All-Star Battle R/Gyro Zeppeli

"My path to 'understanding' is the ultimate priority!! (「納得」は全てに優先するぜッ！！)"

Gyro Zeppeli (ジャイロ・ツェペリ) was confirmed to return for during the game's initial announcement trailer. He was 1 of 15 playable characters during the 2022 Demo on August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since, reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay
Gyro has 900 health and uses the Mounted (スタンド) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

Dialogue
Outside of, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Gyro as either the Player or Enemy, in order of appearance.

Music
Gyro's theme is GO! GO! ZEPPELI (ＧＯ！　ＧＯ！　ＺＥＰＰＥＬＩ), and can be unlocked in-game by landing a Heart Heat Attack in 's Gyro vs Extra Battle.

Its name is taken to the phrase that is printed on Gyro's teeth, shown in Chapter 1 of Steel Ball Run.

1.3.0

 * Dodge [Mounted] (Background and Foreground)
 * The activation of move has been standardized for all characters.
 * "Run wild, run free!" skill
 * Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
 * "Scan" skill
 * Trap changed to disappear when Stylish Guarded.

1.5.0

 * Standing Medium Attack [Dismounted]
 * Fixed camera movement.

2.0.0

 * Crouching Medium Attack [Dismounted]
 * Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this attack would clash with skills.
 * "Raaaaugh!" skill
 * Fixed a bug where the Steel Balls would still have a hitbox when returning to Gyro if he'd been hit or was guarding, a change made in Patch 1.6.0.