Template:Game Move
Usage
This template is to be used with the Game Movelist template. Neither will work properly otherwise.
Parameters
name
-> Name of move.
input
-> Inputs required to execute. Best to use the following templates: ASBInput, Input, HFInput, Move.
media
-> Image/Video/Gif to showcase the move visually.
desc
-> Description of the move. Keep it brief but comprehensive (concise).
damage
-> Damage the move deals. If multiple values, use slashes (23 / 43 / 53) or a tilde (43 ~ 102). Can also use the Sm template with brackets for specification (like this).
startup
-> # of frames between the move's activation and first hitbox.
Example
Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.
Damage: 63 ~ 103 (depends on number of hits)
Startup frames: 9 / 13 / 17
{{Game Movelist|Title=Special Moves (Stand On)|Color=SC|Collapse=false| {{Game Move|name='''ORA, ORA!'''|Color=SC |input={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |media={{GVid|ASBR Jotaro ORA, ORA! StandOn.mp4}} |desc=Star Platinum unleashes a barrage of punches, with the option to lead into '''ORAAA!'''. The distance the Stand moves depends on the input, increasing in {{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.<br/>This ability can initiate Rush Mode. |damage=63 ~ 103 {{Sm|(depends on number of hits)}} |startup={{ASBInput|L}} 9 / {{ASBInput|M}} 13 / {{ASBInput|H}} 17 }} }}