Heritage for the Future ★ Vanilla Ice
Vanilla Ice or Iced in the English localization, appears as a playable character and boss in the Capcom games. He was part of JoJo’s Venture as a boss in Story Mode and later made fully playable in Heritage for the Future.
Movelist & Gameplay
Vanilla's specialty is to use the powers of the "void" to crash into his opponents and damage them. He can take the form of the void ball while on the ground, in mid-air, and even change directions in the middle of a charge. This allows a player with quick reflexes to counter an oncoming attack, juggle an opponent into the air with careful timing, or even retreat in the face of danger. Vanilla Ice is vulnerable while in his "void ball" form, and can be hit by projectile attacks (or even certain physical attacks, if the angle is correct).
Ice can also take the full form of his Stand Cream, who possesses very powerful and far-reaching attacks, but it comes at a steep penalty in speed and some mobility.
Story Mode
Palettes
A | B | C | Stand | Start
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Boss Form
Vanilla Ice's Boss Form is the unplayable version of the character encountered in Story Mode, with a different moveset and sprite-work. This boss uses a simpler moveset, with increased damage on his specials.
In Heritage for the Future, he can be fought when you reach the second to last opponent in Challenge Mode.
When characters other than the Joestar Group fight him (such as fellow villains), the spiraling grooves from his attacks are not present on the stage.
Boss | Playable
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Gameplay
This version of Vanilla Ice is significantly stronger and uses a simpler moveset.
Vanilla Ice primarily attacks using Cream to travel the screen in a few directions vertically and diagonally, these attacks track the player’s position and must be evaded in-time.
This boss has two supers. In the first one, Cream begins to circle around the stage and close in on the center. In the second super, Cream will move erratically on whichever side of the screen the player is on. These supers are unblockable and deal heavy damage.
This form of the character has a few quirks, he can’t crouch, he has the longest reaching dash and only a few normals. Almost none of it carries over to the playable version.