All-Star Battle R/Gyro Zeppeli

"My path to 'understanding' is the ultimate priority!! (「納得」は全てに優先するぜッ！！)"

Gyro Zeppeli (ジャイロ・ツェペリ) was confirmed to return for during the game's initial announcement trailer. He was 1 of 15 playable characters during the 2022 Demo on August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since, reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay
Gyro has 900 health and uses the Mounted (スタンド) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

General Changes

 * Skills that use Steel Balls decrease the Spin Gauge less than they did in All-Star Battle.
 * The Spin Gauge naturally depletes significantly slower than it did in All-Star Battle.
 * If Gyro is hit while a Steel Ball is out, the Steel Ball will now no longer hit the opponent when it returns. The only exception to this is the "Scan" skill and only in the circumstance that the returning Steel Ball is one that was spinning across the ground and never hit the opponent when initially thrown.

Dialogue
Outside of, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Gyro as either the Player or Enemy, in order of appearance.

Music
Gyro's theme is GO! GO! ZEPPELI (ＧＯ！　ＧＯ！　ＺＥＰＰＥＬＩ), and can be unlocked in-game by landing a Heart Heat Attack in 's Gyro vs Extra Battle.

Its name is taken to the phrase that is printed on Gyro's teeth, shown in Chapter 1 of Steel Ball Run.

Commemorative Giveaway
In commemoration of the release of as the 4th paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Steel Ball Run badges, although only to be delivered to addresses in Japan. The badges in question contain the ASBR render images of Gyro,, and respectively.

The campaign started on June 16, 2023, and lasted until July 2 at 11:59pm JST. To enter the giveaway lottery, users only had to:
 * 1) Follow the @jojo_games_jp Twitter account.
 * 2) Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private were ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users ineligible. Furthermore, attempting to join the giveaway with multiple accounts disqualified all of the associated accounts from the giveaway.

The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners will be announced sometime towards the end of July 2023. The gifts were only eligible for people in Japan, and are scheduled to be delivered in mid-August 2023.

1.3.0

 * Dodge [Mounted] (Background and Foreground)
 * The activation of move has been standardized for all characters.
 * "Run wild, run free!" skill
 * Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
 * "Scan" skill
 * Trap changed to disappear when Stylish Guarded.

1.5.0

 * Standing Medium Attack [Dismounted]
 * Fixed camera movement.

2.0.0

 * Crouching Medium Attack [Dismounted]
 * Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this attack would clash with skills.
 * "Raaaaugh!" skill
 * Fixed a bug where the Steel Balls would still have a hitbox when returning to Gyro if he'd been hit or was guarding, a change made in Patch 1.6.0.
 * Fixed a bug where the second hit of a deployed Steel Ball could be repeated within a certain interval as long as the opponent was on top of the Steel Ball.