Weiß Schwarz

Weiß Schwarz (ヴァイスシュヴァルツ) is a Japanese released by  in collaboration with various other popular animation and video game companies. Series are divided into two sides: Weiß, German for "White" and Schwarz, German for "Black".

A JoJo's Bizarre Adventure: Golden Wind trial deck was released in Japan on June 14, 2019 and booster packs on September 29,2019. An English release is confirmed for March 27, 2020.

Rules & Information
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Deck Building

 * 1) A deck must contain exactly 50 cards.
 * 2) A deck can only have up to four cards of the same name unless otherwise stated.
 * 3) A deck can have up to a maximum of 8 Climax Cards.
 * 4) Decks benefit from cards with matching colors and series.

Character Cards
These cards feature unique characteristics and attributes based on the series they hail from and are the player's primary means of combat. Each player can place up to five Character Cards from their hand onto the Stage section of the field, three on Center Stage and two in the back. Characters in the Back Stage are invulnerable to direct combat but are also unable to attack, which benefits those who primarily provide buffs.

Power level determines the outcome of battles between two Center Stage Characters, soul points determine the damage dealt, and Level/Cost determines the cost required to summon the Character. During a turn, Characters will either be in upright 'Stand' state which allows them to attack, sideways 'Rest' state, which they are set to after attacking, or upside-down 'Reverse' state, which means they were defeated in battle.

Event Cards
These cards are typically used during the Main Phrase and can provide a number of different effects, such as changing the power of Characters, searching the deck, or removing cards from the Stage. Similar to Character Cards, a player can play as many Event Cards from their hand as they wish, provided they supply the appropriate cost stated on each card and have the right colors in their Level/Stock area. There is no designated area where an Event card should go, and once they are used they are placed into the Waiting Room unless otherwise stated.

Climax Cards
Similar to Event Cards, these cards provide various effects, but only 8 of them are allowed in a deck. Only one Climax Card may be used per turn and must be sent to the Waiting Room during the End Phase. Climax Card effects are either Automatic, which are invoked immediately, or Continuous, which continue to be active until they leave the field. }}

Gameplay
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Set Up
At the start of the game, players shuffle their decks and place them face-down in the designated area. Players then choose who to go first through whatever means, and draw five cards. Starting with the player who goes first, each player can discard any number of cards in their hand to the Waiting Room and draw the same number of cards from their deck. The main objective of the game is to force your opponent to level up by inflicting seven cards of damage. Once a player hits level 4, they lose the game.

End Phase
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Trivia

 * Every Trial Deck purchased has a chance to contain a sign card by the voice cast. Parallel cards are randomly sealed into decks, and every deck contains two shiny cards. In addition, every deck has a chance to contain one of the following: [RRR] Rare cards with special embossing (4 types) and [SP] Sign card of voice cast (1 type).

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