In a Silent Way/fr

"Mon Stand In a Silent Way...! En un coup, la masse de son qu'il produira déchirera l'intégralité de ton corps en neuf morceaux..."

- Sandman

In a Silent Way (イン・ア・サイレント・ウェイ) est le Stand de Sandman, figurant dans la septième partie de JoJo's Bizarre Adventure, Steel Ball Run. C'est un Stand humanoïde avec un thème tribal qui permet de donner forme aux sons.

Apparence
In a Silent Way est un Stand humanoïde aux allures semi-mécanique qui porte une tenue référencant l'art des tribus indigènes d'Amérique. Sa tête ressemble à peu près au masque mosaïque de Tezcatlipoca et ressemble à un crâne aux dents exposés, une face rayée horizontalement avec des yeux striés de robot, et une coiffe faite de longues plumes à pointe noire. Son front est occupé par une sorte de croix aux branches courbées, formant des coeurs.

In a Silent Way a des bras plutôt métalliques avec des pièces d'armures cloutées, des épaulières segmentées et cloutées, et des joins mécaniques. Ses jambes sont plus organiques et couvertes de motifs tribaux.

Silent Way porte un manteau sans manches décoré avec des roses à la poitrine.

Le design du stand provient de l'art mural et des peintures amérindiennes, avec des roses sur sa poitrine afin de créer un décalage visuel.

In a Silent Way is yellow and brown in the colored manga.

Abilities
In a Silent Way fights through indirect means such as planting sound hazards like traps or remotely piloting constructs. It never shows any form of combat ability.

The nature and versatility of In a Silent Way's sound power enables Sandman to attack enemies from afar in various ways. As a result, it is subpar at close range, which proves fatal against a point-blank shot from Johnny Joestar.

Sound Storage
In a Silent Way's basic ability is to store sounds in objects or even people.

By affecting an object with a characteristic action, like stabbing it, Sandman stores the corresponding sound in the object. If someone touches said object, the sound is released as a hazard that is characteristic of the same sound (e.g. "burning", "cutting", "stabbing") affecting the thing it has touched. For instance, if a cutting sound is stored inside a ladder, anyone or anything touching the ladder would be cut to pieces.

It allows Sandman to ambush enemies with environmental hazards while hiding.

Three-Dimensional Sound Construct
Sandman is able to construct three-dimensional sound effects with properties pertaining to what the sound effect is. For example, Sandman swings his knife around to create a "whoosh" sound effect that allows him to deflect Johnny Joestar's nail bullets. Additionally, Sandman is able to use this sound effect as a platform to levitate above the ground.

These sound effects are similar in appearance to Japanese.

Sound Homunculus
If he needs to direct his attacks, Sandman can create and manipulate artificial homunculi out of the environment.

Those constructs are able to move around and, with the right form, can fly to a target to attack them. Unlike the sound storage, sound constructs can selectively affect the object they touch, and like sound they can make the hazard either go through objects to affect a chosen target directly, bounce against obstacles, or create a constructive interference with several sounds to strengthen the attack. Depending on the material, the sound attacks can be dampened or enhanced. A "fire" sound going through mud will be weakened, and it is said that water is the best medium through which he can send sounds.

In conjunction with Diego Brando's Scary Monsters, constructs can even be turned into dinosaurs that track targets while charged with destructive sound.

Trivia

 * His Sound Construct ability is similar to Echoes ACT2's sound effects power.