Magent Magent/es

"Una vez decido tomar venganza, tomo venganza."

- Magent Magent,

Magent Magent (マジェント・マジェント) es un antagonista terciario que aparece en la séptima parte de JoJo's Bizarre Adventure, Steel Ball Run, introducido en el arco "Wrecking Ball".

Magent Magent es uno de los subordinados de Funny Valentine. Acompañado por Wekapipo, ataca a Johnny Joestar y Gyro Zeppeli durante la sexta etapa por la posesíon de las piernas del Cadáver Sagrado. Magent es un Usuario de Stand que blande al invulnerable 20th Century Boy.

Apariencia
Magent es un hombre delgado de estatura mayor al promedio y cabello oscuro y rizado. Además de un gorro bolero, su atuendo generalmente consiste en lo que parece ser una chaqueta tachonada y acolchada, acompañada de mangas largas, guantes sin dedos, un cuello de pelaje, y una corbata con tachones.

Más adelante, se le da una llamativa cicatriz en el lado izquierdo de su cara tras su batalla con Johnny y Gyro.

Como la naturaleza de su Stand es puramente defensiva, Magent Magent suele llevar armas de fuego encima. Contra Johnny y Gyro, blande una escopeta, se lo mostró usando una pistola con silenciador para asesinatos silenciosos, y se lo vio utilizando un cinturón explosivo.

Personalidad
"¡Parece que te tendré que enseñar que la gente que no tiene nada que perder es la que más miedo da, Señor Sabelotodo!"

- Magent Magent a Wekapipo

Magent Magent es presentado como un subordinado afable y genial de Funny Valentine, tratado de llevarse bien con su nuevo compañero Wekapipo mediante charlas o bromas cuestionables. De todas maneras, la actitud sombría de Wekapipo lo exaspera fácilmente, y llega a odiarlo por dejarlo atrás en el frío.

Contrastando con los modales más dignos de Wekapipo, Magent tiene varios malos hábitos como lamer sus propios mocos, o expresar sus nervios o frustración rápido durante sus batallas. El comportamiento no profesional de Magent también causa que arruine la mayoría de sus acciones, como cuando pierde tiempo provocando y amenazando a Wekapipo durante su batalla y le permite a este contraatacar y ganar.

Magent Magent supuestamente tiene una voz nasal y áspera, y por lo tanto irritante. Esto se ve representado por sus diálogos tendiendo a ser escritos fonéticamente en vez del estilo usual.

A Magent Magent siente un agrado por los aviones, sintiéndose maravillado por su potencial para cruzar grandes distancias en poco tiempo. Tras ser dejado por muerto en el desierto congelado, también se queja de que los aviones no hayan sido inventado antes para que sus heridas recibieran tratamiento más rápido.

Stand
Magent Magent puede invocar a 20th Century Boy para volverse invulnerable ante todo daño, incluyendo explosiones y el ahogamiento, siempre y cuando adopte una postura arrodillada y ponga sus manos en el suelo.

Wrecking Ball
Wekapipo is dispatched alongside Magent Magent. The two stand guard in a vantage point overlooking the frozen strait between Lake Michigan and Lake Superior. Magent tries to converse, mentioning the newly invented airplanes and then attempts a joke. However, Wekapipo doesn't let himself be distracted by Magent's antics and his gloom frustrates Magent. Knowing about a wolf who's the host of the new Corpse Part, Wekapipo and Magent wait for Johnny Joestar and Gyro Zeppeli to appear. Wekapipo advises Magent not to take the Spin lightly. The pair see Johnny and Gyro and approach to attack. Wekapipo throws his Steel Ball. Gyro throws his own Steel Ball to stop it, but Wekapipo's Ball shoots the small beads embedded on it at the duo. The left side ataxia sets in for Johnny and Gyro; Magent Magent goes to their left on his sled and tries to shoot, but Johnny turns to the right until he sees Magent and shoots him. Magent shoots thus unveils his Stand 20th Century Boy, which makes him invulnerable as long as he's sitting or kneeling. Gyro also throws a Steel Ball but Magent remains impervious to the Spin. Moreover, Gyro's left hand is wounded because of Magent's shots. Wekapipo notices the wolf and throws two Balls at Gyro. When Gyro tries to counter them, his Balls are pushed aside and Gyro understands Wekapipo's strategy. By attacking them on the water and attacking his hands, Wekapipo has isolated Gyro in a battlefield where he cannot closely observe nature to create a perfect Spin, thus depowering him greatly. Johnny stops the satellites of the second ball, allowing Magent to shoot the wolf. Then, a stray satellite flies towards and Gyro is forced shield Johnny with his other hand, damaging it and preventing Gyro from faking the Golden Rectangle with his hands. Wekapipo induces the left side ataxia again and Magent disappears from the heroes' sight. Gyro only manage to grab one Steel Ball before the effects fully kick in. He throws his Ball in the general direction of Magent and does hit his shoulder. Gyro ducks to avoid two bullets to the head but receives one in the guts. Gyro uses the bullet as a weapon and throws it at Magent, who deflects the bullet upward. Despite Wekapipo's warning, Magent drops his guard and the bullet then falls down. It pierces Magent's face and takes him out. Gyro subsequently defeats Wekapipo and turns him into an ally. Johnny, Gyro and Wekapipo leave the straits, also leaving Magent.

However, Magent Magent survives his wounds. He manages to crawl across the straits and cross the 15 km of snow towards Mackinaw City. He has heard about Lucy Steel being an enemy of Valentine. He's found by Diego Brando, who brings him back to civilization and the two cooperate loosely. Magent is at last treated back to a semblance of health and goes to Philadelphia.

In Philadelphia
To find Lucy, Magent seeks Steel in his coach and hands him a ruler. Because of his lost eye, Magent as trouble perceiving perspective and he uses this trick to shoot better, hitting Steel in the chest with two bullets. However, Wekapipo arrives on the scene. When Wekapipo finds Steel in his coach, the old man has been shot. Magent tries to ambush Wekapipo, hidden on the coach and tries to shoot. However, the horses are startled and Wekapipo sees Magent's shadow. Magent shoots and Wekapipo throws a Wrecking Ball through the roof, grazing each other. The satellites fly towards Magent, who protects himself with 20th Century Boy. Magent sneakily lights up his belt of dynamite sticks. With Magent immobilized, Wekapipo climbs on the coach whose horses start to gallop. Wekapipo tries to stab Magent in the face with a knife, but it breaks. He then tries to smash his head with a direct throw to the skull but 20th Century Boy makes Magent invulnerable.

Near the Delaware river, Wekapipo sees that Magent has lit a bunch of dynamite sticks. He throws a Steel Ball at Steel Ball to harden his body and uses his other ball to induce left side ataxia on the horses, making them turn right and throw both Wekapipo and Magent in the water. The explosion still sends shrapnel at Wekapipo, who is hurt and in the water. Magent cancels his Stand and takes out his gun, preparing to shoot the Neapolitan. Magent gloats, stating that he always takes his revenge. However, Magent is suddenly tied by cables. The Ball Wekapipo had used on the horse has pulled cables around the tire axle and tied Magent, pulling him underwater. Nearly drowning, Magent activates his Stand and wait for Diego to come save him. However, Magent eventually stops waiting and stops thinking as neither Diego, nor anyone else, comes to save him, leaving Magent to rest indefinitely at the bottom of the river. It is unclear whether his stand has the ability to make him immortal, leaving his ultimate fate unknown.

Major Battles

 * Magent Magent & Wekapipo vs Johnny Joestar & Gyro Zeppeli
 * Magent Magent vs Wekapipo & Steven Steel (Retired)

Gallery
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