Stand


 * For a complete list of Stands, see List of Stands. For stands yet to be named, see List of Unnamed Stands.

The Stand (スタンド) is a supernatural power unique to JoJo's Bizarre Adventure.

A Stand is an entity psychically generated by its proprietor, generally referred to as a. It is viewed as a physical manifestation of the User's fighting spirit. A Stand generally presents itself as a figure hovering near the user and possesses abilities beyond that of an ordinary human, which, depending on the Stand User, can be wielded for good or for evil.

Definition
Stands are defined as personifications of "life energy" whose abilities are given visual form. When first presented, the kana スタンド (Sutando/Stand) in a furigana format is written above the kanji 幽波紋 (Yūhamon), meaning "Ghostly Ripple". However the attachment to the Ripple has been discarded by Hirohiko Araki early on.

A Stand can also represent the manifestation of an individual's innate "fighting spirit" and embodies, to an extent, the individual's psyche. However, Stands may also derive through exploration of possibilities and expression of the mind, in which case, only a large amount of mental strength is required.

Beyond that definition, Stands present themselves in a large variety of forms and with different behaviors, if they are sentient at all. They follow a loose set of rules that are regularly broken, and there is no real standard by which one can fully classify Stands. As embodiments of someone's psyche, Stands are therefore as varied as human minds can be.

Acquiring a Stand
In most cases, Stand Users are either born with their Stands or with the potential to unlock one later in life. Without this potential, a person can not achieve a Stand through natural means. For those born with it, the trigger for unlocking one's Stand varies with the user, but is, as mentioned, usually derived through intense mental strength. As such, Stands abilities are typically unleashed during times of stress or conviction. Notable users who acquired a Stand through natural means include Noriaki Kakyoin, Muhammad Avdol, Tonio Trussardi, and Kenzou.

Relationship with the User
The Stand is created from someone's psyche, which includes not only humans, but also animals. That individual is referred to as the Stand User.

Unless bound to a specific object or automatic, Stands are attached to their User's body. In that case, any damage the Stand sustains is reflected onto the User's body and vice-versa. Except for rare occasions, when a Stand User dies, their Stand disappears with them. If a Stand suffers so much damage they are destroyed, the User dies as well. However, a User can survive with his Stand destroyed if the Stand is automatic or depending on the level of the User's injury.

Since a Stand incarnates its User's psyche, they share an intimate psychic bond. First and foremost, Stands usually obey their Users' command without question. If a User demands it, the Stand will perform any task within its capacities, which includes attacking someone, defending the User, or any miscellaneous order. In case a Stand is sentient, they can occasionally advise their User that an order is unwise but will carry it on all the same. Secondly, Stands work to protect their users. As is shown when Jotaro tries to shoot himself, or when Weather Report tries to commit suicide , Stands automatically protect their users from harm, even if it is self-inflicted.

However, there are instances when a Stand cannot be controlled by the User. It can be either automatic like Super Fly or the User can acquire a Stand but not have the fighting spirit to control it like Holy Kujo. In both cases, a Stand can accidentally work against its user's interests through their unsupervised power. However, specifically in the second case, a Stand can go out of control and slowly kill its User like a disease. According to Muhammad Avdol, the User becomes ill, then falls into a coma only to never wake up again; moreover, such occurrences are common enough for him to claim having witnessed many people succumbing to this.

Although a Stand generally remains attached to its User, the Stand can sometimes change Users. It can happen if a Stand is somehow stolen from its original User, or if the Stand's ability involves changing User. Thanks to Whitesnake's DISCs, a Stand can change Users but will act to protect his new User instead. Others Stands like Anubis or Cheap Trick will actively try to change Users, and their malevolent nature makes them harm their Users instead of protecting them.

Appearance
Stands present themselves in a wide variety of forms. Some adopt an humanoid form, others, the appearance of an object or a tool. These Stands all share an inability to be viewed by ordinary humans. However, Stands bound to a physical object will be visible to humans. In addition, some Stands can simply be devoid of appearance, simply manifesting themselves as a special power.

Stands can be divided into 5 trends based on their appearance. Most of the Stands have features from two or more categories. A Stand's appearance is not set in stone. Stands change appearance as their Users age. As seen with Jean Pierre Polnareff's Silver Chariot or Jobin Higashikata's Speed King, a young User has typically child-like Stands and when they become adults, the Stand's features also become adult-like. A special category of Stands that can evolve into different forms, or ACTs, is also able to change form and therefore appearance. Finally, a Stand pierced by the Bow and Arrow can evolve into a brand new form called Requiem.

Firing Range
Stands in principle can only be used within a predetermined range centering around the Stand's owner. As such, for the sake of convenience, the range that a Stand can perform abilities is referred to as "Firing Range." A Stand's range and accuracy are inversely proportional; the further the Stand moves away from its firing range, the less power it has. This principle is applied to almost all Stands. Furthermore, this can be construed more specifically as "effective" firing range, as a Stand will only gradually lose power the further it deviates from its firing range, rather than just relinquish immediately. The Stand range is effectively just the range where it can effectively perform. From a general point of view, all Stands can be roughly divided into two types: "Short distance", and "long distance". As a trend, short-range types display great power, many of which excel at direct blows or destruction (Silver Chariot, Crazy Diamond, Sticky Fingers, etc), and are often referred to a "Power Types". Long-range types typically have a special ability that can let them indirectly attack. (Hierophant Green, Echoes ACT1, Beach Boy, etc.)

Some long-distance types are referred to as "Automatic Pilot", in which the "power vs distance from user" principle does not apply. This is exactly what is touched upon in the third Stand theorem, in that autopilot types are typically an extension of an "effect" that results in a Stand triggering. As such, these Stands are independent of the Stand User's will and mental strength, and their power does not drop as a result. As a related note, certain Stand abilities do not have specified ranges (Earth, Wind and Fire), an example being time-based powers, such as The World or King Crimson.

Ability Types
Each Stand is unique, but many share enough characteristics that they may be grouped under specific Stand Types. Very uncommon Stands are called Special Stands.

Behavior
Stands often hover behind and above the user while usually being invisible to non-Stand users. Most Stand Users can access the "senses" of their Stands, seeing and hearing whatever their Stands can. To people without the power of the Stand, who normally cannot see them, the activities of the Stands are comparable to ghostly and poltergeist activity, and ESP. This behavior is evidently seen when Jotaro Kujo imprisons himself, takes a gun from one of the prison guards, aims it at his head, and pulls the trigger. His Stand's hand caught the bullet before it reached his head. For the normal people around him, it would appear that the bullet was suspended in midair, and as a result, the other prisoners in his cell and even the guards feared Jotaro.

Although Stands manifest themselves from the wielder's psyche, some abilities cannot be controlled and may even restrict the wielder (e.g, Super Fly). Those who gain Stands without these traits are subjected to negative and harmful influences due to the Stand turning on their user. These range from disease-like symptoms (as experienced by Holy Kujo) to the out-of-control Stand actively and knowledgeably trying to harm the unworthy user, even going as far as to attack them (as witnessed by Avdol). There also exist Harmful Stands that may or may not be a reflection of this.

History of Stands
The "Stands" in JoJo can be conceptualized as a reification of hidden talent, with their source being a sort of energy that's been in the Earth since ancient times. The oldest instance of a Stand User dates back to 16th century with the death of Caravan Serai and the emancipation of his Stand, Anubis. The exact cause or date of emergence of this phenomenon is unknown, but it may be related to the origin of the Arrows introduced within the original timeline.

The Meteorite
Appropriately 50,000 years ago, a meteorite crash landed on Earth around an underpopulated region of,. In 1978, a mineral excavation team uncovered an unknown virus within the rocks of the surrounding area and determined that it has been laying dormant inside the meteorite that hit Earth long ago. Despite extensive research, government doctors were unable to determine the alien virus' purpose outside the total elimination of human life. Akin to the theory of evolution, it was discovered that certain people processed the quality that would allow them to survive when exposed to the virus, instead rewarding them new abilities.

Several hundred years before the discovery of the virus, a man who wished to acquire the power of gods took the rocks and fashioned them into arrows. These arrows had since been lost until 1986 when an Egyptian ruins investigation team uncovered six of them from underneath the Egypt desert. The arrows were eventually stolen by Diavolo, who sold five of them to Enya the Hag. The arrows allowed the wielder to unlock Stand abilities in those who had the potential to awaken one, essentially acting as the aforementioned trigger. The six arrows were eventually distributed between various people, among them were Keicho Nijimura, Yoshihiro Kira, Jean Pierre Polnareff, and the Speedwagon Foundation.

Stand Guidelines
The concept of and rules governing Stands have been summarized in the manga on the cover page of Chapter 139, and in an update in the dedicated bonus chapter SBR Extra Chapter 3. In Part 7: Steel Ball Run, Stand mechanisms change somewhat. They no longer commonly appear in battle (appearing mainly after they are indirectly invoked, e.g. Tusk): The user does the attacking instead. They also often appear less human or animal; and more of them seem conscious, occasionally even speaking to their users (e.g. Hey Ya!).
 * A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.
 * A person can have only one Stand (though their Stand may evolve (e.g. Echoes)).
 * Stands can be inherited.
 * A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. Certain aspects of some Stands, such as the armor of Silver Chariot, are immune to this effect. If the Stand is not exactly humanoid, they may reflect damage to their user's body relative to the area of the Stand that was damaged, or are an exception.
 * Stands may only be seen by Stand users; the exception being Stands bound to physical objects (e.g. Strength; attached once to a boat).
 * A Stand can only be directly damaged by another Stand.
 * A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism.
 * Stands are usually bound to their user's body, but exceptions abound; Wheel of Fortune being bound to a car, and The Fool being bound to sand.
 * When a Stand User dies, their Stand typically disappears with them, either slowly fading during a slow death, or visually crumbling and breaking away during a sudden death; however, exceptions do exist, such as Anubis, who stayed in the sword he was bound to, and Stray Cat and Notorious B.I.G., who both only activated after their User's death.
 * When a Stand is defeated, their user is either knocked unconscious or killed, depending on the level of injury.

The first Stands in the JoJo universe are named after the Major Arcana of the Tarot and Ancient Egyptian deities, and often openly attributed some similarity. Near the end of Part 3 and onwards, Stands are commonly named after western musical artists/aliases, bands, albums, and songs. It is interesting to note that Stands continue to retain an English name format very similar to the tarot Stands.

Trivia

 * Hirohiko Araki came up with the idea of Stands when visiting Egypt, when he became overly suspicious thinking everyone there was a bad guy waiting to attack him; likewise his editor at the time believed that an Egyptian theme would be a nice concept.
 * Coincidentally, the well-known French pastor believed tarot cards and their divining aspects originated in ancient Egypt. This coincides with several of the original naming aspects of Stands in Part 3.
 * When creating Stands, Araki wanted to represent psychic powers in a visual form instead of just drawing objects affected by said powers (like walls being blown off or spoons bending).
 * Araki remembers many people being upset when Stands suddenly replaced Ripple within the story and was initially worried that no one would be able to understand them. He thinks the stats sheets helped fans accept the idea better.
 * Their basis is very similar to the concepts of thoughtforms, being a manifestation of mental and spiritual energy of an individual into a semi-sentient and existent being.
 * The Stands predate and codify the concepts of the TV Trope "Fighting Spirit". The Shin Megami Tensei franchise in terms of the Persona series shares this coincidental concept with JJBA 's Stands with their titular Personas, to the point where recent fighting games between them (JoJo's two fighters as well as the recent Persona 4: Arena and its sequel) have similarities in their battle systems.
 * What's more, both All-Star Battle and Persona 4: Arena make use of current mechanics in fighting games as of Under Night In-Birth, such as auto-combos into a Super via light attack, and as per Arc System Works tradition, P4U as developed by said company makes use of the "Anywhere Cancel" concept in the form of the 1 More Cancel like with All-Star Battle 's Puttsun Cancel.
 * The Persona are a concept similar to most of the Part 3 Stands, in that they represent something like the person's ego; in Persona 's case, the Persona given to many of the playable characters are represented by their arcana via tarot cards, and most Persona are all named after famous gods and other similar mythological figures.

Site Navigation
c545-553