All-Star Battle R/Gyro Zeppeli

"My path to 'understanding' is the ultimate priority!! (「納得」は全てに優先するぜッ！！)"

Gyro Zeppeli (ファニー・ヴァレンタイン) was confirmed to return for during the game's initial announcement trailer. He was 1 of 15 playable characters during the 2022 Demo on August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since, reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay
Gyro has 900 health and uses the Mounted (スタンド) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

Dialogue
Outside of the All-Star Battle Mode, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in the All-Star Battle Mode starring Gyro as either the Player or Enemy, in order of appearance.

1.3.0

 * Dodge [Mounted] (Background and Foreground)
 * The activation of move has been standardized for all characters.
 * "Run wild, run free!" skill
 * Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
 * "Scan" skill
 * Trap changed to disappear when Stylish Guarded.

1.4.0

 * Spin Gauge
 * Reduced the speed at which the gauge decreases over time.
 * Reduced the amount of gauge used for each steel ball thrown.
 * Standing Medium Attack [Unmounted]
 * Increased forward movement.
 * Increased knockback.
 * Standing Heavy Attack [Unmounted]
 * Increased forward movement.
 * Increased knockback.
 * Increased the amount of time the hurtbox is present.
 * Crouching Medium Attack [Unmounted]
 * Increased the amount of time the hurtbox is present.
 * Crouching Heavy Attack [Unmounted]
 * Sped up time it takes for hitbox to appear.
 * Jumping Heavy Attack [Unmounted]
 * Increased hitbox size.
 * Crouching Heavy Attack [Mounted]
 * Increased forward movement.
 * "Run wild, run free!" skill
 * Increased hitstop of the final hit.

1.5.0

 * Standing Medium Attack [Unmounted]
 * Fixed camera movement.