Heritage for the Future/Jean Pierre Polnareff

Befitting a charge character, Polnareff can string up offensive attacks to form a somewhat unstoppable pattern. His Million Spits has good strength. He also has good Stand combos that can be used to set up attacks for an execution of Special or Super moves. He's a good character for a juggle game. Armor Takeoff is highly damaging and, used with juggle tactics, he can inflict damage easily in comparison to the other characters. However, his combos like most charge characters require a different execution, and his mostly at times might need to start his combos with jump in midair attacks. Get past his difficult execution and with mastery of the Negative Edge technique in most Capcom fighters, and Polnareff's offense can be a force to be reckoned with if he gets the opportunity (especially with his jumping M attack providing good jump-ins). He is also one of the few characters able to remote control his Stand.

Techniques

 * Million Spit: Sliver Chariot stabs forward multiple times. During Stand On, the player can tap the button used to increase hits. Can perform a dark version of this move as Anubis Polnareff.
 * Raydarts: Silver Chariot rushes forward with a stab. Polnareff dashes alongside in unison if the Stand is on. Polnareff also does this move during his basic throw.
 * Shooting Star: Silver Chariot flies up to the wall to cling onto it, then dive stabs at the foe. Polnareff flies alongside in unison if the Stand is on. Likely inspired by how he attempted to strike down Dio while the latter was listening for Jotaro's heartbeat.
 * Piercing Needles Sentence: Silver Chariot slashes forward, then after connecting, stabs the foe three times and then finishes with an upward flick slash; all in one combo of attacks. Can delay/charge up the attack, and can only use if the Stand is active.
 * Armor Takeoff: Silver Chariot slashes upward, then after launching the foe with the initial blow, sheds its armor and assaults it in multiple directions in midair as they fall back down. Level 1 Super.
 * Last Shot: Silver Chariot fires its rapier's blade in the style of a dart that bounces around the screen at high speeds. Button combo used depends on the trajectory at which the dart flies and bounces from, and can hit multiple times. Level 1 Super. The very attack he used to strike down Chaka, and one of his moves he keeps secret from even Jotaro.
 * Silver Chariot Requiem: Silver Chariot gets shot in the head by an arrow, and briefly transforms into its Requiem version. After the light emitted from the Stand fully engulfs the screen without interruption, the opponent is instantly put to sleep. Level 3 Super. One of the game's inter-chapter shoutouts.

Due to the game being released around the same time as Marvel vs. Capcom: Clash of Super Heroes, his theme has an audible similarity with Strider Hiryu's, a detail that has persisted with fans to this day. Even his move, Armor Takeoff is frequently compared to Hiryu's Hyper Combo, Ragnarok as well.