Heritage for the Future (Arcade/PS1/Dreamcast)
Jotaro Kujo appears as a fighter in Heritage for the Future, wielding his infamous Stand, Star Platinum.
This is the only official JoJo game to feature Kiyoyuki Yanada as Jotaro's voice actor, who would be replaced by Daisuke Ono in the future. As this game was released before the Stardust Crusaders anime, the colors for both Jotaro and Star Platinum are originals, the same color scheme that would be used for the future 'All-Star Battle'.
Costumes
- Color A resembles Jotaro on the cover of Volume 24.
- Color Stand resembles Jotaro on the cover of Volume 26.
Moveset and Gameplay
Jotaro thrives on offense-oriented gameplay, more on poking the enemy until they budge. Jotaro players are generally known to be very pesky and can push the fight to either side of the field in a short amount of time. This is due to their nature of gameplay prioritizing offense over defense, mostly to take advantage of the strength from his Blazing Fists special.
Due to his Blazing Fists (Stand Off) and ability to attack while Star Platinum performs a move, he is a lot more effective with Stand Off. This, in turn, increases the hits and the damage in comparison to attacks with Stand On.
Stand Off
Jotaro attacks forward with his knee.
Jotaro throws a punch at head-height.
Jotaro turns to the side whilst Star Platinum punches forward rapidly, hitting twice.
Jotaro throws a low, backhand punch.
Star platinum throws a far-reaching jab.
Star Platinum sweeps at leg-height, knocking down opponents hit by it.
Jotaro attacks forward with an airborne knee.
Same as his Jumping Light Attack, only slower and dealing slightly more damage.
Jotaro sweeps forward with an airborne kick.
Jotaro kicks forward and low.
Jotaro turns to the side as Star Platinum performs a low punch
Jotaro grabs the opponent and Star Platinum punches them, sending them flying forward/backward depending on the input.
Star Platinum throws a hook punch.
Dashing version of the Light Neutral Attack.
Dashing version of the Medium Neutral Attack.
Star Platinum throws forward a quick gut-punch.
Dashing version of the Light Crouch Attack, although with slower startup and recovery.
Dashing version of the Medium Crouch Attack, although with slower startup and recovery, and dealing high Stand Gauge damage.
Dashing version of the Heavy Crouch Attack, although with slower startup and recovery.
Stand On
STAND ON GROUND
Star Platinum jabs forward quickly.
STAND ON GROUND
Star Platinum punches for the stomach.
STAND ON GROUND
Star Platinum throws a long, straight punch.
STAND ON GROUND
When close to the opponent, Star Platinum instead throws a powerful gut-punch which can be cancelled into any move apart from Tandem Attack.
STAND ON GROUND
Star Platinum punches for the knees.
STAND ON GROUND
Similar to the Stand On Light Crouch Attack, although being slower and dealing more damage.
STAND ON GROUND
Star Platinum punches upward, sending opponents in that direction as well.
STAND
Star Platinum punches downward.
STAND
Same as his Stand On Jumping Light Attack, only slower and dealing slightly more damage.
STAND
Star Platinum throws a hook punch in the air, looking similar to the Stand Off Heavy Down-Forward Attack.
STAND ON GROUND
Star Platinum throws a strong back-fisted punch
STAND ON GROUND
/Same as the Stand Off version, although with a slightly longer recovery.
STAND ON GROUND
Dashing version of the Stand On Light Neutral Attack.
STAND ON GROUND
Dashing version of the Stand On Medium Neutral Attack.
STAND ON GROUND
Dashing version of the Stand On Heavy Neutral Attack, coming out slightly lower.
STAND ON GROUND
}Dashing version of the Stand On Light Crouch Attack, although slightly lower.
STAND ON GROUND
Similar to the Stand On Light Crouch Dash Attack, although generally worse.
STAND ON GROUND
Star Platinum kicks low, causing hard knockdowns to hit opponents.
Specials & Supers
Jotaro summons Star Platinum, allowing Stand On moves to be performed.
Jotaro summons Star Platinum, who punches forward simultaneously.
Star Platinum is summoned and deals a barrage of punches forward of Jotaro while yelling "Ora!"s. Depending on which of the Light, Medium or Heavy buttons are pressed, Star Platinum will travel a longer distance while performing the attack.
Jotaro is free to move during the barrage, allowing other Stand-less attacks to be performed.
IN AIR OK
+ //Similar to the Stand Off version, Star Platinum performs a barrage of punches while Jotaro follows behind. Additionally, the move does a very high amount of Stand Gauge damage.
Star Platinum is summoned and performs a single powerful strike. Depending on which of the Light, Medium or Heavy buttons are pressed, Star Platinum will cover a longer distance, but the move will also come out slower.
Jotaro is free to move during the attack, allowing other Stand-less attacks to be performed.
Similar to the Stand Off version.
Star Platinum is summoned, and after a short charge, extends its finger forward. It then recoils its finger, dragging caught opponents towards itself which can be capitalized on for further offense. This move can be held in order to extend its duration.
Jotaro is free to move during the attack, allowing other Stand-less attacks to be performed.
STAND
+ //Unlike the Stand Off version, Jotaro cannot move while performing this move.
Essentially a longer version of the Blazing Fists special, Jotaro points his finger forward while Star Platinum summons and attacks with a barrage of "Ora!" punches. The last hit will launch the opponent, although a well-timed input can overwrite this property, allowing combo potential.
IN AIR OK
This version of the move does not last as long as the Stand Off version, but still does high damage, with the final hit dealing the most damage and launching the opponent.
Star Platinum summons and charges up its fist for a powerful blow that will cause a Stand Crash if successfully connected.
Star Breaker can connect from a normal attack, whether from Jotaro himself or from his Stand, but its Stand Off is not very strong.
This version of the super comes out slightly slower. Furthermore, Jotaro cannot move while charging the attack.
This Stand On version can be charged until it becomes unblockable, but this takes too much charging time to be very effective in a real match.
Jotaro poses by pointing forward and enters an 80 frames long "Super Flash". During this time, button combinations can be inputted for Star Platinum to execute once the 80 frames end. However, the S button can be held after the 80 frames freeze for additional frames, although this lowers your Stand Bar Meter fast and will no longer provide more time once empty.
Furthermore, when released, Jotaro has a small period of invincibility, and Star Platinum will rush out and do the inputs pressed during the "Super Flash". Star Platinum is able to do any Stand On Normals, as well as Specials and Supers.
This Super requires at least 3 stocks of Super Meter to be used. After a considerably long startup, Star Platinum freezes time, allowing Jotaro to freely move and attack until the meter runs out.
During Time Stop, all damage dealt to opponents is reduced. Still, the opponent's inability to defend themselves leaves them open to good damage potential.
Jotaro's Time Stop isn't as powerful as DIO's, and with the attack speed from Puttsun Ora, players are often forced to perform the move before the super meter is depleted of one level during stopped time. If Star Platinum is not deployed while attacking, using inactive versions of its attacks, the Time Stop will also dismiss even if the Stand is still attacking, as opposed to DIO's who will only dismiss the Time Stop after the attack.
Furthermore, Jotaro can usurp DIO's Time Stop if his own Time Stop command is inputted at the right moment.
Voice Lines
- “Dio! (ディオ!)”
- “I will be your judge. (てめーはオレが捌く)”
- “Bastard! (野郎ッ!)”
- “You pissed me off. (お前は俺を怒らせた)”
- “There's only one reason you lost...”
- “Good grief! (やれやれだぜ!)”
- “Time shall resume. (そして時は動き出す)”
- “Don't worry; I held back.”
- “Let's go!”
- “Ora ora ora ora ora ora ora ora! (オラオラオラオラオラオラオラオラ!)”
- “Star Platinum! (スタープラチナ!)”
- “Star Finger! (スターフィンガー!)”
- “Ora! (オラ!)”
- “The World! (ザワールド!)”
- “Time will stop. (時はとまう)”
Trivia
- Jotaro is normally the last opponent faced by the player in arcade mode when playing as a villain, if not DIO himself or even Kakyoin.
- Jotaro, Polnareff, Joseph and New Kakyoin are the only characters whose ending in Arcade Mode matches the original story; the rest of the roster receive unique endings.
- Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground.