JoJo's Pitter-Patter Pop!

Revision as of 10:50, 4 March 2019 by imported>Coldpants (→‎Gallery)

JoJo's Pitter-Patter Pop! (ジョジョピタパタポップ, JoJo Pita Pata Poppu) is a mobile puzzle game released in Fall 2018. The game is part of the JoJo SD Project (ジョジョSDプロジェクト, JoJo SD Purojekuto), which was first teased alongside the announcement of JoJo's Bizarre Adventure: Golden Wind.[1]

Revealed in the August 2018 issue of Ultra Jump, JoJo's Pitter-Patter Pop! features "super-deformed" (SD) artwork of characters from the JoJo's Bizarre Adventure series.

A teaser app called "JoJo's Pitter-Patter Pop! Chiramise" released on August 27, 2018. The teaser app allows users to take photos with the SD characters appearing in different poses, though the full game is much different.[2]

Gameplay

JoJo's Pitter-Patter Pop! is a tile-matching video game featuring characters from the first five parts of the series: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.

Tile-Matching

The top of the screen shows two characters the player controls (such as Josuke and Okuyasu) who face off against a boss character (e.g. Akira Otoishi) with a health bar. The rest of the screen displays a 6x6 grid consisting of icons of many different characters. Players will have to match the pieces to make the icons flip over and disappear, which increases their score and decreases the health of the boss. Matching over 6 tiles will create a box of that tile, which can be moved just like other tiles and clicked on to open, creating 5 tiles in a cross shape. There are different effects and animations that appear depending on the character that was matched. The battle ends when the boss is defeated or time runs out.

Matching tiles and accumulating points over time will build up the "Stand-up Time" meter and skill meter. The Stand-up Time meter is a blue meter around grid. Once full, the player temporarily enters Stand-up Time, during which the timer is stopped and matched tiles remain on the board and flip over, allowing the player to build up their combo. Once Stand-up Time is over, all matched tiles will disappear, doing an equivalent amount of damage to the boss, normal gameplay resumes and the meter resets. Below both of the player characters are skill meters in the form of three stars. Once the a character's skill meter is full, their skill can be activated by tapping the character. The effects result in changes to the tiles on the grid, varying from character to character. Skills can be activated during Stand-up Time.

Some bosses will create intrusion panels and hole panels. Intrusion panels do not fall like other tiles, blocking potential matches and wasting space. These panels can be destroyed by opening boxes adjacent to them or using certain character skills. Hole panels function similarly to intrusion panels but cannot be destroyed.

If time runs out or boss is defeated and a character has full meter, all tiles of that character will disappear, adding points and damaging the boss if they have any health left. Any boxes left untapped will open, also adding points and dealing damage if a match is created. If the boss is defeated within a given amount of time, "Rush Time" activates, and the player can repeatedly strike the boss by quickly matching icons to rack up their score.

JoJo Mansion

Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other.

Characters

Playable

Part 1

Part 2

Part 3

Part 4

Part 5

Non-Playable

Gallery

Trailers

References

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