Chaka

Chaka is a minor antagonist featured in Part III: Stardust Crusaders. He is an Egyptian farmer who found Anubis in a pile of rubble.

Appearance/Personality
Chaka was a quiet young farmer who was looked down by his own father. He wasn't allowed to try anything (as no one let him try to unsheath Anubis) and was deemed as useless, but still followed his father nonetheless. He was described by Polnareff as a good and honorable man, as most stand users are known to attack by the back while Chaka presented himself for a face-to-face combat. It's unknown if Chaka's personality played a role in this decision however, or if the Anubis Sword was overconfident in the abilities of its new vessel.

Stardust Crusaders
Chaka was a young farmer who always was bullied by his own family, even his father, deeming him useless. When they found the Anubis sword Chaka was the only one who managed to unsheath it. Upon unsheathing the sword he started to hear a voice coming from it and stabbed his father by accident. The sword began to act by itself and killed one of Chaka's companions, and then possessed Chaka and made him finish off the other. He sought to attack Jean Pierre Polnareff, presenting himself for a face-to-face battle, but was defeated after a harsh fight. Even though Polnareff shot his sword through Chaka's neck, the injury didn't kill him, only left him immobilized.

JoJo's Bizarre Adventure (SNES)
Unlike in the manga, where Chaka is battled first with Khan following soon after, in this game, Chaka is battled after fighting Khan. Here, Chaka is a shopkeeper who draws Anubis by accident and attempts to kill the player. After defeating him, he comes to his senses and functions as a regular shopkeeper from there on.

JoJo's Bizarre Adventure: Heritage for the Future
Chaka's playstyle differs slightly form other characters in the game, because his stand functions as a weapon instead of a second fighter. He has a notable lack of projectile attacks, but posseses very fast and deadly blade combos up close.

Chaka possesses two notable special attacks; one of which involves a quick forward slash which can be chained up to three times (finishing with an uppercutting slash that knocks the opponent airborne) and the other which allows him to counter an enemy attack and send them airborne. The latter negates all damage from the attack, and allows him to easily block the same attack in the future.

He has three super moves. The first, executed only with his Stand sheathed, allows him to charge across the screen, almost slicing his opponent in half for massive amounts of damage if it connects. This attack has a lot of invunerability frames, but it is very easy to hit Chaka before he charges (and after he charges, if the opponent successfully guards). His second super move is executed with his Stand drawn. It allows him to quickly dance around his opponent, slicing them to ribbons if they don't guard in time. It does less damage than his first super move, but is safer. His final super move allows him to skewer his enemy with Anubis, and if it connects, he will damage them and learn all of their moves until the round ends.

Overall, Chaka is both accessible to both novice and expert players who perfer to attack aggressively and keep their opponents on the defensive. His basic combos are easy to use and surprisingly effective, while his Tandem ability (which allows him to move and attack at increased speeds for a short duration, at the cost of a super gauge) allows veteran players to invent their own long combos that can deal serious damage.

A few basic things to keep in mind are:

1. Chaka can be "stand crashed" very easily compared to other characters. Blocking with your sword pervents chip damage, but can easily lead to some punishment if you don't go on the offensive, as stand crashing leaves Chaka completely vunerable to attack for a few seconds.

2. Chaka can be effective with his sword sheathed as well. His Ketsukazan allows him to quickly charge through an enemy assault (or into the enemie's legs during an aerial attack, which still does full damage) and deal massive damage. Do note that this super technique leaves Chaka vunerable if it misses, but he will be impervious to any sort of damage during the actual dash.His "sheathed" attacks also have considerable reach, and some of them are actually faster than his sword attacks, but they lack any sort of combo ability.

3. Chain your special moves after a basic combo. After doing a three-hit combo with his sword, you can often combo into his dashing attack (QCF+Strong Attack) for an additional three hits, which also sends the enemy airborne. From here, you can also score extra hits on them until they land on the ground. If you are an advanced player, you can chain a Tandem into your basic combos instead for even more damage. Learning how to combo effectively with physical attacks is Chaka's bread-and-butter, and you will struggle playing as him if you don't learn how to do this early on.

Trivia

 * He's one of the special characters in Heritage for the Future that doesn't turn to his child form but rather, he (along with Black Polnareff) turns to the child that was possessed by Anubis.
 * Depending on if the games censorship is on or not, the colour of Chaka's blade will change. If the censorship is on, the blade is coloured brown. Strangely, Khan and Black Polnareff's swords remain unchanged.