Narancia Ghirga/Games

A summary of Narancia Ghirga's history and movesets in video games.

=GioGio's Bizarre Adventure=

GioGio's Bizarre Adventure (PS2)
=All-Star Battle=

All-Star Battle (PS3)


Narancia returns in the PS3 title, voiced by, he was confirmed for the game alongside Bucciarati and Diavolo.

As one of the mass majority of playable characters in the game with the "Stand" Style, Narancia can turn Aerosmith on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Narancia has 950 HP.

Command List
During a fight, Narancia can use several different attacks that were featured in Vento Aureo.

Gameplay Overview
Narancia is an unconventional mid-ranged fighter with zoner-like capabilities and a small frame for good evasion. Aerosmith's bullet-firing power extends to many of his basic normal attacks, giving him greater effective range than most at a fundamental level. His ability to prod at the opponent with fast bursts of bullet volleys offers constant, consistent offensive pressure from afar and easier combos. With his myriad projectiles, he performs excellently when punishing his foe's own techniques, and defeats most opposing melee attacks. Narancia's most prominent ability takes the form of the "Attack!" series, sending Aerosmith out from himself with a variety of skills to assault the opponent remotely, forcing them to approach. Despite some vulnerability, the unique trait of being able to Stand Rush every single one of his Stand ON skills allows for many joint attacks and escapes should the need arise.

Narancia's shortcomings are the linearity of his skills and his reliance on retaliating against unwise actions. Aerosmith's bullets are easily Sidestepped, which can diminish much of the effectiveness he would otherwise get from battling at great distances. As a character that excels at intercepting and punishing reckless actions, he inversely struggles fighting defensive foes where skills that can bypass their guard are either unreliable or offer poor damage; his command Throw executes slowly, and skills that hit Middle or Low are mostly found in the "Attack!" series where it may be difficult to convert successful hits into larger combos.

In all, Narancia's high adaptability makes him one of the best mid-ranged combatants in the game. The multiple hits Aerosmith delivers make for great combo-starters, and its fast, safe, and long-reaching bullet attacks can readily counter an opponent's mistakes and allow him to inflict respectable combo damage in retaliation.

Miscellaneous
Narancia is the only playable member of Team Bucciarati who does not activate Resolve Mode when low on health, instead entering the standard Rumble Mode.

Aside from all the Part 5 characters, Narancia has special dialogue with Polnareff. Before the fight, Narancia will ask if his opponent really is 'Polnareff the turtle', while Polnareff merely threatens to make Aerosmith into a hanging ornament (referencing the nature of Part 3 where Polnareff and company face off against countless Stand users sent to kill them on their journey). This is due to Narancia recognizing Polnareff from the events of Vento Aureo, but Polnareff, who in-game is from his time during Stardust Crusaders, hasn't met Narancia at that point. If Narancia wins, he'll be surprised to see that Polnareff had such strength. If Polnareff wins, he'll angrily question who Narancia is.

Narancia is also one of the few characters (such as Jotaro, Kakyoin, and Old Joseph) that keeps his previous game's color scheme.

=Eyes of Heaven=

Eyes of Heaven (PS3/PS4)
Narancia Ghirga was confirmed for the game alongside Giorno Giovanna, Guido Mista, and Pannacotta Fugo. Narancia is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between Narancia and Aerosmith to alter the character's abilities, with Stand Mode being the more powerful of the two.


 * Style Action - I can suss 'em out with Aerosmith!/Deactivating Aerosmith!: Control is switched between Narancia and Aerosmith. Aerosmith deals the majority of Narancia's damage, has above-average mobility, and can freely ascend and descend to any height as it pleases. Normal Attacks and Powerful Attacks done while in Aerosmith Mode will result in the Stand firing strings of bullets and dropping bombs directly below, respectively. If Aerosmith is attacked while under the player's control, Narancia himself will not take any damage, rendering attacks dealt to the Stand futile. This way, it is also possible for Aerosmith to defend Narancia from projectiles by intercepting them. However, the use of Aerosmith leaves Narancia near defenseless if it is not nearby to defend his body. Narancia's stamina gauge slowly depletes while in Aerosmith Mode, automatically canceling control over the Stand if it empties. Actions such as destroying stage objects and performing Dual Combos and DHAs are only available while in Host Mode.

While in Host Mode:


 * I don't need bullets to kill you!: Narancia summons Aerosmith to fly a considerable distance forward, using its propeller to slice opponents it makes contact with. Aerosmith has some homing capabilities while moving. If his Style Action is inputted during the move, control will seamlessly switch over to Aerosmith Mode from the Stand's current location.
 * There's no way in hell I'm gonna let you escape!: Narancia summons Aerosmith to shoot a volley of 12 bullets while advancing. If the activating button is rapidly pressed, the attack can be extended to add up to 6 more bullets. The final shot will cause opponents to collapse.
 * EX - I don't need bullets to kill you!: Aerosmith's homing capabilities are given a boost, and Narancia is granted super armor until Aerosmith stops moving.
 * EX - There's no way in hell I'm gonna let you escape!: Aerosmith fires 3 more bullets, and Narancia is granted super armor until Aerosmith stops firing.

While in Aerosmith Mode:


 * Now I won't have to set the whole town on fire to find you!: Aerosmith begins flying around, dropping 5 bombs over a wide area in a rough "X" formation. The bombs' explosions knock opponents off their feet if they hit directly. They also create patches of fire that linger for several seconds, igniting opponents and causing them to gradually lose health if they come in contact. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
 * It's definitely worth a shot!: Aerosmith fires a volley of 6 bullets while advancing, performs a somersault, then fires another 6 bullets for a total of 12. The final shot causes opponents to collapse. The attack can be angled vertically to a slight degree if Narancia is locked on, but the bullets themselves will curve forward if aimed.
 * You little rat!: Aerosmith flies around in a circle, firing bullets in all directions with short range. The individual bullets deal heavy damage and knock opponents off their feet if they connect. If Aerosmith makes contact with a wall or obstacle during the skill's progression, it will immediately cancel its attack and teleport back to its starting point.
 * EX - Now I won't have to set the whole town on fire to find you!: The bombs and fires deal more damage.
 * EX - It's definitely worth a shot!: Aerosmith fires 2 more bullets and deals more damage.

JoJolities

 * All the money and the stuff got burned.: Narancia must connect "Now I won't have to set the whole town on fire to find you!" twice. (200 Points)
 * I'm gonna kick your ass!: Narancia must connect "It's definitely worth a shot!" 3 times. (200 Points)
 * I still have another way to kill you!: Narancia must break an opponent's health gauge while in Aerosmith Mode. (300 Points)
 * VOLA VOLA VOLA VOLA VOLA: Narancia must achieve a total hit count of 200. (500 Points)
 * Volare via!: Narancia must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

 * Solo - Volare Via: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.
 * With Fugo - Two people, two short fuses!: Fugo has Purple Haze assault the opponent, firing its Virus Capsules at them after sending them flying. He then prompts Narancia to attack, with the two watching as Aerosmith shoots both the opponent and the capsules surrounding them, causing the capsules to break open and the target to completely melt.
 * With Mista - I'm gonna send you flying!: Mista unloads his revolver on the opponent, each bullet carried by Sex Pistols and kicked into the foe at different angles; Narancia follows up by having Aerosmith unleash an extended barrage of machine-gun bullets into the opponent, turning upward to spear and carry them into the air as it's ridden by the Pistols. Performing a somersault, Aerosmith ends the attack by firing at the airborne opponent from above and sending them crashing into the ground while Sex Pistols cheer.

Narancia is given an alternate costume. The costume is based on the flashback from when he was tricked into disguising as one of his "friends", wearing a more casual outfit consisting of blond-dyed hair with no accessories, a striped button-up collar shirt, and normal pants with loafers.

Tournament
He is paired with Diego Brando in the Eyes of Heaven Tournament, defeating Robert E.O. Speedwagon and Ermes Costello in the first round, but eliminated by Mariah and Esidisi in the second.

=Pitter-Patter Pop=

JoJo's Pitter-Patter Pop! (Android/iOS)
=Last Survivor=