Gyro Zeppeli/Abilities and Powers

The Spin



 * See also: Steel Ball

The Zeppeli family's Spin technique, usually applied with special Steel Balls, is a versatile skill Gyro has trained in since his youth. Gyro equips himself with two Steel Balls as a means of self-defense, attack, and general strategic advantage.

Throwing his Steel Balls with the Spin, Gyro may create a variety of impressive trajectories, able even to have them return directly to him, mainly after successful contact with his target.

On impact with flesh, spiral ripples often appear. Gyro may apply a wide range of effects to human or animal targets, including muscular, nerve, and bone manipulation, and the forceful wringing of flesh to drain water.

Gyro explains that although used by his family for execution, the Spin was not developed for destructive ends, and is in many ways equally suitable in medical treatment.

The Spin may be viewed as the Steel Ball Run counterpart to the Ripple featured primarily in Phantom Blood and Battle Tendency.

Scan


With the Corpse's right eye, Gyro invokes a Stand called Scan, generating eyes within his Steel Balls that lend him greatly enhanced sight.

Ball Breaker
Ball Breaker manifests when Gyro finally achieves the "Super Spin". Likely his true personal Stand, Ball Breaker embodies a vast force capable of bypassing dimensional barriers.

Horseriding
Gyro is an experienced and capable equestrian, competent enough to ride across many types of terrain and be a serious competitor in the Steel Ball Run. His riding style can be summed up as aggressive, Gyro seeks to remain at the first place constantly, and takes dangerous shortcuts when he deems it necessary. When another rider challenges him, Gyro will actively try to get rid of him. His beloved horse is named Valkyrie. Related to that Gyro is knowledgeable about horses, particularly Valkyrie whose abilities and limits he can gauge at any moment.

Medicine, Surgery and Anatomy
Being trained as a surgeon, Gyro is an accomplished surgeon, being able to make surgical operations on his own. This training also includes intimate knowledge of the human body Gyro uses in conjunction with the Spin in combat.

Intelligence
Gyro is an adept tactician, being able to hold his own against several Stand users, and outsmarting them in several occasions. Gyro has been shown to be able to use his surrounding, or even the enemy's own power to his advantage.

Knowledge
Gyro is worldly, possessing a range of knowledge, including in tracking, opera, paleontology, and mathematics.