All-Star Battle R/Muhammad Avdol

"I'll finish you off and give you hell!! HELL 2 U! (地獄を! きさまに! ＨＥＬＬ ２Ｕ！)"

Muhammad Avdol (モハメド・アヴドゥル) was confirmed to return for during the game's initial announcement trailer.

His moveset is fundamentally the same as his from, although with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

The English localization of the game has Avdol's name as "Mohammad Avdol", carried on from its debut.

Replacing Masashi Ebara, Kenta Miyake reprises his role as Avdol's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Avdol were either added or re-recorded.

Gameplay
Avdol has 1000 health and uses the Stand (スタンド) Battle Style, fighting foes with Magician's Red. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

Special Interactions

 * When facing, the coins Polnareff skewers in his match entrance animation are on fire, a reference to the original scene where Polnareff stabs through a set of coins with Avdol's flames.
 * Avdol's "Flame Detector" skill is one of three types of projectiles that can hit when he is invisible, the other two being all of 's projectiles, and 's "Sorry, but you'll have to die now" skill.
 * For his assist attacks, Avdol has special dialogue depending on who summons him. These characters are:, , , , and.

Dialogue
Outside of, Avdol has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Avdol as either the Player or Enemy, in order of appearance.

Music
Avdol's theme is HELL 2 U! (ＨＥＬＬ ２Ｕ！), and can be unlocked in-game by landing the "Crossfire Hurricane" skill in 's Avdol vs  Normal Battle.

Its name is in reference to Avdol saying the exact line "Hell 2 U!" to Cameo in Chapter 65 of Stardust Crusaders as a parody of Cameo's own "Hail 2 U!" line.

1.4.1

 * Standing Heavy Attack [Stand Off]
 * Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
 * Crouching Medium Attack [Stand Off]
 * Increased forward movement.
 * Standing Medium Attack [Stand On]
 * Reduced knockback amount.
 * Adjusted the float amount.
 * Both changes make connecting consecutive hits much easier.
 * Standing Heavy Attack [Stand On]
 * Increased size of hitbox.
 * Adjusted float so Avdol's Heart Heat Attack can hit opponents in the air consecutively more easily.
 * "Crossfire Hurricane Variation" skill
 * Even if the move hits the opponent, the projectile will not disappear to make the move easier to use in neutral.
 * "Flame Detector" skill
 * The projectile will now disappear when Avdol is attacked.
 * "I'll burn you to cinders!" skill
 * Increased knockback amount.
 * Sped-up the startup.

2.0.0

 * Standing Medium Attack [Stand Off]
 * Reduced size of the upper body's hurtbox during activation.
 * Increased the number of hits.
 * Increased damage.
 * Added ability to cancel the first hit.
 * The second hit now launches opponents.
 * When combined with the changes to the Jumping Heavy Attack, it is now possible to combo from that attack into this one.
 * Standing Heavy Attack [Stand Off]
 * Increased reach by having Magician's Red move forward more on activation.
 * Crouching Strong Attack [Stand Off]
 * Increased reach by having Magician's Red move forward more on activation.
 * Jumping Heavy Attack [Stand Off]
 * This normal now causes a groundbounce.
 * "Crossfire Hurricane" skill
 * Decreased recovery time.
 * "Crossfire Hurricane Variation" skill
 * Fixed an issue where the ankh projectile would fail to erupt from the ground at the edge of the stage.
 * "Must I do this the hard way?" skill
 * Changed into a multi-hit attack.
 * Increased the lifting force of the and  variants when hitting airborne opponents.
 * "Hell 2 U!" skill
 * Fixed an issue where the different variants of this skill were counting as different moves for the Same Move Limit.