Eyes of Heaven/N'Doul

N'Doul makes his first playable appearance in Eyes of Heaven. He was confirmed for the game alongside Iggy, Old Joseph and Dio Brando (Part 1).

N'Doul is of the Stand User Style, but more specifically is he a Mode User. The player can switch control between N'Doul and Geb to alter the character's abilities, with Stand Mode being the more powerful.

As N'Doul is blind, he cannot lock onto opponents. He also doesn't possess any particularly powerful combo attacks, and his Normal attack combo involves the use of his cane for a 2-hit melee attack that knocks opponents down in order to give him time to create distance. He cannot move faster than a slow walk, and does not have any air attacks that would also help boost jumping distance, making platforming difficult. N'Doul also does not possess any sort of Homing Dash, further limiting his already-slow mobility, but can still expend stamina to dodge forward like all other characters. In place of a Homing Dash, however, N'Doul sends Geb forwards in the direction he's facing, up to four times. Doing this will allow skills to then be performed wherever Geb is.

Moveset

 * Style Action - Sitting Mode/Standing Mode: Control is switched between N'Doul and Geb. Geb has above-average mobility and jump height, can lock on, and deals the majority of N'Doul's damage. If Geb is attacked while under the player's control, N'Doul himself doesn't take any damage since Geb does not possess a solid form, rendering attacks dealt to the Stand futile. However, the use of Geb leaves N'Doul near-defenseless if it is not nearby to defend his sitting body. When controlling Geb, the color of the player's screen converts to a deep, blurry blue, with the other combatants colored in pink unless they stop moving; even their footprints can be seen for a few seconds. This style of view is similar to N'Doul's visualized sonar ability seen in the anime. Performing any skills in Standing Mode with automatically place N'Doul in Sitting Mode; every single one of his skills is performed by Geb. N'Doul's stamina gauge slowly depletes while in Sitting Mode, automatically canceling control over the Stand if it empties. If an opponent gets within a certain distance of N'Doul while Sitting Mode, a panel showing his panicked face will appear on-screen to alert the player.
 * Not another step closer...: Geb bursts upwards into a water spout, sending opponents flying. If locked on, the Stand will instantly appear at the target's feet, regardless of distance, otherwise reappearing close to N'Doul in order to defend him. Afterwards, water will temporarily rain down in a radius around the area the skill was performed, automatically highlighting any opponents, even if they are standing still.
 * No need to hold back!: Geb extends and frantically whips itself around over a wide area, dealing 8 hits to opponents in range and sending them flying on the final hit. The initiating button can be held to tack on 2 more hits.
 * I need to pull back!: N'Doul calls Geb back and surrounds himself with water at his feet. Any opponent that gets close will automatically be attacked by Geb, and the Stand will protect him from projectiles. Additional attacks may be inputted to allow Geb to continue from its automatic attack, as well as transition N'Doul into Sitting Mode.
 * EX - No need to hold back!: The skill deals more damage and adds one more hit. Its range is increased as well.
 * EX - Not another step closer...: The skill activates quicker.
 * Dual Heat Attack - Shoot him!: Geb grabs the opponent and smashes them into the ground, before rapidly assaulting them from beneath the surface and launching them high up into the air. After a close-up of a smiling N'Doul, Geb makes its way to the opponent's landing spot and morphs into a massive spike to catch them, skewering its target.

JoJolities

 * He drowned to death!: N'Doul must break 2 health gauges. (200 Points)
 * I know both your position and your height!: N'Doul must connect "Not another step closer..." 3 times. (200 Points)
 * Heh heh heh... One more attack!: N'Doul must perform a Dual Combo Finish. (300 Points)
 * The water's attacking us!!: N'Doul must achieve a collective hit count of 100. (500 Points)
 * Shoot him!: N'Doul must Retire an opponent with a Dual Heat Attack. (800 Points)

Tournament
He is paired with Wamuu in the Eyes of Heaven Tournament, defeating Lisa Lisa and Funny Valentine in the first round, but eliminated by Jonathan Joestar and DIO in the second.