Joseph Joestar (ジョセフ・ジョースター, Josefu Jōsutā) is a playable character in Stardust Shooters. In his Battle Tendency version he has forty different units in rarities ranging from SSR to N. When starting the game, the player can either choose between Joseph, Jonathan Joestar, or Jotaro Kujo to be their team leader, receiving the chosen character as a free unit.
For his Finishing Move, Joseph uses his Clacker Volley on the defeated enemy, while his Special Level 3 Leader makes he uses his Thompson Machine Gun hitting any enemy near his target field.
SSR
- Kameyu Stamp Shop, Encounter Quest Reward, Tower Battle (Joseph Joestar Easy Tower - Floor 3)
Draw a yarn boundary (200% damage when touching, +100% more damage for a pillar men) that has a damage effect at the time of contact on the moved track.
- Diamond Gacha
- After login 60 days
Move at 100% movement when activated and deal 350% contact damage! If contact damage is given during additional movement, deal 200% damage at the start of the enemy's action and stop their action!
- Diamond Gacha
Deal 1800% x 2 hits of damage within the medium circular range and give action count+2! Place 8 bubbles that deal 650% damage around the enemies within the range!
- Diamond Gacha, Kameyu Stamp Shop, Requiem Road
Silver attributes and Ripple users ATK+55%, movement distance +25% and add action count +1 to reinforcements
Deal 6000% damage to enemies within the range (Diamond shape)! If a weak point is within the range, treat it as a weak point hit!
- Diamond Gacha
Deal 2600% damage to enemies within the medium circular range and blow them away! Furthermore for 1 turn, when an enemy passes by you, deal 900% damage and blow them away!
- Ultimate Quest, Platinum Ring Exchange, Tower Battle (Joseph Joestar Hard Tower - Floor 6)
After activating the Command Skill, receive movement +300% to the currently remaining movement. For 2 turns receive a 50% damage cut and become immune to counters. If an enemy comes into contact with the unit, deal 400% damage and add +1 action count.
- Diamond Gacha
Release an iron ball that ignores wall skills, counter skills, and movement decrease debuff! Every time an enemy touches the iron ball, damage increases by +200% from +650%! After the iron ball stops, gain additional movement with ATK+650% & movement distance +200%!
- Diamond Gacha
- After login 60 days
Deal 400% defense ignoring, and partial defense skill ignoring damage to all enemies within a medium circular range! Furthermore, deal 600% damage to all enemies within the rectangular range, blow them away and give them +1 action count!
- Diamond Gacha
- Beginner Gacha Ticket Exchange
Movement distance +500%, while moving increase damage base on how many type of enemies color on the field! (Damage per number of colors: 5 colors: +200%, 4 colors: +400%, 3 colors: +600%, 2 colors: +1000%, 1 color: +2000%)
- Limited Diamond Gacha
Deal 850% x 5 hits of damage to the enemies in a medium circular range (vampires and pillar men are dealt an extra 1500% and weak point hit)! Furthermore, blow them away based on your movement, deal 520% damage and add +1 action count when enemies are in contact with each other, and gain ATK+300% for 2 turns when enemies are defeated!
- Diamond Gacha
Select the enemy and deal 500% x 5 hits of damage! Furthermore, deal 500% of defense-ignoring damage and blow them away based on your movement! When you're in contact again, deal 100% x 3 hits of damage and blow them away!
- Diamond Gacha
Deal 500% damage to all enemies and blow them away based on moving distance with 240% damage and count +1, numbers of hits when stopped x 1% gauge and HP recovery! (or) Deal 250% damage to all enemies and cancel their actions, move at 150% movement distance and deal 220% surrounding damage with counter immunity!
- Diamond Gacha
Select one enemy, deal 1200% of defense-ignoring damage! Furthermore, deal 200% damage to enemies in multiple layers from the center of the target and recover ally's HP by 1% and remove negative effects from the circular ripples!
- Defeat Campaign - Secret Strategy! A Special Guy
When activated, gain +100% of additional movement, ATK+5% and raise movement per hit until 99 hits!
- Tower Battle - Joseph Joestar Edition
For 2 moves after activating, tap during an enemy's action to deal 1200% damage to that enemy and stop their movement! Furthermore, when you tap, grant all allies 99% avoidance rate until the 2 moves have passed!
- Diamond Gacha
From activation until your HP is 0, mount a chariot! While mounted, movement distance +100%, ATK+20% per number of hits, gain counter immunity, move through enemies, and deal damage to enemies that were blown away when they hit each other or the wall! When HP is 0, recover 50% HP and revive!
- Super Advent Diamond Gacha
Consume all of the Skill Gauge! Within the range deal 35% damage per 1% Gauge consumed and blow away the enemies based on your movement, dealing damage to enemies on contact and gain 1% movement per 2% Gauge consumed! Deal defense-ignoring contact damage and gain counter immunity! Tap up to 3 times to deal multiple layers of damage from enemies nearby!
- Diamond Gacha
Cancel the enemy's contact attack for 4 moves from the activation, deal 2200% damage and stop their movement! For another 2 turns, the defense of the target will go down by the damage it receives!
- Diamond Gacha
For 3 moves after activation, all allies will gain 99% contact avoidance until you tap during an enemy movement, or the moves run out. Upon tapping, deal 1500% defense ignoring damage to all enemies within a medium circular range around the enemy unit that triggered the command skill
- Custom Campaign Event
Select an enemy! Reset the number of HITs, give 350% damage and blow it away at their own movement distance! The target blown out 100% damage when contacting the wall or an enemy! Furthermore, when the HIT is multiple of 10, giving 500% damage to all enemies.
- Polar Star
For 2 turns from activation, all allies ATK+300% up and movement distance +100%, and gain pursuit state!
- Diamond Gacha
ATK+250% and movement distance +150%! During movement, counter invalid and pass through items and medals. Contact with enemies blow them away with 350% damage! When stopped, deals 800% damage to the enemy with the highest HP.
- Expert Challenge - Joseph Joestar Edition
- Technical Tower Battle (Rohan Kishibe Hard Tower - Floor 2)
Movement distance +250% and move! Tap to deal 800% damage to an area in the middle of the screen and action count -1 and blow away enemies, if the action count of all enemies is not 0 you can tap again! When stopping, deal 150% damage to all enemies and cancel their next action!
- Time Attack points exchange
While moving, you can tap a location on the map and move to that location! Furthermore, deal 800% damage to all enemies around the location that you move to, and recover 5% HP!
- Diamond Gacha
For 2 turns from activation when an allied unit defeats an enemy unit, the status abnormalities that are effecting the team will be removed, gain ATK+500% for 2 turns and gain 20% Skill Gauge!
- Achieving when using 1,500,000 S Counters by everyone during the 3.5 Anniversary in the JoJo Selection
- 4th Anniv. SP Campaign Strengthening Week - Chest reward
- Finish "Battle Tendency" in Easy difficulty in Story Mode
- Diamond Gacha (December 2019)
For 3 moves all allies will gain 99% contact avoidance and during the enemy movements you can tap to end their movement, prevent damage and deal 2000% defense ignoring and partial defense skill ignoring damage! Furthermore for 2 turns reduce the defense!
- Diamond Gacha
Deal 8000% damage to the nearest enemy! Furthermore, deal 3600% defense ignoring and partial defense skill ignoring damage to all enemies around this unit within a medium circular range who are currently bound!
SR
- Diamond Gacha
Deal 300% damage to all enemies within a medium circular range, and rewind their action count +1!
- Tower Battle
Deal 840% damage to all enemies within a small circular range! Furthermore, deal an extra 1400% damage to the first enemy that comes into contact with this unit!
- Stardust Ring Exchange (March 30, 2015)
- Tower Battle
Deal 450% damage to enemies within a small circular range! Enemies will be blown away with 150% movement distance! If enemies come into contact with Joseph deal an extra 100% damage!
- Tower Battle (November 18, 2015)
Deal 60% damage to all enemies within the range! Furthermore, for each enemy that was in range at the time of this attack install one Cola item on the field, that will grant 200% ATK upon drinking the item!
- Tower Battle
Deal 400% damage to all enemies within a small circular range! Furthermore, for one turn the enemies who’re hit with this attack will be immobilised and can’t act
- Stardust Ring Exchange
Deal 400% damage to all enemies within range (medium circular size), and give all enemies +1 action count! Furthermore, reduce the enemy units who were in range ATK by 25% for 3 turns!
- Encounter Quest (November 2017)
Select an enemy! Deal 300% damage to that enemy and add +1 action count!
- Distributed
R
Deal 250% damage to all enemies within a small circular range and reduce their movement distance!
N