All-Star Battle R ★ Jonathan Joestar
Jonathan Joestar (ジョナサン・ジョースター, Jonasan Jōsutā) was confirmed for All-Star Battle R during the game's initial announcement trailer.[2] He was one of the four characters playable in the game's first Early Access Demo[3] alongside Jotaro Kujo, DIO, and Jolyne Cujoh. He was also 1 of 15 playable characters during the Evo 2022 Demo in August 5.[4]
His moveset is fundamentally the same as his from 'All-Star Battle', with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.
As Kazuyuki Okitsu had already voiced Jonathan in the Phantom Blood anime, as well as All-Star Battle, he reprises his role as Jonathan's voice actor in this game too. As with the majority of the game's roster, voicelines for Jonathan were either added or re-recorded.
Costumes
Like the rest of the roster currently featured in the anime adaptation of their Part, Jonathan, by default, sports the outfit that he wears in the Phantom Blood anime adaptation. This makes the most significant alteration to his appearance being the colors of his clothes and a new belt.
As part of the Digital Deluxe Edition[5] of the game, Jonathan – as with Joseph, Jotaro, Josuke and Giorno – receives an exclusive costume based on his white outfit in the JOESTAR The Inherited Soul event. Jonathan's other costumes are the same as in All Star Battle.
This section requires expansion.
Command List
Jonathan uses the Ripple (波紋, Hamōn) Battle Style, using various Ripple moves from his appearance in Phantom Blood.
Assists
A three-stock assist. Jonathan appears and delivers a sudden short body blow immediately followed by his Scarlet Overdrive with the other fist, a flaming rising uppercut. It is a reversal and an anti-air attack, and is valuable for extending combos due to its generous launching property.
Jonathan lands into the enemy, striking them down with his fist before taunting and jumping away.
Moveset
Jonathan breathes out to produce the Ripple, charging his Heart Heat Gauge.
Jonathan hyperextends his arm and punches with greatly increased range. A command normal that can chain into any of his skills.
- If Light is inputted, the punch is aimed upwards as an anti-air attack.
- If Medium is inputted, the punch is delivered straight, and causes the opponent to crumple. (Comboable)
- Both versions are performed much faster than in All-Star Battle, with the Medium input now executing quickly enough that it can be chained into from normal attacks.
Jonathan lunges forward shoulder-first, which grants him light armor to power through a single hit. If not blocked, the opponent is dealt great knockback. A command normal that can chain into any of Jonathan's skills, though Scarlet Overdrive has the best chance of landing.
- The change to Tackle results in the opponent getting launched at a slower velocity; it no longer sends the opponent flying into the stage wall.
At any point during the round, Jonathan can spend a stock of his Heart Heat Gauge to initiate this move, which allows him to automatically rise again with a small amount of health after his health initially depletes to zero. Once risen, he gains increased attack power and defense, and all of his skills are permanently Ripple-enhanced. However, his Heart Heat Gauge is disabled entirely.
- If he's struck by "Kosaku Kawajiri's" GHA, Bites The Dust when this skill is activated, Jonathan will lose its effects but regain access to his HHG in turn, assuming he has enough health to survive.
- This skill leaves Jonathan with a much smaller amount of health than in All-Star Battle upon revival.
Jonathan lifts the opponent up by one hand, holds them over his head, and throws them to the ground.
Jonathan punches the ground and sends a forward-moving wave of Ripple energy along the ground in a low projectile attack. The Attack button inputted determines the speed and distance of the wave. This skill deals more damage and will knock the opponent into the air if Ripple-enhanced. (Flash Cancel comboable normally; Ripple-enhanced comboable freely)
- The wave travels much faster, and pushes the opponent back further on-hit than in All-Star Battle.
Jonathan slides forward and delivers a rapid punch barrage, finishing with a small uppercut that pushes the opponent away. The Attack button inputted determines the number of punches delivered. This move deals more damage and knocks the opponent into the air with a the final uppercut if Ripple-enhanced (Ripple-enhanced Comboable).
- This move is able to initiate a Rush Mode struggle with Power-Type Stand users, making Jonathan the only non-Stand-Style character to be able to do so.
- The input for this move was changed in All-Star Battle R.
Jonathan delivers a sudden short body blow immediately followed by a flaming rising uppercut with the other fist, in a classic "Shoryuken"-style move, doubling as both a reversal and an anti-air attack. This move cannot be Flash-Cancelled once Jonathan leaves the ground. The opponent will fly higher and take more damage if Ripple-enhanced. (Comboable)
Jonathan leaps forward, sword in both hands, and unleashes three slashes, with the final downward swing knocking the opponent into a ground-bounce. The first hit is a middle attack that cannot be blocked if the opponent is crouching (Flash Cancel comboable). If the move is Ripple-enhanced, its damage is increased and Jonathan gains super armor during the whole move, allowing him to shrug off non-throws/HHA/GHA attacks.
- This skill has a longer start-up period than in All-Star Battle, but the slashes are delivered much faster.
Jonathan spins as his hands are engulfed in flames, before diving forward, both fists extended. If the opponent is hit, the two-handed Scarlet Overdrive will strike them in the abdomen, Jonathan punching through them with a fiery Ripple-charged fist. He then follows up with second pulse of the Ripple to send them flying.
Jonathan readies his body with the power of the Ripple before delivering a very fast kick. If the kick lands, the opponent is lifted off the ground as it hits squarely in their abdomen. Jonathan proceeds to pummel them at different angles and knock them into the air with an uppercut, all while reciting his signature lines. After charging up an immense amount of Ripple energy, Jonathan unleashes a relentless flurry of punches into the opponent as they fall towards him, ending with them spiraling away after a two-handed crossing punch.
Poses
This section requires expansion.
Trailer
References