All-Star Battle/Jean Pierre Polnareff

Jean Pierre Polnareff is one of the 9 Part 3 characters in All-Star Battle, and was among the second batch of characters confirmed along with Noriaki Kakyoin, Giorno Giovanna and Guido Mista. Most of his attacks are similar to those from the game, Heritage for the Future.

As one of the mass majority of playable characters in the game with the Stand Style, Polnareff can turn Silver Chariot on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.

Costumes
Polnareff's Special Costumes B are a callback to his promotional material ofHeritage for the Future. They are available as free DLC, but are not included in the localized versions of the game.

Command List
Polnareff has 930 HP.

During a fight, Polnareff can use several different attacks that were featured in Stardust Crusaders.

Gameplay Overview
Owing to Silver Chariot's rapier, Polnareff sports innately above-average range and speed, and he works best at the mid-range where his myriad of sword strikes and forward-moving specials are difficult to contend with. He also sports a hefty number of skills, such as abilities that extend him and-or Silver Chariot forward, several projectile-reflectors, and even his own projectile, giving him decent versatility. Through Polnareff's HHA, he opens up more opportunities to extend combos and inflict greater damage, which combined with his other positive qualities, make him a profound offensive-style character.

However, Polnareff can expectedly have trouble dealing with an opponent at close-range. One weakness is that his attacks that have anti-air utility are slow, forcing him to predict rather than react to when the opponent will jump. Another weakness is the lack of a fast and reliable reversal, making it difficult for Polnareff to properly retaliate or break away from his foe when at a disadvantage. Some skills within his large arsenal are also situational, requiring good intuition and a high learning curve to wield his abilities effectively. Finally, his damage output necessitates Heart Heat more than others, and his combos can be shorter and weaker without the presence of Flash Cancels, Stand Rushes, or his HHA.

Polnareff excels at battling at a neutral state with emphasis on being the aggressor, using attacks that pressure his opponent from outside their effective range and easily punishing any mistake to great effect. When played at his best, he never misses a chance to exploit errors made by any adversary, while preventing them from slipping past Silver Chariot's sword.