All-Star Battle R/DIO

"Useless, useless, useless, useless, useless, useless, useless, useless, useless, useless, useless, useless, useleeeess! (無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄ァーーーッ！)"

- DIO's Stand Cry

DIO was confirmed for All-Star Battle R during the announcement trailer, although briefly. He is one of the four characters playable in the game's Early Access Demo alongside, , and. He is now part of the game's current demo alongside, Jotaro, Jolyne and.

His moveset is fundamentally the same as his from, although a few tweaks have been made to both balance the character and fit him into the overall gameplay changes that All-Star Battle R brought.

As DIO's voice actor since All-Star Battle who also went on to voice him in the Stardust Crusaders anime, Takehito Koyasu reprises his role in this game. As with the majority of the game's roster, voicelines for DIO were either added or re-recorded.

Gameplay
DIO has 840 health and uses the Stand (スタンド) Battle Style, fighting foes with The World. He is also a vampire, and therefore takes increased damage from Ripple-infused attacks. During a fight, he can use several different moves that were featured in Stardust Crusaders.

Special Interactions
After Jotaro is eventually 'crushed', DIO celebrates his victory momentarily, before himself being trapped in a timestop, unable to move. Jotaro is then revealed to be standing behind DIO, claiming he stopped time and escaped. This interaction is reminiscent of Chapters 263 & 264. However, rather than Jotaro succesfully kicking DIO away like is done in the original story, DIO is instead able to free himself, causing The World and Star Platinum to clash fists before both Users are blown away.
 * After taking a Joestar's blood, DIO will re-enact his "Now THIS is the greatest high!" moment from Stardust Crusaders.
 * When DIO attacks with his Great Heat Attack, Jotaro initially holds the vehicle back with punches from Star Platinum.
 * If Jotaro decides to activate his timestop during this GHA, this interaction is extended:


 * When punched by 's Heart Heat Attack, Gold Experience's fist strikes the side of DIO's skull, similar to how Jotaro did in their confrontation.
 * Like all vampires and Pillar Men in ASBR, DIO will burn up in the sunlight of the Situation Finish for the DIO's Mansion stage.

Dialogue
Outside of, DIO has unique interaction dialog for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring DIO as either the Player or Enemy, in order of appearance.

Music
DIO's theme is DIO's World (DIOの世界), and can be purchased in-game via the Shop & Gallery Mode's music shop for the price of  1000 G.

Its name is taken from the title of the DIO's World story arc. This contained the various chapters depicting DIO's final battle against Jotaro and company.

1.3.0

 * "My Stand's full power!"
 * Fixed to down opponents if the move hits 3 times or more.

1.4.0

 * "Right in front of me?!"
 * Fixed to down opponents if the move hits 3 times or more.

2.0.0

 * "An absolute end" special
 * Adjusted the attack weight value that determines when a Clash occurs to fix an issue where it would clash with skills.
 * Fixed an issue where the move would do chip damage when guarded.
 * "I'll give you one chance" skill
 * Fixed an issue where the hitbox would continue to expand if DIO was hit while attacking with the "He's... gone!" follow-up skill after this skill was triggered.

2.1.0

 * Standing Light Attack [Stand On]
 * Increased startup.
 * Reduced hitbox duration.
 * Reduced duration of hurtbox.
 * "And one more just in case!" skill
 * Standardized the position the knife projectiles spawn at to match DIO's throwing animation.
 * "He's gone?!" skill
 * Added the ability to cancel into Stylish Guard or Guarding after a successful counter.
 * Added the ability to Flash Cancel and cancel into HHA, skills, and specials after the counter is successfully triggered.
 * "Useless, useless, useless, useless!" skill
 * Made it so hurtbox now extends forward when the hitbox spawns.
 * Increased duration of hurtbox.
 * "My Stand's full power!" skill
 * Made it so hurtbox now extends forward when the hitbox spawns.
 * Increased duration of hurtbox.
 * Enlarged hitbox of last hit downward to reduce the chance of it missing.