Buichi Terasawa

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Buichi Terasawa (寺沢 武一, Terasawa Buichi) is a Japanese manga artist. He is best-known for his manga series Goku Midnight Eye, Cobra and Karasu Tengu Kabuto.

Terasawa supported Araki early in his career and is most notable for being the namesake for Cool Shock B.T., as well as the inspiration for Hol Horse in Stardust Crusaders.

History

Work with Araki

Terasawa's connection with Hirohiko Araki dates all the way back to the 80s, when he read the manuscript for Araki's debut manga, Poker Under Arms, which was submitted to the Tezuka Awards. Terasawa noted that while Araki wasn't very skilled at drawing, he still had an amazing talent for storytelling. He also noted that the elaborate methods Araki used for composing stories would be better suited for writing novels and screenplays, as opposed to drawing manga.[1] Terasawa would go on to support Araki saying, "I encouraged him because he could tell stories better than he could draw them." The intials "B.T." in Araki's first series in 1982, Cool Shock B.T., are also a reference to Terasawa's name.[2][3][4]

In 1985, Terasawa appeared in an afterward at the end of the first volume of Araki's second series, Baoh the Visitor. He said that sci-fi elements in the series were very reminiscent to the ones that appear in his own work.[1] In 2014, Araki said that the idea for Hol Horse might've been inspired by the titular main character of Terasawa's manga, Cobra; a gun slinging outlaw who always smokes and has the power to fire projectiles without having a line-of-sight.[5] In 2015, Araki contributed an illustration of Cobra's partner, Lady Armaroid, for the book Cobra Great Dissection. The reason he drew her was because, "If you visit space and need a companion at your side, the Lady Armoroid is the only one for you! (Erotic, gorgeous and dependable.)"[6][7]

Works

  • "Black Jack" (ブラック・ジャック) (1973-1983) (Assistant to Osamu Tezuka)
  • "Sigma 45" (シグマ45) (1976-1977)
  • "Cobra" (コブラ) (1977) (One-shot)
  • "Cobra" (コブラ) (1978-1984)
  • "BLACK KNIGHT BAT" (BLACK KNIGHT バット) (1985)
  • "Karasu Tengu Kabuto" (鴉天狗カブト) (1987-1988)
  • "Goku Midnight Eye" (MIDNIGHT EYE ゴクウ) (1987-1989)
  • "Takeru" (武 TAKERU) (1992-1993)
  • "Gun Dragon Σ" (GUNDRAGON Σ) (1999)
  • "Gun Dragon II" (GUNDRAGON II) (2004)

Interviews

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Commentary

Commentary

Link to this sectionAfterword
TranslationTranscript
—Buichi Terasawa, Baoh Volume 1
荒木さんの作品とのファースト・コンタクト(はじめてのふれあい)は、彼が出した手塚賞の応募原稿を読んだ時だったと思う。驚きそして喜んだ。なぜなら、彼は僕と同じにおいがしたからだ。

彼は何よりもまず、ストーリー展開を何度も緻密に練りあげてから構成していく。人間関係はもちろん、それを取り巻く状況、センス・オブ・ワンダーをどこに置くかなど、すべてを完壁に把握した上でなければ語り出さないタイプだ。とはいっても、これは小説や脚本を書くのと同じ手法であって、連載マンガ家としては非常に不利な一面を持っている。

みを求めるあまり、画面の中にちりばめられたSF的感性や主人公の中にある計算されたワンダーに、すべては大気のように気づかれず読み落とされる場合が多い。

しかし、SF作家はそこにこそ自らの資質をつぎ込み、自分の白中夢を映像化しようとこころみる。

先に、彼と僕は同じにおいがしたといったが、それは彼の求める作品の方向が、僕のそれと非常に近しいと感じたからだ。

SF漫画において、作品の質を低下させずになおかつ、エンターテイメントであろうとする作家は数少ない。彼はもちろんその中のひとりであり、今後、今のにおいを持ったまま成熟してゆくと思う。

SF漫画にSF小説でもSF映画でもない。あたりまえのことのように思えるが、SF漫画を描く上ではこの認識が最も重要であり、難しいものだと思う。

お互いそれを意識し、SF漫画というものが何者であるかを知るまで描き続けていきたいものだ。
—Buichi Terasawa, Baoh Volume 1

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References

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