All-Star Battle/Giorno Giovanna

Giorno appears as one of the playable characters in the game. He is voiced by Daisuke Namikawa this time around, with his previous voice actress, Romi Park, instead voicing Koichi Hirose. He was confirmed for the game alongside Mista, Polnareff and Kakyoin. Giorno has 950 HP.

Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Hol Horse, and Koichi Hirose, Giorno is a character who can utilize more than one Stand during a match as part of his moveset. As one of the mass majority of playable characters in the game with the "Stand" Style, Giorno can turn Gold Experience on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

Giorno is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer faze the character. Resolve Mode is also activated as a passive effect during Requiem Mode, regardless of health level.

Command List
In battle, Giorno can wield many of the abilities he demonstrated over the course of Vento Aureo.

Gameplay Overview
Giorno is an impressively utilitarian character taking advantage of Gold Experience's vast array of powers. His Stand Off skills focus near-exclusively on his life-giving abilities, creating lifeforms for a number of highly creative uses including projectile animals, a multi-purpose tree-growing ability, an instant counter, and the ability to heal himself. Giorno's ability to play defensively or in neutral state is excellent as a result. Meanwhile, Gold Experience provides good pressure and offense when active using a mobile punch barrage, anti-air, and even a special combo-breaker.

Above all else, however, Giorno's primary goal during battle is to find the opportunity to enter Requiem Mode, the most reliable method being following his HHA. Once Gold Experience Requiem is at his side, Giorno becomes a nearly unstoppable force, possessing skills and abilities that can trivially reverse or defeat the opponent's own abilities, including multiple unblockable/guard-crushing skills as well as an inexpensive combo-breaker that consumes all incoming attacks. From there, the potential for damage output is extraordinary, allowing him to win rounds quickly and decisively with GER's explosive combos.

Giorno's weaknesses are few and far-between. His odd abilities, especially those in Stand Off, require practice and good handling to wield effectively, and he can feel awkward to play without proper understanding. Secondly, Giorno must hold onto Heart Heat for large portions of the round to guarantee the chance to enter Requiem Mode; Any attempt not initiated following his HHA is likely vulnerable to interruption from certain characters, incurring a great loss of Heart Heat.

Overall, Giorno is a uniquely powerful combatant, using his Stand's abilities to great and diverse effect to succeed. He can secure victory by evolving his Stand into its Requiem form and crushing his foe with overwhelming power. Whether in neutral or on defense or offense, he always has the means to effectively engage in combat, and is easily considered one of the best characters in the game.