Unlike in All-Star Battle, Johnny now begins battle with all of Tusk's Acts immediately available, no longer needing to evolve his Stand in order to use his full capabilities.
As a Mounted Fighter, Johnny is able to switch between riding atop Slow Dancer or crawling on the ground, each state with its own unique abilities. Also, as a Stand user, Johnny is one of many characters with wildly varied abilities that grant him uniqueness in battle.
Johnny's Normal Attacks consists entirely of projectiles. He can fire singular Nail Bullets infused with the Golden Spin that send opponents flying.
Nail Icon: A small icon on the right side of Johnny's health gauge displays how many Nail Bullets he has available out of 10. The Nail Bullets are consumed in nearly all of his attacks and skills, and refill over time. The Nail Bullet count also resets to full upon Johnny activating a Dual Combo or DHA.
Style Action - Slow Dancer: Johnny switches between Mounted Mode and Ground Mode. While in Mounted Mode, Slow Dancer has above-average mobility and jump height, and Johnny can fire Nail Bullets while moving. However, Johnny's stamina gauge will slowly drain, automatically dismounting him when it empties. While in Ground Mode, Johnny crawls along the floor at a slow pace, but may cancel out of Normal Attacks, Powerful Attacks, or Takedowns by switching back to Mounted Mode when available. He may also only interact with stage objects and grab ledges while in Ground Mode.
Care for some herbal tea?: This ability is only available in Ground Mode. Johnny briefly drinks chamomile tea, temporarily boosting the speed at which his nails grow back. He may cancel the skill at any time during its animation with a DHA.
Send me down the hole!: Johnny wields Tusk ACT3's power and fires a Nail Bullet into the ground, before sticking his forearm into the hole it creates. Another hole will then move along the ground at high speed, before Johnny's forearm appears from it and shoots a stronger Golden Spin Nail Bullet, at his lock-on target or the nearest opponent otherwise. If it connects, opponents are left crumpling. The hole is able to travel along both the ground and walls. If Johnny is in Ground Mode, the hole will travel at a slower speed but the Nail Bullet gains better homing capabilities. This skill consumes two Nail Bullets per use; one to create the hole, and a second to fire in the actual Nail Bullet, and as such is unavailable if Johnny has less than two Nail Bullets left.
The hole will attack you.: Johnny wields Tusk ACT2's power and fires directly into the ground, creating a hole with the Nail Bullet that then begins moving. The hole will home in towards opponents and knock them into the air if it connects. It is also able to travel along both the ground and walls, and can even hit opponents that are down. If Johnny is in Ground Mode, the hole will travel at a slower speed but gains better homing capabilities.
Who'll be the sacrifice?: This skill is only available in Mounted Mode. Johnny fires a nail bullet imbued with Tusk ACT4 into the ground. If his lock-on target or an opponent is within range, ACT4 will appear directly at their feet and attempt to trip them with an unblockable strike. Upon successfully doing so, the target will be knocked down as ACT4 pummels them with a downward barrage of 8 punches.
My body just leapt up!: Johnny's legs spontaneously jolt with the power of the Spin, causing him to vault high into the air with a backflip. He can cancel his ascent with a Normal Attack. Johnny also gains super armor until the height of his jump, and opponents too close to him are damaged and knocked into the air right before he takes off, allowing him to freely attack them mid-jump. If done while in Mounted Mode, Johnny will leap from his saddles, giving him extra height for vantage purposes and transitioning him into Ground Mode upon landing. The attack before the leap can even be canceled into a DHA, which guarantees the target is hit. This skill does not require Nail Bullets to perform.
EX - The hole will attack you.: Johnny gains super armor until the hole begins moving, and no Nail Bullets are consumed for the attack.
EX - Who'll be the sacrifice?: ACT4 appears instantly, Johnny gains super armor for the duration of the attack if ACT4 is successful, and no Nail Bullets are consumed for the attack.
Dual Heat Attacks
Solo - It was such a long, roundabout path...: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.
With Gyro - GO! GO! GO!: The two riding on their horses, Johnny shoots a fingernail while Gyro throws a Steel Ball, both infused with the Golden Spin. As a result, Tusk ACT4 and Ball Breaker fly side-by-side towards the opponent. After Tusk briefly pummels the target, both Stands fly through their midsection as the power of the two Golden Spins generate a massive energy explosion.
The enemy team moves 20% faster, and their Dual Heat Gauge starts at 20% power.
Completion Bonus
26500 JP
Rank Bonus
S: Johnny Costume A A: Dio Brando Costume A B: Dio Brando Quote Set A
EX Bonus
1. Win without letting your partner get retired. (Dio Brando SFX Set A) 2. Get the First Attack. (Dio Brando Color Set)
Entrance Dialogue
Jonathan: Let's put an end to this right here! Johnny: A tag team of monsters who've both surpassed humanity... We can't let them get near the corpse part! Diego: You, Johnny Joestar, are my greatest trial! Dio: Hmph! Here I come, JoJooo!
Victory Dialogue
Jonathan: I can sense limitless evil within those two! Johnny: Eat nail bullets, you damn monsters!
Defeat Dialogue
Dio: May you waste away in this frontier world, JoJooooo! Diego: I'm going to slice your head right off, Johnny Joestar!
7-3
Thus Spoke Valentine (ヴァレンタインの謎の言葉Varentain no Nazo no Kotoba, lit. Valentine's Mysterious Words)
The enemy team's skill cooldown is reduced by 25%.
Completion Bonus
Johnny Costume B
Rank Bonus
S: Jonathan Costume B A: Johnny Color Set B: Player Card Steel Ball Run Mount
EX Bonus
1. Activate a Dual Combo. (Gyro Dual Combo Pose C) 2. Activate a Dual Combo Finish. (Gyro Victory Pose C)
Entrance Dialogue
Johnny: Gyro! How can you fight alongside Valentine?! Jonathan: We have no choice but to fight, Johnny! Keep your heart strong! Valentine: Now, show me the extent of your capabilities...Johnny Joestar... Gyro: Here we go, terrorists!
Victory Dialogue
Jonathan: Something's not right here... That Valentine man... He isn't attacking to kill! Johnny: Gyro...don't you recognize me?
Defeat Dialogue
Valentine: This won't do... You won't be able to defeat him at this rate! Gyro: Eat my Steel Balls...and say goodbye to this world!
10-1
Valentine's Theory (ヴァレンタインの話Varentain no Hanashi, lit. Valentine's Story)
The enemy cannot be backstabbed and has no skill cooldown.
Completion Bonus
30000 JP
Rank Bonus
S: Jolyne Costume C A: Valentine Costume A B: Valentine Quote Set A
EX Bonus
1. Perform a 35-hit combo or greater. (Valentine SFX Set A) 2. Retire the enemy with a Dual Heat Attack. (Valentine Color Set)
Entrance Dialogue
Jotaro: Whoever you are, you've got one hell of an attitude. Valentine: Star Platinum... Precise movements, superb energy, and even the ability to stop time... Johnny: What are you after?!
Victory Dialogue
Jotaro: Just gimme a break already... Johnny: Next time we meet...I'll...
Defeat Dialogue
Valentine: At this rate, you'll accomplish nothing. Have we...no hope at all?
10-4
The Corpse Hunt Continues, Part 2 (遺体集め再開 その②Itai Atsume Saikai Sono 2)
The enemy team's attack power is increased by 25%.
Completion Bonus
30000 JP
Rank Bonus
S: Gyro Costume A A: Gyro Color Set B: Gyro Quote Set A
EX Bonus
1. Activate two Dual Combos. (Zeppeli Dual Combo Pose C) 2. Activate two Dual Combo Finishes. (Zeppeli Victory Pose C)
Entrance Dialogue
Zeppeli: Prepare yourself, scoundrels! Gyro: Now! I'm going to crush you! Beyond all recognition! Jonathan: Mr. Zeppeli! Johnny: This is my only way to escape!
Victory Dialogue
Jonathan: Why did this happen? What's the meaning of this?! Johnny: Gyro...don't you recognize me?
Defeat Dialogue
Zeppeli: Feast on my Riiipple! Gyro: This is what it means to be beaten beyond all recognition. Nyo ho ho!
11-4
Flame and Sand, Part 2 (炎と砂 その②Honō to Suna Sono 2)
The enemy team moves 25% faster, and their Dual Heat Gauge starts at 25% power.
Completion Bonus
34000 JP
Rank Bonus
S: Jonathan Costume D A: Giorno Color Set B: Player Card Quote Set 90
EX Bonus
1. Win within 40 seconds. (Diego SFX Set B) 2. Activate two Dual Combo Finishes. (Dio Brando SFX Set B)
Entrance Dialogue
Dio: You all came here to die like dogs! Diego: I'm going to cut your flesh into pieces, then line all your organs up on the ground! Jonathan: Dio, you don't belong in this world! It's time to finish you! Johnny: They're all coming for us all at once!
Victory Dialogue
Jonathan: Your fate is sealed! Johnny: This is what Lesson 5 was for...
Defeat Dialogue
Dio: The corpse belongs with I, Dio! Diego: I'm going to use the power of the corpse to rise to the top!
12-1
The Final Battle, Part 1 (最終決戦 その①Saishū Kessen Sono 1)