All-Star Battle R/Akira Otoishi

"You see that? The entire town's electric grid is on my side! (見たか…この町の電力全てが......おれの味方だ！)"

Akira Otoishi (音石 明) was confirmed to return for during the game's initial announcement trailer.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English localization of the game, Akira's Stand, Red Hot Chili Pepper, is localized as "Chili Pepper", carried on from its debut.

Being Akira's one and only voice actor, debuting in All-Star Battle and later voicing Akira in the Diamond is Unbreakable anime adaptation, Showtaro Morikubo reprises his role in this game as well. As with majority of the game's roster, voicelines for Akira were either added or re-recorded.

Gameplay
Akira has 950 health and uses the Stand (スタンド) Battle Style, fighting foes with Red Hot Chili Pepper. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.

General Changes

 * Otoishi's run speed in User Mode has been decreased.

Dialogue
Outside of, Akira has unique dialog for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Akira as either the Player or Enemy, in order of appearance.

Music
Akira's theme is Ultra Super Guitarist (ウルトラ・スーパー・ギタリスト), and can be unlocked in-game by buying it from the Gallery Shop for  1000 G.

Its name is taken from Akira's stated life dream in Chapter 46 of Diamond is Unbreakable. Specifically, he says "My dream is to be like Jimi Hendrix or Jeff Beck. To be an ultra super guitarist and live life hard and fast!"

1.3.0

 * "Electricity Gauge"
 * Increased speed that gauge fills.
 * Standing Middle Attack while Stand Rushing
 * Fixed bug where a Standing Light Attack would be performed instead when inputting this attack.
 * "Kiss this!" skill
 * No longer counter hits on a successful activation.
 * Reduced startup of the attack on a successful activation.
 * "Assault Assist"
 * Changed internal processing to correct an occurrence where the player was not gaining Heart Heat when Akira was called while Heart Heat was being used over time.

1.4.0

 * "Reversal Assist"
 * Fixed animation so only Red Hot Chili Pepper attacks the opponent.

1.4.1

 * "Reversal Assist"
 * Increased number of stocks from one to two.

1.5.0

 * Standing Heavy Attack [Stand Off]
 * Changed to two hit attack.
 * Attack now launches when landed with MAX Electricity.
 * Standing Medium Attack [Stand On]
 * Increased move distance.
 * "Gonna knock your ass out!" skill
 * Increased start up speed.
 * Increased speed of Stand animation near end of move.
 * Adjusted Stand Rush timing due to increased animation speed.
 * "I'll drag you in!" skill
 * Increased start up speed.
 * "Kiss this!" skill
 * Made Red Hot Chili Pepper move forward towards the opponent when successfully activated.
 * Changed to four hit attack when Electricity Gauge is full.
 * Made flash cancel available when Electricity Gauge is full.
 * Altered the animation when successfully activated and Electricity Gauge is full.
 * Added cammera effect when successfully activated and Electricity Gauge is full.

1.6.0

 * "Spitfire!" skill
 * Fixed issue where Akira's collision detection would disappear.

2.0.0

 * Standing Heavy Attack [Stand Off]
 * Enabled the ability to cancel on the first hit.
 * Adjusted the upward launching force of the second hit when Electricity Gauge is full.
 * Fixed a bug where Red Hot Chili Pepper would attack upward if this attack was used immediately after Stylish Guarding an aerial attack.
 * "Wack-A-Mole Champion" skill
 * This skill will no longer activate counters.
 * "Kiss this!" skill
 * Changed cancel properties.
 * Not MAX electricity: Enabled ability to Flash Cancel.
 * MAX electricity: Enabled ability to Jump Cancel.
 * Fixed an issue where the final hit would sometimes not connect against characters with a horizontally narrow hurtbox.

2.1.0

 * "Kiss this!" skill
 * Fixed a bug where the MAX Electricity version of this skill would sometimes whiff when the counter was activated by the and  variants of 's "Burning King's Prison" skill.
 * Increased the size of the hitbox.