User:FTR/Infobox/Avatar Test page

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Introduced in the final chapter of JoJolion, Joseph unleashes his stand against the Guard Rail Creature. It manifests as vines that protrude out of Joseph's birthmark, and is briefly shown manifesting into a humanoid.

Appearance

Joseph's stand mirrors Hermit Purple in appearance, manifesting as multiple thorn-covered vines. It is briefly shown manifesting into a humanoid figure, its head covered wrapped vines and a pattern running across its face. These vines protrude out of Joseph's birthmark.

AV Test Link to this section
AV Test File.png
Debut
Type
PWR
D
SPD
C
RNG
D
STA
A
PRC
D
DEV
E

Abilities

Joseph's stand It appears to have the ability to project vine-like tendrils, not unlike Hermit Purple albeit without the Ripple. The extent of its power is unknown.

Chapters / Episodes

Book Icon.png Manga Appearances
Chapters in order of appearance

Command List

During a fight, he can use various moves pulled from his appearance in Vento Aureo.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Swiches between User Mode and Stand Mode. Switching modes changes the skills Josuke is able to use.

Get closer and pull 300km/h!
ASBDPad6.png + ASBH.png

The arm of Josuke's Stand appears on its own and uses its long reach to unleash several straight punches. A high attack. It becomes a Guardbreak if performed in "Watch Your Mouth!" Mode

Watch Your Mouth!
ASBDPad2.pngASBDPad2.png + ASBH.png (Consumes HH Gauge)

A counter attack in which Josuke stops to fix his hairstyle. Only usable if you have at least 1 bar of HH Gauge, and consumes 1 bar if the counter is successful. If an opponent's non-HHA/GHA hits while this is in effect, Josuke will enter Watch Your Mouth! Mode. While in this mode, Josuke will continue to advance toward the opponent and be unable to move or crouch outside of forward jumps and charges. However, the opponent's attacks will not knock Josuke back and normal attacks can be combined into Chain Beats regardless of sequence.

I'm not done kicking your ass!
ASBDPad3.png + ASBM.png ON GROUND WHEN DOWNED

Special that forces a downed opponent to stand up.

Special Moves (Stand Off)
I've got you!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK

Bucciarati delivers a quick straight punch with his reach greatly extended via his arm unzipping, knocking the opponent off their feet. This skill can be performed in mid-air, and the attack button inputted determines the trajectory of the strike. (Flash Cancel comboable)

Ground versions:

  • Light (ASBL.png): Bucciarati punches upwards, and the attack functions as an anti-air.
  • Medium (ASBM.png): Bucciarati punches straight forward.
  • Heavy (ASBH.png): Bucciarati punches at a downwards angle.

Aerial versions:

  • Light (ASBL.png): Bucciarati punches straight forward, allowing him to challenge an opponent also in the air.
  • Medium (ASBM.png): Bucciarati punches at a diagonally downwards angle.
  • Heavy (ASBH.png): Bucciarati punches sharply downwards.
This isn't my arm.
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Bucciarati summons Sticky Fingers as they both perform a 3-hit one-handed punch combo in unison, launching the opponent into the air. If Heavy (ASBH.png) is inputted, the attack has a longer start-up period but initiates a guard effect against High- and Middle-hitting attacks before executing, protecting him so long as it's not challenged by a Low attack; It will also send the opponent flying away. (Flash Cancel Comboable)

Close, zipper!
ASBDPad4.pngASBDPad1.pngASBDPad2.pngASBDPad3.pngASBDPad6.png/ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Bucciarati creates a zipper on the ground and begins riding it at high speeds towards or away from the opponent. The attack button inputted determines his travel distance and speed. This ability can be used to create or close distance for positional or evasion purposes, due to both its speed as well as the fact that Bucciarati is especially low to the ground while moving; This allows him to dodge under many incoming attacks.

Of special note is that this skill is cancelable not only into a dedicated follow-up skill, but also "I'll have to finish you from afar!" and Bucciarati's Throw, offering him both impressive mobility potential as well as the ability suddenly cover a large distance and Throw the opponent in a single maneuver.

So I gotta beat you, huh?
(During "Close, zipper!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Using the momentum of the zipper, Bucciarati delivers a low sliding kick that deals heavy damage, sending the opponent flying into the stage wall if hit. This is a low attack that cannot be blocked standing.

I'll finish you from afar!
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png then ASBDPad2.png/ASBDPad8.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Bucciarati creates a zipper on the ground and quickly enters it, becoming invulnerable and reappearing at a different location for positional or evasion purposes. The buttons inputted determine where he reappears in relation to where he started. If Down (ASBDPad2.png) is held, he'll reappear from the ground through another zipper. If Up (ASBDPad8.png) is held, he'll descend from the air with his arm unraveling by a zipper.

  • Light (ASBL.png): Bucciarati reappears a distance from the opponent, or his horizontal position does not change if he is already far enough.
  • Medium (ASBM.png): Bucciarati reappears closer to the opponent, or right in front of them if close enough.
  • Heavy (ASBH.png): Bucciarati reappears right in front of/above the opponent, or much closer if he is too far.

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