All-Star Battle R/Noriaki Kakyoin

"Now it's time for your punishment, baby. (さお仕置きの時間だよ、ベイビー)"

Noriaki Kakyoin (花京院 典明) was confirmed to return for during the game's initial announcement trailer.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Kōji Yusa, Daisuke Hirakawa reprises his role as Kakyoin's voice actor from the Stardust Crusaders anime adaptation. As with the majority of the game's roster, voicelines for Kakyoin were either added or re-recorded.

Gameplay
Kakyoin has 900 health and uses the Stand (スタンド) Battle Style, fighting foes with Hierophant Green. During a fight, he can use several different attacks that were featured in Stardust Crusaders.

General Changes

 * Kakyoin's run speed in Stand Mode has been greatly decreased.

Dialogue
Outside of, Kakyoin has unique interaction dialog for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Kakyoin as either the Player or Enemy, in order of appearance.

Music
Kakyoin's theme is Hierophant Green (法皇の緑), and can be unlocked in-game by landing a Great Heat Attack in 's Kakyoin vs  Boss Battle.

Its name is taken from the name of Kakyion's Stand, Hierophant Green.

1.3.0

 * "Assault Assist"
 * Changed the attack type from a hit throw/grab to a strike.
 * This corrects a bug that caused the opponent to become unable to act if they were hit with a move that played a cutscene (such as an HHA) while being hit with this assist.

1.4.0

 * "Emerald Splash" Ground and Aerial versions
 * Fixed so that if the same skill hits 3 times or more, the opponent now gets downed (unintended bug)

1.5.0

 * "I'll need to punish you" HHA
 * Modified to apply combo scaling up to a maximum of 50% (common rule not previously applied)

2.1.0

 * Normal Attack sound effects [Stand On]
 * Swapped the sound effects for the Standing Medium and Heavy Attacks to correct an issue where they were not swapped in 2.0.0 when the attacks were swapped.
 * Standing Light Attack
 * Fixed SFX and hit effects to be the intended ones.