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{{Quote|{{Nihongo|Guess I did it again!|またまたやらせていただきましたァン!}}<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=k8xma5pv Joseph ASBR page]</ref>|{{Ch|Chapter 100}}|image=ASBR Joseph title call.png}}
{{Nihongo|'''Joseph Joestar'''|ジョセフ・ジョースター|Josefu Jōsutā}} was confirmed for
Although his moveset remains fundamentally the same as his from {{ASB|Joseph|name=false}}, [[#Moveset changes from All-Star Battle|a few tweaks]] have been made to both balance the character and fit him into the overall gameplay changes that ''All-Star Battle R'' brought.
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{{Game Move|name={{Nihongo|'''"Guess I did it again!" Level'''|またまたやらせていただきましたァンLv}}|Color=BT
|input=Passive
|desc=Exclusive to Joseph is an icon of his striped scarf and a level number above his Heart Heat Gauge that displays what level this system is currently at. When one of Joseph's counters ('''"Don't you get it?"''', '''"Guess I did it again!"''', and '''"Your next line is..."''') is successfully activated, the level will increase up to a maximum of three times.<br/>Every level Joseph gains will passively increase the damage of all Ripple-based and Ripple-enhanced skills. Levels gained are permanent; They will remain for the rest of the match and will not reset in-between rounds.
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=BT
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{{Game Move|name={{Nihongo|'''Clacker Volley'''|クラッカーヴォレイ}}|Color=BT
|input={{ASBInput|236|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=Joseph pulls out a pair of Clackers and spins them while sliding forward, hitting the opponent multiple times. The distance Joseph travels increases in {{ASBInput|LMH}} order with vulnerability also increasing. The skill can link into follow-up skills.<br/>Using the {{ASBInput|S}} Ripple variant increases the damage and sends the opponent flying, preventing follow-up skills from properly connecting.
|type=High
|damage={{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} 61 / {{ASBInput|S}} 105 {{S|Lv 0}}, 109 {{S|Lv 1}}, 118 {{S|Lv 2}}, 137 {{S|Lv MAX}}
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{{Game Move|name={{Nihongo|'''Now who's laughing?!'''|なにニヤついてんだあくらえテメーーーッ!!}}|Color=BT
|input={{ASBInput|6|ATK}} or {{ASBInput|S}} for ½ HH duing '''Clacker Volley''' {{Input|on ground}}
|desc=Joseph takes out a second pair of Clackers and proceeds to rapidly spin them in a melee assault, delivering a finishing blow that will knock the opponent off their feet. (Flash Cancel comboable)<br/>Using the {{ASBInput|S}} Ripple variant increases the damage and launches the opponent into the air at a higher angle.
|type=High
|damage={{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} 69 / {{ASBInput|S}} 81 {{S|Lv 0}}, 95 {{S|Lv 1}}, 110 {{S|Lv 2}}, 125 {{S|Lv MAX}}
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{{Game Move|name={{Nihongo|'''I'll smash you good!'''|打ち砕いてやるぜ!}}|Color=BT
|input={{ASBInput|2|ATK}} or {{ASBInput|S}} for ½ HH duing '''Clacker Volley''' {{Input|on ground}}
|desc=Joseph reels back before swinging his Clackers downward, knocking the opponent into the air and causing them to bounce off the ground when they land.<br/>Using the {{ASBInput|S}} Ripple variant increases the damage and causes the opponent to crumple to the ground instead.
|type=Middle
|damage={{ASBInput|L}}{{ASBInput|M}}{{ASBInput|H}} 20 / {{ASBInput|S}} 35 {{S|Lv 0}}, 40 {{S|Lv 1}}, 45 {{S|Lv 2}}, 50 {{S|Lv MAX}}
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{{Game Move|name={{Nihongo|'''This means war!'''|宣戦布告だぜ!!}}|Color=BT
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|desc=Declaring war on his opponent, Joseph suddenly pulls a tommy gun out from behind himself and fires a rapid volley of 28 bullets. This HHA does not require the first bullet to connect in order to work and will not stop until it finishes or Joseph is interrupted. At any time during the attack, but not after, Joseph may use a supplementary follow-up attack.
|type=High
|damage=84
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{{Game Move|name={{Nihongo|'''This'll blow you away!'''|ブッ壊すほど………シュートッ!}}|Color=BT
|input={{ASBInput|236|ATK}} during '''"This means war!"''' {{Input|on ground}}
|desc=Joseph slides in and swings upwards with the butt of the Tommy Gun. If he connects, the opponent is knocked into the air as he charges the Ripple into the gun and blasts the energy into them (a reference to one of his opening attacks against [[Straizo]]).<br/>This attack deals more damage depending on Joseph's current '''"Guess I did it again!" Level''' and can correct Joseph's orientation should the opponent have Sidestepped the initial bullet volley for a surprise attack.
|type=High
|damage=98 {{S|Lv 0}} / 128 {{S|Lv 1}} / 148 {{S|Lv 2}} / 168 {{S|Lv MAX}}
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{{Game Move|name={{Nihongo|'''Lemme show you my "tricks" of the trade!'''|だましの「手品」だッ!}}|Color=BT
|input={{ASBInput|236}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground|when downed}}
|desc=Joseph yanks a hidden string trap up from the ground. If they are caught, Joseph suddenly pulls out two pairs of Ripple-charged Clackers and delivers a lengthy attack combo, relentlessly beating the opponent while exclaiming "Ripple Overdrive Beat!". Joseph then briefly stops his assault to Ripple Breathe with a smile, charging more energy into his clackers, before hitting the opponent with all four in a finishing blast, sending them flying. This attack can strike a downed opponent.<br/>This GHA deals more damage depending on Joseph's current '''"Guess I did it again!" Level'''.
If the initial string trap misses, Joseph reacts with a shocked expression, yelling {{Nihongo|"OH NOOOO!"|オー、ノーッ}}.
|type=Low {{S|first hit}} & High {{S|second hit}}
|damage={{S|depending on HH gauge}}<br/>- 320 / 369 / 444 {{S|Lv 0}}<br/>- 356 / 411 / 495 {{S|Lv 1}}<br/>- 391 / 452 / 543 {{S|Lv 2}}<br/>- 429 / 495 / 595 {{S|Lv MAX}}
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{{Game Move|name='''Clacker Volley'''|Color=BT
|input={{ASBInput|236|ATK}} or {{ASBInput|S}} for ½ HH
|desc=The attack's input has been changed.
}}
{{Game Move|name='''Now who's laughing?!'''|Color=BT
|input={{ASBInput|6|ATK}} or {{ASBInput|S}} for ½ HH duing '''Clacker Volley'''
|desc=The attack's input has been changed.
}}
{{Game Move|name='''I'll smash you good!'''|Color=BT
|input={{ASBInput|2|ATK}} or {{ASBInput|S}} for ½ HH duing '''Clacker Volley'''
|desc=The attack's input has been changed.
}}
{{Game Move|name='''Don't you get it?'''|Color=BT
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{{Game Move|name='''Your next line is:'''|Color=BT
|input={{ASBInput|421|S}} {{Input|on ground}}
|desc=The attack's input has been changed.
}}
}}
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|Normal|
{{Game Ref Box|Color=BT
|
|Type=MCostume
|Name=Normal Costume
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|Special A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeA
|Name=Special Costume A
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|Special B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeB
|Name=Special Costume B
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|Special C|
{{Game Ref Box|Color=BT
|
|Type=MCostumeC
|Name=Special Costume C
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|Special D|
{{Game Ref Box|Color=BT
|
|Type=MCostumeD
|Name=Special Costume D
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|Special E|
{{Game Ref Box|Color=BT
|
|Type=MCostumeE
|Name=Special Costume E
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|Extra A|
{{Game Ref Box|Color=BT
|Trans=ASBR Joseph Extra Tint A Trans.png
|Name=Extra Costume A
|Unlock=Deluxe Edition exclusive
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|Tint A|
{{Game Ref Box|Color=BT
|Trans=ASBR Joseph Normal Tint A Trans.png
|Type=MTintA
|Name=Color Tint A
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|Tint B|
{{Game Ref Box|Color=BT
|Trans=ASBR Joseph Normal Tint B Trans.png
|Type=MTintB
|Name=Color Tint B
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|Tint C|
{{Game Ref Box|Color=BT
|Trans=ASBR Joseph Normal Tint C Trans.png
|Type=MTintC
|Name=Color Tint C
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|Tint D|
{{Game Ref Box|Color=BT
|Trans=ASBR Joseph Normal Tint D Trans.png
|Type=MTintD
|Name=Color Tint D
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|Special A Tint A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeA
|Name=Special Costume A: Color Tint A
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|Special A Tint B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeA
|Name=Special Costume A: Color Tint B
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|Special B Tint A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeB
|Name=Special Costume B: Color Tint A
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|Special B Tint B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeB
|Name=Special Costume B: Color Tint B
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|Special C Tint A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeC
|Name=Special Costume C: Color Tint A
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|Special C Tint B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeC
|Name=Special Costume C: Color Tint B
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|Special D Tint A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeD
|Name=Special Costume D: Color Tint A
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|Special D Tint B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeD
|Name=Special Costume D: Color Tint B
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|Special E Tint A|
{{Game Ref Box|Color=BT
|
|Type=MCostumeE
|Name=Special Costume E: Color Tint A
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|Special E Tint B|
{{Game Ref Box|Color=BT
|
|Type=MCostumeE
|Name=Special Costume E: Color Tint B
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|Extra A Tint A|
{{Game Ref Box|Color=BT
|
|Name=Extra Costume A: Color Tint A
|Unlock=Unlocked with Extra Costume A
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|Extra A Tint B|
{{Game Ref Box|Color=BT
|
|Name=Extra Costume A: Color Tint B
|Unlock=Unlocked with Extra Costume A
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|Unlock=Unlocked by default
|Origin={{Ch|Chapter 58}}
|G1=ASBR Joseph taunt b ref.png
}}
|C|
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}}
|Misc.|
{{Quotes|Title=
|{{Q|{{Nihongo|Guess I win!|おれの勝ちね}}|Round Win 1}}
|{{Q|{{Nihongo|Pretty cool, am I right?|どうだ! スゲーだろッ! ヘッ!}}|Round Win 2}}
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===Predictions===
Joseph's '''"Your next line is:"''' skill has Joseph give different imitations depending on which character he's taunting.
{{Quotes|Title="Your next line is:"|bg=BT|bg2=BT2
|{{Q|{{Nihongo|How dare you! I'll never allow it!|なっ! 何をするだァーーーーーッ、ゆるさんッ!}}|{{ASBR|Joseph}}|against {{ASBR|Jonathan}}}}
|{{Q|{{Nihongo|Hey, baby!|ヘイ、ベイビー!}}|{{ASBR|Joseph}}|against {{ASBR|Zeppeli}}}}
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|{{Q|{{Nihongo|I've spent all day thinking about my Koichi.|あたし一日中康一くんの事ばかり考えているわ}}|{{ASBR|Joseph}}|against {{ASBR|Yukako}}}}
|{{Q|{{Nihongo|*sniff* When you get worked up with anger, your body releases adrenaline, and I can smell it.|クンクン… 怒って興奮すると体内で分泌される『アドレナリン』って やつの臭いがプンプンするぜ}}|{{ASBR|Joseph}}|against {{ASBR|Yuya}}}}
|{{Q|{{Nihongo|I'll beat you with my pinky!|小指一本でおまえの腕をフッ飛ばすと予告しよう!}}|{{ASBR|Joseph}}|against {{ASBR|
|{{Q|{{Nihongo|What are you, scared? Wimp.|ビビってるのか? みみっちいヤツだぜ}}|{{ASBR|Joseph}}|against {{ASBR|Keicho}}}}
|{{Q|{{Nihongo|You need to be... disposed of!|君を始末させてもらう}}|{{ASBR|Joseph}}|against {{ASBR|Kira}}}}
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All missions in {{ASBR|All-Star Battle Mode}} featuring Joseph as a combatant, in order of appearance.
===''[[Phantom Blood]]''===
{{GameStage|ASBR|1-6|header=true}}
===''[[Battle Tendency]]''===
{{GameStage|ASBR|2-1|header=true}}
{{GameStage|ASBR|2-2}}
{{GameStage|ASBR|2-3}}
{{GameStage|ASBR|2-4}}
{{GameStage|ASBR|2-8}}
{{GameStage|ASBR|2-9}}
{{GameStage|ASBR|2-10}}
===''[[Stardust Crusaders]]''===
{{GameStage|ASBR|3-22|header=true}}
===''[[Vento Aureo|Golden Wind]]''===
{{GameStage|ASBR|5-13|header=true}}
===''[[JoJolion]]''===
{{GameStage|ASBR|8-5|header=true}}
==Gallery==
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Joseph's theme is {{ASBRIcon|Music}} {{Nihongo|New York's JoJo|ニューヨークのジョジョ|Nyū Yōku no JoJo}}, and can be unlocked in-game by landing the '''"Your next line is:"''' skill in {{Section|All-Star Battle Mode}}'s Joseph vs. {{ASBR|Kars}} Boss Battle.
Its name is taken from the original title of [[Chapter 45|the first chapter]] of ''[[Battle Tendency]]'' in its [[Weekly Shonen Jump]] and
{{-}}
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Joseph_Taunt_ASB_R.png|Taunting
Wamuu VS Joseph ASB R.jpeg|vs. {{ASBR|Wamuu}}
ASBMode Part2 Special Illustration.png|Part 2 Special Illustration
JosephASBRSpecialEvent.jpg|[[All-Star Battle R#Digital Deluxe Edition|Deluxe Edition]] Extra Costume
All-Star Battle R Collectors Bundle Europe.jpg|ASBR Collector's Edition
</gallery>
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==Commemorative Giveaway==
[[File:ASBR DLC2 Commemorative Giveaway.jpg|thumb|right|400px]]
In commemoration of the release of Stroheim as the 2nd paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR ''[[Battle Tendency]]'' badges,<ref name="Badge Giveaway">[https://twitter.com/jojo_games_jp/status/1621335413590990848 Commemorative badges giveaway Tweet]</ref> although only to be delivered to addresses in Japan.<ref name="Badge Giveaway Site">[https://jojoasbr.bn-ent.net/special/dlc_chara2.php "2nd Paid DLC Rudol von Stroheim Commemorative Campaign!"]</ref> The badges in question
The campaign started on February 3, 2023, and lasted until February 19 at 11:59pm JST. To enter the giveaway lottery, users only had to:
# Follow the [https://mobile.twitter.com/jojo_games_jp @jojo_games_jp] Twitter account.
# Retweet the [https://twitter.com/jojo_games_jp/status/1621335413590990848 tweet] that announced the giveaway
However, Twitter accounts set to private were
The giveaway was directly implemented by [[Bandai Namco]] themselves, with no third
=={{ASBR|Update History}}==
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===1.3.0===
*'''"How 'bout a cold one?"'''
**{{Balance|Nerf}} Slowed down appearance of the projectile to match with the visual appearance.
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*Crouching Medium Attack
**{{Balance|Nerf}} Increased gap between when the move can be used again.
*'''"I'm so outta here!"'''
**{{Balance|Nerf}} Increased recovery.
*'''"Clacker Volley"'''
**{{Balance}} Changed so the move now launches opponents at a low angle when move hits.
**{{Balance|Buff}} Increased damage.
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**{{Balance}} Fixed a bug where when the Ripple enhanced version was used and the {{ASBInput|S}} button was held, if the next normal variant of this skill was activated by holding the attack button, the projectile would hit twice.
*'''"This'll blow you away!"''' HHA follow-up
**{{Balance|Buff}} Fixed so that this HHA follow-up will no longer suffer damage scaling from the hits of the
==Notes==
{{Notes}}
==References==
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<noinclude>
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