Muhammad Avdol (モハメド・アヴドゥル, Mohamedo Avuduru) was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1].
His moveset is fundamentally the same as his from All-Star Battle, although with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
Replacing Masashi Ebara, Kenta Miyake reprises his role as Avdol's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Avdol were either added or re-recorded.
Avdol has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Magician's Red. During a fight, he can use several different attacks that were featured in Stardust Crusaders.
Avdol summons Magician's Red to attack in a swiping motion.
Damage: 32
Crouching Light Attack
+ ON GROUND
Avdol moves his arm out in a crouching slap motion.
Attack type: Low Damage: 12
Crouching Medium Attack
+ ON GROUND
Avdol performs a downwards chop.
Attack type: Low Damage: 21
Crouching Heavy Attack
+ ON GROUND
Avdol summons Magician's Red to perform a sweeping kick that knocks opponents to the ground.
Attack type: Low Damage: 31
Jumping Light Attack
Jumping IN AIR OK
Avdol strikes down with his knee.
Damage: 15
Jumping Medium Attack
Jumping IN AIR OK
Avdol summons Magician's Red to kick straight out.
Damage: 23
Jumping Heavy Attack
Jumping IN AIR OK
Avdol summons Magician's Red to perform a downward slap.
Damage: 34
Style/Specials/Etc. (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
Avdol can summon or dismiss Magician's Red, altering his available abilities.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Avdol falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
Crossfire Hurricane
+ // ON GROUND
Avdol summons Magician's Red to cast a fire ankh projectile that flies forward. The damage and speed of the projectile increases in order. (Flash Cancel Comboable)
Attack type: High Damage: 35 / 40 / 45
Crossfire Hurricane Variation
+ // ON GROUND CHARGEABLE TRAP
(hold to delay explosion)
Avdol summons Magician's Red to cast a fire ankh into the ground, hitting the opponent if they're in its path. A small flame will appear on the floor a set distance away until the attack button is released, at which point a massive ankh-shaped explosion bursts from the ground, heavily damaging the opponent and knocking them into the air. The distance away from Avdol that Crossfire Hurricane Variation will erupt depends on the input, increasing in order. (Comboable)
Attack type: High Damage: 30 (ankh projectile) / 65 (eruption)
Must I do this the hard way?
+ // ON GROUND
Avdol summons Magician's Red to use Red Bind, extending a rope-like flame from its hand after a brief start-up period. The damage increases in order. If using the or variant, the opponent will be knocked to the ground. If using the variant, the opponent is bound and left vulnerable when hit. ( variant comboable)
Attack type: High Damage: 40 / 50 / 60
Normals [Stand On] (通常技)
Standing Light Attack
ON GROUND
Magician's Red slaps forward.
Damage: 13
Standing Medium Attack
ON GROUND
Magician's Red kicks forward.
Damage: 22
Standing Heavy Attack
ON GROUND
Magician's Red breathes fire, a three hit move.
Damage: 12 * 3(36)
Crouching Light Attack
+ ON GROUND
Magician's Red kicks downward.
Attack type: Low Damage: 13
Crouching Medium Attack
+ ON GROUND
Magician's Red swipes downwards
Attack type: Low Damage: 30
Crouching Heavy Attack
+ ON GROUND
Magician's Red performs a sweeping kick, causing the opponent to be knocked to the ground.
Attack type: Low Damage: 34
Jumping Light Attack
Jumping IN AIR OK
Magician's Red strikes forward. The attack cannot shorter grounded opponents.
Damage: 16
Jumping Medium Attack
Jumping IN AIR OK
Magician's Red kicks downwards.
Damage: 25
Jumping Heavy Attack
Jumping IN AIR OK
Magician's Red swipes downward.
Damage: 36
Style/Specials/Etc. (スタイル/特殊技/その他)
Stand On/Off
ON GROUND
Avdol can summon or dismiss Magician's Red, altering his available abilities.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Avdol falls bellow 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
I'll burn you to cinders!
+ // ON GROUND
Magician's Red suddenly bursts flame outward from its body, knocking the opponent into the air on hit. The number of hits and damage dealt increases in order. If activated with or ,this move also grants brief invincibility during the moment of activation with the invincibility increasing in order. ( variant Flash Cancel comboable)
This move is also useful as a reversal and anti-air.
Attack type: High Damage: 35 / 60 / 105
Flame Detector
+ // ON GROUND
Magician's Red casts a Life Detector, a special flaming projectile that very slowly homes in on the opponent. The speed the projectile travels increases in order. If Avdol is hit while the projectile is out, it will disappear. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Comboable)
Attack type: High Damage: 55
HELL 2 U!
+ // ON GROUND
Magician's Red attacks directly, its melee strikes enhanced with fire. The number of hits and damage dealt depends on the input, increasing in order; although this also increases vulnerability. If the varient is inputted, the final second hit will knock the opponent into the air. If the variant is inputted, the final third hit will send the opponent flying. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Attack type: High Damage: 30 / 60 / 90
Now's my chance!
+ // ON GROUND
Magician's Red charges its fist. After a short delay, it punches downward in a powerful single attack, knocking the opponent into the air. The damage and height the opponent is knocked into the air increases in order, although this also increases vulnerability. This move has a guard-point effect, allowing Magician's Red to absorb a single strike aside from Throws/cinematic HHAs/GHAs; Any form of single-hitting attack against it will be met with the premature release of the attack. A Stand Rush skill that Avdol can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Attack type: High Damage: 45 / 75 / 95
Throw (投げ技)
Red Bind!
2 ATK buttons at close range or ON GROUND
Magician's Red binds the opponent with rope-like flame, before releasing them and breathing fire onto their face.
Attack type: Throw Damage: 130
Heart Heat Attack / Great Heat Attack (HHA / GHA)
Give me four wishes instead!
+ 2 ATK Buttons ON GROUND
Avdol sends Magician's Red forward in a flying kick as he warns of its unforgiving nature. Should the opponent be hit, Magician's Red will move behind them and use Red Bind to stun them, then stomp them into the ground. The Stand will then lift them up by the neck, and Avdol will waggle his finger before facing away from the scene to exclaim "YES I AM!" as Magician's Red explodes their binding.
Attack type: High Damage: 216
Crossfire Hurricane Special
+ 3 ATK Buttons, or ON GROUND
Avdol conjures a spinning ring of small Crossfire Hurricane projectiles around himself that expand outward. If they strike, the opponent will be knocked into the air. Avdol then unleashes the volley of projectiles on them, relentlessly pelting them and knocking them higher into the air. Meanwhile, Magician's Red will charge up and increase the intensity of the attack, before finally blowing the opponent up with a gigantic Crossfire Hurricane Variation erupting from the ground (much like how Avdol defeated Polnareff the first time they met).
Attack type: High Damage: 340 / 408 / 510 (depending on HH gauge)