Bruno Bucciarati/Games

Vento Aureo (PS2)
Bucciarati makes his debut on the PS2 game, as a boss and playable character.

Much like the events in Part 5, Bucciarati appears as the first enemy the player must face (controlling Giorno) in both Chapters 1 and 2. As Chapter 1 is more of the tutorial, the battle against him has the lowest difficulty in the entire game, with a single Stand Shoot attack doing a seventh of his health bar. In Chapter 2, he attempts to hide among four civilians, requiring Giorno to find him in order to beat him. All of his moves are shared as a boss and a playable character, and his attack pattern revolves around him using his Stand Shoot.

Chapter 1

 * 1) Giorno must unleash a Stand Shoot on Bucciarati. (Value of 1)
 * 2) Giorno must hit Bucciarati while he's between the seats of the tram. This will activate a cutscene of Gold Experience delivering a jaw-dislocating punch to Bucciarati's face. (Value of 4)
 * 3) Giorno must unleash a Stand Shoot on Sticky Fingers. This will activate a cutscene of Giorno telling Bucciarati that if he's prepared to kill, then he must be prepared to be killed. (Value of 3)
 * 4) Giorno must unleash a Stand Shoot on one of the fire extinguishers around the tram, turning it into a snake. (Value of 2)

Chapter 2

 * 1) Giorno must Stand Shoot any object on the stage (lampposts, barrels, trash cans, etc). (Value of 1)
 * 2) After Bucciarati hides in one of the four civilians (as per the canon, it is always the stout teenager with the brown beanie and yellow sweater), a tooth will appear on the ground. Giorno must Stand Shoot it, turning it into a fly that follows the person Bucciarati is hiding in. This can only be done before Bucciarati is revealed. (Value of 5)
 * 3) While Bucciarati is hiding, Giorno must hit one of the people he is not hiding in. This can only be done before Bucciarati is revealed. (Value of 1)
 * 4) Giorno must hit the teenager Bucciarati is hiding in. Doing this before turning the tooth into a fly or hitting one of the other civilians will lock off those Secret Factors. (Value of 3)

Bucciarati battles the most enemies in the game, being playable in six different battles (surpassing even Giorno, who battles five enemies).

All Star Battle (PS3)
Bucciarati appears in All Star Battle as a playable character, he was confirmed for the game alongside Narancia and Diavolo.

His move set mostly remains the same from the previous game, and only received adjustments to make Bucciarati's moves more fitting for a fighting game character, such as allowing him to use zippers to chain combos. As one of the mass majority of playable characters in the game with the "Stand" Style, Bucciarati can turn Sticky Fingers on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.


 * Throw - From interrogation to torture!: Bucciarati grabs the opponent, punches them upside the head hard enough for them to bounce on the ground, backhand-punches them in the abdomen to knock them into the air, and backhand-punches them again in the head to send them flying.

While Sticky Fingers is off:


 * I've got you!: Bucciarati punches the opponent from medium-range by extending his arm with a zipper. This move can be performed in mid-air. (Comboable through Puttsun Cancel).
 * This isn't my arm.: Bucciarati summons Sticky Fingers as they perform a 3-hit combo in unison. If Heavy is inputted, there is a delay but the opponent is sent flying on the final hit. This move can only be interrupted by Throws and HHA/GHA. (Comboable through Puttsun Cancel)
 * Close, zipper!: Bucciarati rides a zipper placed on the ground at high speed toward or away from the opponent. This move can be used to create or close distance between them, assisting in evasion through the former. This move has a follow-up:
 * So I gotta beat you, huh?: Bucciarati delivers a low sliding kick that sends the opponent flying if hit. This move is a low attack that cannot be blocked if the opponent is not crouching.
 * I'll finish you from afar!: Bucciarati places a zipper on the ground and enters it, his subsequent reappearance depending on the buttons inputted. If Down is held, he'll reappear from the ground through another zipper. If Up is held, he'll drop from the air, regardless of whether the stage has a physical ceiling or not.
 * Light - He appears a distance from the opponent, or his position does not change if Bucciarati is already far enough from the opponent.
 * Medium - He appears close to the opponent, or right in front of them if close enough.
 * Heavy - He appears right in front of/above the opponent, or much closer if Bucciarati is too far.

While Sticky Fingers is on:


 * ARI ARI ARI ARI: Sticky Fingers rapidly punches as it moves forward, the final punch sending the opponent flying. This move can be performed in mid-air and is a Stand Rush skill that Bucciarati can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel)
 * Not so bright are you?: Both Bucciarati and Sticky Fingers punch the opponent from long-range by extending their arms with zippers. (Comboable through Puttsun Cancel)
 * Saw it coming miles away!: Sticky Fingers creates a zipper on the ground and punches into it. Another zipper immediately opens up under the opponent to deliver the punch and knock them into the air. This move is a low attack, and cannot be blocked if the opponent is not crouching. (Comboable through Puttsun Cancel)
 * Open, zipper!: Sticky Fingers sends out a zipper moving towards the opponent, knocking them into the air if they touch it. This move is a low attack, and cannot be blocked if the opponent is not crouching. (Comboable through Puttsun Cancel)

Bucciarati's HHA, "Are you prepared? I am!", involves him bracing himself with his arms before sprinting forward. If he successfully tackles the opponent, Bucciarati will grab them before falling with them into an open zipper on the ground created by Sticky Fingers, and deal a number of blows to them off-screen. Bucciarati finishes by creating a zipper in the air and pile-driving his victim, at the cost of a sliver of health. Bucciarati can regain this lost health over time, but only if he doesn't receive any more damage during this process.

Bucciarati's GHA, "Arrivederci!", involves Sticky Fingers creating a zipper on the ground and punching into it, sending out another zipper moving towards the opponent. If it touches the opponent, a zipper-extended punch comes out of it, uppercutting them into the air. Bucciarati and Sticky Fingers then retreat into an open zipper on the ground. Sticky Fingers creates and emerges from another zipper under the airborne opponent and assaults them with a barrage of upward punches whilst letting out its signature "ARI ARI ARI" cry. Bucciarati slowly emerges after many hits and bids his opponent an "Arrivederci" while saluting, as a final left hook from his Stand sends them flying away (similar to how he finished Pesci).

Alongside the rest of the playable members of his gang (sans Narancia), as well as Ermes Costello of Part 6, Bucciarati is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer phase the character.

If Bucciarati is in a round where he could be Retired, "Heaven's small coincidence" activates upon his defeat if he has at least one stock of the Heart Heat Gauge, granting him a small amount of Resolve Mode health to continue fighting with.

If he is hit with Giorno's HHA, "Savor the taste of pain!", Gold Experience delivers a potent hook to his jaw, effectively dislocating it as a tooth can be seen flying from his mouth, recreating the exact same scenario in the manga.

Bucciarati was voted as the 4th most fan-favorite character in All Star Battle's League, making an exhibition match against Part 4 Josuke Higashikata to promote the game.

Eyes of Heaven (PS3/PS4)
Bucciarati was confirmed for Eyes of Heaven alongside Diavolo and Trish Una, as both a playable character and a guide NPC. As a Stand User, Bucciarati is one of many characters with wildly varied abilities that grant him uniqueness in battle.


 * Style Action - Open, zipper!: Bucciarati summons Sticky Fingers to install a zipper on the ground. Opponents that step on the zippers will be paralyzed and left vulnerable to further attack. Bucciarati also has a secondary application for his zippers.
 * Zipper Icon: A small open zipper above Bucciarati's health gauge displays how many zippers he has active at a given time. He may have up to four zippers placed; the time limit on a single zipper does not exceed the amount of time it takes for him to place more than three more afterward.
 * I'll finish you from afar!: If the Style Action button is held, Bucciarati places a zipper on the ground and enters it. This grants him invincibility and allows him to exit from any of the zippers he's already placed as he pleases, represented by anchor icons the player can select from. Bucciarati may travel between zippers from anywhere on the stage, regardless of distance, but will automatically choose the closest one if a destination zipper is not manually selected. This allows for quick escapes and inversely can be used to get closer to opponents just as quickly. If no other zipper is active, Bucciarati will simply come back out of the same zipper he entered. Upon his exit, he may also instantly cancel the skill with "Close, zipper!".
 * Saw it coming miles away!: Sticky Fingers creates a zipper on the ground, that then spawns a second zipper which travels as a projectile-type attack. The zipper has homing capabilities and will automatically turn towards targets. If it connects, the zipper immediately opens up and Sticky Fingers will deliver a punch that comes out the other end to uppercut opponents high into the air. Bucciarati is vulnerable when performing this skill, as he must maintain the projectile zipper. The zipper will also stop upon making contact with a wall or other obstacle.
 * ARI ARI ARI ARI: Sticky Fingers flies a short distance forward before attacking by rapidly punching 11 times. The final punch sends opponents flying, has a short delay, and causes the Stand to move even more forward. Upon the last punch being throw, Bucciarati can cancel the skill with his Style Action.
 * Disgraces like you screw up everything they do!: Bucciarati unzips his arm and delivers a long-range punch. The activating input may be held to further increase range. If the punch connects, Bucciarati then grabs his target and pulls them towards him, giving him the chance to attack first. He can cancel the punch into any other attack.
 * Close, zipper!: Bucciarati rides a zipper placed on the ground at high speeds, similar to his Homing Dash. This move can be used for traversal or closing the distance on his targets, assisting in evasion through the former. The activating input can be held to increase the time and therefore distance he covers. While active, Bucciarati's stamina gauge quickly drains, and he will damage opponents he makes contact with. If his Homing Dash is inputted, Bucciarati will instantly change directions towards his target if locked-on, or to the closest opponent otherwise. He may also instantly cancel the skill with "I'll finish you from afar!" while moving.
 * In a similar fashion, and under a skill of the same name, Bucciarati is able to use his zippers to carry himself up to certain walls and columns around the stage. This grants him the ability to reach different areas of stages without needing to travel the conventional routes, or simply avoid attacks. Holding this activating button will allow him to climb higher, and he is able to attack from his vantage points.
 * EX - Saw it coming miles away!: The projectile zipper's speed and homing capabilities are given a boost, and Bucciarati is granted super armor through the entire attack's duration.
 * EX - ARI ARI ARI ARI: Sticky Fingers throws 7 more punches, while Bucciarati is invincible until the attack begins, and is also granted super armor through the entire attack's duration afterward.
 * Trait - A tiny stroke of fate that heaven allowed: When Bucciarati's health hits zero for the first time, he will be granted a portion of a health gauge to continue on with. He is granted super armor on every action, such as activating skills, Normal and Powerful Attacks, Homing Dashes and Homing Dash Attacks, and when he places zippers via his Style Action. Once his health reaches zero once more, Bucciarati will then fall permanently.

JoJolities

 * I'll finish you from afar.: Bucciarati must use "I'll finish you from afar!" 3 times. (200 Points)
 * How about it? My skills make you shiver, no?: Bucciarati must trap opponents using his Style Action twice. (200 Points)
 * If you can predict my movements, then...!: Bucciarati must connect "Saw it coming miles away!" 3 times. (300 Points)
 * So I gotta beat you, huh?: Bucciarati must successfully execute 5 Combo Breakers. (500 Points)
 * Arrivederci!: Bucciarati must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

 * Solo - Arrivederci!: Identical to its performance in All Star Battle, though executes faster for the sake of brevity.
 * With Giorno - Double Arrivederci: Giorno has Gold Experience punch the opponent away and onto the ground before Bucciarati has Sticky Fingers place a zipper on the ground. The zipper rapidly closes and the two ride it to close the distance on their target before they leap into the air. In unison, both Bucciarati and Giorno inform the opponent of their resolve before Sticky Fingers and Gold Experience pummel their target while letting out their Stand Cries. The two Stands glow with blue and golden auras, respectively, and finish their assault with a joint uppercut that sends the opponent high into the air, while both users bid them an "Arrivederci".

Bucciarati is given an alternate costume. The costume is based on his appearance as a child, with his bangs parted in the middle, and lacking his hair's accessories and braid. He sports a simpler, more casual zipperless outfit consisting of a long, low cut v-neck shirt and open jacket over it, and wearing pants that do not have the spoon-like symbols that are signature to his normal appearance.

Tournament
He is paired with Trish in the Eyes of Heaven Tournament, having been placed in the F Block series of battles to be incorporated into the main Tournament. They defeated Diavolo and Joshu Higashikata in the first round, and Part 4 Jotaro Kujo and Diego Brando from Another Universe in the second, being incorporated into the main branch. In the semifinals, they defeated Giorno and Mista in the first round but were eliminated by Jolyne Cujoh and Gyro Zeppeli in the second.

Last Survivor (Arcade)
Bucciarati was one of the characters first confirmed during the game's announcement. He has two unique zipper-related abilities allowing him to move quickly through walls, or hide in objects for a limited amount of time.

Team Bucciarati
As a valorous man and a capable leader, Bruno Bucciarati is respected and obeyed by every member of his team. While Bucciarati is severe with his subordinates, he is also protective of them and trusts them all, due to recognizing their own valor.


 * Giorno Giovanna: Even though Bucciarati and Giorno met as enemies, Bucciarati acknowledged Giorno's resolve while Giorno saw that Bucciarati was at heart a decent man. They stopped fighting each other and began to cooperate in order to stop Passione's drug trade. The two trusted each other, and Bucciarati only acknowledged that he became an undead in front of Giorno. When Bucciarati expired, he saluted Giorno one last time, telling him that he allowed him to be at peace and trusting the young boy with finishing Diavolo off.
 * Leone Abbacchio: While Abbacchio is Bucciarati's subordinate, Bucciarati and Leone act more as equals as Bucciarati also sees Abbacchio as an elder. Abbacchio is the most prone to question Bucciarati's orders, but at the same time is ready to defend Bucciarati's authority. When Bucciarati rebelled, Abbacchio berated his foolish move but was the second one to join him, stating that he made him feel at peace.
 * Guido Mista: Bucciarati first heard of Mista when he was being prosecuted. Seeing that Mista had the necessary willpower and honor, Bucciarati pulled some strings to have him admitted into Passione. Now Bucciarati trusts Mista as a valuable fighter, while Mista respects Bucciarati's ability as a team leader.
 * Narancia Ghirga: Bucciarati met Narancia when he was a sick street urchin. He then had him treated and brought back to school, at the same time being outraged that the young Narancia asked to be made a gangster. The paternal severity of Bucciarati's scolding made Narancia realize that Bucciarati was worth following and he still entered Passione. As a member of Bucciarati's team, Bucciarati trusts Narancia's ability while Narancia is nearly devoted to him. However, when a terrified Narancia asked Bucciarati, who at this point rebelled against Passione, to order him to go with the rest of the team, Bucciarati told Narancia to decide by himself, showing that Bucciarati expected Narancia to one day be mature enough to be independent.
 * Pannacotta Fugo: Not much is shown of the relationship between Fugo and Bucciarati, but Bucciarati respects Fugo's intelligence, and Fugo is functionally his right-hand man. After Fugo was thrown out of the university, Bucciarati brought him into Passione, and Fugo felt indebted to him. However, that respect was not enough for Fugo to follow Bucciarati into what Fugo thought as a suicidal rebellion against Passione.
 * Trish Una: Bucciarati and Trish's relationship didn't begin well, as Bucciarati simply saw Trish as a way to get closer to the Boss while Trish tried to act disagreeably toward everyone. However, Trish, being the daughter of a gang boss and the target of assassins, distressed the young girl and Bucciarati tried to reassure her, offering her a securing hand in the elevator ride towards the Boss for instance. Bucciarati saved Trish from her father and thus Trish began to trust him greatly. Bucciarati somehow seems to admire the girl's growing resolve and determination to fight against a predestined fate. Through the development of the story, Trish expresses feelings for Bucciarati notably while conversing with Narancia after Green Day's attack. While referring to him as cold and distant, she implicitly wishes that he showed a more openly caring attitude towards her. When Doppio feigns to be Trish, subsequently fooling Bucciarati, the latter offers Trish a small estate in the suburbs of Neapolis and utters that she has a right to peace and happiness, thus emphasizing his kindness, generosity and caring attitude towards the young woman. It is probable that Trish never knew of it. In sum, Bucciarati has sacrificed his life more than anyone else for her and whether she sees him as a father of substitution, a brotherly figure or a lover is subjected to interpretations.