Template:Game Move



Usage
This template is to be used with the Game Movelist template. Neither will work properly otherwise.

Parameters
-> Name of move. -> Inputs required to execute. Best to use the following templates: ASBInput, Input, HFInput, Move. -> Image/Video/Gif to showcase the move visually. -> Description of the move. Keep it brief but comprehensive (concise). -> The Attack Type (Low, Middle, High, Throw, etc.) -> Damage the move deals. If multiple values, use slashes (23 / 43 / 53) or a tilde (43 ~ 102). Can also use the S template for specification. -> # of frames between the move's activation and first hitbox. -> # of frames a move's hitbox is present. -> # of frames between when the hitbox disappears and a character can act again. -> # of frames before or after a character can act again after a move is blocked in comparison to the opponent. Use + or - to notate whether the character moves before (+) or after (-). -> # of frames before or after a character can act again after a move hits in comparison to the opponent. Use + or - to notate whether the character moves before (+) or after (-). -> Image/Gif of what the move may reference -> What the character says during that move -> For the GioGio's Bizarre Adventure and Phantom Blood (PS2 Game) pages mostly.