All-Star Battle R/Caesar Anthonio Zeppeli

"That last thing you'll see is the Zeppeli spirit that holds the future! The spirit of humanity! (おれが最後にみせるのは代代受け継いだ 未来にたくすツェペリ魂だ！ 人間の魂だ！)"

Caesar Anthonio Zeppeli (シーザー・アントニオ・ツェペリ) was confirmed for during the game's initial announcement trailer.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

As Caesar's voice actor in both the Battle Tendency anime adaptation and the original, Takuya Sato reprises his role in this game as well. As with the majority of the game's roster, voice lines for Caesar were either added or re-recorded.

Gameplay
Caesar has 950 health and uses the Ripple (波紋) Battle Style, which allows him to use the "Ripple Breathing" special to charge his Heart Heat Gauge. He can also draw from his Heart Heat Gauge in order to perform Ripple-enhanced versions of his various skills, increasing their power and utility.

Dialogue
Caesar's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for 450 G each. The remaining lines of both types can be purchased as a single set for 300 G. Caesar's Tag Lines can be purchased as a set for  140 G, excluding "Mamma mia! Okay, okay, I'm-a going!", which is unlocked by default.

Special Interactions

 * Caesar's "Bubble Cutter" and "Gliding Bubble Cutter" skills are the only projectiles in the game that can hit while his "Vapor Barrier" is active, excluding Heart Heat Attacks and Great Heat Attacks.
 * When hit by 's Heart Heat Attack, Caesar's face contorts in pain, as it does when taking a lethal blow from Wamuu's Divine Sandstorm.
 * When hit by 's "It's an illusion." skill, Caesar desperately swings at the air, referencing the final stages of his fight with Wamuu.

Dialogue
Outside of, Caesar has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in featuring Caesar as a combatant, in order of appearance.

Music
Caesar's theme is Lonely Youth (孤独の青春), and can be unlocked in-game by buying it from the Gallery Shop for  1000 G.

Its name is taken from the title of the story arc featuring Caesar's past and death, Caesar: A Lonely Youth.

1.4.0

 * "Bubble Launcher" skill
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
 * "Bubble Cutter" skill
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)
 * "Bubble Lenses" skill
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)

1.4.1

 * "Ripple Kick" skill
 * Increased recovery when move misses or is guarded.
 * Increased damage.
 * "Ripple Kick" skill [Ripple version]
 * Removed ability to Flash Cancel and cancel with HHA.

1.6.0

 * "Seated Jump" special
 * When using this special to jump backwards, the "Bubble Launcher" skill can no longer be activated.
 * "Bubble Launcher" skill (aerial version)
 * Reduced duration of the projectile.
 * Increased landing recovery time.
 * "Gliding Bubble Cutter" skill
 * Increased spawn speed of projectiles.
 * Reduced recovery time.
 * "Ripple Kick" skill
 * Delayed attack start-up
 * Increased landing recovery time when attack is guarded.
 * Increased number of hits.
 * Increased damage.
 * These changes are meant to increase the risk/reward of this skill while making counter hits punish less.

2.0.0

 * "Ripple Kick" skill
 * Fixed a bug where the, , and variants weren't building Heart Heat.
 * Removed the ripple damage from the, , and variants.

2.1.0

 * Crouching Medium Attack
 * Increased the distance Caesar moves forward slightly.
 * "Bubble Lenses" skill
 * Decreased recovery time.
 * "Ripple Kick" skill
 * Decreased startup for the Ripple-enhanced variant.
 * "One-Fisted Uppercut" skill
 * Decreased recovery time.
 * Increased damage of and  variants.