All-Star Battle R/Wamuu

"Ore ni totte tsuyoi senshi koso shinri... Yūsha koso tomodeari sonkei suru mono! ! (おれにとって強い戦士こそ真理... 勇者こそ友であり尊敬する者!!)"

Wamuu (ワムウ) was confirmed for during the game's initial announcement trailer. He was also 1 of 15 playable characters during the 2022 Demo in August 5.

Although his moveset remains fundamentally the same as his from, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.

As Wamuu's one and only voice actor, debuting in the Battle Tendency anime adaptation and later voicing Wamuu again in, Akio Otsuka reprises his role in this game as well. As with the majority of the game's roster, voicelines for Wamuu were either added or re-recorded.

Gameplay
Wamuu has 950 health and uses the Wind Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

Dialogue
Outside of the All-Star Battle Mode, Wamuu has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in the All-Star Battle Mode starring Wamuu as either the Player or Enemy, in order of appearance.

1.3.0

 * "Wind Mode" special
 * Removed invulnerability for the following skills:
 * 's "You're already in my grasp!" skill
 * 's "DIO Doppelganger" skill
 * 's "I'll never forgive you!" skill
 * 's "I'll drag you if I have to." skill
 * 's "Saw it coming miles away!" skill
 * 's "Chumimin!" and "Who'll be the sacrifice?" skills
 * 's "A gift from the other side." skill
 * "Go for the throat and lungs!" throw
 * Sped up the attack.

1.4.0

 * Throw Escape
 * Adjusted to standardize character advantages and disadvantages when being throw escaped.
 * "I, Wamuu, will now consider you to be worthy prey!" skill (grounded and aerial versions)
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)

1.4.1

 * "I, Wamuu, will now consider you to be worthy prey!" skill (while "I shall see with the wind." is active)
 * Adjusted pushback on hit to fix issue were the attack would not land all its hits.