Street Fighter

Street Fighter (ストリートファイター) is a popular series developed and published by. The first game in the series was released in 1987, followed by five other main series games, various spin-offs, crossovers and numerous appearances in other media. Its best-selling 1991 release is credited with establishing many of the conventions of the one-on-one fighting genre.

The series has made multiple references to the JoJo's Bizarre Adventure manga, as long as taking inspiration from several of the character designs used in the series. The most notable being the character designs for the fighters and.

Street Fighter II
Street Fighter II: The World Warrior was originally released by Capcom for arcades in Japan on February 6, 1991. It is the second game in the main Street Fighter series and is heavily regarded as one of the most important and influential fighting games ever made, sparking the fighting game boom during the early 1990s.

Lead designer of Street Fighter II,, stated in a interview with Polygon that the concept of Dhalsim's ability to stretch his limbs comes from the Ripple Zoom Punch technique. This is reconfirmed in a comment by series planner,, who said that Dhalsim's Zoom Punch was originally going to extend his arms in a "JoJo-style" effect early on in development.

In an interview with producer Noritaka Funamizu, he reveals that Guile's overall appearance was modeled after Jean Pierre Polnareff from Stardust Crusaders. Funamizu also explains that Guile's name was derived from Polnareff's archenemy, J. Geil, though this was apparently the result of a mix up from the development staff at the time. Funamizu says, "We chose the names very carelessly. It started from like an Indian, a jungle savage, a Chinese female, and so on. Guile was the only one that we started to design after choosing the name. One of the people who saw the rough sketch for him said, 'Oh, this is Geil from JoJo's Bizarre Adventure right?', so we thought, 'Alright, let's go with Guile then.' We looked it up afterwards and it turned out to be Polnareff (laughs)." According to Akira Yasuda, who was in charge of character designs at the time, early designs of Guile included Polnareff's vertical, yet modest hairstyle, but at the time the sprites were being made for Street Fighter II, the pixel artist jokingly stretched Guile's hair out to the sides. The team found it amusing and decided to give him "the always distinctive Stroheim look" instead. At some point during development of Street Fighter II, Guile's iconic Sonic Boom was originally referred to as Divine Sandstorm (神砂嵐). According to developer comments, this was possibly a reference to the character Wamuu, who also uses an attack of the same name.

Street Fighter Alpha
Street Fighter Alpha: Warriors' Dreams was originally released by Capcom for arcades in Japan on June 5, 1995. It is the third game in the main Street Fighter series, being a prequel set between the first and second games. A sequel for the game titled Street Fighter Alpha 2 was also released for arcades in Japan on February 27, 1996. It was also later followed up by a third game named Street Fighter Alpha 3, which was released June 29, 1998. The Street Fighter Alpha series introduces the character, a fortune teller who wields a pure energy known as Soul Power.

Rose's design was inspired by Lisa Lisa from Battle Tendency, as revealed in a video by Capcom UK. Her outfit is almost identical to Lisa Lisa's and both share a similar fighting style that consists of channeling energy into their scarves. Soul Power in the case of Rose and Ripple in the case of Lisa Lisa. Additionally, both characters like to take baths. Furthermore, in, Demitri's Midnight Bliss attack will turn Rose into a masked gondolier, reminiscent of Lisa Lisa's first appearance in the manga. There's also a rare chance that she'll turn into Enya the Hag, with sprites modified from JoJo's Bizarre Adventure: Heritage for the Future.

In Street Fighter: Alpha 2, Rose's stage is set in Venice, which is the same location where Joseph meets Lisa Lisa in the story. Rose's Soul Drain move in the series is also based on the pose Lisa Lisa makes while putting the Ripple Breathing Mask on Joseph Joestar. The same studio known for making the OVA series and film adaptation of JoJo's Bizarre Adventure, A.P.P.P., were also responsible for creating the anime adaption of Street Fighter Alpha 2 in 2005, named.

Street Fighter IV
Street Fighter IV was developed by Capcom and and published by Capcom for arcades in Japan on July 18, 2008. It is the fifth game in the main Street Fighter series and the first main entry to include 3D models and backgrounds, similar to the Street Fighter EX series. An updated version of the game titled Super Street Fighter IV was released as a standalone title in April 2010, introducing the South Korean female Taekwondo fighter,. A second update to the game titled Ultra Street Fighter IV was also released on April 18, 2014.

In Street Fighter IV, Rose's first alternate costume seems to be based on the character Moriah from Capcom's, whose namesake and appearance were originally inspired by character Mariah from Stardust Crusaders. Rose's profile on the Street Fighter IV website states that she likes "taking baths", which is a reference to her ending in Street Fighter Alpha 2 and Lisa Lisa's profile on the cover of Chapter 97. Rose's voice actress in Street Fighter IV and Street Fighter V,, also happens to voice Miuccia Miuller in the game JoJo's Bizarre Adventure: Eyes of Heaven.

In Super Street Fighter IV, aspects of Juri's design, such as her hair and chestwear, seem to resemble Jolyne Cujoh from Stone Ocean. In addition, Juri has a spider motif and cleaves a butterfly in her official artwork; Jolyne has a butterfly motif and her Stand, Stone Free, turns her body into threads and webs, in addition, she also has spiderweb-patterned clothes. Juri's "Hora Hora Hora!" battle cry when using her Fuharenjin attack is also similar to Jolyne's "Ora Ora Ora!". Coincidentally, Jolyne's voice actress in All Star Battle and Eyes of Heaven,, shares voices with Cammy in Street Fighter IV and Street Fighter V. Juri's Japanese voice actress,, also voices Yasuho Hirose in both games.

In Ultra Street Fighter IV, Decapre has a taunt which is identical to Muhammad Avdol's "Yes! I am!" pose from Stardust Crusaders. This taunt can be selected by picking Decapre's Personal Action 10 from the character select screen. Decapre is also voiced by Jolyne's voice actress, Miyuki Sawashiro.

Street Fighter V
Street Fighter V was developed by Capcom and Dimps and published by Capcom for the and  on February 16, 2016. It is the sixth game in the Street Fighter series and the first game in the series to not initially be released in arcades. An update to the game titled Street Fighter V: Arcade Edition was released on January 16, 2018, and a second update titled Street Fighter V: Champion Edition was released on February 14, 2020. Rose also returns as a DLC fighter for the fifth season of Street Fighter V, released on April 19, 2021.

In Street Fighter V, the DLC character has many moves based on older Capcom fighting games including JoJo's Bizarre Adventure: Heritage for the Future. His Hecatoncheires move is based on Jotaro and DIO's Blazing Fists, with the EX version of the attack ending with Jotaro's Star Breaker as Seth yells "Ora Ora Ora!". Seth also does DIO's Time Stop pose after performing his Titanomachy special move. Seth's voice actor in Street Fighter IV and Street Fighter V, Akio Otsuka, also voices Wamuu in various media and Muhammad Avdol in the JoJo's Bizarre Adventure Drama CD.

In the Japanese version, Rose will say the line "Gimme a break!" (やれやれだわ) during her taunt animation, which is a reference to Jolyne's catchphrase in Stone Ocean. One of Rose's alternate colours for her default outfit is also directly based on Lisa Lisa. Her masked gondolier outfit inspired by Lisa Lisa also returns from the game Capcom Fighting Evolution as her "Nostalgia" costume.

Trivia

 * The same team responsible for the series would go on to develop the game JoJo's Bizarre Adventure: Heritage for the Future for the  board.
 * One of the main illustrators for the Street Fighter series, Bengus, was also responsible for illustrating various character artwork that was used in flyers promoting the game Heritage for the Future.
 * In the game Heritage for the Future, Iggy's second special is a reference to the Raging Demon (瞬獄殺) used by in the Street Fighter series. This is further proven in the game's debug mode where an unused graphic shows kanji with the word "Dog" (犬) stylized in a similar fashion to Akuma's "Heaven" (天) kanji.
 * Another connection to the Street Fighter series in Heritage for the Future is found in the animation used for the round announcements as the SFX is burrowed from a frame used in Ryu's Shin Shoryuken from Street Fighter III: The New Generation.