All-Star Battle/Narancia Ghirga



Narancia returns in the PS3 title, voiced by, he was confirmed for the game alongside Bucciarati and Diavolo.

As one of the mass majority of playable characters in the game with the "Stand" Style, Narancia can turn Aerosmith on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Narancia has 950 HP.

Narancia is the only playable member of Team Bucciarati who does not activate Resolve Mode when low on health, instead entering the standard Rumble Mode.

Command List
During a fight, Narancia can use several different attacks that were featured in Vento Aureo.

Gameplay Overview
Narancia is an unconventional mid-ranged fighter with zoner-like capabilities and a small frame for good evasion. Aerosmith's bullet-firing power extends to many of his basic normal attacks, giving him greater effective range than most at a fundamental level. His ability to prod at the opponent with fast bursts of bullet volleys offers constant, consistent offensive pressure from afar and easier combos. With his myriad projectiles, he performs excellently when punishing his foe's own techniques, and defeats most opposing melee attacks. Narancia's most prominent ability takes the form of the "Attack!" series, sending Aerosmith out from himself with a variety of skills to assault the opponent remotely, forcing them to approach. Despite some vulnerability, the unique trait of being able to Stand Rush every single one of his Stand ON skills allows for many joint attacks and escapes should the need arise.

Narancia's shortcomings are the linearity of his skills and his reliance on retaliating against unwise actions. Aerosmith's bullets are easily Sidestepped, which can diminish much of the effectiveness he would otherwise get from battling at great distances. As a character that excels at intercepting and punishing reckless actions, he inversely struggles fighting defensive foes where skills that can bypass their guard are either unreliable or offer poor damage; his command Throw executes slowly, and skills that hit Middle or Low are mostly found in the "Attack!" series where it may be difficult to convert successful hits into larger combos.

In all, Narancia's high adaptability makes him one of the best mid-ranged combatants in the game. The multiple hits Aerosmith delivers make for great combo-starters, and its fast, safe, and long-reaching bullet attacks can readily counter an opponent's mistakes and allow him to inflict respectable combo damage in retaliation.