Will Anthonio Zeppeli/fr

"Qu'est-ce donc le "courage" ? Le "courage", c'est connaître la "peur" ! C'est la faire sienne !"

- Zeppeli,

Will Anthonio Zeppeli (ウィル・・ツェペリ), aussi connu comme le Baron Zeppeli (ツェペリ男爵), est un allié majeur apparaissant dans la première partie de JoJo's Bizarre Adventure, Phantom Blood.

Zeppeli est un maître de l'Onde originaire d'Italie qui recherche le Masque de Pierre pour le détruire. Entendant parler de Dio Brando, il devient ainsi l'allié et le mentor de Jonathan Joestar, lui apprenant l'art de l'Onde et luttant à ses côtés contre les Zombie de Dio.

Apparence
Zeppeli apparaît comme un homme de taille moyenne à supérieure à la moyenne, de constitution musclée. Son visage et plutôt allongé et il a les traits saillants. Il a des cheveux noirs et bouclés qui dépassent de sous son chapeau et une fine moustache en guidon bien soignée.

Will A. Zeppeli porte un costume trois-pièces clair, un noeud papillon et porte deux chapeaux haut-de-forme durant l'aventure; caractérisé d'abord par un imprimé arc-en-ciel, puis par un imprimé à carreaux. Cependant, il ne portera que le second chapeau dans l'adaptation anime.

Personnalité
Will Anthonio Zeppeli est un maître de l'Onde excentrique mais sans peurs, qui combat le mal avec zèle.

En tant que maître de l'Onde, Zeppeli est confiant et courageux, pensant notamment que son courage est proportionnel aux difficultés auxquelles il est confronté. Le maître de l'Onde conserve notamment une approche méthodique et calme du combat malgré les styles de combat horribles des ennemis. Bien sûr, ceci était grandement aidé par son expérience en tant que maître de l'Onde. Par exemple, il essaie d'apprendre à Jonathan à se mettre à la place de l'ennemi pour prévoir leurs actions. Son maître Tonpetty ayant prédit la façon dont il mourrait, Zeppeli se dirigea courageusement vers sa fin et se sacrifia pour aider Jonathan. En fin de compte, Zeppeli était suffisamment déterminé pour ramper vers Jonathan même s'il avait perdu la moitié basse de son corps.

Zeppeli est une personne juste dédiée au combat contre le mal. Après avoir survécu à une attaque de Vampire, Zeppeli a passé le reste de sa vie à enquêter sur le Masque de Pierre, puis à apprendre les techniques de l'Onde pour combattre les Vampires. De plus, il oppose le courage humain à la force inhumaine des vampires et des Zombies. Quand Dio implique qu'il a tué beaucoup de gens pour guérir ses blessures, Zeppeli devient furieux et saute rapidement à l'attaque contre le vampire.

L'Italien tient l'Onde en haute estime, le louant comme le point culminant de l'esprit humain et affirmant qu'il faut avoir enduré une vie difficile pour le créer. De plus, Zeppeli relie la capacité de garder son calme à la capacité de garder une respiration régulière.

Sinon, Zeppeli se montre comme un individu assez excentrique. Contre toutes conventions, Zeppeli s'approche d'un Jonathan blessé, le frappe à l'estomac et lui donne le pouvoir de l'Onde sans lui parler auparavant. De même, son enseignement impliquent parfois des façons obliques de former son élève, par exemple, en montrant son attaque Zoom Punch en frappant Jonathan avant d'expliquer les principes de l'attaque ou en forçant Jonathan à tenir un verre de vin en lui cachant son utilité dans l'espoir que JoJo comprenne tout seul. En outre, il montre un certain nombre d'autres petites excentricités telles que sauter haut avec les jambes croisées sans raisons, avoir tendance à trop poivrer ses sandwichs, ou apporter une bouteille de vin sans un tire-bouchon pour finalement percer le fond de bouteille boire ledit vin.

Pouvoirs et compétences
Après avoir étudié les techniques de l'Onde pendant des années avec des maîtres au Tibet et formé Jonathan lui-même, Zeppeli est un expert en matière d'utilisation de l'Onde. En plus d'attaquer, il est capable de l'utiliser pour d'autres applications telles que sauter haut dans les airs, se tenir debout sur l'eau, guérir des blessures, raviver des plantes et même avoir un pouvoir de prédiction limité.

Passé
Né dans une famille savante, Zeppeli s'intéressait à la recherche de l'inconnu depuis sa jeunesse. Lorsqu'il est devenu adulte, il a rejoint le groupe archéologique de l'université de son père et a pu voyager dans divers endroits du monde.

Lors d'un de ses voyages, le groupe s'est rendu au Mexique pour fouiller une ruine aztèque souterraine. Parmi leurs trouvailles se trouvait le Masque de Pierre.

Sur le chemin du retour, plusieurs membres de l'équipage ont commencé à mourir, jusqu'à ce qu'ils se rendent compte que quelqu'un avait mis le masque. Il s'est avéré être le chef du groupe, le père de Zeppeli. Les 58 membres d'équipage ont été tués, mais Zeppeli a réussi à s'échapper en sautant dans la mer. Son père a été éradiqué par le soleil du matin peu de temps après. Zeppeli a finalement été secouru plusieurs jours plus tard par un bateau de pêche.

Deux ans après cet horrible événement, Zeppeli parcourut le monde afin de trouver un moyen de détruire le masque de pierre. Dans une ville de l'Inde, il rencontra un homme étrange capable de guérir même les blessures et les maladies les plus impossibles. L'homme dirigea Zeppeli vers son maître, Tonpetty, qui lui apprit à utiliser l'Onde. Cependant, pendant sa formation, Tonpetty prédisit la mort de Zeppeli et l'avertit que s'il termineait sa formation, il mourrait sûrement. La prophétie était : "Dans une chambre fermée hantée par l'odeur ancestrale de la mort... lorsque le jeune enfant ouvrira la porte... et afin de délivrer vers son avenir le jeune lion enchaîné... tu consumeras tes propres blessures mais connaîtra ensuite une mort cruelle !" Zeppeli accepta son sort et accepta de terminer la formation avec Dire.

Phantom Blood
Après avoir entendu que Jonathan Joestar a vaincu Dio Brando, l'actuel propriétaire du Masque de Pierre, Zeppeli se présente à Jonathan et soigne son bras cassé en le frappant dans le diaphragme pour le forcer à respirer et produire l'Onde. Il lui présente ensuite l'Onde de façon formelle. Sachant que Dio n'est pas encore mort, Zeppeli le recrute et l'entraîne à l'Onde, ce que Jonathan accepte. Zeppeli accompagne alors Jonathan et Robert E. O. Speedwagon dans leur quête pour vaincre Dio et détruire le Masque de Pierre. Zeppeli se bat brièvement contre Jack l'Éventreur avant de confier la tâche à Jonathan afin qu'il apprenne à utiliser plus efficacement l'Onde. Il essaie également d'aider Speedwagon à découvrir l'Onde de la même manière que Jonathan, mais fait une erreur et lui coupe simplement le souffle.

Lorsque Dio se révèle au groupe, Zeppeli l'engage rapidement de lui-même - cependant, son bras est gelé dans la bataille contre Dio, désactivant totalement ses techniques d'Onde et le mettant hors service jusqu'à ce que Speedwagon vienne à son aide. Lorsque Dio invoque les Chevaliers Noirs, Zeppeli et Speedwagon ne peuvent pas aider Jonathan dans son combat contre Bruford en raison de l'interférence de Tarkus. Après la défaite de Bruford, Zeppeli et Jonathan utilisent leur Ondes sur un tas de feuilles pour fabriquer un deltaplane et échapper à Tarkus, qui parvient finalement à rattraper son retard. Tous atteignent les forts dans lesquelles les chevaliers s'entraînaient. Jonathan est piégé dans une salle avec Tarkus mais le reste du groupe est coincé dehors. Finalement, Poco parvient à se glisser à travers un trou et ouvrir la porte. Alors que Jonathan lutte pour vaincre Tarkus, Zeppeli entre dans la bataille avec l'aide de Poco et partage enfin sa connaissance de son propre destin.

Comme la prophétie de Tonpetty l'a prédit, Zeppeli se bat avec Tarkus, qui l'enroule dans ses chaînes. Tarkus tente de tuer Jonathan et Zeppeli en même temps, coupant Zeppeli à la taille (ainsi qu'en amputant son bras) et brisant le cou de Jonathan - cependant, Zeppeli est capable de donner son pouvoir et son énergie vitale à Jonathan quelques instants avant de mourir avec la technique du Deep Pass Overdrive. C'est par ce pouvoir que Jonathan est guéri et capable de vaincre Tarkus. Malgré son corps ravagé, Zeppeli parvient à rester conscient pendant quelques minutes, réprimande Jonathan pour son deuil et le supplie une dernière fois de vaincre Dio pour de bon et de détruire le Masque de Pierre. Il tire sa révérence, sachant qu'il vivra à travers Jonathan et meurt dans ses bras. Ses restes sont incinérés par Jonathan et Speedwagon dans l'ancien terrain d'entraînement des chevaliers où Tarkus a été tué.

Il est révélé plus tard que Zeppeli avait envoyé une lettre à son maître Tonpetty demandant de l'aide pour détruire le Masque de Pierre, bien que Tonpetty soit arrivé trop tard pour empêcher la mort de Zeppeli. Après son décès, Speedwagon porte son chapeau haut de forme à carreaux.

Famille

 * Caesar Anthonio Zeppeli: Caesar believes the bonds between an Italian family such as the Zeppelis are stronger than most people. According to him, because of their pride, Zeppeli's can handle their problems on their own and have the will to pull through. When he first meets Joseph, he says that it was because Jonathan needed so much help to fight his own battle, that Will ended up dying because of it.
 * Mario Zeppeli: Zeppeli's relationship with his son is never fully expanded upon, however, Mario had known since he was young of the fate of his father. Because of this, he began researching the Stone Masks and spent his life training his Ripple, following in the footsteps of his father.

Alliés

 * Jonathan Joestar: Jonathan, upon meeting Zeppeli, was initially perplexed by his appearance and strange abilities. After Zeppeli explains his actions and the significance of the Ripple, Jonathan grows to trust Zeppeli completely and looks up to him as a mentor. Zeppeli eventually sacrifices himself to save Jonathan and transfers his energy and life force to him, moments before dying. Jonathan tearfully avenges Zeppeli by killing Tarkus.
 * Robert E. O. Speedwagon: Originally, Zeppeli thought Speedwagon would run away at the first sign of danger as he couldn't use Ripple, but he eventually respects his courage when Speedwagon stays despite his shortcomings. After Zeppeli was killed, Speedwagon donned his hat out of respect.
 * Poco: While Zeppeli wasn't too close to Poco, Zeppeli still cared for Poco, saving his life when Tarkus tried to kill him. Like Speedwagon and Jonathan, Poco mourned his death at the hands of Tarkus.
 * Tonpetty: As the man who taught him about Ripple, Zeppeli greatly respected Tonpetty. Tonpetty showed great concern for Zeppeli when he warned him his study of Ripple would be the end of him.
 * Dire: While their relationship is never fully expanded on, they were good friends who trained together with Tonpetty. Dire tried to avenge Zeppeli by killing Dio but failed.
 * Straizo: Like Dire, Straizo's relationship is never fully explained but they were likely to close.

Ennemis

 * Dio Brando: Having used the Stone Mask, Zeppeli immediately viewed Dio as an enemy once he learned about the incident at the Joestar Mansion and due to his own father using the same mask to become a Vampire himself. Dio himself is dismissive of Zeppeli's hatred towards his vampiric ways and connection to the Stone Mask, only viewing Zeppeli's mastery of the unfamiliar Ripple as nothing more than magic tricks.
 * Jack the Ripper: While Zeppeli knew Jack was a threat, he showed absolutely no respect for him, comparing him to a flea.

Relationships in Eyes of Heaven
(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)


 * Dio Brando: While their relationship is essentially the same as in the manga when Zeppeli encounters DIO from Stardust Crusaders, he will state that Dio seems even eviler and wonders if the Stone Mask is responsible, while DIO believes Zeppeli is even less of a threat than before since he acquired The World.
 * Wamuu: When Zeppeli encounters Wamuu, he will state surprised that Wamuu is aware of Ripple users and their weaknesses and wonder who he is. If he wins, he later realizes he's one of the Pillar Men, while Wamuu is surprised that the Ripple users haven't died out yet. Interestingly, Zeppeli is unaware that Wamuu is responsible for the deaths of his son and grandson.
 * Kars: Zeppeli recognizes Kars as one of the Pillar Men and swears to kill him and destroy every last Stone Mask he created.

Phantom Blood (PS2)
Phantom Blood for the Playstation 2 marks Zeppeli's first appearance in any other media outlet outside the manga. He's one of the 5 characters that can use Ripple.

Gameplay-wise, his two special moves are Sendo Wave Kick (as a non-fully charged special move) and Sunlight Yellow Overdrive (as his fully charged special move). Aside from his Ripple-based moves, he uses normal punches and kicks to attack enemies. Zeppeli is playable during most of the chapters (alongside with Jonathan and Speedwagon).

All Star Battle (PS3)
Zeppeli returns as a playable character in the PS3 game. He was confirmed along with Jonathan and Johnny Joestar. As a Ripple-user character (along with Jonathan, Joseph Joestar [Both Parts 2 and 3], Caesar, and Lisa Lisa), Zeppeli can recharge his Heart Heat Gauge through "Ripple Breath" by holding down the Style button, performing a famous JoJo pose, as well as deliver enhanced versions of skills if Style is inputted in place of normal attack buttons. As a Ripple master, Zeppeli's Ripple Breath replenishes the HHG faster than most other Ripple users, being roughly 150% of the normal rate and tying with Lisa Lisa's for fastest in the game.

Zeppeli's moveset mostly comprises of the Ripple-based moves he had used in the original manga.


 * Seated Jump: Zeppeli leaps high into the air with his knees alone. This skill can be used to extend time for air-based skills or simply evade attacks.
 * Spirit Ripple Overdrive: Zeppeli makes use of Life Magnetism Overdrive to create a glider out of foliage, allowing him to slowly descend through the air toward/over the opponent for a short time while continuously draining his HHG. This skill can be used to evade most attacks, especially so if used in conjunction with Seated Jump, and can be followed by an air attack or Tornado Overdrive.
 * Low Contact Ripple Guard: Zeppeli lays tucked-flat in the air, using the power of the Ripple to defend himself while continuously draining his HHG. Zeppeli will slowly descend while the skill is in used, eventually falling to the ground. He can extend the ability's overall duration if used in conjunction with Seated Jump, though naturally at the cost of more of his HHG. This is the only skill in the entire game that allows for guarding in mid-air.
 * Zoom Punch: Zeppeli extends his arm and punches at medium range. Every single one of Zeppeli's skills can be performed instantly following this move. (Comboable)
 * Ripple Cutter: Zeppeli spits wine out of his mouth as disc-shaped projectiles. The number of cutters he unleashes is altered by the attack button inputted, up to 3. While the cutters naturally do more total damage as they increase in number, the fewer there are, the higher the damage each individual projectile deals. This move can be used in the air, firing diagonally. If Ripple-enhanced, he spews a much heavier amount. (Comboable through Puttsun Cancel)
 * Sendo Wave Kick: Zeppeli leaps a great distance with his knee out, sending the opponent flying if it hits. This move doubles as an anti-air, but cannot be Puttsun Cancelled. If Ripple-enhanced, he adds more hits and can only be interrupted by Throws/HHA/GHA.
 * Sunlight Yellow Overdrive: Zeppeli unleashes a blast of Ripple from a single hand, sending the opponent flying. If Light is inputted, it has a delay but becomes a Throw. If Ripple-enhanced, the attack's damage decreases significantly but opponent is instead stunned and left vulnerable. (Ripple-enhanced Comboable)
 * Tornado Overdrive: Zeppeli leaps into the air and comes down spinning, using his legs as a drill. This move is a middle attack that can only be blocked if the opponent is not crouching, can be used in mid-air, and can hit a downed opponent. If Ripple-enhanced, Zeppeli trips a standing opponent into the air upon landing. (Ripple-enhanced Comboable)
 * Throw - Pow!: Zeppeli quickly jabs his little finger into the opponent's abdomen before kicking them away.
 * Heart Heat Attack - "This is Sendo!": Zeppeli reenacts his first demonstration of Ripple usage on a frog. He slides across the ground in a low kick. If it lands, the opponent gets tripped by Zeppeli as he quickly gets back up. He then charges the Ripple into his fist, before punching the downed opponent, shocking them with the Ripple energy and sending them flying.
 * Great Heat Attack - "The power of the sun! Sunlight Yellow Overdrive!": Zeppeli begins by lunging forward and jabbing his opponent's abdomen with his little finger, as he shares his ideals on what courage is. The opponent left stunned and defenseless as he charges an immense amount of Ripple energy as golden Ripples emanate across the ground, before unleashing a Zoom Punch augmented with the Sunlight Yellow Overdrive, electrifying and blasting the enemy away in a single hit.

If Zeppeli fights Caesar before the match starts they will have a special dialogue, where Caesar believes Zeppeli is an impostor and says he will make Zeppeli pay for impersonating a member of his family, while Zeppeli himself is surprised to see such power emanating from the youth.

Zeppeli also has an alternate costume, that being the tuxedo he wore originally (with a rainbow themed hat), as well as one of his alternate color schemes resembling his previous video-game appearance (red hat and green suit).

Stardust Shooters (Android/iOS)
Zeppeli appears in the game as one of the several Part 1 characters who possesses a Metal Striker. His FINISH move enables him to shoot several Ripple Cutters upon the defeated opponent.

Eyes of Heaven (PS3/PS4)
Zeppeli was confirmed for the game alongside Jonathan and Speedwagon.

As a Ripple User, Zeppeli has a Ripple Gauge that determines the strength of his attacks. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of all his skills. It will also shorten the cooldown time on said skills. Using skills will drain a portion of the Ripple Gauge until there's an insufficient amount to use.


 * What a jump! From a seated position, using only his knees!: Zeppeli leaps high into the air with his knees alone. This skill can be used to simply evade attacks, and can also be canceled using any mid-air attack.
 * Style Action - Ripple Breathing: Zeppeli performs a pose and Ripple Breathes, filling up the Ripple Gauge. He cannot move and is vulnerable to attacks while doing so. Similar to All Star Battle, Zeppeli fills his gauge the fastest out of all Ripple Users.
 * One question at a time, okay?: Zeppeli swiftly charges forward, passing through partner and enemy alike. He is able to cancel this skill with any kind of attack or skill, allowing him to close the distance and/or Backstab opponents in one swift move. If Ripple-enhanced, the speed and distance of the charge is increased.
 * Sunlight Yellow Overdrive!: Zeppeli dives forward with a Ripple-charged hand extended. If the opponent is hit, the Ripple will shock them in the abdomen. Zeppeli then pulls his hand back before hitting them off with a more concentrated attack, sending the opponent flying. If Ripple-enhanced, the skill will receive a damage boost and increase the speed and distance of the dive. The skill's damage is dependent on how much of the Ripple Gauge is filled.
 * Tornado Overdrive!: Zeppeli performs a special flipping leap. Further input will make him come down at a diagonal angle spinning, using his legs as a drill. If the skill hits an already downed opponent, they will be blown back. If Ripple-enhanced, Zeppeli will be invincible during the initial jump, the attack's speed will increase, and more hits will be dealt. This skill can also be used in mid-air, and doing so will cause Zeppeli to perform the attack immediately. Zeppeli is able to cancel this skill with a normal or powerful attack.
 * Ripple Cutter: Zeppeli spits wine out of his mouth as a disc-shaped projectile with some homing capability. If Ripple-enhanced, he spits out three with augmented homing capabilities, the third of which will send opponents flying.
 * EX - Sunlight Yellow Overdrive!: Zeppeli is invincible when executing the skill and the skill will crumple the opponent instead, allowing him to combo from it. This is in addition to the damage benefits granted by the Ripple Gauge. Zeppeli is able to cancel this skill immediately after the kick with a jump.
 * EX - Tornado Overdrive!: Zeppeli is invincible until he lands and will finish with a sweeping kick that launches standing opponents into the air.

JoJolities

 * You have a reason to risk your life learning this!: Zeppeli must completely fill his Ripple Gauge. (200 Points)
 * The ode to humanity is an ode to courage!: Zeppeli must connect the final hit of a Ripple-enhanced Normal attack combo. (200 Points)
 * This is Sendo!: Zeppeli must connect "Sunlight Yellow Overdrive!" 3 times. (300 Points)
 * Ripple Breathing is born from courage!!: Zeppeli must use any Ripple-enhanced skill five times. Any skill will count as long as he lands five of that same skill. (500 Points)
 * Pour in! Ripple of the Sun!: Zeppeli must retire an enemy with a DHA. (800 Points)

Dual Heat Attacks

 * Solo - "Hamon of the sun! Sunlight Yellow Overdrive": Zeppeli will leap into the air and come down on a grounded opponent and send the Sunlight Yellow Overdrive through his finger into their abdomen.
 * With Jonathan - "Here comes my Hamon!": The two of them attack the opponent's head, sequentially with a Ripple-charged Zoom Punch from Jonathan and a Sendo Wave Kick from Zeppeli, before they charge up and run up to the opponent and unleash a double Sendo Ripple Overdrive-enhanced Zoom Punch into them, the two reciting the phrase commonly associated with Overdrives.

In the campaign's ending, he is shown to have survived his battle against Tarkus and is at Speedwagon's side during Jonathan's battle with Dio.

Tournament
He is paired with Koichi Hirose in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Jonathan and DIO.

Relationships in Eyes of Heaven
(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)


 * Dio Brando: While their relationship is essentially the same as in the manga when Zeppeli encounters DIO from Stardust Crusaders, he will state that Dio seems even eviler and wonders if the Stone Mask is responsible, while DIO believes Zeppeli is even less of a threat than before since he acquired The World.
 * Wamuu: When Zeppeli encounters Wamuu, he will state surprised that Wamuu is aware of Ripple users and their weaknesses and wonder who he is. If he wins, he later realizes he's one of the Pillar Men, while Wamuu is surprised that the Ripple users haven't died out yet. Interestingly, Zeppeli is unaware that Wamuu is responsible for the deaths of his son and grandson.
 * Kars: Zeppeli recognizes Kars as one of the Pillar Men and swears to kill him and destroy every last Stone Mask he created.

Gallery
Manga=

Détails

 * In an interview, Araki stated that he was inspired to make Zeppeli a "silly" teacher to train Jonathan, like something akin to the "drunken master" in Jackie Chan films or Mr. Miyagi from The Karate Kid.
 * He additionally said that while Zeppeli was named after the rock band "Led Zeppelin", he felt that he had used the reference too early in the series.
 * Araki stated that giving Zeppeli a mustache was a gamble; It was uncommon at the time to give Shonen protagonists any type of mustache, as it usually made the character seem older and untrustworthy. The mustache, in particular, Araki chose was inspired by and Iyami from .
 * Upon Zeppeli's death, his hat was worn by Robert E. O. Speedwagon until the end of Part 1. Later, a similar hat is briefly worn by his grandson, Caesar.
 * Zeppeli and Yoshikage Kira share the same voice actor, Rikiya Koyama, in different games (Zeppeli in Phantom Blood and Kira in All Star Battle).
 * As a running gag, Zeppeli often adds too much pepper to his food, causing him to sneeze.

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