Template:Movelist

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Revision as of 16:01, 13 August 2022 by KojoB (talk | contribs) (collapse set to 'true' by default)
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Usage

For videogame character movesets. For example,

Typically used in conjunction with the ASBInput and Input templates for the 'move#' parameter. Also used with the GVid template for the 'video#' parameter (assuming a video file is used).

Example

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Bucciarati can summon or recall his Sticky Fingers, changing the way he plays.

Heaven's small coincidence
Passive (requires 1 stock of HH)

If Bucciarati is in a round where he could be Retired, "Heaven's small coincidence" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.

{{Movelist|name=Style/Specials/Etc|Collapse=false|Color=VA|Color2=VA2
|head1=Stand On/Off
|move1={{ASBInput|S}} {{Input|on ground}}
|video1={{GVid|Bucciarati ASB Stand Style.mp4}}
|desc1=Bucciarati can summon or recall his Sticky Fingers, changing the way he plays.
|head2='''Heaven's small coincidence'''
|move2=Passive (requires 1 stock of HH)
|desc2=If Bucciarati is in a round where he could be Retired, "'''Heaven's small coincidence'''" automatically activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.
}}

Parameters

name = Title of the movelist
Color = 1st color (PB by default)
Color2 = 2nd color (PB2 by default)
Collapse = Whether the movelist is collapsed by default or not (true by default)

The following parameters go up to 12. Replace the '#' with the number you want. '1' is the first row, '2' is the second, and so on. If more are needed, edit this template and add them, assuming you know how.

head# = Title of a particular move
move# = Inputs requires to perform a particular move
video# = Video/image to showcase a particular move
desc# = Description of the a particular move