He's introduced in India turning down a marriage offer from future partner Nena before revealing himself as a member of a tag team of Stand users with J. Geil. He reveals to J. Geil that he was merely using Nena, because women in love are willing to do anything for him.
Together they manage to severely injure Muhammad Avdol, believing him to be dead. He decides to run away after J. Geil is killed by Polnareff, as he is the kind of guy who only works with partners; Nena assists him in escaping. Enya the Hag decided to blame Hol Horse for the possibility that he deserted her son, using her Stand to injure Hol Horse and believes that she have killed him. After the protagonists defeat Enya, however, he steals their vehicle, confirming that he was not killed in her attack.
After escaping the protagonists, he promises revenge on them, but doesn't come back to fight them.
He goes to DIO to report on Alessi's and Mariah's defeat, but attacks DIO after he questions why Hol Horse doesn't fight. He is cowed by DIO's power and, broken, swears eternal loyalty to DIO and decides to attack the Joestar group with a new partner.
He goes to the extent of kidnapping Boingo for assistance in dispatching the protagonists with Tohth. The joint assassination attempt on Jotaro Kujo by Hol Horse and Boingo goes horribly awry as Tohth's prediction backfires on them, ending with Emperor's own bullets hitting Hol Horse right in the face. While severe, the bullet wounds stop just short of his skull, leaving him in the hospital for the remainder of the story.
Hol Horse appears multiple times throughout this game re-enacting most of his moments from the series. His final encounter with the player has him teaming up with Mariah to try and take Jotaro and the others down.
Hol Horse appears in the second revision of the game, and possesses two different versions of himself, one where he is allied with J. Geil and Hanged Man; and the other where he is allied with Boingo and Tohth, due to what happens to him in the story. While normal Hol Horse is readily available, Hol Horse's "Boingo" version must be unlocked via a code.
In the first version of the game (JoJo's Venture), a few sprites of Hol Horse can be found within the game's data, showing that he was at one point planned instead to debut in the first version.
Storyline
If he defeats the Joestar party while partnered up with J. Geil, the arrogant cowboy will turn on DIO (in his Shadow Form) and defeat him, though still admitting he prefers to be a second-in-command.
On the other hand, if the humbled Hol Horse partnered with Boingo defeats the party, DIO grants him a cash sum substantial enough for Hol to "live happily ever after", while Boingo decides to use his Stand to help people.
Hol Horse ("& Boingo" version) appears to be able to use his Stand after being de-aged by Alessi, implying he either was born or developed his Stand at a young age.
Strategy
As Hol Horse lacks an "active" Stand, pressing the Stand button has him fire a bullet that briefly stops in midair, moving in whatever direction the player inputs during this time. The delay is significantly shorter for the "& Boingo" version of Hol Horse.
Predictably, most of Hol Horse's strategy revolves around utilizing his gun (Emperor) to harass his opponents from the distance. He possesses no Active Stand, which renders him extremely vulnerable to chip damage (which having a Stand active would normally block) and forces the player take a more aggressive role, or at the very least avoid attacks instead of blocking them. His Glass Shower move is excellent for denying aerial attacks and forcing opponents backwards, while Hanged Man (normal Hol Horse only) can help Hol by stabbing his opponent in the leg and paralyzing them while they are on the ground.
While all of Hol's super techniques are very usable, the one that shines the most is his Dangan no Modou, which allows him to fire a bullet and freely control it with the joystick for a few moments. This attack is completely unblockable, and can be used repeatedly until Hol's super gauge is empty. This is a great way of finishing off an enemy who is playing defensively, or just equalizing an opponent who has more energy than you.
In summary, Hol Horse shines at medium range, as his close quarters attacks are less than impressive, and his bullets become easy to avoid from across the screen. Keep the pressure on with plenty of straight shots (be sure to mix-up between high and low to keep your opponent guessing) and use the Glass Shower to cover your tracks when they try to rush. Or just experiment with his moveset and make your own strategy, as his techniques allow for a great deal of flexibility depending on who your opponent is.
Techniques
- Mighty Gun
- Glass Shower
- Hanged Man
- Super Mighty Gun
- Wild West
- Wooden Nickels
- Pipe Maze
- Absolute Premonition
Hol Horse returns as a playable character in the PS3 title. He was confirmed along with Avdol and DIO as one of the last Part 3 characters (not counting DLC characters Iggy and Vanilla Ice). He is voiced by Houchuu Ootsuka in this game, who previously voiced young Joseph Joestar in the Capcom game.
Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Koichi Hirose and Giorno Giovanna, Hol Horse is the only character who can utilise more than one Stand during a match as part of his moveset.
Some of his attacks return from the Capcom game (Heritage for the Future), though he is otherwise newly outfitted with different abilities. Despite being one of the mass majority of playable characters in the game with the "Stand" Style, Hol Horse cannot switch between movesets, nor does he have access to the Stand Rush ability. Instead, Hol Horse's Style button triggers the ability "Gun beats sword", wherein he trick-spins Emperor, enhancing the next skill marked with a star.
During a fight, Hol Horse uses attacks that were loosely based on those featured in Stardust Crusaders.
- You lose, loser!: Hol Horse fires a bullet. Different attack button inputs have different effects on the bullet's flight. This move is marked with a star, and can be enhanced to hit multiple times for higher overall damage. (Comboable through Puttsun Cancel)
- Light - The bullet flies forward normally.
- Medium - The bullet curves upward, acting as a form of anti-air.
- Heavy - The bullet flies back towards Hol Horse after going a distance, disappearing right as it's about to touch him. This variation can be used to hit opponents that have jumped over the initial shot.
- Even my bullets are a Stand!: Hol Horse fires a special bullet that deals more damage. As long as the Style button is held, the bullet's trajectory can be manually changed up to 4 times. This move is marked with a star, and can be enhanced to increase the amount of times the trajectory can be changed to unlimited and the amount of times the bullet hits the opponent as well. However, this also results in it dealing less damage. (Comboable)
- Come get us!: Hol Horse tosses a glass bottle full of water into the air before shooting it. The opponent may also collide with the bottle and take damage as a makeshift anti-air, the bullet to allow the bottle to break on landing, or both for substantial unintended damage. Upon breaking, a puddle of water is left on the floor. This move's second half is in the form of a follow-up.
- You're up, J. Geil!: The Hanged Man appears out of the puddle and stabs the opponent, stunning them and leaving them vulnerable. Hol Horse's normal attacks will be delivered simultaneously. A low attack; This attack will disregard blocking if the opponent is not crouching. (Comboable)
- Throw - Now I've got ya!: Hol Horse picks the opponent up by their collar, before Hanged Man stabs them and sends them flying.
Hol Horse's HHA, "Eat this!", begins with him spitting his cigarette up into the air shortly before he fires a volley of 4 to 10 bullets, dependent on whether or not an attack button was rapidly pressed. Each bullet comes back around to hit again before disappearing for a total of 8 to 20 hits. The last hit will knock the opponent to the ground, and Hol Horse will catch his cigarette back in his mouth.
Hol Horse's GHA, "Hol Horse is gonna kill ya!", starts with him throwing an empty glass bottle into the air and shooting it. If the opponent is caught in the shard rain, Hanged Man will appear in the mirror world in front of them and stab them in the shoulder, immobilizing them and prompting Hol Horse to shoot. Hol Horse complying happily, he fires a bullets that curves and dances around the falling glass shards before finally flying with high speed straight toward its target: The opponent's forehead.
Besides the cast from Part 3 (not counting Vanilla Ice), Hol Horse has special intro dialogue with Guido Mista, wherein Hol Horse decides to see which one of the two is the faster gunman, a challenge that Mista accepts.
Hol Horse appears as one of the several Part 3 characters who posses a Metal Striker. His FINISH move makes his Stand, Emperor, appear and shoot several times at the defeated opponent.
Hol Horse was confirmed for the game alongside Polnareff.
Unlike the previous game, Hol Horse's main color is now based on his anime appearance.
Tournament
He is paired with Yukako Yamagishi in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Jotaro and Vanilla Ice.