User:KojoB/Jotaro HFTF

Heritage for the Future (Arcade/PS1/Dreamcast)
Jotaro Kujo appears as a fighter in Heritage for the Future, wielding his infamous Stand, Star Platinum.

This is the only official JoJo game to feature as Jotaro's voice actor, who would be replaced by Daisuke Ono in the future. As this game was released before the Stardust Crusaders anime, the colors for both Jotaro and Star Platinum are originals, the same color scheme that would be used for the future .

Costumes

 * Color A resembles Jotaro on the cover of Volume 24.
 * Color Stand resembles Jotaro on the cover of Volume 26.

Moveset and Gameplay
Jotaro thrives on offense-oriented gameplay, more on poking the enemy until they budge. Jotaro players are generally known to be very pesky and can push the fight to either side of the field in a short amount of time. This is due to their nature of gameplay prioritizing offense over defense, mostly to take advantage of the strength from his Blazing Fists special.

Due to his Blazing Fists (Stand Off) and ability to attack while Star Platinum performs a move, he is a lot more effective with Stand Off. This, in turn, increases the hits and the damage in comparison to attacks with Stand On.

Stand Off
{{Movelist|name=Dashing Normals|Collapse=true|Color=SC|Color2=SC2 }}
 * head1=Light Dash Attack
 * move1={{ASBInput|5}}{{ASBInput|L}}
 * desc1=Dashing version of the Light Neutral Attack.
 * head2=Medium Dash Attack
 * move2={{ASBInput|5}}
 * desc2=Dashing version of the Medium Neutral Attack.
 * head3=Heavy Dash Attack
 * move3={{ASBInput|5}}
 * desc3=Star Platinum throws forward a quick gut-punch.
 * head4=Light Crouch Dash Attack
 * move4={{ASBInput|L}}}
 * desc4=Dashing version of the Light Crouch Attack, although with slower startup and recovery.
 * head5=Medium Crouch Dash Attack
 * move5={{Input|normal}}
 * desc5=Dashing version of the Medium Crouch Attack, although with slower startup and recovery, and dealing high Stand Gauge damage.
 * head6=Heavy Crouch Dash Attack
 * move6={{Input|normal}}
 * desc6=Dashing version of the Heavy Crouch Attack, although with slower startup and recovery.

Stand On
{{Movelist|name=Dashing Normals|Collapse=true|Color=SC|Color2=SC2 }}
 * head1=Light Dash Attack
 * move1={{ASBInput|5}}{{ASBInput|L}}
 * desc1=Dashing version of the Stand On Light Neutral Attack.
 * head2=Medium Dash Attack
 * move2={{ASBInput|5}}
 * desc2=Dashing version of the Stand On Medium Neutral Attack.
 * head3=Heavy Dash Attack
 * move3={{ASBInput|5}}
 * desc3=Dashing version of the Stand On Heavy Neutral Attack, coming out slightly lower.
 * head4=Light Crouch Dash Attack
 * move4={{ASBInput|L}}}
 * desc4=Dashing version of the Stand On Light Crouch Attack, although slightly lower.
 * head5=Medium Crouch Dash Attack
 * move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}
 * desc5=Similar to the Stand On Light Crouch Dash Attack, although generally worse.
 * head6=Heavy Crouch Dash Attack
 * move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}
 * desc6=Star Platinum kicks low, causing hard knockdowns to hit opponents.

Trivia

 * Jotaro is normally the last opponent faced by the player in arcade mode when playing as a villain, if not DIO himself or even Kakyoin.
 * Jotaro, Polnareff, Joseph and New Kakyoin are the only characters whose ending in Arcade Mode matches the original story; the rest of the roster receive unique endings.
 * Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground.