
(Rdp).png + A2.png


Palettes

A B C Stand Start

Holhorse.GIF Holhorse color01.GIF Holhorse color02.GIF Holhorse color03.GIF Holhorse color04.GIF


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