All-Star Battle R/Iggy

"Grr... I don't have the heart to abandon a kid who likes dogs! (やれやれ…犬好きの子もは見殺しには……できねーぜ！)"

Iggy (イギー) was confirmed to return for during the game's initial announcement trailer. He was also 1 of 15 playable characters during the 2022 Demo in August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Shigeru Chiba, Misato Fukuen reprises her role as Iggy's voice actress from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Iggy were either added or re-recorded.

Gameplay
Iggy has 800 health and uses the Stand (スタンド) Battle Style, fighting foes with The Fool. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

Unlike the rest of the roster, when his stand is not summoned, Iggy takes chip damage from normal attacks and cannot recover his guard gauge. When combined with his small health pool, it can make blocking extremely punishing. Also unique to Iggy is his ability to automatically escape universal throws at the cost of white health.

General Changes

 * Iggy's run speed in Stand Mode has been decreased.

All-Star Battle Mode
All missions in starring Iggy as either the Player or Enemy, in order of appearance.

Music
Iggy's theme is The Shape-Shifting Fool of Sand! (変幻自在の砂の「愚者」だぜッ！), and can be unlocked in-game by landing the "A 'nasty' habit" skill in 's Iggy vs Extra Battle.

Its name is in reference to both the name of his Stand, The Fool, and its shape-shifting ability.

1.3.0

 * Dodge (Background and Foreground)
 * The activation of move has been standardized for all characters.

1.4.0

 * Dash
 * Adjusted timing of when dash jump is executable to make it easier to perform. (standardized)
 * Jumping Heavy Attack [Stand Off]
 * Sped up attack's start-up.
 * Standing Heavy Attack [Stand On]
 * Increased forward movement.
 * Crouching Medium Attack [Stand On]
 * Extended hitbox.
 * Sped up attack's start-up.
 * Increased knockback amount when clashing with airborne opponent.
 * Changes made to make move easier to use in combos and scrambles.
 * Jumping Medium Attack [Stand On]
 * Sped up attack's start-up.
 * Jumping Heavy Attack [Stand On]
 * Sped up attack's start-up.
 * Corrected movement behavior during activation.
 * "The Fool" Skill
 * Shortened recovery and accelerated return of Stand to Iggy.
 * Increased damage.
 * Removed groundbounce on and  variations to prevent chaining of skill due to faster recovery.
 * Increased knockback.
 * "Serves you right!" GHA
 * Fixed bug where certain costumes were behaving differently.

1.4.1

 * Jump [Stand On]
 * Standardized the animation lead-in to jumping with other characters to reduce imbalances due to differences in jumping.
 * "Reversal Assist"
 * Decreased number of stocks from two to one.

1.6.0

 * "A nasty habit" skill
 * Removed invincibility.
 * Increased attack duration.
 * Iggy now rebounds away from the opponent if the attack is guarded. The rebound can be canceled into an "Aerial Dash" special.
 * "Ha ha, sucker!" skill
 * Changed so skill can now be Flash Canceled when a move is successfully countered.
 * Successful counters now leave Stand Mode on.

2.0.0

 * Backdash
 * Fixed Iggy's hurtbox so that it matches the animation rather than extending above where he visually is.
 * Thrown Animation
 * Fixed an issue where Iggy was not granted invincibility after automatically performing a throw escape, resulting in situations where he could be attacked during the animation.
 * "Too easy!" skill
 * No longer triggers Counter Hit on a successful activation.
 * Increased damage.
 * "Get outta here! skill
 * Fixed a bug where if this skill was activated right as time was stopped, it would continue to reflect projectiles in stopped time.
 * "Sand Dome" skill
 * Fixed a bug where when used with the correct timing, Iggy and The Fool would remain separate.