Gyro Zeppeli/Abilities and Powers

The Spin


The Zeppeli family's "Spin" technique, usually applied with special Steel Balls, is a skill Gyro has trained in since his youth. Gyro equips himself with two Steel Balls as a means of self-defense, attack, and general strategic advantage.

Throwing his Steel Balls with the Spin, Gyro may create a variety of impressive trajectories, able even to have them return directly to him, often after impact with a target.

On impact with flesh, spiral ripples often appear. Gyro may apply a range of effects to targets, including muscular manipulation, and the forceful wringing of flesh to drain water.

Gyro explains that although used by his family for execution, the Spin was not developed for destructive ends, and may be equally suitable as a medical treatment.

The "Spin" may be viewed as the Steel Ball Run counterpart to the "Hamon" used primarily in Parts 1 and 2 of the series.

Scan


By using the Spin in conjunction with the Corpse's right eye, Gyro invokes a Stand called Scan, which generates eyes within his Steel Balls, for enhanced sight and more precise attacks.

Ball Breaker
Ball Breaker manifests when Gyro finally achieves the "Super Spin". Ball Breaker is capable of bypassing dimensional barriers if the Super Spin is performed perfectly with a flawless Steel Ball.