Johnny Joestar/Abilities and Powers

Spin / Tusk

 * See also: Spin

Johnny first seeks Gyro Zeppeli's tutelage in the ways of the Spin in order to regain the use of his legs. Most often, Johnny channels the Spin by the use of his Stand, Tusk; developed first with the power of the Corpse's left hand, and further with Gyro's help. Its form varies, depending on the sort or style of Spin Johnny chooses to employ.


 * ACT I is awakened in the Devil's Palm when the corpse part combines itself with Johnny's left hand,  manifesting his Stand with the ability to spin his nails and fire them akin to bullets.


 * ACT II manifests when Johnny shoots a nail whilst incorporating the Golden Rectangle in a fight against  Sandman.It gives his nails more power and a new ability that lets the holes of the bullets follow the target for a small amount of time.


 * ACT III is the final "base" form for Tusk and manifests when Johnny shoots himself with a Golden Rectangle-empowered nail, enabling him to transfer parts of his body through the holes to shoot from different directions.It was awakened by an advise from Jesus in a fight against Axl Ro.


 * ACT IV manifests itself as a result of utilising horse's power combined with the golden rectangle, which enables Johnny to fire nail-bullets that have infinite rotation. ACT IV posseses the power to force open    D4C's Love Train.

Horseriding
Johnny Joestar has been described as a genius jockey, being one of the favorites of the Steel Ball Run. His skill allows him to ride across many types of terrain, and challenge even fellow genius jockey Diego Brando. Johnny possess great knowledge of his horse Slow Dancer, notably its abilities and limits, being able to gauge what Slow Dancer will be capable of at any moment.

Intelligence
Johnny Joestar proves himself a competent Stand user, being able to use Tusk's abilities to the fullest. Johnny Joestar has occasionally used the terrain and his enemies own power against them, and was perceptive enough to quickly deduce AU Diego's timestopping power.

Marksmanship
When using Tusk, Johnny proves to possess great marksmanship, being able to hit little and/or moving targets, even if firing from odd angles, such as when Tusk ACT III separates his hand from his arm.