Stand/pt-br

"De fato, Jotaro, o que você chama de "espirito maligno" é uma visão poderosa criada por sua própria energia vital! E como ela permanece ao seu lado, chamamos ela de... Stand!"

- Joseph Joestar,

Um Stand (スタンド) é a manifestação física da "energia vital" (生命エネルギー) de seu usuário. É um poder único à JoJo's Bizarre Adventure.

Um Stand é uma entidade psiquicamente gerada pelo possessor, referido como um. Um Stand geralmente se apresenta como uma figura etérea flutuando sobre ou perto de seu usuário e possui habilidades além das de um humano normal, o que, dependendo do Usuário de Stand, pode ser usada para o bem ou para o mal.

Definição
Stands são definidos como as personificações da energia vital cujas habilidades são dadas formas visuais. Quando primeiramente apresentados, o termo é escrito como "Stand", com para mudar a pronunciação do que literalmente significa "Onda Fantasma" (幽波紋) em. De acordo com Joseph Joestar, o nome "Stand" (lit. Em pé) vem do fato da maioria dos Stands manifestarem-se de pé e próximos ao Usuário: prontos para agirem quando comandados. Um Stand pode também representar a manifestação do espirito de luta nato de um individuo e incorpora, até certo ponto, a psique do individuo. Entretanto, Stands podem também se derivarem através da exploração de possibilidades e a expressão da mente, que nesse caso, apenas uma grande quantidade de força mental é necessária. Além dessa definição, Stands se apresentam em uma grande variedade de formas e com comportamentos diferentes, caso forem inteligentes. Eles seguem um conjunto de regras que podem ser quebradas as vezes, com nenhuma definição padrão pela qual alguém pode classificá-los. Como uma incorporação da psique de uma pessoa, Stands são tão variadas quanto mentes humanas podem ser.

Devido à sua diversidade, Stands não são feitos iguais. Alguns podem ser incrivelmente poderosos devido à força mental do usuário, outros podem ser altamente situacionais por causa de uma peculiaridade definidora do caráter, ou até prejudiciais ao usuário caso não possuírem o espirito de batalha necessário. Quando inicialmente introduzidos em Stardust Crusaders, eles foram nomeados em referência aos do  e depois em referência aos, com seu design muitas vezes possuindo alguma referência à essas cartas ou figuras mitológicas. Perto do final de Stardust Crusaders e em todos arcos subsequentes, nomes de Stands são referências à músicos, bandas, álbuns, e músicas de cenas internacionais de fora do Japão; apenas um Stand foi nomeado em referência à uma música japonesa.

Stands também são conectadas à um vírus alienígena contido na pedra de um meteorito que caiu em Cabo York, na Groenlândia. É explicado que o vírus pode afetar pessoas e pela maior parte os mata, com os poucos que sobrevivem sendo lhes-dado habilidades de Stand.

O Usuário e seu Stand
O Stand é criado do psique de um individuo, que inclui não só humanos como também outras criaturas vivas. Esse individuo é referido como um usuário de Stand. Esse usuário então dá um nome ao seu Stand e o usa para o que desejar. A menos um Stand seja automático ou vinculado à um objeto específico, eles são normalmente presos ao corpo do usuário. Nesse caso, qualquer dano feito ao Stand gera uma ferida equivalente no corpo do usuário e vice-versa. Exceções à essa regra incluem Stands automáticos, Stands vinculados, e habilidades especiais como a armadura de Silver Chariot normalmente não refletem dano ao usuário.

Exceto por ocasiões raras, quando um usuário de Stand morre, seu Stand desaparece junto à ele. Se um Stand sofre tanto dano que causa sua destruição, o usuário morre junto. Entretanto, um usuário pode sobreviver com seu Stand destruído se um Stand é automático ou dependendo do nível dos ferimentos do usuário. Ao contrário, alguns Stands podem sobreviver sem seus usuários através de habilidades excepcionais como o Notorious B.I.G..

Como um Stand é a forma do psique do usuário, eles compartilham uma ligação psíquica intima. Primeiro de tudo, Stands normalmente obedecem os comandos de seus usuários sem hesitação. Se um usuário manda, o Stand vai fazer qualquer tarefa dentro de sua capacidade, o que inclui atacar alguém, defender o usuário, ou qualquer outra ordem. No caso de um Stand ser inteligente, eles podem ocasionalmente aconselhar seu usuário que uma ordem insensata mas continuará a mesma coisa. Stands também demonstram serem capazes de proteger seus usuários em certas ocasiões, como quando o Jotaro tenta atirar em si mesmo, ou quando Weather Report tenta cometer suicídio. Entretanto, há vezes em que um Stand não pode ser controlado por seu usuário. Ele pode sr automático como o Super Fly ou o usuário pode adquirir um Stand e não ter o espirito de batalha necessário para controlá-lo como Holy Kujo. Em ambos casos, um Stand pode acidentalmente agir contra os interesses de seu usuário através do seu poder não-supervisionado. Entretanto, especificamente no segundo caso, um Stand pode sair do controle e lentamente matar seu usuário como uma doença. De acordo com Muhammad Avdol, o usuário adoece, e então cai em um coma e nunca mais corda; além disso, tais ocorrências são comuns o suficiente para ele alegar ter visto muitas pessoas morrerem disso.

Uma das regras definitivas sobre Stands é que uma pessoa só pode ter um Stand (por vez). Enquanto Stands podem tomar formas diferentes, ou ser divididos em várias entidades, ninguém é capaz de convocar mais de um Stand por vez. Apesar de circunstâncias excepcionais podem levar à alguém ter vários Stands, apenas um vai ser o Stand verdadeiro do usuário. Um Stand geralmente é preso ao usuário, mas as vezes é capaz de trocar de usuário. Por exemplo, ele pode ser roubado de seu usuário original, caso a habilidade de Stand envolve mudar de Usuário. Graças aos discos do Whitesnake, um Stand é capaz de mudar de usuário mas vai proteger somente seu novo usuário. Outros Stands, como Anubis ou Cheap Trick, vão ativamente trocar de usuário, e sua natureza malevolente os faz quererem machucar seus usuários em vez de protegê-los.

Ocasionalmente, um Stand emite um Grito de Stand, gritando repetidamente durante um espancamento.

Manipulando um Stand
Quando um usuário adquire seu Stand, seu controle sobre ele é parcialmente instintivo porem requer prática.

When a User discovers their Stand, they usually do not know anything about it and thus has to figure out what their power is. Sometimes the ability is straightforward and easy to understand like Koichi Hirose's Echoes, at other times a sentient Stand may explain the power directly to its User as Spice Girl did for Trish Una, but sometimes the User will need time to know their Stand's power. For instance, both DIO and Jotaro possessed their Stands for some time until they discovered that they could stop time. Afterward, it is up to the User to discover what their Stand can really do with its ability. A Stand User will need practice to develop their Stand's potential and manipulate it in a more precise manner. Hidden subtleties and applications of the Stand's power may require time for the User to notice. Giorno Giovanna, for example, had to use Gold Experience on Bruno Bucciarati in order to discover what its Life-Giving ability did to humans, and similarly had to figure out that its abilities could mend wounds.

To use a Stand, the User has to consciously summon it. Likewise, to use its power, the User has to command their Stand. Thus, Stand Users are still vulnerable to sneak attacks. This does not apply to automatic Stands which act by themselves.

Adquirindo um Stand
In most cases, Stand Users are either born with the ability to use their Stands or with the potential to unlock one later in life. Without this potential, a person can not achieve a Stand through natural means. For those born with it, the trigger for unlocking one's Stand varies with the user but is generally derived through the refinement of their talents or skills throughout their life. As such, a Stand's awakening and abilities are often tied to the users' occupation. Notable users who acquired a Stand through natural means include Noriaki Kakyoin, Muhammad Avdol, Tonio Trussardi, and Kenzou. The most widespread way to acquire use of a Stand is to be pierced by a special Arrow made from a meteor from outer space. If a person has the potential, they will survive being stabbed and acquire a Stand. Otherwise, the person will die. Notable people who unlock their Stand this way include DIO, Koichi Hirose, Diavolo, Enrico Pucci, and Jolyne Cujoh. However, if a person is pierced by the Arrow and does not have the potential, but is healed afterward, they will still gain a Stand.

Moreover, if someone acquires a Stand this way, their existing descendants will also gain a Stand, although it may not manifest itself at first or be uncontrollable. In one such case, Jonathan Joestar's body was pierced by the Arrow, causing every living member of the Joestar Family to awaken their own Stands. The way siblings acquire Stands is portrayed inconsistently: although Koichi Hirose awakened a Stand, his sister Ayana Hirose did not; however, the twins Enrico and Weather both awakened a Stand when Pucci was pierced. If a childless person acquires a Stand, their future children will have at least the potential of developing a Stand.

In the new continuity of Steel Ball Run and JoJolion, the Arrows don't exist. The way most known Stand users have acquired their Stand is unknown. However, one confirmed method of acquiring a Stand is to survive going through a location named the Devil's Palm, a shifting plot of land containing the Saint's Corpse, which can bless someone and give them a Stand.

História dos Stands
The "Stands" in JoJo can be conceptualized as a reification of hidden talent, with their source being a sort of energy that's been in the Earth since ancient times. The oldest instance of a Stand User dates back to the 16th century with the death of Caravan Serai and the emancipation of his Stand, Anubis. Appropriately 50,000 years ago, a meteorite crash landed on Earth around an underpopulated region of,. Several hundred years before the discovery of the virus, a man who wished to acquire the power of gods took the rocks and fashioned them into a set of Arrows whose fate is undetermined.

In 1978, a mineral excavation team discovered the meteorite and uncovered an unknown virus within the rocks of the surrounding area and determined that it has been laying dormant inside the meteorite that hit Earth long ago. Despite extensive research, government doctors were unable to determine the alien virus' purpose outside the culling of life. Akin to the theory of evolution, it was discovered that certain people possessed the quality that would allow them to survive when exposed to the virus, rewarding them new abilities as they surpassed the trial.

The Arrows resurface in 1986 when an Egyptian ruins investigation team uncovered six of them from underneath the Egypt desert. The Arrows were eventually stolen by Diavolo, who sold five of them to Enya the Hag. The Arrows allowed the wielder to unlock Stand abilities in those who had the potential to awaken one, essentially acting as the aforementioned trigger. Thus since the '80s, there has a been a sharp rise in the population of Stand users. The six Arrows were eventually distributed to various people, among them were Keicho Nijimura, Yoshihiro Kira, Jean Pierre Polnareff, and the Speedwagon Foundation.

Second Continuity
In the later parts, the Stands were reintroduced but with unknown real origins. In Steel Ball Run, Stands were described as being granted by the Devil's Palm and the Saint's Corpse which both bestowed power to those that could seek them out and survive their presence. However, a number of Stand Users acquired their powers without ever stepping in America or meeting with the Corpse, most notably the characters of JoJolion.

Appearance


Stands present themselves in a wide variety of forms. Some adopt a humanoid form, others, the appearance of an object or a tool. These Stands all share an inability to be viewed by ordinary humans, unless bound to physical objects. In addition, some Stands can simply be devoid of appearance, simply manifesting themselves as a special power.

Stands can be divided into 5 trends based on their appearance. Most of the Stands have features from two or more categories.

A Stand's appearance is not set in stone. Stands change appearance as their Users age. As seen with Jean Pierre Polnareff's Silver Chariot or Jobin Higashikata's Speed King,  young Stand Users have typically childlike Stands and when they become adults, the Stands' features also become adult-like. A special category of Stands that can evolve into different forms or ACTs, is also able to change form and therefore appearance. Finally, a Stand pierced by the Bow and Arrow can evolve into a brand new form called a Requiem Stand.

When a Stand is injured, they may either bleed like an organic being, crumble into ashes, fizzle out in flashes of light, or break into small pieces like a statue.

Behavior
Most Stands display no personality, sometimes because they do not have a form with which to emote, but the majority of humanoid Stands simply hover behind and above the user awaiting a command. Some Stands display bits of personalities through facial expressions, but it is ambiguous whether the emotions come from the Stand or simply reflect the User's state of mind.

For unknown reasons, a handful of Stands do have a separate consciousness from their Users. They are sentient and can converse with their Users whenever they are summoned. Although they display a variety of personalities, most still obey their Users to the letter. Examples of such Stands include Echoes, Spice Girl, and Whitesnake. Rarely, these Stands are uncontrollable and have no true master, and instead, move from host to host and actively seek to harm their "user" with their powers. Anubis and Cheap Trick are examples of such Stands.

Whenever a Stand talks, their otherworldly nature is indicated in the original manga material as a text written with. In the case of audiovisual media such as the anime or a video game, a Stand's voice will possess a ghostly echo and mechanical tone.

Abilities
Each Stand possesses supernatural properties as well as a special, unique power, indirectly granting its User superhuman abilities:


 * In general, a Stand is invisible to normal humans, yet can interact with normal objects. It allows the User to use their Stand unnoticed by a large majority of the population. The mundane use of a Stand has been likened to a poltergeist phenomenon by normal people. Even a Stand's power is invisible for ordinary humans; for instance, normal people cannot see Magician's Red's flames but can feel its heat.
 * Stands are ethereal and, as a result, possess intangibility. It is uncommon but not unheard of for Stand Users to channel their Stands inside their bodies to protect themselves, using their Stand's superhuman durability to their advantage. It is even more uncommon for Stands to phase through objects, but the possibility exists.
 * only Stands can hurt Stands.gif Stand is invulnerable to any harm except against another Stand or if their Stand User is harmed.
 * As psychic projections, Users can also communicate through their Stands. Barring rare exceptions, a Stand User typically shares their consciousness with their Stand and is able to see through its eyes. Moreover, a Stand User can also speak through their Stand, enabling a form of distant communication. However, the Stand must have a mouth or otherwise be able to speak to do so. Notable examples include Star Platinum, Death Thirteen, Highway Star and King Crimson.
 * Users possess the ability to shrink their Stands to a microscopic level, but the one time it was shown, Polnareff indicated that it was difficult to manipulate the Stand at such a subtle level and that it was taxing to maintain the small size, making that property impractical in most cases.

Power
Each Stand possesses an esoteric and unique power that defines it and sets it apart from other Stands. A Stand's power can wildly vary between Stands. The nature of the power can range from relatively mundane powers such as using a sword or controlling flames to extremely powerful ones such as the ability to manipulate the flow of time. These powers have many different subtleties, such as a limited range or a special way of manifesting themselves, that can be exploited during a fight. For instance, Sticky Fingers can create zippers on any surface, but it has to hit an object with its hand to be able to create them. It is up to the User to know how to protect themselves or use their enemy's weakness to their advantage.

The User is sometimes immune, or protected to a degree against the power of their Stand. For instance, Prosciutto can stay young despite his The Grateful Dead aging everyone around it. However, the reverse is just as widespread, as Stand Users like Pannacotta Fugo with Purple Haze's virus, and Muhammad Avdol and Magician's Red's flames are stated to be just as vulnerable.

In rare cases, Stands can have the same abilities. Usually, siblings like the D'Arby Brothers or two rats can roughly have the same power.

Barring rare exceptions, if the Stand is destroyed or the User is knocked out, the Stand's power immediately disappears and any modification to the environment due to its power is reversed.

Each Stand is unique, but many share enough characteristics that they may be grouped under specific Stand Types. Very uncommon special stands may appear in the story from time to time due to exceptional circumstances.

Range
One of the most important features of a Stand is its range. Stands in principle can only be used within a predetermined range centering around the Stand's owner. As such, for the sake of convenience, the range that a Stand can perform abilities is referred to as "Firing Range" (射程距離). A Stand's range and accuracy are inversely proportional; the further the Stand moves away from its firing range, the weaker and less subtle it becomes. This principle is applied to almost all Stands. Furthermore, this can be construed more specifically as an "effective firing range", as a Stand will only gradually lose effectiveness the further it deviates from its firing range, rather than just relinquish immediately. The Stand's range is effectively just the range where it can optimally perform, though this can notably fluctuate depending on the emotional state of the user.

From a general point of view, all Stands can be roughly divided into two types: "Short distance", and "long distance". As a trend, short-range types display great power, many of which excel at direct blows or destruction (Silver Chariot, Crazy Diamond, Sticky Fingers, etc.), and are often referred to a "Power Types". Long-range types typically have a special ability that can let them indirectly attack. (Hierophant Green, Echoes ACT1, Beach Boy, etc.)

Some long-distance types are referred to as "Automatic Pilot", in which the "power vs distance from user" principle does not apply. This is exactly what is touched upon in the third Stand theorem, in that autopilot types are typically an extension of an "effect" that results in a Stand triggering. As such, these Stands are independent of the Stand User's will and mental strength, and their power does not drop as a result. As a related note, certain Stand abilities do not have specified ranges (Earth Wind and Fire), an example being time-based powers, such as The World or King Crimson.

Stand Parameters
Stand Parameters (スタンドパラメータ), or Stand Statistics are six statistics used outside of the story to gauge a Stand's capabilities. Some parameters refer to specific abilities of the Stand, such as in the case of Moody Blues and Whitesnake. They are in order (clockwise from top): Destructive Power, Speed, Range, Persistence, Precision, and Developmental Potential.


 * Destructive Power (破壊力):

Measures the Stand's strength and ability to cause destruction (physical injury or collateral environmental damage) in a given period of time. Close-Range Stands such as Star Platinum, The World, Crazy Diamond, Killer Queen, Gold Experience and Stone Free will typically boast high destructive power (Rank C or higher). There are also cases like C-Moon, where destructive power is low or not applicable, despite having fairly destructive abilities.


 * Speed (スピード):

Measures the Stand's agility and reflexes as well as performance speed. This is also typically evaluated fairly high for Close-range Stands. Sometimes it can be strengthened through training, such as with Stands like Silver Chariot.


 * Range (射程距離):

Measures a compromise of the Stand's range of manifestation, range of ability influence, and spatial mobility. In most cases it is inversely proportional to destructive power. However, there are cases where both power and range are excellent, such as Red Hot Chili Pepper and Weather Report. In addition, a Stand's range may decrease due to evolution, such as with Echoes and Made in Heaven.


 * Power Persistence (持続力):

Measures the duration of time that the Stand can actively maintain its ability. It can also be used in the sense of the time it takes before a special ability can be activated again, such as Star Platinum: The World's time stop.


 * Precision (精密動作性):

Measures the Stand's accuracy and range of influence/effect of their abilities to specified targets. Automatic type Stands are generally evaluated with Rank D or under with a few exceptions.


 * Development Potential (成長性):

Measures the Stand's possible functions, utilization of its abilities and powers, and capacity to improve its overall capabilities. It decreases in rank as the user masters their Stand. For example, Jotaro Kujo's Star Platinum is Rank A in Developmental Potential during Stardust Crusaders, but is given Rank C during Stone Ocean, as Jotaro has had many years to hone Star Platinum's power. However, Rank C implies that all of Star Platinum's possible abilities and functions still had not been discovered or figured out by that time. For a Stand to gain an E-Ranking, it means that either their Stand user discovered all of their Stand's abilities or the Stand came with very few abilities and thus cannot grow any more than it has. Stands such as Green Day and Notorious B.I.G, with infinitely increasing abilities, will be evaluated very high in this parameter.

Each statistic is ranked from A to E; though rankings of None and Infinite are also possible. If a rank is Unknown, it will show a question mark (?); this is usually because the Stand or its full capabilities have not yet been revealed in the storyline. Rankings are defined as follows:


 * A: Very Good (超スゴイ)
 * B: Good (スゴイ)
 * C: Average (人間と同じ)
 * D: Poor (ニガテ)
 * E: Very Poor (超ニガテ)

They are first seen in the artbook JOJO A-GO!GO!, later in canon from Vento Aureo onward as Stands are shown with their parameters along with their name and ability description. Steel Ball Run and JoJolion do not display parameters, but Stands introduced during these arcs are given them in artbooks.

Gallery
In the anime from JoJo's Bizarre Adventure: Stardust Crusaders onward, Stand parameters appear as illustrations displayed after commercials. In JoJo's Bizarre Adventure: Diamond is Unbreakable, a silhouette of the Stand User is displayed as well. In JoJo's Bizarre Adventure: Golden Wind, eyecatches are stylized by a spinning gold coin which transitions into the Stand and its information.

Stand Parameters are also used in weekly web radio programs like ORAORAdio and Morioh RADIO 4 GREAT to rate the hosts and guests.

Stardust Crusaders (Anime)=

Conception
Araki had conceived his idea of Stand following a need to illustrate his character's abilities and drew inspiration from several sources. As the Vampires and therefore the Ripple which was needed to fight them, became less relevant, there was a need to innovate the way characters in the series would fight each other. Araki mentions several trains of thought which would eventually lead into the creation of the Stands.

In several instances, Araki says that he was influenced by spiritualism, the ancestor cult of the Shinto religion giving him the idea of an otherworldly being protecting someone. Moreover, Yokai legends and folklore would become one of the main inspirations for the Stands' appearances. Araki also claimed that the concept of Stands were inspired by the 'guardian spirit' from Jiro Tsunoda's Ushiro no Hyakutarō manga.

Alternatively, starting from the idea of psychic powers, Araki mentions that his natural skepticism about psychic powers inspired him to draw a psychic entity summoned by the characters. His interrogation about how psychic powers could affect the physical world without any medium led him into illustrating the psychic powers through Stands, which could make the reader visualize the way characters affected the world with their minds. Araki mentions having in mind a punching fist coming out of the body to break an object, and thought that anything could be drawn, giving him a lot of artistic liberty.

Curiosidades

 * Araki explains that Stand abilities are often the first element he thinks of when he creates a character, and that he then develops the character's personality and appearance based on the harmony with said Stand power.
 * Starting from Part 3 to Part 6, the name of each Stand that is used by the main protagonists are referring to their own representative sub-titles (e.g. Star Platinum, Stand of Jotaro Kujo from Stardust Crusaders).
 * Like characters named after musical acts, the names of Stands names after musicians, albums or the such have historically been the subject of renaming in English localization of JoJo material, so as to avoid trademark infringement. These altered names have become a common point of chagrin and humor among JoJo's Bizarre Adventure fans within the Anglosphere, most notably the renaming of Dirty Deeds Done Dirt Cheap to "Filthy Acts at a Reasonable Price".
 * While in the original universe Stand was written as 幽波紋, in Steel Ball Run, 立ち向かうもの was briefly used by Mountain Tim, which literally means "the thing that confronts".
 * Currently, Stands that don't have an anime version of their Stand parameters are Tenore Sax, Love Deluxe, Echoes (ACT 2), Achtung Baby, Ratt, and Boy II Man.