All-Star Battle R/Diego Brando

"You wretched hicks! I'm going to stand at the apex of society! (くそ田舎者どもッ！オレは必ず社会の頂点に立ってみせる！)"

Diego Brando (ディエゴ・ブランドー) was confirmed as a playable character alongside, , and during the Street Date trailer.

His moveset is similar to that of his appearance, with modifications made and new aspects added to better fit him in with All-Star Battle R's different style of gameplay.

In the English localization of All-Star Battle R, Diego's Stand, Scary Monsters, is localized as "Frightening Monsters", carried on from its first official usage in Eyes of Heaven.

As Diego's voice actor since Eyes of Heaven, Takehito Koyasu reprises his role in All-Star Battle R as well. Like with the majority of the roster that have returning voice actors from Eyes of Heaven, voicelines for Diego were added and re-recorded.

Gameplay
Diego has 920 health and uses the both the Mounted (騎乗) and Stand (スタンド) Battle Styles, fighting foes with Silver Bullet and Scary Monsters. During a fight, he can use several different attacks that were featured in Steel Ball Run. Unlike most other characters that use the Stand Battle Style, Diego does not summon and dismiss another entity when utilizing his stand. Instead, Diego has several different attacks that either allow Diego to transform parts of his body into that of a dinosaur's or summon dinosaurs to attack his foes. His HHA allows him to fully transform into a dinosaur, gaining all new attacks and abilities while the transformation lasts.

As a Steel Ball Run character, three parts of the Holy Corpse will slowly appear scattered on the stage when Diego is played. He can pick up these pieces to receive progressively better blessings that boost his performance in combat. If Diego is played against, , , , or another Diego, both players will have to fight over the three corpse parts as no extras will spawn in.

Dialogue
Outside of, Diego has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Diego as either the Player or Enemy, in order of appearance.

Music
Diego's theme is Hungry! (『飢えた者』！), and can be unlocked in-game by calling 3 Assists in a single round as in 's Johnny vs Diego Normal Battle.

Its name is a reference to Johnny Joestar's description of Diego and explanation of why he will beat Gyro Zeppeli in the third stage of the Steel Ball Run in Chapter 32 of Steel Ball Run.

1.3.0

 * Dodge [Mounted] (Background and Foreground)
 * The activation of the move has been standardized for all characters.

1.4.0

 * Throw Escape
 * Adjusted to standardize character advantages and disadvantages when being throw escaped.

1.4.1

 * Jump [Mounted]
 * Standardized the animation lead-in to jumping with other characters to reduce imbalances due to differences in jumping.

2.0.0

 * Easy Beat
 * Changed the skill that is used in the Easy Beat Combo from the variant of "Gouge" to the  variant.
 * When in possession of at least one Holy Corpse part, the extended finisher is still the same.
 * "You flinched!" special
 * Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this command normal would clash with skills.
 * Fixed an issue where the move would do chip damage when guarded.
 * Adjusted the hurtbox to match the animation at the beginning of the attack.
 * Reduced the duration of the hitbox.
 * "Useless, useless!" skill
 * Fixed an issue where, under certain circumstances, invincibility would not apply.
 * "Scary Monsters" HHA
 * Reduced the recovery animation once the transformation times out.
 * While transformed, the following changes have been made:
 * Increased forward dash speed.
 * Reduced jump height.
 * Normal attacks are no longer counted towards the Same Move Limit (IPS) as Diego's User Mode normals.
 * Shortened Deigo's throw recovery when throw is successful.

2.1.0

 * Mounted Mode
 * Fixed a bug where, after jumping and not performing an aerial attack, the landing recovery while Mounted was much shorter than intended.
 * Standing Light Attack [Mounted]
 * Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
 * Jumping Medium Attack [Mounted]
 * Fixed so the attack will deal Chip Damage like Mounted normals are supposed to.
 * "Mounting" Style
 * Adjusted so that Diego is never considered to be airborne while mounting.
 * This change is intended to make punishing this ability more consistant since Diego could easily drop out of combos due to how low to the ground he was while performing this ability.
 * "You hesitated!" special
 * Decreased the duration of the hitbox.
 * Decreased the duration of the hurtbox.
 * Decreased the movement distance.
 * Delayed when Diego's collision box disappears.
 * "Gouge" skill
 * Expanded the hitbox upward for the last hit.
 * Increased the pushback when the final hit of the attack hits an aerial opponent.
 * "Useless, useless!" skill
 * When the attack is guarded, Diego will now be put into a vulnerable animation for the aerial and Mounted versions.
 * Reduced the distance Diego will travel when performing the grounded (Dismounted) version.

Trivia

 * Like most of the new ASBR characters that made their first playable appearance in Eyes of Heaven, Diego's model and color scheme are taken from his Eyes of Heaven counterpart. However, his render is now the one once used by his parallel world self.