All-Star Battle R/Joseph Joestar

"Guess I did it again! (またまたやらせていただきましたァン！)"

Joseph Joestar (ジョセフ・ジョースター) was confirmed for All-Star Battle R during the game's initial announcement trailer. He was also 1 of 15 playable characters during the 2022 Demo in August 5.

Although his moveset remains fundamentally the same as his from, a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

As Young Joseph, debuting in the Battle Tendency anime and later voicing Joseph again in, Tomokazu Sugita reprises his role in this game. As with the majority of the game's roster, Joseph's voice lines were either added or re-recorded.

Gameplay
Joseph has 1000 health and uses the Ripple (波紋) Battle Style. During a fight, he can use various attacks and abilities of his featured in Battle Tendency.

Dialogue
Outside of, Joseph has unique interaction dialogue for both his match entrances and victories when facing certain characters.

Your next line is...
Joseph's "Your next line is:" skill has Joseph give different imitations depending on which character he's taunting.

All-Star Battle Mode
All missions in featuring Joseph as a combatant, in order of appearance.

Music
Joseph's theme is New York's JoJo (ニューヨークのジョジョ), and can be unlocked in-game by landing the "Your next line is:" skill in 's Joseph vs. Boss Battle.

Its name is taken from the original title of the first chapter of Battle Tendency in its Weekly Shonen Jump and tankobon releases,.

Commemorative Giveaway
In commemoration of the release of Stroheim as the 2nd paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Battle Tendency badges, although only to be delivered to addresses in Japan. The badges in question contain the ASBR render images of, , and Joseph respectively.

The campaign started on February 3, 2023, and lasted until February 19 at 11:59pm JST. To enter the giveaway lottery, users only had to:
 * 1) Follow the @jojo_games_jp Twitter account.
 * 2) Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts would have caused all of those accounts to lose their eligiblity to win.

The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners are planned to be announced sometime in early March, 2023.

1.3.0

 * "How 'bout a cold one?" skill
 * Slowed down appearance of the projectile to match with the visual appearance.

1.4.0

 * Crouching Light Attack
 * Increased gap between when the move can be used again.
 * Crouching Medium Attack
 * Increased gap between when the move can be used again.
 * "I'm so outta here!" special
 * Increased recovery.
 * "Clacker Volley" skill [Ripple version]
 * Changed so the move now launches opponents at a low angle when move hits.
 * Increased damage.
 * "I'll smash you good!" skill
 * Sped up start-up.
 * This change is made so that if the "Clacker Volley" skill is hit, this move can be used as a proper follow up and continue the combo.
 * "Clacker Boomberang" skill
 * Increased gap between when the move can be used again.

1.4.1

 * Step Backward (Backdash)
 * Added the ability to cancel into an attack. (unintended bug)
 * "I'm so outta here!" special
 * Removed ability to cancel animations into other actions. (unintended bug)
 * Jumping Heavy Attack
 * Decreased size of hitbox.
 * "Clacker Volley" skill [Ripple version]
 * Removed ability to Flash Cancel and cancel into HHA.

1.5.0

 * "Don't you get it?" skill
 * Joseph now moves forward when successfully activated.
 * Increased hitbox size to reduce the possibility of move not working against aerial opponents.
 * If successfully activated, the first hit now binds the opponent.

1.6.0

 * Step Backward (Backdash)
 * Reduced recovery time
 * "Clacker Boomerang" [Ripple version]
 * Fixed animation when touching a returning clacker so that it can be canceled when moving from a neutral state.
 * "Time to bring down the hammer!" skill
 * Reduced recovery time when skill is fully charged.
 * Changed Ripple version of the skill so that when the skill is fully charged, the opponent will bounce off the ground, even if they are downed when hit.

2.0.0

 * "Don't you get it?" skill
 * Removed the ability to Flash Cancel unless the counter is successfully activated.
 * "How 'bout a cold one?" skill
 * Fixed a bug where if the opponent blocked the variant of this skill, it would be treated as it being guarded twice instead of once.
 * Removed the ability to Flash Cancel the variant.
 * Increased damage of the falling coconut found in the variant of the skill.
 * Delayed when the coconut found in the variant of the skill falls on the opponent.
 * This change specifically allows for the variant of "Time to bring the hammer down" to be charged as a follow-up, allowing for the combo to continue if utilized correctly.
 * "Clacker Boomerang" skill [Ripple version]
 * Delayed startup.
 * To allow for this skill to continue to be used in a blockstring without creating a reactable gap, canceling into this skill will now cause the opponent to continue guarding.
 * "Guess I did it again!" skill
 * Added information about how this skill will not activate against Middle attacks in the Command List description.