User:Chritin/Sandbox
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A place for me to test things I don't understand
The unnamed Petsounds's Stand is the Stand of Petsounds, one of the Primary Antagonists of Crazy Diamond's Demonic Heartbreak, a spinoff manga of JoJo's Bizarre Adventure.
Appearance
Petsounds's Stand has the appearance of a mechanical bird, slightly larger than its user. The head is small, with it having tubes protruding out from it, and a large ridge along the top. While its central body is unseen, it appears to have a thin torso with several appendages. These arms have several circular joints which connect to several circular reels. These reels can unfurl into long thin strips, similar to a tape dispenser.The Stand's legs are also fully mechanical in appearance, with them starting from the center of one of the reels. These legs have another reels attached at where a knee joint would be, and they connect to large mechanical talons (similar to that of a large predatory bird)[1]
Abilities
Petsounds's Stand, while still hasn't been fully eplained, a devastating long-range Stand which focuses on psychological through replay events that Petsounds has observed in the past.Memory Punch Cards
Petsounds's Stand's primary form of attack is to use punched cards. These punched cards are released from the reels on the body of the Stand. They are then punched and inserted into the target, before bursting out of their body through the mouth, ears, and other holes. Their eyes also gain a dimpled texture, with multiple holes appearing in them.
These Punched Cards replay a sound from the past inside of a person, such as when it was used on Hol Horse he began to relive his confrontation with DIO. When someone hears a sound played by the punch card, they are forced force to reenact the event, such as Hol Horse moving to shoot as he did in his confrontation with DIO.[2] This can even be done to those who have not lived through the said past event, as Hiraoka was forced to relive the experience of Wilson Phillips, which caused him to crash his car.[3] Petsounds can also do this to multiple people at a time, as he was able to force several pastry chefs to reenact the actions of women who sacraficed themselves to DIO. [4]
The only way to break stop oneself from reenacting an event is by focusing in a stronger memory. This was shown by Hol Horse when he was able to stop reenacting his interaction with DIO after thinking about him fleeing Cairo with Boingo.
Chapters
Gallery
Trivia
- While no direct connection has been made, the eyes on Petsound's victims bear a striking resemblance to that of Moody Blues, another Stand that revolves around replaying past events.
References
Next Section, Jolyne's Pendant
Jolyne's Pendant (more generally the Pendant (ライター, Raitā)) is a prominent item introduced in the sixth part of the JoJo's Bizarre Adventure series, Stone Ocean. The Pendant acts and the shard of a Stand Arrow it holds act as an important item in the beginning part of Stone Ocean
Appearance
Jolyne's Pendant is a small Golden Pendant in the shape of a beatle, similar to the one seen on Polnareff's Stand Arrow. The Pendant opens through pressing the top spike on the Pendant. Inside is a photo of Jolyne's Father, Jotaro Kujo, and her mother. Inside is also a small shard of an unidentified Stand arrow. The Pendant also contains a transmiter which allows the Pendant, and by proxy Jolyne, to by tracked by the Speedwagon Foundation.History
The Pendant was originally owned by Jotaro before the events of Stone Ocean. However, at an unknown time, he gave to Jolyne's Mother, who was told to give it to her if she was ever in danger.
Jolyne comes to Prison
The lighter came into possesion of Jolyne shortly after she was taken to a holding cell. She was given the pendant along with other essentials like clothing by her lawyer. However, she soon pricked her finger on a shard of a Stand Arrow kept inside. After learning abount the pendant's origin and learning it was from her father, she throws the pendant away in Anger. Later, Jolyne discovers her power to control a string from her finger, and soon realizes that this power came from her getting pricked by the shard in the pendantAfter the pendant was thrown away by Jolyne, it was found by Ermes, who pricked herself and then sold the pendant to Gwess. Soon after pricking herself, she had fallen ill.
Battle against Gwess
Jolyne is brought to her cell, where she meets Gwess, her roommate. Jolyne quickly notices the pendant, now in Gwess's possesion, but Gwess refuses to give free, insisiting that despite the fact it is a familial heirloom, she will only sell it for $200. The next day, Gwess wakes Jolyne up and shows her the pendant and shows her that it is empty and that she found it that way. Later though while looking in the trash bin, Jolyne spots the photo of her parents. Later after discovering Gwess's ability and going to the security room with her, Gwess uses the pendant to distract Jolyne by dropping the pendant on the ground and punches her through the bars of the gate. However, Jolyne defeats Gwess soon after and regains the pendant
Jotaro Kujo's Visit
TBA
Properties
Standard Lighter Functions
Polpo's Lighter itself has similar functionality to most lighters, as it is able to produce a flame from the ignition of the fuel inside. Unlike most standard lighters though, the Lighter is able to stay lit for an extremely long time, without the user holding down a button or switch that releases gas. The user does need to ignite the fuel with the manual striker, but the lighter seems to constantly release the fuel (since after its reignition by the janitor, it created a large flame from a large amount of gas being released after it was put out).
Black Sabbath Connection
The Lighter and Black Sabbath display a strong connection with each other, as Black Sabbath is able to tell when the lighter is put out or re-lit. It is also able to figure out who re-lit the lighter or find people in the general area who observed the re-lighting of the lighter. Black Sabbath uses this connection to the Lighter to assault inductees of Passione with the Stand Arrow.
It is equally likely that the Lighter is actually a part of Black Sabbath, and that it is an item that came into existence along with the Stand to act as its trigger for activation. This is primarily due to the fact that the lighter only showed up after Polpo chewed on his fingers, which could be an indication of the lighter being summoned by Polpo.
Owners of the Pendant
Chapters / Episodes
- Chapter 449: Meet the Gangster Behind the Wall, Part 2
- Chapter 450: Joining the Gang, Part 1
- Chapter 451: Joining the Gang, Part 2
- Chapter 452: Joining the Gang, Part 3
- Chapter 453: Joining the Gang, Part 4
- Chapter 454: Joining the Gang, Part 5
- Chapter 455: Joining the Gang, Part 6
- Stone Ocean Episode 1: Stone Ocean
- Stone Ocean Episode 2: Stone Free
- Stone Ocean Episode 3: The Visitor, Part 1
- Stone Ocean Episode 4: The Visitor, Part 2
- Stone Ocean Episode 5: Prisoner of Love
- Stone Ocean Episode 6: Ermes's Sticker
Gallery
References
Next Section, Penelope's Wound
Penelope's Wound is the Wound of Penelope de la Rosa, featured in the light novel JORGE JOESTAR. The Wound developed from her experience with Javier Cortez and her severe Coulrophobia.[1]
Appearance
TBA
Abilities
Penelope's Wound ability awakens due to her constant fear of Javier Cortes appearing in her dreams dressed as a clown, attempting to manipulate her into creating locked rooms so she can kill her mother. Penelope's Wound activates when she is enraged, distressed, or afraid, causing the creation of locked rooms that entrap anyone in the surrounding area.
Locked Room Suicide
Whenever Penelope is enraged, distressed, or afraid, Penelope's wound automatically activates and begins to form a locked room around whoever is causing her to feel that way. Usually, the Wound closes and locks doors around the target in order to trap them. Other times though, if the target is not in a room, the Wound will create a locked room from the enviornment around her, such as when she uses the dirt and grass outside to trap somone.
Chapters
- JORGE JOESTAR Chapter 3: Wounds
- JORGE JOESTAR Chapter 5: Box
- JORGE JOESTAR Chapter 7: Airplanes
- JORGE JOESTAR Chapter 9: Cliff
- JORGE JOESTAR Chapter 13: Enemy
- JORGE JOESTAR Chapter 14: Desolation Row
- JORGE JOESTAR Chapter 15: Beyond
- JORGE JOESTAR Chapter 16: Beyond II
References
- ↑ JORGE JOESTAR Chapter 3
Next Section, Blog Work
Welcome one and all, to hopefully the first of many blogs I will be creating on Powerscaling JoJo's Bizarre Adventure! This blog can hopefully be a point of discussion, friendly debate, and learning for all not just about JoJo, but about Powerscaling and my thoughts with it. Before we get into the fun though, I have a few things to get out of the way.
I won't lie to you, Powerscaling, Vs Debates, anything of the sorts, are weird. Most people really don't get much experience in the community, outside of watching a Death Battle video here or there. Honestly I don't blame anyone for thinking it is weird, especially considering how toxic it can be, and how convoluted it is. So of all things, why would I be interested in it, let alone talk about it with you all. Simply put... I don't know. I guess one of the main things I can pinpoint is just that natural incline many people have to represent the "most powerful character in fiction", and while I don't think any JoJo character is close to that level, I'm happy to represent a series I love and show people their true power among fiction. As well, I know many people will have a similar answer to this idea. How JoJo is more based on how people use their abilities rather than how powerful they are, and how it doesn't matter. That's valid, and I know it doesn't matter all in all, but I think it would be fun to talk about.
Now that that's out of the way, I have a few more things to say. Generally when going into powerscaling, it is important to understand a few concepts. Now, I'm not going to dump a bunch of knowlege onto you, but it is important to getting a quick idea of a few concepts out of the way. More in depth ideas will be discussed individually in certain sections, and I'll clarify many things later.
- Destructive Capacity - The ammount of damage a character can produce
- Attack Potency - The Destructive Capacity that an attack can be equivalent too. A character with a certain degree of attack potency does not need to cause destructive feats on that level, but can cause damage to characters who can withstand such forces.
- Speed - The distance someone, or something can travel over a given time. This is split up into 5 types. Attack Speed (how fast something can attack), Combat Speed (how fast something can move in combat), Reaction Speed (how fast something can react to something), Travel Speed (how fast something can move/travel), and Flight Speed (how fast something can fly if it is able too)
- Durability - The ammount of force something is able to withstand
- Dimensionality - The state of having any number of dimensions.
There are also a few important side concepts/notes:
- A character's destructive capacity can be lower or equal to their attack potency, but it can not be higher.
- Similarly, a character's attack potency can be lower or equal to their durability, but it can not be higher (this is due to Newton's Third Law).
- All stats (attack potency, speed, durability) all have levels that exceed standard numbers
- There are things beyond infinity.
- Powerscaling is stupid, since the community accepts some laws like Newton's Third Law, but excludes things like the principle of Conservation of Energy.