All-Star Battle R/Shigekiyo Yangu

"My Harvest is invincible! (オラの『ハーヴェスト』 は無敵なんだと！)"

Shigekiyo Yangu (矢安宮 重清) was confirmed for during the game's initial announcement trailer.

Being Shigechi's one and only voice actor, debuting in and later voicing Okuyasu in the Diamond is Unbreakable anime adaptation, Kappei Yamaguchi reprises his role in this game as well. As with a majority of the game's roster, voicelines for Shigechi were either added or re-recorded.

Gameplay
Shigechi has 900 health and uses the Stand (スタンド) Battle Style, fighting foes with Harvest. During a fight, he can use several different attacks that were featured in Diamond is Unbreakable.

Dialogue
Outside of, Shigechi has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Shigechi as either the Player or Enemy, in order of appearance.

Music
Shigechi's theme is Harvest (ハーヴェスト), and can be unlocked in-game by buying it from the Gallery Shop for  1000 G.

Its name is taken from the name of Shigechi's Stand, Harvest.

1.3.0

 * "I can get anything I want!" skill
 * Accelerated the activation time to fix an issue where the skill would not execute if its input was performed within a certain time frame after using this skill.

1.4.0

 * Crouching Medium Attack
 * Increased amount of float when hitting airborne opponents.
 * Crouching Heavy Attack
 * Increased amount of float when hitting airborne opponents.
 * Jumping Heavy Attack
 * Sped up start-up.
 * "Don't underestimate Harvest!" skill
 * Increased amount of float.
 * "So itchy!" skill
 * Increased amount of time opponents are bound.
 * "Now I'm real mad!" HHA
 * Fixed issue where combo scaling would not apply properly.

1.6.0

 * Standing Heavy Attack
 * Increased damage.
 * Increased number of hits.
 * Decreased start-up time.
 * Crouching Heavy Attack
 * Increased number of hits.
 * "Don't come any closer!" skill
 * Shigekiyo now constantly faces the opponent during this skill to prevent situations where the player could not guard in certain situations.
 * "Don't underestimate Harvest!" skill
 * Fixed so that the projectile will not disappear when reaching the edge of the stage.
 * Increased size of hitbox on hit.
 * Reduced launching force of all hits to help ensure the follow up hits connect.
 * "I can get anything I want!" skill
 * Fixed issue where there was a difference in attack activation delay between the Nintendo Switch version of the game and other platforms. Also fixed issue where the move could hit more than three times in a combo on the Switch.