Muhammad Avdol/pt-br

"Eu espero que você não ache que as chamas do Magician's Red só queimam pra cima ou com o vento. As leis da natureza não se aplicam a mim. Eu posso controlar o fogo como eu desejar."

- Avdol ao ,

Muhammad Avdol (モハメド・アヴドゥル) é um aliado primário na terceira parte de ', '.

Introduzido como um amigo egípcio de, ele se junta ao grupo em sua jornada para derrotar , provendo conhecimento e os guiando sobre usuários de inimigos e culturas locais ao longo da viagem. Avdol é um usuário de Stand e porta o Stand manipulador de fogo,.

Aparência
Avdol é um homem egípcio de altura acima da média e um porte médio à pesado.

Sua vestimenta consiste de um sobretudo ou robe longo com mangas que vão até o pulso (ele mais tarde o troca por um robe com mangas que vão até os cotovelos) e um cachecol em volta de seu pescoço. Ele tem duas cicatrizes idênticas em ambas bochechas. Ele veste uma bandana amarrada em sua testa e mantem seu cabelo em um estilo parecido com coques Bantu, e também possui um longo rabo de cavalo. Ele veste brincos compostos de uma única, longa corrente de medalhões, lembrando um colar. O maior desses medalhões é gravado com o símbolo do ankh egípcio; uma grande borla é pendurada nesse medalhão, ficando em cima de seu peito. Os medalhões menores são gravados com vários outros símbolos. Ele veste um número váriavel de grossos braceletes metálicos em seus dois pulsos.

Antes da luta com, ele veste uma vestimenta egípcia tradional conhecida como uma sob seu robe, mas da luta com Cameo pra frente, ele veste uma camisa e calças. Em adição, a aparência do Avdol desse ponto pra frente inclui uma cicatriz no meio de sua testa (coberta por sua bandana) assim como uma cicatriz na parte de cima de suas costas (coberta por suas roupas).

Personalidade
"Você desafia um vidente em uma batalha de adivinhações? Quem você acha que é?"

- Muhammad Avdol,

Avdol geralmente se apresenta como um indivíduo sério, responsável, e sobre tudo, justo. Naturalmente, ele é muito preocupado em manter sua "imagem" (algo que ele repetidamente diz em sua batalha contra ) como uma pessoa madura e responsável.

Avdol possui um "forte senso de dever e lealdade". Ele é grandemente dedicado a parar DIO como um dos primeiros dois membros dos Crusaders; notavelmente devido ao fato de ele ser o único a não lutar contra DIO por motivos pessoais. Quando gratuitamente mata civis não-envolvidos, Avdol ficou furioso. Além disso, Avdol é disposto a morrer por seus camaradas. Em duas ocasiões ele se pôs em perigo mortal para salvar e. Durante seu duelo, Avdol elogia o cavalheirismo de Polnareff e retribui os gestos de honra do francês, explicando o poder de seu Stand a ele. Sua lealdade é tanta que quando Polnareff o acusou de ter fugido de DIO como um covarde, Avdol quase perdeu sua calma e agrediu Polnareff.

Um pensador estratégico e experienciado usuário de Stand, Avdol muitas vezes tenta agir como a voz da razão para o resto da equipe, embora sua atitude "emotiva" (como descrita por si mesma) nem sempre o faz adequado para esse cargo (como durante o arco, quando Avdol alega que suas emoções fortes façam com que ele não sirva para pôquer). Avdol é regularmente visto refletindo a próxima ação do grupo. Agindo como o segundo-em-comando de Joseph, e sendo o segundo mais velho do Grupo Joestar, Avdol é consciente dos perigos que eles encaram, e ele frequentemente advoca cuidado durante sua jornada.

Em contraste com sua personalidade normalmente equilibrada, Avdol pode entrar em pânico em situações inesperadas, como quase usando suas chamas em um avião contra o Tower of Gray antes que o pare, e exclamando que o grupo precisa rapidamente aprender a mergulhar autônamente durante o arco, fazendo com que Joseph o peça para cessar seu pânico.

Entretanto, além de seu desejo de se apresentar como uma pessoa séria, Avdol pode ser um indívudo jovial. Ele aprecia a atmosfera tumultuosa da Índia por exemplo, e quando se sentindo particularmente bem irá rir e participar de peripécias infatis (quando ele se comporta dessa maneira ao reaparecer diante de Polnareff, ele mais tarde nota que a personalidade de Avdol estava muito diferente).

Avdol conhece suas forças e demonstra grande confiança nelas. O vidente não é acima de se gabar sobre o poder de seu Magician's Red, retrucar as ostentações do inimigo, e demonstra um sorriso quando ele consegue um golpe bem-sucedido e seu gesto de imitar um fósforo, que é realizado girando um joinha enquanto dizendo "Yes, I am! Tch! Tch! Tch!".

Stand
O Stand de Avdol é o Magician's Red; capaz de gerar chamas extremamente poderosas porém finamente controladas.

Diferente do fogo natural que apenas vai para cima ou segue onde o vento sopra, suas chamas obedecem a vontade de Avdol.

O Stand de Avdol representa a carta de tarô "O Mago," simbolizando o começo de algo. Polnareff nota que isso é apropriado, devido ao fato do planeta Terra ter em certo ponto sido cercado por chamas, sugerindo que o Stand de Avdol representava o começo do mundo. Continuando com a ideia de começos, Avdol é mostrado sendo o primeiro personagem a agir em várias coisas: Ele é o primeiro personagem a usar um Stand de forma correta e iniciar uma batalha de Stand, o primeiro a encontrar DIO e o primeiro a se jogar na frente de uma ameaça para salvar alguém.

Aperfeiçoamento
Já que Avdol nasceu com o Magician's Red, ele teve bastante tempo para dominar sua habilidade de fogo. Avdol demonstra versatilidade com sua piroquinese ao controlar as chamas do Magician's Red extremamente bem, sendo capaz de criar formas exatas, como criar um número de chamas formadas e controlar a intensidade do fogo. Ele também adivinhou outras propriedades inesperadas e usou suas chamas como um jeito de prender pessoas e até criou um radar através do fogo.

Conhecimento Esotérico
Como um vidente profissional, Avdol é conhecedor do simbolismo das cartas de tarô que ele utiliza.

Ademais, ele parece saber muito sobre s, agindo como o expert durante sua jornada e conhece um número notável de usuários de Stand (como, e ) enviados atrás dele e seus companheiros. Entretanto, seu conhecimento é limitado, já que ele erronêamente pensou que o número de usuários de Stand era limitado pela quântia de cartas do tarô, e não sabia sobre os.

Passado
Dotado com um Stand desde seu nascimento, Avdol ganhava sua vida como um vidente em um bazar chamado no distrito islâmico de, Egíto. Antes dos eventos de , ele havia conhecido e com dificuldades domou o cão portador de Stand.

Quatro meses antes do começo da Parte 3, ele havia encontrado o recém-resurreto em frente ao primeiro andar de seu lugar de trabalho e por pouco escapou com sua vida e sanidade, devido ao seu amigo  tê-lo avisado previamente sobre a periculosidade de DIO. Subsequentemente, Joseph e Avdol tentaram encontrar DIO mas mesmo com as fotografias psíquicas de DIO criadas por Joseph com o, ele estava sempre nas sombras o que tornou a façanha de localizá-lo impossível.

Partida de Tóquio
Avdol e vão à Tóquio, no Japão, para recrutar. Eles encontram Jotaro em uma prisão, recusando sair apesar de estar livre. Jotaro alega estar possuído por um. Avdol força Jotaro à sair. Ele convoca, atacando Jotaro enquanto ele explica o que s são. Corretamente sumonando seu Stand, Jotaro se liberta do fogo do Magician's Red para atacar mas Avdol para a luta, já que ele cumpriu seu objetivo. Para o resto de sua visita à Tóquio, Avdol permanece dentro da residência dos Kujo. Após Jotaro trazer e libertá-lo do controle de, Avdol vê que  desmaiou e confirma sua spsieta de que ela também havia desenvolvido um. Entretanto, já que ela não possui o espírito de batalha necessário, Avdol explica que ela irá eventualmente morrer.

Jotaro usa seu Stand para investigar uma fotografia de DIO e identifica uma mosca. Avdol a identifica como uma mosca tsé-tsé do nilo, significando que DIO deve estar no Egito. confirma que DIO está no Egito e também pede para ir com o grupo. Avdol então nomeia o Stand de Jotaro de, em referência a carta da "Estrela" do tarô. Após Holy ser deixada aos cuidados de médicos da Fundação Speedwagon, o grupo se prepara para partir.

De Tokyo à Calcutá
Embora o grupo planeje voar até Cairo, seu vôo é interrompido pelo ataque do, um Stand besouro cujo é conhecido por causar acidentes. Kakyoin derrota o Tower of Gray mas ele já havia morto os pilotos, fazendo com que o avião caia perto de Hong Kong, o grupo decide descansar e comer em um restaurante mas são então imediatamente atacados pelo usuário de Stand chamado.

Polnareff apresenta seu Stand mosqueteiro,, e sua habilidade incrível com sua espada. Avdol é o primeiro a desafiar Polnareff. No Tiger Balm Garden, os dois começam seu duelo. Avdol adota uma posição defensiva e Polnareff esculpe estátuas no formato do Magician's Red para provocá-lo.Avdol usa uma técnica especial: o Cross-Fire Hurricane. Magician's Red gospe um ankh de fogo mas o Silver Chariot o manda de volta para o Magician's Red, aparentemente o queimando. Magician's Red se lança em direção do Silver Chariot e Polnareff o corta em dois. Entretanto, as chamas passam para o Silver Chariot, já que Avdol revela que ele fingiu estar ferido e usou a estátua que o Silver Chariot fez para enganá-lo. Silver Chariot foi protegido por sua armadura e a abandonou para dramaticamente aumentar sua velocidade. Avdol lança uma chama mas o Silver Chariot facilmente desvia. Quando Avdol atira seu Cross-Fire Hurricane especial, Polnareff espera que ele ricocheteie mas é surpreendido pela primeira chama que Avdol lançou. Avdol vence a batalha. Polnareff é coberto em chamas e Avdol o joga uma adaga para que ele cometa suicídio, mas inesperadamente, Polnareff recusa usar a adaga contra Avdol e decide se matar. Impressionado pela honra de Polnareff, Avdol cancela as chamas e Jotaro remove o broto de que estava em Polnareff.

The group takes a ship to Egypt, crewed by members of the Speedwagon Foundation. In the sea, Avdol is present when Jotaro unmasks the Impostor Captain Tennille, whose Stand Dark Blue Moon is especially powerful in the sea. Jotaro defeats the enemy Stand User, but the Impostor had already sabotaged the ship, forcing everyone on the lifeboats. In the middle of the sea, the group encounters a large ship, only to discover that it's a Stand named Strength. The User, an orangutan, battles Jotaro but is quickly defeated. In Singapore, Avdol remains at Joseph's side, while Polnareff and Jotaro are attacked by Devo the Cursed's Ebony Devil and Rubber Soul and his Yellow Temperance respectively. The Joestar Group subsequently takes a train to India. In India, Polnareff is confronted by Hanged Man, the Stand of the man who killed his sister. Polnareff heads out alone to avenge his sister. Avdol tries to dissuade him, but Polnareff calls him a coward for having fled DIO. The two go on separate ways on bad terms. Later, Polnareff is ambushed by Hol Horse and J. Geil. Polnareff is taken by surprise by Emperor's bullets that can fly around his sword. Thankfully, Avdol shoves Polnareff aside. Unaware of the abilities of Hol Horse's Emperor and J. Geil's Hanged Man, Avdol falls prey to a combination attack of the two Stand users, being stabbed from behind by J. Geil's Hanged Man and shot by Hol Horse's Emperor. Their combined attack, however, didn't have the wanted effect, as the pain suffered by the stab of Hanged Man caused Avdol to tilt his head backward, causing Emperor's bullet to only scratch his forehead instead of directly hitting it. His survival was kept a secret from Polnareff, as the group didn't want Avdol to be attacked while he was recovering from his injuries and Polnareff's lack of caution would cause the enemy to find out that Avdol was still alive.

O Retorno de Avdol
From there, it was assumed that he died while he was recovering. After his recovery, he bought a submarine in secret and awaited the rest of the group on an island in the Red Sea. Avdol disguised himself as his father, refusing to talk to Polnareff to keep his secret. When Polnareff fell victim to Cameo's onslaught, tricked by clones made by Judgement of Sherry Polnareff and Avdol, the real Avdol revealed himself. Summoning Magician's Red, Avdol destroyed the clay clones and easily dispatched Judgement before taking out Cameo.

After joining again with the group they traveled in Avdol's new submarine, but it was quickly destroyed by Midler's High Priestess.

Genesis of Universe Cap. 1
"The Genesis of Universe: One-Way Trip from Desert to Hell"

 (The italicized information below derives from a Light Novel not written by Araki. As such, it may or may not be considered .) 

Avdol was attacked by Absalom's Satanic Coupler, who invaded his body while miniaturized and threatened to kill him, but was eventually saved by Kakyoin and Jotaro.

Batalhas no Egito
Once in Egypt, Avdol asked the Speedwagon Foundation to bring Iggy to join the group. Moreover, they learned that nine supplementary Stand Users were in DIO's service, surprising even Avdol who thought they defeated nearly all of the tarot. After meeting with the Foundation's envoys, the group saw the envoy's helicopter crashed in the desert. Geb, a Stand of water remotely piloted by the Stand User N'Doul, was responsible for the crash. Hiding in the sand, Geb managed to surprise Noriaki Kakyoin and take him out. However, Geb was then distracted by the ringing wristwatch of a dead pilot, making the group realize that N'Doul was listening to sound to pinpoint where his enemies were. The group tried to flee on their car but Geb quickly destroyed it by creating quicksands. By throwing his own ring cuffs into the sand, Avdol tried to trick N'Doul into thinking he was slowly walking and waited for Geb to resurface. Although N'Doul took the bait, he realized at the last moment that it was a trick and avoided Magician's Red's flames, only to counterattack and slash Avdol's throat, who was taken out.

Avdol had to recover from his injuries in Aswan but his wound was not severe and he was able to accompany the rest of the group. In Luxor, Avdol fell victim to Mariah's Bastet when he tried to save an already magnetized Joseph from an escalator. Pursuing Mariah, in the streets, the two then became stuck together. After passing through a series of increasingly embarrassing situations, the pair got stuck on train tracks. Revealing herself, Mariah gloated as a passing train would run them over and they couldn't possibly get away, but Avdol then used his Magician's Red to dig a hole underneath the tracks. Although they had her, Mariah threw bolts and nuts at them, managing to get away. Getting serious, Joseph created a map of the city with Hermit Purple. Thanks to that, they managed to surround her, although they had amassed a lot of metallic objects along the way. However, Mariah was still in a strong position as a she was underneath high voltage power lines. She cut the lines and the cables were attracted to Joseph and Avdol, who was able to melt the cables to defend himself. Nonetheless, a nearby truck was attracted to him and threatened to crush him. After begging Mariah to stop, Joseph unveiled his true plan. The old man let go his grip on the pavement and let himself fly toward Avdol, crushing Mariah in the mass of metal.

Having divined a photography of DIO's lair, the group began their search. In the outskirts of Cairo, Avdol is present during Polnareff, Joseph, and Jotaro's battles against Daniel J. D'Arby as a spectator. Jotaro bets Avdol's soul along with Jotaro's own soul and his mother's during their poker game, giving Avdol anxiety toward the outcome of the match. Afterward, Avdol was one of the victims of Hol Horse's assassination attempts in the older districts of Cairo, but survived thanks to Hol Horse's sheer bad luck. As Holy Kujo's condition worsened, Advol resorted to asking a beggar from Cairo to find DIO's Mansion. However, the beggar was killed. The next day, the group reunited with Kakyoin and it was Iggy, who had found the mansion earlier, who led the group to DIO's Mansion.

Genesis of Universe Cap. 2
"The Genesis of Universe: The Gravestone of Red-Hot Sand"

 (The italicized information below derives from a Light Novel not written by Araki. As such, it may or may not be considered .) 

''Avdol senses the presence of The Scribe Ani following the group. He along with Joseph attract him to an alley so people wouldn't get hurt in the fight, but falls victim of a surprise attack by a roman warrior while trying to save Polnareff.''

Chegada à Mansão de DIO
When the group finally arrived in DIO's mansion, Avdol said that he couldn't act as Polnareff's guardian and he should be more careful from now on. Avdol managed to detect the presence of Kenny G. in the area before Iggy defeated him. After the mansion returned to its regular appearance, Avdol placed his hand on a pillar where he noticed a message written on it that read "He who reads this carving and turns aback shall perish". Após virar sua cabeça, Avdol presenciou se manifestando do vazio. Polnareff e Iggy estavam ambos sem conhecimento da presença de e, sem hesitação, Avdol rapidamente os tirou da frente do ataque de Vanilla Ice e recebeu dito ataque. A morte de Avdol foi instantânea já que ele foi apagado, seus braços sendo a única coisa de seu corpo deixada intacta até o Cream de Vanilla Ice voltar e devorá-los.

Entretanto, enquanto encarando Polnareff, Ice alegou que Avdol foi responsável por seus ferimentos já que foi ele quem salvou Polnareff e Iggy. Após a derrota de Ice, Avdol, junto de Iggy, que também morreu após ser gravemente ferido por Ice, foram vistos como almas indo em direção dos céus.

Aliados

 * Jotaro Kujo: His first initial meeting with Jotaro was not very friendly, but after Jotaro begins to truly understand Star Platinum and Stands, they quickly become allies. During the journey Avdol takes the role of the mentor, providing the rest of the group information on enemies such as Gray Fly, Devo the Cursed, and Midler. Jotaro would later mourn his death with Polnareff and Joseph.
 * Joseph Joestar: Out of the group, Joseph and Avdol knew each other the longest, having met in Egypt prior to the events of Part 3. Since then, Joseph has formed a good friendship with the Egyptian and had even trusted him to help Jotaro unlock the full potential of his Stand through force. During their later journey to Egypt, the two fought alongside each other on several occasions, one of the more memorable instances being their battle against Mariah. At the end of the series, Joseph mourns his death.


 * Jean Pierre Polnareff: Possibly his closest companion throughout the journey, Polnareff initially met the fortune teller under DIO's control (as he had a flesh bud in his head) and challenged him to a battle. Avdol recognized his chivalrous soul and Polnareff was subsequently saved. Initially, Polnareff also thought less of Avdol when he learned that he ran from DIO rather than confront him, but Avdol's "sacrifice" considerably improved his view of him. After Avdol revealed he was alive, the two became great friends despite their opposite temperament. In fact, a recurring theme for Avdol was that he often had to save Polnareff from danger such as with J. Geil and Hol Horse, Cameo with his stand Judgement, and Cream. During both of Avdol's deaths, Polnareff deeply mourned the loss of his companion and tried to wish for Avdol's return to life from Judgement.
 * Iggy: Avdol first encountered Iggy when he was causing trouble in New York and captured him. Avdol would later recruit Iggy into the Joestar Group and used coffee gum to calm him down. After Avdol sacrificed himself in the battle against Vanilla Ice, Iggy became determined to avenge him. In the end, Iggy failed to avenge Avdol but inspired Polnareff to do so instead.
 * Noriaki Kakyoin: As with the rest of the Joestar group, Avdol treated Kakyoin as a valuable ally. Likewise, after "dying" in his arms from Emperor's bullet, Kakyoin swore to avenge Avdol, though this turned out to be a front to fool Polnareff alone. During Jotaro's game of poker with Daniel J. D'Arby, Avdol heavily discouraged Jotaro from betting Kakyoin's soul. At the end of the group's journey, Avdol, Iggy, and Kakyoin were seen together in the clouds as the remaining protagonists mourned for them.

Inimigos

 * DIO: Unlike Kakyoin and Polnareff, Avdol recognized who DIO was upon meeting him, due to having heard about DIO from Joseph. As such, Avdol knew the man was an enemy immediately and managed to escape from him before he could be put under his control. With DIO threatening Holy's life due to him activating all the Stands in the Joestar bloodline, Avdol, along with Jotaro, Joseph, and Kakyoin decided to journey to Egypt to defeat Dio.
 * Vanilla Ice: While never formally meeting him, Avdol was shocked to learn that his Stand could be hidden from both his Stand and Iggy's sense of smell. Ice devoured Avdol instantly. Ice blamed Avdol for his injuries since he saved Iggy and Polnareff.

Avdol appears as a support character for the JoJo's Bizarre Adventure arc story, where the player can talk to him in order to obtain minor information.

Avdol appears as a playable character in game. He first shows up at Jotaro's house and joins his party after the events at Jotaro's school. Unlike in the manga, Avdol can survive his final confrontation with Vanilla Ice.

Avdol is one of several playable characters in the game. In terms of movelist, he is the closest the game has to a "Shotoclone" in that he possesses a fireball (Crossfire Hurricane), a Shoryuken-type move and a movement based quarter-circle-backward input move. Most of his attacks also consist of using the fire-themed attacks he used during the entire Part 3 saga.

In his arcade story, Avdol manages to avoid his canon death at Vanilla Ice's hands, just barely ducking under Ice's Stand. Avdol's ending is notable in that, similar to Chun-Li's ending in Super Street Fighter II (since the game was made by Capcom), it can end in one of two different ways. After destroying DIO, Avdol returns to his shop in Khan Khallili and decides to read his own fortune first. The player is presented with two face-down tarot cards, one being The World and the other being The Magician. If the player manages to pick The Magician, Avdol, pleased, decides to reopen his shop. If the player got The World, however, DIO greets Avdol once more, hinting at an unexpected resurrection.

If Avdol starts a "Blazing Fist Match" against another character, he will make Magician's Red keep shooting a sequence of Crossfire Hurricane as his "ora ora" attack style.

Jump Super Stars (DS)
Avdol appears in the game as a special attack in Jotaro's 4-block battle koma, as he appears in front of Jotaro performing his "Crossfire Hurricane Special" attack utilizing Magician's Red.

Jump Ultimate Stars (DS)
Avdol appears again in the sequel as a special attack in Jotaro's 4-block battle koma, performing his "Crossfire Hurricane Special" attack utilizing Magician's Red, but can now cause a "burn effect", setting the enemy aflame and making them take damage over time. Avdol also appears during the JoJo's Bizarre Adventure World intro sequence.

Avdol is one of the 9 characters representing Part 3 in the game, and was confirmed along with Hol Horse and DIO.

Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Avdol can turn Magician's Red on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Avdol has 1000 HP.

Avdol possesses one alternate costume, inspired by his first appearance in the manga (where his appearance uses more scarfs and ribbons). In previous games, Magician's Red was primarily colored with one color (red), while in All Star Battle, it also possesses two main colors itself (blue-black from the waist down on its wristbands, and red from the waist up).

During a fight, Avdol can use several different attacks that were featured in Stardust Crusaders.

(PS3/PS4)
Avdol was confirmed for the game alongside Mariah.

As a Stand User, Avdol is one of many characters with wildly varied abilities that grant him uniqueness in battle.


 * Style Action - Crossfire Hurricane: Magician's Red casts a salvo of 3 flame ankhs that set opponents on fire with slight homing capabilities. If charged, Avdol will instead unleash Crossfire Hurricane Special, a massive ankh that flies straight forward for a short instance before splitting into 6 multi-directional smaller ankhs, all with homing capabilities. If the large ankh hits an opponent, they will be sent flying. It is also capable of nullifying minor projectiles, and cancels out strengthened/EX projectiles.
 * This fire detects life...: Magician's Red casts a Life Detector that slowly homes in on opponents, setting its target on fire if successful. If locked on, the Life Detector will attack Avdol's target, otherwise flying towards the nearest opponent.
 * Melting that in mid-air is child's play.: Magician's Red creates large ankhs around Avdol that burst from the ground, sending opponents into the air and nullifying projectiles. Avdol is invincible upon activation.
 * Red Bind!: Magician's Red uses Red Bind, paralyzing the opponent and leaving them vulnerable. While actively bound, the opponent will slowly lose health and stamina. Quickly moving the movement stick around can shorten the time bound.
 * EX - This fire detects life...: The Life Detector is slower, but the damage it does to an opponent's guard is increased. Instead of simply hitting the opponent, the projectile will now crumple them, leaving them open to further attacks.
 * EX - Red Bind!: The skill initiates quicker and Avdol is invincible upon activation.

JoJolities

 * Guess I'll have to get a little rough here.: Avdol must connect "Red Bind!" twice. (200 Points)
 * This fire detects life...: Avdol must connect "This fire detects life..." 3 times. (200 Points)
 * Time for your second helping of my Crossfire Hurricane!: Avdol must break an opponent's health gauge with "Crossfire Hurricane". (300 Points)
 * Watch out!: Avdol must successfully execute 5 Combo Breakers. (500 Points)
 * Not in a million years!: Avdol must Retire an opponent with a Dual Heat Attack.

Dual Heat Attacks

 * Solo - Crossfire Hurricane Special!: It works the same as the one from All Star Battle.
 * With Old Joseph - Double Bind!: Avdol fires an attack from Magician's Red that surrounds the opponent before Joseph strikes them with a Ripple-empowered Hermit Purple over his wrist throwing them into the air; they both capture the opponent with their respective abilities, before coming together and firing their Stands at the opponent overhead as they're burnt using a combination of Magician's Red's fire and the Ripple.
 * With Polnareff - Flame Rapier: Avdol binds the opponent with Red Bind, then Magician's Red sets fire to Silver Chariot's rapier. Polnareff thanks him as Silver Chariot assaults the trapped enemy with its red-hot blade and activates an explosion when the rush ends.

Unlike the previous game, his main color scheme is now based on his anime incarnation.

In the altered timeline he, Kakyoin, and Iggy manage to survive the final battle against DIO, but are hospitalized, still sustaining heavy injuries. They are watched over by Polnareff, and all are invited to France to go along with him.

If paired against Esidisi the two will note their similar abilities and they wonder whose fire powers are superior.

He is paired with Iggy in the Eyes of Heaven Tournament but was eliminated in the preliminaries by Jolyne Cujoh and Gyro Zeppeli.

Galeria
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Curiosidades

 * Araki designed Avdol as the "subleader" of the Joestar Party and a navigator of sorts using his connection with Egypt. He was put out of commission during the Emperor and Hanged Man story arc as a means of injecting "reality" into the story and keeping the readers from getting bored. However, Araki had planned for Avdol to return from the get-go, but didn't want to do it immediately and without good reason.
 * In Genesis of Universe, he is described as having knowledge of astrology whereas, in the manga and anime, his fortune telling seems limited to tarot cards.