GioGio's Bizarre Adventure

GioGio's Bizarre Adventure (ジョジョの奇妙な冒険 黄金の) is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the first JoJo game to be rendered in 3D graphics.

The game's graphics can be compared to other cel-shaded games of the PS2 era like . The developer,, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.

The game was set to be released in America on October 24, 2002, but was delayed and eventually canceled due to unknown reasons.

Gameplay
Most of GioGio's Bizarre Adventure's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being equivalent to a boss fight. The player must learn an opponent's moves and attack patterns in order to properly find an opening and attack.

Characters can deliver melee attacks, use character-exclusive special abilities, or summon their Stand to attack. The character's Stand aids them in battle by changing their moveset, usually to inflict greater damage. Stand barrages and similar attacks are referred to in-game as Stand Shoots; Stand Shoot attacks can be charged to increase their duration, with some allowing the player to attack separately from their Stand and thereby create combos. Health can only be restored by obtaining Secret Factors, requiring a finer degree of skill from the player than other games of a similar genre in order to succeed.

As long as a character's Stand is active, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while the Stand is active will also decrease the gauge. A Stand Break occurs if the gauge is depleted, leaving the player character unable to summon their Stand or use its special abilities until the gauge refills.

Ranking
Battles are graded based on the performance of the player, with up to 200 GioGio Points to be earned per battle. All Secret Factors on a level add up to 100 GioGio Points, and the percentage of the player's remaining health make up the remaining 200. A D rank is earned if the player's points for the level equal 90 or higher, with 120 or higher earning a C rank, 150 or higher earning a B rank, 170 or higher earning an A rank, and 190 or higher earning the highest rank, S rank. The points achieved with health and the points achieved with Secret Factors are stored separately, allowing the player to earn points in one area while having their points retained in the other (though the rank given does not take this into account).

In Another Story Mode, Secret Factors do not exist and are therefore not graded, halving the point requirements for ranks and capping the total number of points per battle at 100. As there are 21 battles in Super Story Mode and 60 battles in Another Story Mode, a total of 10,200 GioGio Points can be earned in the entire game, though only 8,000 points are required to unlock everything in Gallery Mode.

Game Modes

 * 1) Super Story: The player follows the journey of Team Bucciarati through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati and ending at the final battle with Diavolo. There are cutscenes between stages and during some fights.
 * 2) Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode, the player replays battles from Super Story Mode, but is now able to select different characters for that stage, regardless of whether or not they made an appearance in the canon fight. There are no Secret Factors or cutscenes in this mode. To unlock fights for Another Story Mode, the player must beat the respective fight in Super Story Mode with at least a B rank (150/200 GioGio Points).
 * 3) Gallery: A mode that has JoJo goodies based on how many JoJo points the player has. This mode is not initially available and completing at least one Super Story Mode fight is required to unlock it. Gallery Mode contains extras such as a Sound Test, a Stage Viewer, Story Dramas, concept art, illustrations by Araki, and a character model viewer that includes unplayable and unused characters. The Gallery Mode is set inside Diavolo's motel room from Chapter 540.
 * 4) Options: Game options, including sound, control, and auto-save settings.

Secret Factors
A notable feature returning from Heritage for the Future's PS1 version is Secret Factors, side objectives scattered throughout each stage. Each stage can have anywhere between one to four Secret Factors; playing out each battle like in the manga will activate these Factors. Once activated, Secret Factors increase the player character's health and Stand endurance, as well as heavily influence the stage results. Many Secret Factors also give the player advantages ranging from disabling certain enemy attacks to outright winning the battle instantly. A counter next to the player's health displays the Secret Factor level, which maxes out at 10: at maximum Secret Factor level, the health and Stand gauges will have doubled in length. There are multiple occasions where Secret Factors must be done in a specific order to achieve them all.

Super Story Mode
Following the events of Vento Aureo, the game's main mode has 22 chapters (21 playable and 1 consisting entirely of cutscenes). In each chapter, the player faces a different opponent.

Gallery
Playable=

Other Characters
A handful of characters do not appear in the Super Story Mode; instead, they appear as part of the Story Drama, during cutscenes or simply as character models within Gallery Mode.


 * Polpo, like in canon, does not appear in any battle, making his appearances in cutscenes.
 * Notorious B.I.G's user, Carne, does not appear in the game or in Story Dramas.
 * Mario Zucchero appears in the Story Drama during the events of Mystery of Soft Machine and Moody Blues' Retaliation.
 * Sale appears in the Story Drama during the events of Enter Sex Pistols.
 * Melone appears in the Story Drama during the events of Baby Face.
 * Squalo and Tiziano appear in the Story Drama during the events of Clash and Talking Head, as well as an Audio Drama, featured in the game's soundtrack.
 * Scolippi appears in the Story Drama during the events of Sleeping Slaves.
 * Risotto Nero appears deceased during a cutscene, as well as an Audio Drama, featured in the game's soundtrack.
 * Luca appears in a single cutscene.
 * Coco Jumbo appears during some cutscenes, usually held by the characters as more of an item.
 * Koichi's luggage in 8-2.jpgKoichi's luggage.pngi Hirose is completely removed from the story. Footage from early builds of the game have him with Echoes ACT3 as complete models, but he was dropped before the game's release. Koichi, however, does feature in an Audio Drama, featured in the game's soundtrack. Taking place at the start of the Bucciarati Is Coming (story arc). His luggage can still be seen in 8-2.
 * Jonathan Joestar, Jotaro Kujo, old Joseph Joestar, and Josuke Higashikata appear in the game's opening cutscene as images above Giorno, representing the past JoJo generations and how Giorno truly takes after the Joestar bloodline. Jotaro Kujo does however also feature in an Audio Drama, featured in the game's soundtrack, alongside Koichi.
 * DIO appears in the game's opening cutscene as a photo inside Giorno's wallet.

International Release
The game was set to be released worldwide on October 2002 and was presented at (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually canceled due to unknown reasons.

It would not be until JoJo's Bizarre Adventure: All Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.

A fan-initiated translation project was developed to completely translate the Capcom game into English. The English patch is a combined effort of the groups Joey Jojo's Wacky Trip and JoJo's Colored Adventure Team. It was released on October 20, 2018.

Reception
On release,  magazine scored the game a 31 out of 40.

Trivia

 * Polnareff's theme in the game is an orchestrated version of his theme and Chariot Requiem's theme is a remix of the Villain Intro theme from Story Mode, both which are from Heritage for the Future.
 * This is the first game in its time to mention every previous JoJo protagonist from Parts 1 to 5, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance), and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
 * Some of the voice actors on GioGio PS2 return to provide their voices to other characters in future JoJo's Bizarre Adventure media.
 * , who voiced Giorno Giovanna, later voiced Koichi Hirose in All Star Battle and Eyes of Heaven.
 * Takahiro Sakurai, who voiced Bruno Bucciarati, later voiced Rohan Kishibe in the anime adaptation of Diamond is Unbreakable.
 * , who voiced Pannacotta Fugo, later voiced Joshu Higashikata in All Star Battle and Eyes of Heaven.
 * Kentaro Ito, who voiced Guido Mista, later voiced N'Doul in the anime adaptation of the anime adaptation of Stardust Crusaders and in Eyes of Heaven.
 * This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance during Polnareff's Level 3 super in Heritage for the Future.
 * Beta pictures show Giorno with a different model, particularly visible in his face. He was polished before the game's release.
 * Unused dialogue files for lines from Golden Heart, Golden Ring, as well as Fugo's lines voiced by Abbacchio's voice actor, can be found in the game.