User:Chritin/Sandbox

A place for me to test things I don't understand

"T-This is... my body's moving on it's own...! There's no doubt about it! This has to be that Parrot's... Stand attack!"

- Hol Horse

The unnamed Petsounds's Stand is the Stand of Petsounds, one of the Primary Antagonists of Crazy Diamond's Demonic Heartbreak, a spinoff manga of JoJo's Bizarre Adventure.

Appearance
Petsounds's Stand has the appearance of a mechanical bird, slightly larger than its user. The head is small, with it having tubes protruding out from it, and a large ridge along the top. While its central body is unseen, it appears to have a thin torso with several appendages. These arms have several circular joints which connect to several circular reels. These reels can unfurl into long thin strips, similar to a tape dispenser.

The Stand's legs are also fully mechanical in appearance, with them starting from the center of one of the reels. These legs have another reels attached at where a knee joint would be, and they connect to large mechanical talons (similar to that of a large predatory bird)

Abilities
Petsounds's Stand, while still hasn't been fully eplained, a devastating long-range Stand which focuses on psychological through replay events that Petsounds has observed in the past.

Memory Punch Cards
Petsounds's Stand's primary form of attack is to use. These punched cards are released from the reels on the body of the Stand. They are then punched and inserted into the target, before bursting out of their body through the mouth, ears, and other holes. Their eyes also gain a dimpled texture, with multiple holes appearing in them.

These Punched Cards replay a sound from the past inside of a person, such as when it was used on Hol Horse he began to relive his confrontation with DIO. When someone hears a sound played by the punch card, they are forced force to reenact the event, such as Hol Horse moving to shoot as he did in his confrontation with DIO. This can even be done to those who have not lived through the said past event, as Hiraoka was forced to relive the experience of Wilson Phillips, which caused him to crash his car. Petsounds can also do this to multiple people at a time, as he was able to force several pastry chefs to reenact the actions of women who sacraficed themselves to DIO.

The only way to break stop oneself from reenacting an event is by focusing in a stronger memory. This was shown by Hol Horse when he was able to stop reenacting his interaction with DIO after thinking about him fleeing Cairo with Boingo.

Trivia

 * While no direct connection has been made, the eyes on Petsound's victims bear a striking resemblance to that of Moody Blues, another Stand that revolves around replaying past events.

Site Navigation
=SAS Work=

Phantom Blood Figures
Despite being the first part, the Phantom Blood figures are some of the more recent figures to be produced. They are larger than figures from other parts, being made during the Stone Ocean line where the scale had been increased.

Battle Tendency Figures
The Battle Tendency figures were released shortly after the Diamond is Unbreakable figures and during the development of the Vento Aureo line. They are larger than most figures from other parts, though they are still smaller than the Phantom Blood figures.

Stardust Crusaders Figures
The Part 3 figures were the first figures produced in the Super Action Statue line. It should be noted that the first releases of the Part 3 figures have been known to exhibit quality control issues, particularly with the joints. If purchasing older releases of the Part 3 figures, maintain caution when posing them. The Joseph figure had a tendency to snap at the thigh joint, with the joint being completely redesigned for later releases to avoid this issue.

Diamond is Unbreakable Figures
The Diamond is Unbreakable figures were released after the Stardust Crusaders figures. Improvements were made for this line, including better joints for all the figures, more proportional heads and a slightly bigger scale proportional to the characters. This part is notable for starting the Wonderfest exclusive figures line. Rohan is currently the character with the most unique sculpts and variations.

Vento Aureo Figures
The Vento Aureo figures were released after the Diamond is Unbreakable figures. Currently, Vento Aureo has the most figures out of all of the parts. This part is notable for being the first to get brand new characters made years after its original run, with Medicos beginning with this part when they started revisiting older parts to add more characters.

Giorno Giovanna=

Stone Ocean Figures
The Stone Ocean figures were released after the Vento Aureo figures. The scale was altered slightly for this line, noticeably being taller than before. Stone Ocean had a considerable drop-off in quantity of figures from Vento Aureo, receiving half the amount of figures as the previous part, therefore a few of the main cast and stands have not received figures.

Steel Ball Run Figures
The Steel Ball Run figures were released after the Stone Ocean figures. These figures started a trend of newly sculpted figures first getting a Wonderfest exclusive version with exclusive accessories, before later having a standard release that is identical, except for the accessories. This is why Wonderfest figures that later have full releases have the exclusive items outside their boxes, whereas Wonderfest releases without later releases have the accessories in the box.

They are also one of the few figures which came in bundles, with Johnny 2nd, Gyro 1.5, and Diego 2nd all having bundle options with their respective horses from the Super Figure Art Collection line. These bundles include special pieces similar to Wonderfest releases, with all 3 coming with special riding hands to pair with the horses.

Swarovski Figure Variants
Swarovski figures are variants of JoJo's Bizarre Adventure Super Action Statues that are covered in Swarovski crystals. They are generally sold exclusively to conventions, and are very expensive and sought after by collectors due to there not being many in circulation.

SAS BIG Variants
The Super Action Statue BIG range consists of large-scale variants of the Super Action Statues. Currently, there have only been two released; Jotaro and Star Platinum, with Dio Brando and The World announced to go up for pre-order in 2022. Jotaro Kujo=

DIO=

The World=

Clear SAS Variants
The clear variants of the Super Action Statue figures are very limited and rare figures that were sold via lottery. There are only currently two clear variants, The World and Killer Queen, which had 100 and 25 manufactured respectively.

The World=

Killer Queen=

Baoh the Visitor
The Baoh figures are figures based off of Hirohiko Araki's other manga known as "Baoh the Visitor".

=Penelope's Wound=

"If you're not Penelope's friend, you'll have to hang yourself!"

- Clown

Penelope's Wound is the Wound of Penelope de la Rosa, featured in the light novel JORGE JOESTAR. The Wound developed from her experience with Javier Cortez and her severe Coulrophobia.

Appearance
TBA

Abilities
Penelope's Wound ability awakens due to her constant fear of Javier Cortes appearing in her dreams dressed as a clown, attempting to manipulate her into creating locked rooms so she can kill her mother. Penelope's Wound activates when she is enraged, distressed, or afraid, causing the creation of locked rooms that entrap anyone in the surrounding area.

Locked Room Suicide
Whenever Penelope is enraged, distressed, or afraid, Penelope's wound automatically activates and begins to form a locked room around whoever is causing her to feel that way. Usually, the Wound closes and locks doors around the target in order to trap them. Other times though, if the target is not in a room, the Wound will create a locked room from the enviornment around her, such as when she uses the dirt and grass outside to trap somone.

Site Navigation
=Blog Work=

Welcome one and all, to hopefully the first of many blogs I will be creating on Powerscaling JoJo's Bizarre Adventure! This blog can hopefully be a point of discussion, friendly debate, and learning for all not just about JoJo, but about Powerscaling and my thoughts with it. Before we get into the fun though, I have a few things to get out of the way.

I won't lie to you, Powerscaling, Vs Debates, anything of the sorts, are weird. Most people really don't get much experience in the community, outside of watching a Death Battle video here or there. Honestly I don't blame anyone for thinking it is weird, especially considering how toxic it can be, and how convoluted it is. So of all things, why would I be interested in it, let alone talk about it with you all. Simply put... I don't know. I guess one of the main things I can pinpoint is just that natural incline many people have to represent the "most powerful character in fiction", and while I don't think any JoJo character is close to that level, I'm happy to represent a series I love and show people their true power among fiction. As well, I know many people will have a similar answer to this idea. How JoJo is more based on how people use their abilities rather than how powerful they are, and how it doesn't matter. That's valid, and I know it doesn't matter all in all, but I think it would be fun to talk about.

Now that that's out of the way, I have a few more things to say. Generally when going into powerscaling, it is important to understand a few concepts. Now, I'm not going to dump a bunch of knowlege onto you, but it is important to getting a quick idea of a few concepts out of the way. More in depth ideas will be discussed individually in certain sections, and I'll clarify many things later.


 * Destructive Capacity - The ammount of damage a character can produce
 * Attack Potency - The Destructive Capacity that an attack can be equivalent too. A character with a certain degree of attack potency does not need to cause destructive feats on that level, but can cause damage to characters who can withstand such forces.
 * Speed - The distance someone, or something can travel over a given time. This is split up into 5 types. Attack Speed (how fast something can attack), Combat Speed (how fast something can move in combat), Reaction Speed (how fast something can react to something), Travel Speed (how fast something can move/travel), and Flight Speed (how fast something can fly if it is able too)
 * Durability - The amount of force something is able to withstand
 * Dimensionality - The state of having any number of dimensions.

There are also a few important side concepts/notes:


 * A character's destructive capacity can be lower or equal to their attack potency, but it can not be higher.
 * Similarly, a character's attack potency can be lower or equal to their durability, but it can not be higher (this is due to Newton's Third Law).
 * All stats (attack potency, speed, durability) all have levels that exceed standard numbers
 * There are things beyond infinity.
 * Powerscaling is stupid, since the community accepts some laws like Newton's Third Law, but excludes things like the principle of Conservation of Energy.

Finally, just to give a basic rundown, I'll be going over my top 10 for JoJo Stands/Abilities in JoJo. This includes all of the Manga, Light Novels, and Games.

#10 - D4C Love Train

 * Tier - 2-A
 * Attack Potency - At least Small City level (just the spine created a massive storm over Kansas)
 * Speed - MFTL-MFTL+ (reacted to both Johnny's Bullets and Diego's attacks), Passive (Love Train is a passive barrier around Valentine)
 * Durability - Small City level (Should be relative to Attack Potency), Multiversal + (Love Train is a construct that contains Infinite Worlds/Dimensions

#9 - Ball Breaker

 * Tier - 2-A
 * Attack Potency - Multiversal+ (Broke through Love Train)
 * Speed - MFTL-MFTL+ (blitzed Valentine), Infinite-Inaccessible (Should be comparable to Act4 which can passively move in The World's timestop)
 * Durability - Multiversal+ (Should be relative to Attack Potency)

#8 - Tusk

 * Tier - 2-A
 * Attack Potency - Multiversal+ (Broke through Love Train)
 * Speed - MFTL-MFTL+ (blitzed Valentine and D4C, hit The World), Infinite-Inaccessible (Can passively move in The World's timestop)
 * Durability - Multiversal+ (Should be relative to Attack Potency)

#7 - Gold Experience Requiem

 * Tier - 2-A
 * Attack Potency - Multiversal+ (Stated to be beyond any Stand by any measuring rod like Stand Stats, GER also reverts deaths infinitely across numerous spacetime continuums)
 * Speed - MFTL-MFTL+ (should be Superior to Gold Experience, Blitzed King Crimson), Infinite-Immeasurable (Can move in Erased Time)
 * Durability - Multiversal+ (Should be relative to Attack Potency)

#6 - Gold Experience Requiem (JORGE JOESTAR)

 * Tier - 2-A
 * Attack Potency - Multiversal+ (should be relative to cannon self)
 * Speed - MFTL-MFTL+ (should be relative to cannon self), Infinite-Immeasurable (should be relative to cannon self)
 * Durability - Multiversal+ (Should be relative to Attack Potency)

#5 - The World Over Heaven

 * Tier - 2-A
 * Attack Potency - Multi Solar System Level (Created the Over Heaven Area, a Dimension with multiple stars in it), Multiversal+ (Negated both the Infinite Spin, Return to Zero, and the Infinite Death Loop), Durability Negation via Existence Erasure, should be far higher with the Holy Corpse and Souls
 * Speed - MFTL-MFTL+ (Superior to his canon self, Comparable to Gold Eperience Requiem and Star Platinum, Superior to Stone Free and D4C), At least Infinite, possibly up to Immeasurable (Reacted to and negtated Gold Experience Requiem's Return to Zero)
 * Durability - Multi Solar System Level to Multiversal+ (Should be relative to Attack Potency)

The World Over Heaven breaks through the bottom of the top 5, and may I say that this Stand is a breath of fresh air for scaling. Simply because we definitely know what it's ability is, but that doesn't mean there isn't a little bit of inconsistency and wiggle room.

The World Over Heaven's primary ability is to overwrite reality. This lets Dio erase the existence of anything he wants, steal/absorb souls and use them as slaves, heal himself, resurrect the dead and completely negate almost any defense that exists in the main series. The only downside to this power is that he has to touch whatever he wants to overwrite. This downside IS crippling, but there is some inconsistency with it. You see, Dio does things in the game which he really shouldn't be able to do since he can't touch them. One main example is that he created the over heaven their, so unless he punched it into existence, there has to be some other explanation for it. The explanation I follow is that The World Over Heaven doesn't technically need to punch something. As long as he can react to something, and has his hands functioning, he can overwrite it.

#4 - Ultimate Lifeform (JORGE JOESTAR)

 * Tier - 2-A
 * Attack Potency - multi-City Block to Island Level (should be relative to cannon self), Large Mountain to Country+ Level (Withstood an impact which flipped Britain), Universe level (can withstand the end of the Universe), Multiversal+ (dought on par with Dio)
 * Speed - FTL (should be relative to cannon self) MFTL+ (activated Killer Queen's bombs Sextillions of times), at least Infinite, up to Inaccessible-Immeasurable (fought on par with Dio)
 * Durability - Multiversal+ (Should be relative to Attack Potency), Type 1-3 Immortality

#3 - Wonder of U

 * Tier - Undefined
 * Attack Potency - Undefined (varies based on attack)
 * Speed - MFTL-MFTL+ (faster than Soft & Wet) Passive (the Flow of Calamity is passively active for Wonder of U)
 * Durability - Undefined (Should be relative to Attack Potency), type 8 Immortality

#2 - Beyond/Trinity

 * Tier - At least 2-A
 * Attack Potency - Undefined
 * Speed - Passive
 * Durability - Undefined, type 8 Immortality

#1 - Soft & Wet: Go Beyond

 * Tier - 1-A
 * Attack Potency - Outerversal (by being beyond Logic, Go Beyond has bubbles which chould be beyond logical things like dimensions and even concepts)
 * Speed - Irrelevant (by nature of being Outerversal Projecticles, they should be above concepts such as distance, space, and time, and would thus be Irrelevant speed)
 * Durability - Outerversal (the bubbles should have a durability relative to their Attack Potency)