All-Star Battle R/Esidisi

"Placeholder (くらってくたばれ「怪焔王」の流法！)"

Esidisi (エシディシ) was confirmed for during the game's initial announcement trailer.

Although his moveset remains fundamentally the same as his from, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought along.

As Esidisi's one and only voice actor from his Battle Tendency anime adaptation,, and appearances, Keiji Fujiwara, passed away in April of 2020 , Esidisi is one of the few characters to not have new or re-recorded voice lines, instead reusing ones from his past appearances.

Gameplay
Esidisi has 800 health and uses the Heat Mode Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

Dialogue
Outside of the All-Star Battle Mode, Esidisi has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in the All-Star Battle Mode starring Esidisi as either the Player or Enemy, in order of appearance.

1.3.0

 * "Heat Control Mode" special
 * Sped up move.
 * "To hell with you!" skill
 * Removed invincibility.
 * Sped up start-up.
 * Increased amount of float.
 * Increased damage.
 * These changes are intended to make the move easier to Flash Cancel and combo off of.

1.4.0

 * "To hell with you!" skill
 * Adjusted hitbox to fix issue where the move would not hit crouching opponents if they were against a wall.
 * "To hell with you!" skill [Mode]
 * Increased amount of blockstun.
 * Adjusted to increase the distance between characters when move is guarded.
 * These changes are meant to make the move safer to use when the attack misses or is guarded.
 * "The Burning King: Wheel of Pain" skill
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
 * "Simmer like a stew!" follow up skill
 * Fixed bug where the move could still hit even if an opponent had been downed by getting hit by the same move the maximum number of times in a combo (IPS).