User:FTR/HFTF Sprites

Command List
{{Tabber {{Game Movelist|Title={{Nihongo|Normals [Stand Off]|通常技}}|Color=SC|Collapse=true| {{Game Move|name=Standing Light Attack|Color=SC }} {{Game Move|name=Standing Medium Attack|Color=SC }} {{Game Move|name=Standing Heavy Attack|Color=SC }} {{Game Move|name=Crouching Light Attack|Color=SC }} {{Game Move|name=Crouching Medium Attack|Color=SC }} {{Game Move|name=Crouching Heavy Attack|Color=SC }} {{Game Move|name=Jumping Light Attack|Color=SC }} {{Game Move|name=Jumping Medium Attack|Color=SC }} {{Game Move|name=Jumping Heavy Attack|Color=SC }} }}
 * User Mode (本体)|
 * input={{ASBInput|L}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro StandingLightATK StandOff.mp4}}
 * desc=Jotaro strikes in front with his knee.
 * damage=14
 * startup=7
 * type=High
 * input={{ASBInput|M}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro StandingMediumATK StandOff.mp4}}
 * desc=Jotaro strikes in front with a backhanded fist.
 * damage=24
 * startup=7
 * type=High
 * input={{ASBInput|H}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro StandingHeavyATK StandOff.mp4}}
 * desc=Jotaro summons Star Platinum to attack with an overhead punch.
 * damage=37
 * startup=13
 * type=High
 * input={{ASBInput|2|L}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro CrouchingLightATK StandOff.mp4}}
 * desc=Jotaro punches forwards with his fist.
 * damage=13
 * startup=7
 * type=Low
 * input={{ASBInput|2|M}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro CrouchingMediumATK StandOff.mp4}}
 * desc=Jotaro strikes with an underhand fist.
 * damage=22
 * startup=7
 * type=Low
 * input={{ASBInput|2|H}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro CrouchingHeavyATK StandOff.mp4}}
 * desc=Jotaro summons Star Platinum to attack with a low punch, knocking down opponents hit by it.
 * damage=36
 * startup=13
 * type=Low
 * input=Jumping {{ASBInput|L}} {{Input|in air ok}}
 * media={{GVid|ASBR Jotaro JumpingLightATK StandOff.mp4}}
 * desc=Jotaro strikes down with his knee.
 * damage=16
 * startup=11
 * type=Middle
 * input=Jumping {{ASBInput|M}} {{Input|in air ok}}
 * media={{GVid|ASBR Jotaro JumpingMediumATK StandOff.mp4}}
 * desc=Jotaro kicks down with his leg.
 * damage=21
 * startup=11
 * type=Middle
 * input=Jumping {{ASBInput|H}} {{Input|in air ok}}
 * media={{GVid|ASBR Jotaro JumpingHeavyATK StandOff.mp4}}
 * desc=Jotaro summons Star Platinum for a diving punch. It is quite slow for an aerial, and therefore can't always be successfully executed before Jotaro falls the ground.
 * damage=38
 * startup=19
 * type=Middle

{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Stand Off]|スタイル/特殊技/その他}}|Color=SC|Collapse=true| {{Game Move|name={{Nihongo|Stand On/Off|スタンドON/OFF|Sutando ON/OFF}}|Color=SC }} {{Game Move|name={{Nihongo|I stopped time...|おれが時を止めた…|Ore ga toki o tometa...}}|Color=SC
 * input={{ASBInput|S}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro StandOnOff.mp4}}
 * desc=Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
 * input={{ASBInput|22|S}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro TimeStop.mp4}}
 * desc=If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial. If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero. If fighting against other Time Stop users, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.

This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his {{Section|Special Interactions}}. }} {{Game Move|name={{Nihongo|Back off.|さがっていろ|Sagatte iro}}|Color=SC }} {{Game Move|name={{Nihongo|Rumble Mode|ゴゴゴモード|Gogogo Mōdo}}|Color=SC }} }}
 * startup=202 ~ 103 {{S|depending on on HH gauge}}
 * input={{ASBInput|3|H}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro 3H StandOff.mp4}}
 * desc= Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable)
 * type=Low
 * damage=18
 * input=Activates when under 30% health
 * desc=This mode is automatically activated once Jotaro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.

{{Game Movelist|Title={{Nihongo|Skills [Stand Off]|コマンド技}}|Color=SC|Collapse=true| {{Game Move|name={{Nihongo|ORA, ORA!|オラオラッ|Oraora~}}|Color=SC }} {{Game Move|name={{Nihongo|Here's your receipt!|つけの領収書だぜ|Tsuke no ryōshū-shoda ze}}|Color=SC }} {{Game Move|name={{Nihongo|My Stand will be the judge!|裁くのはおれのスタンドだーッ！|Sabaku no wa ore no Sutando da~!}}|Color=SC
 * input={{ASBInput|236|ATK}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro ORAORA StandOff.mp4}}
 * desc=Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. The distance the Stand moves depends on the input, increasing in {{ASBInput|LMH}} order; although this also increase vulnerability. This ability can initiate Rush Mode.
 * type=High
 * damage=72
 * input={{ASBInput|623|ATK}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro Receipt.mp4}}
 * desc=Jotaro summons Star Platinum to unleash an upward barrage of punches at an upward angle, sending the opponent flying far on the final hit. The damage increases in {{ASBInput|LMH}} order, although increasing vulnerability as well. If activated with {{ASBInput|M}} or {{ASBInput|H}}, this move also grants brief invincibility during the moment of activation. This move is also useful as an anti-air.
 * type=High
 * damage={{ASBInput|L}} 41 / {{ASBInput|M}} 69 / {{ASBInput|H}} 87
 * input={{ASBInput|63214|ATK}} {{Input|on ground}}
 * media={{GVid|ASBR Jotaro MyStandJudge.mp4}}
 * desc=Star Platinum is summoned to charge forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. The distance that Star Platinum travels increases in {{ASBInput|LMH}} order, although also increasing vulnerability.

This move is a reference to Star Platinum finishing Noriaki Kakyoin in {{Ch|Chapter 119}}.
 * ref=