All-Star Battle R

"All JOJOs Unite! Fight for Your Destiny!"

- Tagline

JoJo's Bizarre Adventure: All Star Battle R (ジョジョの奇妙な冒険 オールスターバトル R) is a fighting game based on the JoJo's Bizarre Adventure franchise, developed by CyberConnect2 and published by Bandai Namco Entertainment. The game is expected to release on, , , , , and. All Star Battle R is a remastered version of the 2013 fighting game JoJo's Bizarre Adventure: All Star Battle, featuring new game mechanics and playable characters.

The first trailer for JoJo's Bizarre Adventure: All Star Battle R was released as part of the Playstation State of Play event on March 9, 2022, with an announced release date of early autumn of the same year.

The color palettes and designs of Part 1 to Part 6 characters in All Star Battle R are noticeably different from those of the original All Star Battle, having been modified to closely follow the looks in the various anime adaptations of the series. In addition, the Japanese voice actors working on the anime reprise their roles in All Star Battle R.

Gameplay
The gameplay of All Star Battle R is based on the one-vs-one 2.5D fighting game style of All Star Battle. Mechanics such as Easy Beat, Stylish Dodge, Heat Heart Attack and Rush Mode have been confirmed to return in this game with slight differences.

An additional gameplay mechanic named Support Attack allows players to swap between two characters during a match. Though the specifics of this mechanic have not been revealed, promotional material demonstrates that the character in reserve can jump into the match at almost any time, and that both characters are capable of attacking simultaneously.

Gameplay Changes

 * Improved game speed: Shortened the time it takes to launch an attack, resulting in speedier battles compared to the previous work.
 * Added Hitstops: Hitstop is a fighting game term; when you strike the opponent, both parties momentarily freeze, emphasizing the power of impact. The player’s hits and guards implement this, making the game feel smoother and more tactical.
 * Added Input Buffers: Relaxed the number of input frames available before the next action. Thus, players can control characters as desired.
 * Special move commands can be input even with simple commands: Command input can now be omitted (if trying to use ↓↘→ then ↓→ is okay), making it easier to activate special moves.
 * Attack adjustments: Changed the behaviors and powers of some techniques. The power of Great Heat Attacks (GHA) changes depending on the amount of gauges accumulated and how many gauges are consumed (assuming two gauges are 100% powerful, 2.5 gauges are 120% powerful, and 3 gauges are 150% powerful).

Game Modes
So far, the following game modes have been confirmed to appear in All Star Battle R:


 * All Star Battle Mode (オールスターバトルモード): The player can play through over 100 pre-arranged fights in this game mode. The fights are divided between Normal Battles, which adapt situations from the original series, and Extra Battles, which use scenarios that do not appear in the original work. Both types of battles reward the player with cosmetic features such as new sound effects, taunts, poses, outfit color schemes, and special alternate costumes.
 * Arcade Mode (アーケードモード): In the "Challenge Battle" sub-mode, the player chooses a character and difficulty setting and participates in a gauntlet of eight battles against randomized COM opponents to win Gold and set/beat high scores based on accumulative grading within the selected difficulty. However, the player can choose to play an endless series of battles in the "Endless Battle" sub-mode, fighting until they are defeated.
 * Versus Mode (バーサスモード): The player can fight against the COM or another human being, either online or via local multiplayer.
 * Practice Mode (プラクティスモード): The player can practice character attacks, skills, and combos using various battle settings. Though the CPU opponent's behavior can be set to various settings, a second player can also be used to practice. Among the possible settings in Practice Mode are COM difficulty level, a damage display, an attack attribute display, automatic guard, automatic down attack avoidance, the HH gauge's level, counter hit, and an input display.
 * Customize Mode (カスタマイズモード): The player can customize their Campaign Mode avatar and Player Card for online matches. They can also customize characters' various taunt and victory poses using lines and sound effects earned in the other modes.
 * Gallery Mode (ギャラリーモード): The player can purchase and view voice lines, music tracks, concept art, and unlocked poses and costumes using gold earned in the other modes.
 * Option Mode (オプションモード): The player can customize the game's settings and adjust the COM difficulty level.

Stages
As a fighting game, All Star Battle R features several stages representing the different locations featured in the JoJo's Bizarre Adventure series.

So far, all 12 stages from the original All Star Battle are stated to return. However, promotional material shows that additional stages have been added to the game, including several from Eyes of Heaven. The Stage Hazard mechanic is also planned to make a return, with new Stage Hazards added to the game's new stages.

New Stages



 * Cairo Bridge ☆
 * Boyoyoing Cape
 * Colosseum
 * Green Dolphin Street Farm ★

★ Denotes stages that are new to All Star Battle R and did not appear in Eyes of Heaven as playable stages in Versus/Online modes.

☆ While the Cairo Bridge stage did appear in Eyes of Heaven, it was exclusive to the Story Mode battle between Jotaro and DIO.

Characters
JoJo's Bizarre Adventure: All Star Battle R is planned to have 50 playable characters. Every character from All Star Battle (with the exception of Ikuro Hashizawa) is planned to return. Furthermore, some additional characters have appeared in promotional material. Currently, Trish Una and Prosciutto have been unofficially revealed in this manner.