JoJo's Pitter-Patter Pop!

is a puzzle game released on October 10, 2018. The game is part of the and was first teased alongside the announcement of JoJo's Bizarre Adventure: Golden Wind.

Pitter-Patter Pop was revealed in the August 2018 issue of Ultra Jump, and features "" (SD) artwork of characters from the JoJo's Bizarre Adventure series.

Before the game released, Bandai Namco previewed the characters in a teaser app called on August 27, 2018. It was a sneak peek that allowed users to take photos with the SD characters appearing in different poses, though the full game is much different.

Gameplay
JoJo's Pitter-Patter Pop! is a featuring characters from the first five parts of the series: Phantom Blood, Battle Tendency, Stardust Crusaders, Diamond is Unbreakable and Vento Aureo.

Tile-Matching
The top of the screen shows two characters the player controls (such as Giorno and Bucciarati) who face off against a boss character (e.g. Luca) with a health bar. The rest of the screen displays a 6x6 grid consisting of icons of many different characters. Players will have to match the pieces to make the icons flip over and disappear, which increases their score and decreases the health of the boss. Matching over 6 tiles will create a box of that tile, which can be moved just like other tiles and clicked on to open, creating 5 tiles in a cross shape. There are different effects and animations that appear depending on the character that was matched. The battle ends when the boss is defeated or time runs out.

Stand-up Time
Matching tiles and accumulating points over time will build up the "Stand-up Time" meter and skill meter. The Stand-up Time meter is a blue meter around a grid. Once full, the player temporarily enters Stand-up Time, during which the timer is stopped and matched tiles remain on the board and flip over, allowing the player to build up their combo. Once Stand-up Time is over, all matched tiles will disappear doing an equivalent amount of damage to the boss, normal gameplay resumes and the meter resets.

Rush Time
If time runs out or the boss is defeated and a character has full meter, all tiles of that character will disappear, adding points and damaging the boss if they have any health left. Any boxes left untapped will open, also adding points and dealing damage if a match is created. If the boss is defeated within a given amount of time, "Rush Time" activates, and the player can repeatedly strike the boss by quickly matching icons to rack up their score.

Skills
Below each character is a skill meter in the form of three stars. Once a character's skill meter is full, their skill can be activated by tapping the character. All characters possess unique skills with different effects falling into one of four categories. "Replace" (変化, Henka) skills replace tiles with others, usually of those of the character activating it. "Enhance" (強化, Kyōka) skills charge tiles so that getting rid of them will do more damage, recharge skills faster, and earn more points. "Erase"(消去,Shōkyo) skills remove tiles without needing to match them. "?" skills are skills that do not fall into any of the previous categories, such as rearranging tiles.

Later, "Boost" (増加, Zōka) skills were introduced which a unit may have in addition to one of the previous skills. These units have different boost levels that increase each time the skill is used per battle.

Skills can be activated in battle and during Stand-up Time, but not in Rush Time. Each unit has five skill levels (excluding the limited Giorno Real Frog ver. which only has one) which determine the range of the skill, their effect, and their cooldown. Cooldown means how many tiles are matched after the skill is used, which varies per character.

Panel Types
There are many different panel types that different characters and bosses can create.


 * Box Panels: Matching six or more of the same character panels when not in Stand-Up Time will make a Box panel. Some characters can also produce one or more with their skills. Tapping one will create five character panels.
 * Enhanced Panels: Enhanced panels are created by characters with Enhancing skills and also some bosses. They deal extra damage when matched or erased.
 * Block Panels: Block panels are generally created by the enemy, although some characters can produce them as part of their skill as well. They do not fall like other tiles, blocking potential matches and wasting space. These panels can be destroyed by opening boxes adjacent to them or using certain character skills to replace or erase them. Some characters like Fugo and Secco can create enhanced block panels which deal extra damage only when erased by a skill.
 * Hole Panels: Hole panels function similarly to block panels but cannot be destroyed. They are only created by enemies, either automatically or as a reaction to certain actions, depending on the battle. There is no ordinary way to get rid of a hole panel, although Abbacchio and Illuso are able to replace one if the panel is within their skill's range.
 * Locked Panels: Some enemies can create locked panels which places an X on top of a character panel. These function the same as character panels, but they cannot be moved. They can be matched as usual or removed by a replacing or erasing skill.
 * Jail Panels: Jail panels can only be placed by enemies, locking the board in place and not allowing new panels to move below them. They can either be removed by using a replacing skill once or an erasing skill twice. Using an eraser skill once will make it a damaged Jail panel.
 * Ink Panels: Ink panels cover the panels in black ink and are meant to serve as a distraction. This makes it more difficult to differentiate them from other characters, although the color of the panel remains visible. They can be removed by normally matching them, using a Box panel next to them, or by using an erasing or replacing skill. In some battles, Ink panels may turn into Hole panels if not removed in time.
 * Dirty Panels: When Cioccolata and Secco released, Dirty panels were also added, which have a green fog placed on them and are only created by enemies. If a panel is moved below them and they fall down, they will become Block panels wherever they land. They can be removed by matching them before they move, using a Box panel next to them, or by using an erasing or replacing skill.
 * Slash Panels: Certain enemies will place these on the board. When four or more Slash panels are connected, they'll turn into a Hole panel. A skill or Box panel can be used to get rid of them, although they can also be moved around to prevent them from matching.
 * Bubble Panels: Bubble panels are created by Caesar and some enemies. The character panel is placed inside a bubble which can be moved around the board. If they're tapped, the bubble will pop and the character panel can be matched. If various Bubble panels are connected, one tap will pop all the bubbles at once.
 * Cutter Panels: Cutter panels are only created by Will Anthonio Zeppeli. They can't be manually moved, but they'll fall down if the panels below them are matched or erased. When tapped, they erase all panels in a horizontal line.
 * Zipper Panels: Zipper panels are only created by Bruno Bucciarati. Zipper panels remain as zippers for five seconds until they become a Box panel of the character panel that was on the position where the Zipper panel was created.
 * Book Panels: Book panels are only created by Boingo. Tapping a Book panel erases five panels in a cross shape. They can also be moved around but will turn into Block panels after some seconds.
 * YESNO Panels: YESNO panels are only created by Telence T. D'Arby. After tapping a YESNO Panel, they'll randomly become an Enhanced D'Arby panel or an Enhanced Partner panel. They can also be moved around the board.
 * Block Shot Panels: Block Shot panels are only created by Sale and his boss version. Tapping the panel 10 times activates Sales erasing skill or deactivates the boss effect. They cannot be moved.

JoJo Mansion
Players have their own JoJo mansion with several rooms that they can decorate with collectable items and props. The characters residing in each room can also be chosen, and they will interact with each other.

The mansion resets 3 times a day granting the player additional experience points and coins. Following the reset 3 normal room interactions, 1 premium room interaction and a player visit refresh.

Room and premium room interactions grant point and experience whilst the visit grants a heart or one diamond depending if the players follow each other.

Progression
Four types of in game currency exist: Coins, Diamonds, Furniture Points, and Furniture Tickets. These currencies can earned by completing missions for levels and daily quests. Coins and furniture points can also be earned by playing through levels themselves. Diamonds can be used to obtain characters from ongoing gacha banners. Characters are categorized into three types of rarity, Gold, Silver and Bronze, with Gold being the rarest and Bronze being the least. Obtaining duplicate characters will help progress that character's skill level. Leveling up a character's skill will upgrade that characters skill, with a maximum level of 5. Characters themselves have a maximum level of 50 and can be leveled up by gaining exp by playing through levels. Every 5 levels, coins will be required to unlock that character's level limit so they can continue to earn exp. Skill Tickets and Level Tickets can also be obtained to earn points towards their skill or level. The player's level determines the amount of rooms available within the mansion. The player can earn points to level up by purchasing furniture or clicking on apartment events. Furniture can be purchased with furniture points and furniture tickets.

Adventure and Friendship
On patch 2.5.3 "Adventure" and "Friendship" have been added to the game. By gifting your characters you can raise their Friend Level. When the friendship gauge fills up you'll obtain a character's badge. Each character has at least 2 badges, with certain characters having 3 badges and unlockable voiced responses when they receive a gift. These obtainable badges can be used as your player icon. You can give up to 3 gifts a day per Character. The gifts present themselves as bags of 3 sizes or unique items.

You can obtain Gifts in the Adventure. Adventure is a function in which you can send between 2 and 5 characters to a certain adventure for a determined amount of time where they'll collect items. You don't need to do anything after sending them out, you'll be able to receive the items after the indicated hours have passed. Depending on the chosen course the length of the adventure varies, by going to longer adventures you'll be able to get more items at once.

Characters
Characters differ in rarity:, , and. There are currently 96 playable units in the game. The units displayed with a in the tables below are limited whereas  means they are voiced.

Characters with the same name but are different units cannot be used in the same team or put in the same room together.

Gallery
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