Template:Movelist

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Revision as of 19:14, 25 January 2023 by KojoB (talk | contribs)
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Usage

For videogame character movesets. For example,

Typically used in conjunction with the ASBInput and Input templates for the 'move#' parameter. Also used with the GVid template for the 'video#' parameter (assuming a video file is used).

Examples

Special Moves (Stand On)
ORA, ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in ASBL.pngASBM.pngASBH.png order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.

Damage: 63 ~ 103 (depends on number of hits)
Startup frames: ASBL.png 9 / ASBM.png 13 / ASBH.png 17

ORAAA!
(After "ORA, ORA!") ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying.

Damage: 47
Startup frames: 11

{{Movelist|name=Special Moves (Stand On)|Color=SC|Color2=SC2|Collapse=false
|head1='''ORA, ORA!'''
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|video1={{GVid|ASBR Jotaro ORA, ORA! StandOn.mp4}}
|desc1=Star Platinum unleashes a barrage of punches, with the option to lead into '''ORAAA!'''. The distance the Stand moves depends on the input, increasing in {{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.<br/>This ability can initiate Rush Mode.
|dmg1=63 ~ 103 (depends on number of hits)
|head2='''ORAAA!'''
|move2=(After "ORA, ORA!") {{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|video2={{GVid|ASBR Jotaro ORAAA!.mp4}}
|desc2=Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying.
|dmg2=50
}}
Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Bucciarati can summon or recall his Sticky Fingers, changing the way he plays.

Heaven's small coincidence
Passive (requires 1 stock of HH)

If Bucciarati is in a round where he could be Retired, "Heaven's small coincidence" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.

{{Movelist|name=Style/Specials/Etc|Color=VA|Color2=VA2|Collapse=true
|head1=Stand On/Off
|move1={{ASBInput|S}} {{Input|on ground}}
|video1={{GVid|Bucciarati ASB Stand Style.mp4}}
|desc1=Bucciarati can summon or recall his Sticky Fingers, changing the way he plays.
|head2='''Heaven's small coincidence'''
|move2=Passive (requires 1 stock of HH)
|desc2=If Bucciarati is in a round where he could be Retired, "'''Heaven's small coincidence'''" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.
}}

Parameters

name = Title of the movelist
Color = 1st color (PB by default)
Color2 = 2nd color (PB2 by default)
Collapse = Whether the movelist is collapsed by default or not (false by default)

The following parameters go up to 12. Replace the '#' with the number you want. '1' is the first row, '2' is the second, and so on. If more are needed, edit this template and add them, assuming you know how.

head# = Title of a particular move
move# = Inputs requires to perform a particular move
video# = Video/image to showcase a particular move
desc# = Description of the a particular move
dmg# = The damage a move deals (hides if empty)