All-Star Battle R/Okuyasu Nijimura

"I'm tired of all this thinking! (考えるのは面倒くせえぇぇツ！)"

Okuyasu Nijimura (虹村 億泰) was confirmed to return for during the game's initial announcement trailer.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Being Okuyasu's one and only voice actor, debuting in Ultra Jump CM and later voicing Okuyasu in and the Diamond is Unbreakable anime adaptation, Wataru Takagi reprises his role in this game as well. As with a majority of the game's roster, voicelines for Okuyasu were either added or re-recorded.

Gameplay
Okuyasu has 1000 health and uses the Stand (スタンド) Battle Style, fighting foes with The Hand. During a fight, he can use various moves from his appearance in Diamond is Unbreakable.

General Changes

 * Okuyasu's walk speed in Stand Mode has been decreased.

Dialogue
Outside of, Okuyasu has unique dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Okuyasu as either the Player or Enemy, in order of appearance.

Music
Okuyasu's theme is I'll Surpass My Big Bro (『兄貴を越える』), and can be unlocked in-game by buying it from the Gallery Shop for  1000 G.

Its name is in reference to Okuyasu saying the line "I'll have to surpass my bro." in Chapter 45 of Diamond is Unbreakable as an acknowledgement of what Red Hot Chili Pepper told him before managing to escape.

Commemorative Giveaway
In commemoration of the release of as the 3rd paid DLC character for ASBR, the Japanese ASBR Twitter account is hosting a giveaway of 20 sets of 3 ASBR Diamond is Unbreakable badges, although only to be delivered to addresses in Japan. The badges in question contain the ASBR render images of, Keicho, and respectively.

The campaign started on March 24, 2022, and will last until April 9 at 11:59pm JST. To enter the giveaway lottery, users only have to:
 * 1) Follow the @jojo_games_jp Twitter account.
 * 2) Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private are ineligible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deems users ineligible. Furthermore, attempting to join the giveaway with multiple accounts will disqualify all of the associated accounts from the giveaway.

The giveaway is directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway will be notified via Twitter DMs. Said winners will then announced sometime towards the end of April 2023. The gifts are only eligible for people in Japan, and are scheduled to be delivered in mid-May 2023.

1.3.0

 * Standing Heavy Attack [Stand On]
 * Corrected bug where stand got stuck in place for longer than intended.
 * "Got ya, runt!" skill
 * Adjusted so move can no longer hit downed opponents after move has already connected once.
 * "Gaoohhhn" skill
 * Fixed hitbox placement.
 * "I'll scrape you away!" skill
 * Increased recovery time.
 * "Eat if for breakfast, jerk!" HHA
 * Changed hit reaction to standardize recovery between hitting a grounded vs an airborne opponent.

1.4.0

 * "Chew on this!" skill
 * Fixed bug where stand's hurtbox did not manifest.
 * Fixed bug where move executed behind and the opposite direction of the player.

2.1.0

 * "I'm eliminating space!" skill
 * Fixed a bug where when attempting to use a normal attack during the recovery of the or  varaints, a Stand Rush-like animation could be triggered.
 * The below changes are intended to limit what an opponent can do in response to getting hit by this skill as well as to better differentiate the variants.
 * variant:
 * Increased number of hits.
 * Decreased startup.
 * Reduced damage.
 * Added the ability to Guard and Flash Cancel after teleporting.
 * These changes are intended to allow Okuyasu to act before the opponent if they try to counterattack.
 * variant:
 * Increased number of hits.
 * Decreased startup.
 * Reduced damage.
 * Reduced the distance away from the opponent Okuyasu teleports.
 * These changes are intended to allow Okuyasu to hit opponents that backdashes if he uses a aerial normal.
 * variant:
 * Added the ability to cancel the feint into a Forward Dash.
 * This change is intended to allow Okuyasu to Forward Dash and Throw an opponent if they try to Stylish Guard or Dodge.
 * "Gaoohhhn" skill
 * Increased damage.