All-Star Battle/Okuyasu Nijimura

Okuyasu makes his playable debut in the PS3 game, and was confirmed along with Josuke, Jolyne, and Ermes.

As one of the mass majority of playable characters in the game with the "Stand" Style, Okuyasu can turn The Hand on/off, changing movesets, as well as have access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Okuyasu has 1000 HP.

Okuyasu possesses a single alternate costume, based on a moment during the events of the story arc, where he took his school jacket off, revealing a tank top underneath. Aside from being a playable character, Okuyasu also appears on the "Kira Estate" stage as a background character along with Koichi; This is assuming that Okuyasu himself is not one of the two fighters being played.

Command List
As Okuyasu did not engage many enemies during Part 4, his moveset is heavily based on his Stand ability along with his own strong kicks and punches as a "hot headed"-type of character.

Gameplay Overview
Okuyasu functions as a pressure-based, close-ranged fighter who wields The Hand's terrifying power to unleash destructive single-hit attacks. While his mobility appears unassuming, he has control over spacing with a skill that either teleports him forward or pulls the opponent towards him depending on whether or not The Hand is active. His simple set of abilities betrays a layered offense, as the ability to feint certain skills lends his otherwise slow, unblockable attacks much more nuance. Combined with Stand Rush to allow him to act ahead of The Hand and alter the timing of offensive maneuvers, Okuyasu's dangerous capabilities can be highly difficult to properly defend against, and he quickly intimidates those he forces on the defensive or holds an advantage against.

However, Okuyasu's simplicity can make him easy to outmaneuver. The Hand's abilities tend to be linear and slow to offset their power, making Okuyasu vulnerable against foes who can utilize counters or attacks with invulnerability. Even using Stand Rush defensively cannot protect The Hand as it continues executing its lengthy skills. Many of his trickier plays rely on an opponent being too intimidated to directly challenge his sluggish attacks, or unaware of the holes in his offense. As a result, he must keep himself unpredictable to remain effective during battle.

In all, Okuyasu is an extraordinarily easy-to-use combatant who performs best against opponents made unsettled by the mere threat of his pressure, unblockable attacks, and damage output. He seeks to brute force his way past defenses to deliver tremendously damaging yet lenient combos, while utilizing his built-in feints to outwit and outpace enemies before they can familiarize themselves with his tricks.