Street Fighter

Street Fighter (ストリートファイター) is a popular series developed and published by. The first game in the series was released in 1987, followed by five other main series games, various spin-offs crossovers and numerous appearances in other media. Its best-selling 1991 release is credited with establishing many of the conventions of the one-on-one fighting genre.

The series has made multiple references to the JoJo's Bizarre Adventure manga, as long as taking inspiration from several of the designs and concepts used in the series. The most iconic being the designs for the characters and.

Street Fighter II
Street Fighter II: The World Warrior was originally released by Capcom for arcades in Japan on February 6, 1991. It is the second game in the Street Fighter series and is heavily regarded as one of the most important and influential fighting games ever made, sparking the fighting game boom during the early 1990s.

Lead designer of Street Fighter II,, stated in a interview with Polygon that the concept of Dhalsim's ability to stretch his limbs comes from the Ripple Zoom Punch technique. This is reconfirmed in the comment section of Dhalism's bio in the Street Fighter X Tekken Artworks artbook.

In an interview with producer Noritaka Funamizu, he reveals that Guile's overall appearance was modeled after Jean Pierre Polnareff. Guile's page in Street Fighter X Tekken Artworks goes into detail, explaining that early designs included Polnareff's vertical, yet modest hairstyle, but at the time the sprites were being made for Street Fighter II, the pixel artist jokingly stretched Guile's hair out to the sides. The team found it amusing and decided to give him "the always distinctive Stroheim look" instead. Noritaka also explains that Guile's name was derived from Polnareff's archenemy, J. Geil, though this was apparently the result of a mix up from the development staff at the time.

At some point during development of Street Fighter II, Guile's iconic Sonic Boom was originally referred to as Divine Sandstorm (神砂嵐). As a reference to the character Wamuu, who also uses a special move of the same name.

Street Fighter Alpha
Street Fighter Alpha: Warriors' Dreams was originally released by Capcom for arcades in Japan on June 5, 1995. It is the third game in the Street Fighter series and a prequel set between the first and second games. A sequel for the game titled Street Fighter Alpha 2 was also released for arcades in Japan on February 27, 1996. It was also later followed up by a third game named Street Fighter Alpha 3, which was released June 29, 1998.

The Street Fighter Alpha series introduces the character, who is the third female fighter in the series. Rose's design was inspired by Lisa Lisa from Battle Tendency, as revealed in a video by Capcom UK. Her outfit is almost identical to Lisa Lisa's and both share a similar fighting style that consists of channeling energy into their scarves. Soul Power in the case of Rose and Ripple in the case of Lisa Lisa. Additionally, both characters like to take baths.

In Street Fighter: Alpha 2, Rose's stage is set in Venice, which is the same location where Joseph meets Lisa Lisa in the story. Rose's Soul Drain (ソウルドレイン) move in the series also seems to be based on the pose Lisa Lisa makes while putting the Ripple Breathing Mask on Joseph Joestar in introduction.

Furthermore, in, Demitri's Midnight Bliss attack will turn Rose into a masked gondolier, reminiscent of Lisa Lisa's first appearance in the manga. There's also a rare chance that she'll turn into Enya the Hag, with sprites modified from JoJo's Bizarre Adventure: Heritage for the Future.

Street Fighter IV
In Street Fighter IV, Rose's first alternate costume seems to be based on the character Moriah from Capcom's, whose namesake and appearance were originally inspired by character Mariah from Stardust Crusaders. Rose's profile on the Street Fighter IV website states that she likes "taking baths", which is a reference to her ending in Street Fighter Alpha 2 and Lisa Lisa's profile on the cover of Chapter 97. Rose's voice actress in Street Fighter IV and Street Fighter V,, also happens to voice Miuccia Miuller in the game JoJo's Bizarre Adventure: Eyes of Heaven.

In Super Street Fighter IV, aspects of Juri's design, such as her hair and chestwear, seem to resemble Jolyne Cujoh from Stone Ocean. In addition, Juri has a spider motif and cleaves a butterfly in her official artwork; Jolyne has a butterfly motif and her Stand, Stone Free, turns her body into threads and webs, in addition, she also has spiderweb-patterned clothes. Juri even has the same "Ora Ora Ora!" battle cry as Jolyne when using her Fuharenjin attack. Coincidentally, Jolyne's voice actress in All Star Battle and Eyes of Heaven,, shares voices with Cammy in Street Fighter IV and Street Fighter V. Juri's Japanese voice actress,, also voices Yasuho Hirose in both games.

In Ultra Street Fighter IV, Decapre has a taunt which is identical to Muhammad Avdol's "Yes! I am!" pose from Stardust Crusaders. This taunt can be selected by picking Decapre's Personal Action 10 from the character select screen. Decapre is also voiced by Jolyne's voice actress, Miyuki Sawashiro.

Street Fighter V
In Street Fighter V, the DLC character has many moves based on older Capcom fighting games including JoJo's Bizarre Adventure: Heritage for the Future. His Hecatoncheires move is based on Jotaro and DIO's Blazing Fists, with the EX version of the attack ending with Jotaro's Star Breaker as Seth yells "Ora Ora Ora!". Some successful combos can lead to Seth doing DIO's Time Stop pose.

Rose appears as a DLC character for fifth season of Street Fighter V, released April 19, 2021. During her taunt animation in the Japanese version of the game, Rose says the line "Gimme a break!" (やれやれだわ), which is a reference to Jolyne's catchphrase in Stone Ocean. One of Rose's alternate colours for her default outfit is also directly based on Lisa Lisa. Her masked gondolier outfit inspired by Lisa Lisa returns from the game Capcom Fighting Evolution as her "Nostalgia" costume.



Trivia

 * The same team responsible for the series would go on to develop the game Heritage for the Future for the  board.