All-Star Battle/Muhammad Avdol

Avdol is one of the 9 characters representing Part 3 in the game, and was confirmed along with Hol Horse and DIO.

Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Avdol can turn Magician's Red on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Avdol has 1000 HP.

Avdol possesses one alternate costume, inspired by his first appearance in the manga (where his appearance uses more scarfs and ribbons). In previous games, Magician's Red was primarily colored with one color (red), while in All-Star Battle, it also possesses two main colors itself (blue-black from the waist down on its wristbands, and red from the waist up).

Command List
During a fight, Avdol can use several different attacks that were featured in Stardust Crusaders.

Gameplay Overview
Avdol is an "all-rounder" archetype of character and his arsenal of moves allow him to take any strategy the player sees fit to play, rather than be constricted to a specific, roughly 'optimal' gameplan for him by-design. With his three different projectiles, he has more options than the average character for battling at range, allowing him to force his opponent into approaching. All the while, he possesses a command grab, two different reversal attacks, and a damaging melee skill with modular timing, granting him no shortage of methods to battle up close effectively.

An obscure strength of Avdol is his relative safety against a guarding opponent; both Crossfire Hurricane and the Light version of "HELL 2U!" execute and end rather quickly. This means that he rarely leaves himself open to retaliation for his aggression, even as his attacks are properly blocked, so long as he finishes his offense with either of those two.

Noted drawbacks of Avdol include a somewhat exploitable defense and low damage. Both of his reversal moves are easily overcome and must be applied according to their situational strengths to use effectively, and both are only available with Magician's Red active. His projectiles' slowness also make them easy to challenge and destroy, and he tends to have certain holes in his offense that can be exploited. Avdol's combos also deal less-than-average damage when unoptimized, and are slightly difficult to execute.

Ultimately, Avdol is a safe pick as a combatant and can be considered beginner-friendly if for some of his easy-to-use abilities, though still takes some work to understand. Knowing when and where to apply his special skills, from his various projectiles to his melee abilities, draws out his true strength. When played at his best, he can readily adapt to many opponents and challenge them on their own terms time and again.