Wamuu/fr

"Pour moi, seuls les puissants détiennent la vérité ! Seuls les vainqueurs représentent la justice et l'amitié !"

- Wamuu,

Wamuu (ワムウ) est un antagoniste majeur figurant dans la deuxième partie JoJo's Bizarre Adventure, Battle Tendency.

Wham est un fier guerrier Homme du Pilier au service de ses maîtres AC/DC et Cars. Il devient un rival de Joseph Joestar au cours de l'histoire.

Apparence
Wham apparaît comme un être humain très grand même s'il est en réalité d'une espèce différente; non seulement il est très grand mais il est très musclé, ce qui lui donne une carrure impressionnante. Beaucoup de ses dessins plus détaillés ont ses veines gonflées de ses extrémités. Son visage est particulièrement ciselé et carré avec des pommettes hautes.

Wham a des cheveux clairs coupés courts et et des sourcils proéminents. Il a peint ou tatoué sur son visage le contour épais d'un carré équilatéral traversant son visage juste sous l'arête de son nez; vers le haut au milieu de chaque œil. Dans un gros plan particulier de son visage, le tatouage a le mot "POWER" écrit plusieurs fois dans celui-ci, ainsi que le mot "ALPHABET". En tant qu'homme du pilier, il a une corne qui est habituellement cachée dans son front, qui est relativement grande et ressemble à une perceuse. Il peut révéler ou cacher sa corne à volonté.

Durant sa première apparition, Wham porte de large boucles d'oreille et un diadème à partir sur lequel de nombreuses petite bandes crochues sont attachés, ces croches servant à créer de petites tornades d'un mouvement de tête. Il porte aussi un anneau à sa lèvre contenant un antidote pour son Alliance de la Mort jusqu'à ce que Caesar la lui enlève.

Personality
"Pour moi, la vérité appartient aux guerriers puissants... les braves sont mes amis et ils méritent le respect ! Tu resteras pour toujours dans un coin de ma mémoire, Caesar."

- Wamuu à Caesar Zeppeli,

Les traits les plus notables de Wham sont son amour du combat et son sens de l'honneur. Son sens de l'honneur est tel qu'il décide de ne pas achever Joseph Joestar (qui était alors sans défense) lorsque ce dernier sous-entend que Wham pourrait laver son honneur souillée par une blessure en laissant Joseph s'entraîner pour devenir un véritable guerrier et avoir un match revanche afin que l'Homme du Pilier puisse le vaincre dans un combat égal.

Wham méprise généralement tous les humains qu'il rencontre, mais il les respectera s'ils dérogent à ces deux règle: premièrement, qu'ils soient des guerrier prenant le combat au sérieux, et deuxièmement, qu'ils soient puissants combattants. Ainsi Wham se moqua de César Zeppeli quand le jeune Italien déclara qu'il se battait pour son ami Mark, mais finit par honorer les derniers efforts de Caesar pour voler l'antidote de Joseph et, par respect pour la force démontrée par Caesar, laisse sa dernière bulle tranquille. En raison de son mode de vie centré sur les combats, Wham a tendance à ignorer les non-combattants, par exemple en disant à Joseph de partir lors de leur première rencontre, prenant le jeune homme pour un trouble-fête inoffensif. Wham est également l'un des rares antagonistes de la franchise JoJo à ne pas pouvoir se résoudre à blesser ou à assassiner des enfants, un scrupule moral que son maître Cars ne partage pas. Quiconque attire son attention deviendra quand même une cible pour lui.

Wham est aussi sévère envers lui-même qu'il l'est envers quiconque sauf ses maîtres. Par exemple, il a une fois laissé Joseph le battre en guise de punition pour avoir baissé sa garde et il n'aimait pas du tout que Joseph exprime de la pitié pour lui. D'une autre côté, Wham a une haute opinion de lui-même, car il juge régulièrement certains individus «dignes» ou «indignes» de le combattre. Wham peut également de tuer Speedwagon et Caesar qui étaient témoins de son humiliation, même s'ils étaient alors sans défense. Comme preuve de sa force de caractère et sa tenacité, Wham a développé lui-même un interrupteur mental extrême. Si jamais son esprit de guerrier est mis à mal, Wham est prêt à se crever les yeux et utiliser sa corne pour lire les mouvements de l'air. Cars est même allé plus loin et a déclaré qu'après avoir activé son interrupteur mental, Wham n'avait plus de faiblesses psychologiques. Quand il s'agit de se battre, Wham est irrité qu'un combattant tente de fuir ou de se rendre, mais il accepte qu'on utilise des stratagèmes comme les feintes et pièges en plein combat.

La seule chose qui rivalise avec son sens de l'honneur est sa fidélité envers ses maîtres Cars et AC/DC, qui l'ont élevé depuis qu'il était bébé. Il respecte hautement les deux Hommes du Pilier, mais ne se fait aucune illusion sur le fait qu'aucun d'eux n'a le même sens de l'honneur et peut objectivement juger leurs forces et leurs faiblesse. Au cours de sa bataille avec Caesar, il a noté que Cars aurait encore plus de mal à combattre Ceasar que lui car Cars est exclusivement un combattant au corps à corps. Wamuu demande occasionnellement à ses maîtres de modifier leurs plans pour qu'il puisse combattre les ennemis des Hommes du Pilier en combat singulier, ce qu'ils permettent facilement puisqu'ils ont élevé Wamuu comme leur meilleur guerrier mais peuvent également refuser si le succès de leurs plans est une priorité. A la fin, Wham obéira de toute façon à leurs ordres et se pliera à leurs décisions.

Wamuu a une excentricité de caractère unique : il attaque par réflexe toute personne qui marche sur son ombre, même si c'est l'un de ses maîtres (Cars et AC/DC). D'une manière ou d'une autre, Wham est capable de sentir quand quelqu'un marche sur son ombre, même s'il ne regardait pas leur direction.

Personal
Fighting Genius: Wamuu's signature characteristic, as he was described as a "Fighting Genius" by many characters in the series, including Caesar and Wamuu's own master, Kars. Perhaps his fighting genius was best demonstrated in his fight with Caesar, when, despite being cornered and injured, he managed to escape by using the force generated by Caesar's attack to push himself to safety.

Background
Wamuu is a member of the same race as Kars. After Kars and Esidisi exterminated their clan, Wamuu, along with Santana, would be taken up as an infant and trained by the two, becoming a strong warrior thanks to his genius. Wamuu would accompany his masters to the old world to find a flawless Red Stone of Aja. During their travel, Wamuu participated in the extermination of the Ripple Clan, and showed at one point reluctance to kill a child. Kars killed the boy himself.

Pillar Men's search search taking them to Rome where they battled Ripple users before entering a hibernation state under the Roman Colosseum. The wall that he and his masters embedded themselves in was booby trapped to impale potential prey for nourishment as seen with Mario Zeppeli.

Awakening in Rome
The Pillar Man begin their awakening in 1939. Wamuu is introduced when he uses his horn to kill one of the Nazis sent to prevent the Pillar Mens' awakening, using the dead man's blood to disable to UV lights. While noting the change in time, Wamuu used his digestive acids to graft the hands of the rest of the Nazi group together, allowing him to absorb them simultaneously. Wamuu, with no one to interfere, then awakens Kars and Esidisi.

As the three set off to find the Red Stone of Aja, Wamuu mortally wounds Mark while passing through the German soldier. Kars accidentally steps in Wamuu's shadow, causing Wamuu to attack by reflex. Wamuu apologizes for his impudence but Kars apologizes too and takes the incident as his mistake. Meanwhile, the grieving Caesar Anthonio Zeppeli was forced to put his dying friend out of his misery. Enraged, Caesar launches his bubbles at Wamuu, who touches the bubbles and see his finger melt. The Pillar Men realize that the Ripple clan has returned to stop them. However, Wamuu's headset is specially designed to counter projectiles and Wamuu destroys the bubbles. He also cuts Caesar's face from afar. Mocking Caesar's determination, Wamuu stabs him in the throat with his finger when the Italian tries to attack, noting that he knows the weaknesses of the Ripple users before sending him flying into a pillar.

Wamuu then hears someone cough ostentatiously. It is Joseph Joestar, who also wants to fight. Joseph presents his Ripple clackers, but Wamuu is more amused than impressed when Joseph hits his head with the clackers by accident. However, Joseph gets serious with his clackers; hiding his clackers behind his back, Joseph attempts a surprise attack but Wamuu contorts his body to avoid everything. When Joseph seemingly drops his clackers by accident, Wamuu is entertained by this buffoon and allows him one minute to fight, cutting his wrist so that he'll die out of blood loss after a minute passes. However, Wamuu is taken by surprise when the clackers come back and plough his head. Ashamed, Wamuu lets Joseph hit him as punishment before he uses his secret technique, the Divine Sandstorm. He blows Joseph away with it. Wamuu turns his attention to Caesar and Speedwagon to kill them as witnesses to his scarification, only to be lured away by Joseph on a speeding mine cart. Realizing Joseph was anything but a coward, he sees though Joseph's attempt to blow him up with dynamite and knocks the mine cart off the track. Wamuu is about to finish Joseph off when the human plays on his ego and honor to give himself a month's reprieve to properly master the Ripple and become a worthy opponent. Wamuu accepts, placing a Wedding Ring of Death inside of Joseph's heart to prevent him from "running away" as the poison will take effect within thirty three days. As Esidisi places his own ring in Joseph's throat, Wamuu reveals the antidote to his poison in in his lip ring before taking his leave.

Wamuu vs Caesar
After searching for a Red Stone of Aja in Greece, Wamuu returns to Switzerland where he intercepts Caesar and Messina approaching the Pillar Men's lair in San Moritz. Wamuu covers himself in a dense layer of air to ward off the sunlight and steps out to attack. Wamuu cuts Messina's hand before dragging him inside of the hotel. He comes out to attack Caesar. However, Wamuu is taken by surprise by Caesar's new technique, the Bubble Cutter. He spins his bubbles to turn them into sharp saws and exploits Wamuu's air armor to make as many cutters fly towards Wamuu as possible. Overwhelmed, Wamuu tries to run back to the hotel. Caesar cuts his legs with a flurry of bubbles before leaping in to attack, but Wamuu violently kicks Caesar to propel himself back into the shadows, who soon follows him inside the hotel.

In the main hall, an intense exchange of wind blasts and soap bubbles ensues, in which Caesar takes the advantage. Wamuu then plans to use his Divine Sandstorm but Caesar reveals that the many bubbles he's created now act as lenses refracting the sunlight into the hall. Wamuu is exposed to the sun and burns. However, when Caesar jumps again to attack, he projects his shadow at Wamuu for a split second. This allows Wamuu to use the Divine Sandstorm at point-blank range and mortally wound the Italian. Grievously injuring his opponent, Wamuu tells Caesar to cease fighting as he will soon be dead from the massive blood loss. Nevertheless, Caesar uses the last of his strength to rip Wamuu's lip piercing and seals it in a bubble of his own blood for Joseph. Wamuu does not take back the antidote to honor the man's strength. Wamuu leaves while remarking that Caesar Zeppeli is worthy of being remembered by him.

Wamuu vs Joseph
Wamuu recovers in one of the hotel's room. He is present when Lisa Lisa and Joseph Joestar burst into the room and expects a good fight, but Kars wants to use his 100 Vampires instead. Wamuu has no choice but to obey. However, Lisa Lisa then announces that if the Ripple users do not come back to their base, a time bomb will destroy the Super Aja in their possession. This way, she convinces Kars to settle things in a series of one-on-one matches at Skeleton Heel Stone arena, with Joseph and Wamuu to settle their affairs in a deadly chariot race. Joseph initially piles pebbles in front of Wamuu's chariot wheels to stall him, and then proceeds to grab the sledgehammer. Wamuu, however, takes the pillar from which the sledgehammer hung and uses it to knock Joseph from his chariot, aiming to trample him with his own. Joseph uses the sledgehammer to vault over Wamuu's horses and attack him from the chariot. Wamuu, however, hides in one of the horses and ambushes Joseph with his Divine Sandstorm, which gets countered by Joseph entangling his arms with Ripple-infused reins, tearing his arms apart and causing Wamuu, who was proud of his Divine Sandstorm, to suffer psychological trauma. Wamuu counters this by gouging out his eyes in order to remove his psychological weakness and uses his horn to perceive Joseph.



Kars announces the next round of weapons, in which the person picks a large crossbow and a small one. As Joseph takes the larger crossbow, Wamuu settles with the smaller one. When Joseph tries to avoid this by hiding behind the central flame in order to prevent him from seeing through the fire, Wamuu fires his bolt at the outer wall of the racetrack to hit Joseph but is countered in this manner by Joseph's bolt hitting him in the same manner while Joseph distracts him by flinging pebbles at him pretending to fear for his life. Now on the verge of death, Wamuu detaches his already-limp arms and fires them at Joseph from his torso, while accessing his final form to end his opponent. Joseph counters that by throwing a bottle of oil and Caesar's burning headband at Wamuu. Wamuu slices them both, but the attack inhaled the oil and the headband, causing his body to explode and leaving his head, with the Ripple slowly killing him.

Joseph gives Wamuu some of his own blood to ease his pain, which enrages Wamuu, who sees the action as pity. Joseph corrects him by telling him it was out of honor; The same reason Wamuu ignored the bubble left by Caesar. Wamuu uses the last of his strength to destroy a group of vampires that attempted to kill Joseph. His horn breaks off, and he admits that despite swearing loyalty to Kars, he lived by his own code of honor. Wamuu asks Joseph to consume the antidote before he fades away, claiming that the action alone is enough for him to know. Bidding farewell to the man who defeated him, Wamuu smiles as his head crumbles to ash that scatters in the wind, with Joseph giving an unconscious salute to him.

All Star Battle (PS3)
Wamuu was one of the first four characters announced for the PS3 title, the others being: Jotaro, Joseph (Part 2) and Gyro Zeppeli. Along with Esidisi and Kars, Wamuu uses the "Mode" style as part of his moveset, which allows him to temporarily boost his strength and performance among other things, at the cost of the Heart Heat Gauge.

During a fight, Wamuu can use several different attacks that were featured in Battle Tendency. Wamuu himself has high health and the is the tallest character in the whole game out all 41 that are playable (save for Vanilla Ice with Cream active).


 * With the strength of a pillar!: Wamuu steps forward a delivers a lariat that downs the opponent if it connects, making them hit the floor hard enough to bounce. (Comboable)


 * Raging Tornado Aftermath!: Wamuu spins the wires on his headgear to hit and push away his opponent. This move has the added effect of nullifying most projectiles aside from those fired through HHA/GHA.


 * Never stand in my shadow!: Wamuu performs an upward reverse kick augmented by the wind that knocks the opponent into the air. This move doubles as an anti-air. (Comboable)
 * Smitten by the great Wamuu!: Wamuu somersaults and unleashes a downward punch that grounds the opponent. This move is a middle attack that cannot be blocked if the opponent is crouching, and can be used while in mid-air. (Comboable if Wind Mode or Wind Protector is active)
 * The power of flexibility: Wamuu performs a slow forward flip, and while this does do nothing except act as a feint or cancel, a second press of the attack button during this initial animation makes him deliver a flying kick. If it connects, a second kick sends his opponent flying a long way.
 * Victim of your own delusion: This move can only be performed if the opponent is down; Wamuu brings out a broken column and smashes them with it. This doubles as a middle attack that cannot be blocked if the opponent is crouching should they get up before it lands.
 * Whooosh!: This move is only available after "I shall see the wind!" is performed. Wamuu slides forward horn-first to attack the opponent. (Comboable)
 * Throw - Go for the throat and lungs!: Wamuu jams his fingers into the opponent's neck before slamming them into the ground.

Exclusive to Wamuu is the ability "I shall see the wind!", which blinds him and summons his horn for the rest of the battle. Wamuu cannot chain normal attacks together, and as a result, Easy Beat can no longer be used, but he is given access to the ability "Whooosh!", and chip damage (damage dealt to an opponent through their guard) is added/increased in all of his attacks and abilities.

By spending his Heart Heat Gauge, Wamuu can activate Wind Mode in order to not only increase the overall damage of his moves but exclusive to him, grant invincibility when performing them. This mode lasts until the HHG empties but can be extended through dealing or taking damage, as well as ended at any time in conservation.

Expending a stock of the HHG grants Wamuu access to Wind Protector, strengthening his abilities even further, granting immunity to flinching and being knocked back, and automatically nullifying most projectiles aside from fired through HHA/GHA and Caesar's Bubble Cutters. This mode is on a set timer and will end when the stock is used up.

Wamuu's HHA is his signature "Fighting Technique: Divine Sandstorm!" which, using his arms, creates a huge sandstorm on the screen. The HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Wamuu is interrupted. Wamuu may perform his HHA while Wind Protector is active, regardless of how much of the Heart Heat Gauge he has left. Doing so however, will drop his HHG to zero.

Wamuu's GHA is his "Final Mode: Gathering Gale", turning his horn into a giant wind-based drill to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill as it shapes itself into a Mobius strip, and if most hit land successfully, finishes by focusing the drill into his opponent for a powerful attack that sends them flying. The GHA does not require an initial hit to connect in order to work, and will not stop until it finishes.

If used on "The Battlefield" stage, Wamuu will be frequently praised by Kars, who is in the background. This is assuming that Wamuu is not fighting Kars himself.

Wamuu's default appearance is from his final battle in the Coliseum against Joseph, but he also possesses two different alternate costumes: The first one being his normal Pillar Men attire (first seen during the Pillar Men's introduction), and his second being the outfit he wore when he fought Caesar Zeppeli for the second time.

Stardust Shooters (Android/iOS)
Wamuu appears as one of several Part 2 characters who possess a Metal Striker. His FINISH MOVE has him spin the wires on his head to attack the defeated opponent. His LEVEL 3 Metal Striker ability reproduces a brief video from his All Star Battle's HHA move, using the Divine Sandstorm.

Eyes of Heaven (PS3/PS4)
Wamuu returns as a playable character in Eyes of Heaven, and was confirmed alongside the other Pillar Men Kars and Esidisi.

As a Pillar Man, Wamuu has the special ability Switch Mode, exclusive to the Mode style. His specific Mode is Wind Mode. He is also able to stand and walk on the spike pit in the Air Supplena Island stage without taking damage (though he will still take extra damage if knocked down onto the spikes).


 * Style Action - Wind Mode: Wamuu surrounds himself with streaks of wind. While active, Wamuu's Normal Attacks and skills are enhanced.
 * (GRIN): This skill can only be activated if Wamuu has full guard durability and guards before an attack hits. Wamuu contorts his upper body to dodge any assault, filling some of the Dual Heat Gauge and generally allowing him to punish attackers more effectively. In Wind Mode, this skill will activate anytime Wamuu is hit while guarding.
 * The aftermath of a tornado!: Wamuu spins the wires on his headgear to generate a vortex field that rapidly hits opponents and nullifies projectiles. In Wind Mode, the size of the field and the damage it deals to an opponent's guard is increased, it lasts longer, and it can nullify EX projectiles.
 * Fighting Technique: Divine Sandstorm!: Using his arms, Wamuu creates a huge sandstorm. Opponents caught take rapid damage and are knocked high into the air and away from Wamuu. In Wind Mode, it can deal more hits and damage, and the size of the sandstorm is larger.
 * Protector of the Winds: Wamuu uses the wind to temporarily turns invisible. While active, he cannot be locked onto or be hit by any projectiles other than Caesar's Bubble Cutters and their Gliding variation.
 * EX - The aftermath of a tornado!: The execution of the skill and Wamuu's recovery from using it is quicker.
 * EX - Fighting Technique: Divine Sandstorm!: The skill gains all of its benefits from Wind Mode regardless of whether or not it is currently active, grants Wamuu invincibility during activation, and gains an extra increase in damage.
 * Now I will shut out the light, and with this horn see only the wind!: This a secondary Switch Mode ability available to Wamuu only when he has one health bar left. Wamuu blinds himself and summons his horn for the rest of the battle. From the player's point of view, the screen becomes a deep blue and most details are obscured, while moving objects and people glow a bright pink. In exchange for being unable to lock on, Wamuu gains more powerful variations to his Normal Attack combos, a regeneration boost to white damage, and access to a powerful projectile in the form of the "Iron Ball Crossbow!" skill.
 * Iron Ball Crossbow!: Wamuu loads a large crossbow and fires it, sending opponents flying with the heavy iron ball. If it hits a wall, the ball will ricochet once towards the nearest opponent. In Wind Mode, the iron ball gains a damage and speed boost.
 * Dual Heat Attack - Final Mode: Gathering Gale: It works the same as the one from All Star Battle, except Wamuu does not create the mobius strip when he juggles the opponent, nor does he hit them as rapidly or for as long.

JoJolities

 * I, Wamuu, will now consider you to be worthy prey!: Wamuu must activate "Protector of the Winds". (200 Points)
 * He threw his body back instead!: Wamuu must perform a Takedown Attack. (200 Points)
 * There is no saving you now!: Wamuu must Retire an opponent. (300 Points)
 * A Microcosm of Sheer Destruction: Wamuu must connect "Fighting Technique: Divine Sandstorm" 3 times. (500 Points)
 * That was my first truly satisfying battle in a while: Wamuu must Retire an opponent while Wind Mode is active. (800 Points)

Unlike the previous game, Wamuu's main color scheme is now based on his anime appearance.

Tournament
Wamuu is paired with N'Doul in the Eyes of Heaven Tournament, defeating Lisa Lisa and Funny Valentine in the first round, but eliminated by Jonathan Joestar and DIO in the second.

Diamond Records (Android/iOS)
Wamuu appears in Diamond Records as a playable character in both the Action Battle and Tactical Battle game modes. He has a few unlockable statues of the 'Courage' type, ranging from 3 stars to 5 stars.

Wamuu's moveset in both game modes is comprised of various attacks inspired by the anime using his wind abilities and body manipulation. As a pillar man, Wamuu constantly regenerates health, but has a weakness to attacks from ripple users. Playing as him will force any outdoor stages to take place at night.


 * Basic Attack String: Wamuu's basic attack string is a combination of up to five various attacks comprising of different kicks and hand strikes. In Tactical Battle, this is cut down to only three hits.


 * Blue Skill 1: Wamuu bears his wind suit to land a strike on an opponent, followed by a pose.


 * Blue Skill 2 (Unlockable): (Counter) Wamuu uses body manipulation to move his upper body rapidly from side to side, and if he is hit by an opponent during this motion he will counter with various strikes of wind around his body.


 * SP Skill 1: Wamuu lets out a medium Divine Sandstorm that has a long range and deals medium damage to opponents caught in it. In Tactical Battle, this hits all opponents present on the stage.


 * SP Skill 2 (Unlockable): Wamuu uses his horn to shoot a series of powerful gusts of wind at his opponents.


 * Cinematic SP Skill: Wamuu unleashes his signature Divine Sandstorm with great strength and a long range. In Tactical Battle, this hits all opponents present on the stage.


 * 3 Star SP Skill: Wamuu unleashes two close-range miniature Sandstorm gusts back to back using each of his fists. This skill replaces SP Skill 1 in Wamuu's 3 star statue.

Galerie
Manga=

Détails

 * Si l'on en croit la hauteur des personnages dans All Star Battle, Wham est le plus grand des hommes du pilier, faisant une tête pleine de plus que Cars.
 * Le nom de Wham est fréquemment épelé "Wham" pour sonner exactement comme son inspiration, cependant, il s'agit d'une hypercorrection - alors que les syllabes se terminant par le son "u" sont en effet utilisées pour remplacer des consonnes simples en japonais en raison de sa structure phonétique, le nom "Wamuu" a un "u" supplémentaire à la fin (ワ ム  'ウ' ), créant un long u son à la fin, et n'est pas identique à la transcription japonaise katakana de son groupe homonyme (ワ ム).

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