Template:Movelist
Usage
For videogame character movesets. For example,
Typically used in conjunction with the ASBInput and Input templates for the 'move#' parameter. Also used with the GVid template for the 'video#' parameter (assuming a video file is used).
Examples
Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.
Damage: 63 ~ 103 (depends on number of hits)
Startup frames: 9 / 13 / 17
Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying.
Damage: 47
Startup frames: 11
{{Movelist|name=Special Moves (Stand On)|Color=SC|Color2=SC2|Collapse=false |head1='''ORA, ORA!''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |video1={{GVid|ASBR Jotaro ORA, ORA! StandOn.mp4}} |desc1=Star Platinum unleashes a barrage of punches, with the option to lead into '''ORAAA!'''. The distance the Stand moves depends on the input, increasing in {{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.<br/>This ability can initiate Rush Mode. |dmg1=63 ~ 103 (depends on number of hits) |head2='''ORAAA!''' |move2=(After "ORA, ORA!") {{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |video2={{GVid|ASBR Jotaro ORAAA!.mp4}} |desc2=Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying. |dmg2=50 }}
Bucciarati can summon or recall his Sticky Fingers, changing the way he plays.
If Bucciarati is in a round where he could be Retired, "Heaven's small coincidence" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.
{{Movelist|name=Style/Specials/Etc|Color=VA|Color2=VA2|Collapse=true |head1=Stand On/Off |move1={{ASBInput|S}} {{Input|on ground}} |video1={{GVid|Bucciarati ASB Stand Style.mp4}} |desc1=Bucciarati can summon or recall his Sticky Fingers, changing the way he plays. |head2='''Heaven's small coincidence''' |move2=Passive (requires 1 stock of HH) |desc2=If Bucciarati is in a round where he could be Retired, "'''Heaven's small coincidence'''" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with. }}
Parameters
name = Title of the movelist Color = 1st color (PB by default) Color2 = 2nd color (PB2 by default) Collapse = Whether the movelist is collapsed by default or not (false by default)
The following parameters go up to 12. Replace the '#' with the number you want. '1' is the first row, '2' is the second, and so on. If more are needed, edit this template and add them, assuming you know how.
head# = Title of a particular move move# = Inputs requires to perform a particular move video# = Video/image to showcase a particular move desc# = Description of the a particular move dmg# = The damage a move deals (hides if empty)