Johnny Joestar/Games

A summary of Johnny Joestar's history and movesets in video games.

=All-Star Battle=

All-Star Battle (PS3)
Johnny makes his first playable appearance in the PS3 game. He was confirmed alongside Jonathan Joestar and Will Anthonio Zeppeli. As a Part 7 character, three parts of the Holy Corpse appear scattered on stages when he, Gyro, and/or Valentine are being played, which they can pick up to receive blessings that boost their performance in combat. Corpse Parts are obtained by crouching while over them.

Along with Gyro, Johnny is one of the only two characters in the game who uses the "Mounted" Style. This Style allows him to get on and off his horse, Slow Dancer, slightly changing the moves available to him. Johnny must be unmounted in order to pick up the Corpse Parts but is slowed to a sluggish crawl due to his paraplegia. Exclusive to Johnny is a "Tusk's Growth" icon that appears above the Heart Heat Gauge, which displays Tusk's current ACT. Johnny has 950 HP.

Moveset
Along with Enrico Pucci, Kosaku-Kira, Hol Horse, Koichi Hirose and Giorno Giovanna, Johnny is a character who can utilize more than one Stand during a match as part of his move set, being the character with the most Stand forms: All four Tusk ACTs.

ACT1
Johnny begins a match with ACT1. Most of his moves consists of him shooting off his nails as basic projectiles. Unlike Tusk's later ACTs, all moves related to ACT1 are lost upon Tusk evolving.

ACT2
Once Johnny reaches ACT2, a Tusk Icon will appear above the Heart Heat Gauge, showing the amount of Golden Spin nail bullets he has left from 10. One of the nail icons will darken every time Johnny fires one off, and they will only regenerate after all ten have been spent.

ACT3
Once Johnny reaches ACT3, he unlocks two more abilities that involve transportation via the holes created by Golden Spin Nail Bullets, aiding him in unmounted mobility.

ACT4
Once Johnny reaches ACT4, he unlocks two more abilities that involve Tusk ACT4 directly attacking the opponent with a barrage of fists, granting him more raw power and improving his ability to engage in close-ranged combat.

Gameplay Overview
Johnny is capable of battling at range using his variety of nail bullet-related skills to attack the opponent from various distances, trading some speed for power for his individual projectiles and other ranged attacks. When mounted, he gains above-average maneuverability and sizeable normal attacks, as well as a great combo tool in "I can make it!", which coupled with his projectiles make it especially difficult for his opponent to get him into their effective range. The Holy Corpse Parts also offer Johnny boons that naturally enhance his playstyle, the most prominent of which is super armor when utilizing his nail bullets.

However, due to having to manage his nail bullets past ACT1, the need to continuously evolve Tusk to gain access to more of his moveset, and his severe vulnerability unmounted, Johnny is very technical and possesses a dramatically steep learning curve, seen as one of the most difficult characters to grasp. Particularly, being unmounted leaves Johnny a mostly immobile target with short-ranged melee attacks, meaning he is easily overwhelmed if the opponent does not give him the opportunity to return to Slow Dancer's saddle and remain there. Running out of Golden Spin nail bullets also induces a heavy loss of a large majority of his moveset for the time being, thus aggressive overuse of Johnny's special skills can make him even more vulnerable.

While Johnny begins the match rather subpar, steady evolution of Tusk gathers him more and more abilities until he becomes a force capable of performing well and dealing great damage at any range, even up close. Careful application of his resources and maintaining superior mobility, range, and power with Slow Dancer, Tusk at ACT4, and the Holy Corpse Parts makes Johnny an extraordinarily tricky and formidable combatant.

Miscellaneous
If Johnny is hit with "Kosaku Kawajiri's" Bites the Dust GHA while Tusk is at ACT2 or beyond, it will revert back to ACT1.

Usually when falling victim to certain GHA moves or other finishers, Johnny is still kneeling/crawling. However, when struck by Part 4 Josuke's GHA, Johnny is briefly seen standing (Either a result of a different animation for Johnny having not been programmed or Crazy Diamond actually healing his spine and legs) before Josuke pummels him back into paraplegia.

Aside from Gyro and Valentine, Johnny has special dialogue with himself, as both Johnny's believe the other is a parallel version of himself made by Valentine.

=Eyes of Heaven=

Eyes of Heaven (PS3/PS4)
Johnny was confirmed for the game alongside Gyro, Valentine, and THE WORLD Diego. Unlike in All-Star Battle, Johnny now begins battle with all of Tusk's ACTs immediately available, no longer needing to evolve his Stand in order to use his full capabilities.

As a Mounted Fighter, Johnny is able to switch between riding atop Slow Dancer or crawling on the ground, each state with its own unique abilities. Also, as a Stand User, Johnny is one of many characters with wildly varied abilities that grant him uniqueness in battle.

Johnny's Normal Attacks consists entirely of projectiles. He can fire singular Nail Bullets infused with the Golden Spin that send opponents flying.


 * Nail Icon: A small icon on the right side of Johnny's health gauge displays how many Nail Bullets he has available out of 10. The Nail Bullets are consumed in nearly all of his attacks and skills, and refill over time. The Nail Bullet count also resets to full upon Johnny activating a Dual Combo or DHA.
 * Style Action - Slow Dancer: Johnny switches between Mounted Mode and Ground Mode. While in Mounted Mode, Slow Dancer has above-average mobility and jump height, and Johnny can fire Nail Bullets while moving. However, Johnny's stamina gauge will slowly drain, automatically dismounting him when it empties. While in Ground Mode, Johnny crawls along the floor at a slow pace, but may cancel out of Normal Attacks, Powerful Attacks, or Takedowns by switching back to Mounted Mode when available. He may also only interact with stage objects and grab ledges while in Ground Mode.
 * Care for some herbal tea?: This ability is only available in Ground Mode. Johnny briefly drinks chamomile tea, temporarily boosting the speed at which his nails grow back. He may cancel the skill at any time during its animation with a DHA.
 * Send me down the hole!: Johnny wields Tusk ACT3's power and fires a Nail Bullet into the ground, before sticking his forearm into the hole it creates. Another hole will then move along the ground at high speed, before Johnny's forearm appears from it and shoots a stronger Golden Spin Nail Bullet, at his lock-on target or the nearest opponent otherwise. If it connects, opponents are left crumpling. The hole is able to travel along both the ground and walls. If Johnny is in Ground Mode, the hole will travel at a slower speed but the Nail Bullet gains better homing capabilities. This skill consumes two Nail Bullets per use; one to create the hole, and a second to fire in the actual Nail Bullet, and as such is unavailable if Johnny has less than two Nail Bullets left.
 * The hole will attack you.: Johnny wields Tusk ACT2's power and fires directly into the ground, creating a hole with the Nail Bullet that then begins moving. The hole will home in towards opponents and knock them into the air if it connects. It is also able to travel along both the ground and walls, and can even hit opponents that are down. If Johnny is in Ground Mode, the hole will travel at a slower speed but gains better homing capabilities.
 * Who'll be the sacrifice?: This skill is only available in Mounted Mode. Johnny fires a nail bullet imbued with Tusk ACT4 into the ground. If his lock-on target or an opponent is within range, ACT4 will appear directly at their feet and attempt to trip them with an unblockable strike. Upon successfully doing so, the target will be knocked down as ACT4 pummels them with a downward barrage of 8 punches.
 * My body just leapt up!: Johnny's legs spontaneously jolt with the power of the Spin, causing him to vault high into the air with a backflip. He can cancel his ascent with a Normal Attack. Johnny also gains super armor until the height of his jump, and opponents too close to him are damaged and knocked into the air right before he takes off, allowing him to freely attack them mid-jump. If done while in Mounted Mode, Johnny will leap from his saddles, giving him extra height for vantage purposes and transitioning him into Ground Mode upon landing. The attack before the leap can even be canceled into a DHA, which guarantees the target is hit. This skill does not require Nail Bullets to perform.
 * EX - The hole will attack you.: Johnny gains super armor until the hole begins moving, and no Nail Bullets are consumed for the attack.
 * EX - Who'll be the sacrifice?: ACT4 appears instantly, Johnny gains super armor for the duration of the attack if ACT4 is successful, and no Nail Bullets are consumed for the attack.

JoJolities

 * I'll call them Tusks!: Johnny must use 20 Normal Attacks. (200 Points)
 * I need to master this Spin...: Johnny must use "My body just leapt up!" 3 times. (200 Points)
 * But I no longer have any trace of doubt in my mind!: Johnny must break 2 health gauges. (300 Points)
 * Lesson 5!: Johnny must connect "Who'll be the sacrifice?" 3 times. (500 Points)
 * Thanks. That's all I can think of to say.: Johnny must Retire an opponent with a Dual Heat Attack. (800 Points)

Dual Heat Attacks

 * Solo - It was such a long, roundabout path...: Identical to its performance in All-Star Battle, though executes faster for the sake of brevity.
 * With Gyro - GO! GO! GO!: The two riding on their horses, Johnny shoots a fingernail while Gyro throws a Steel Ball, both infused with the Golden Spin. As a result, Tusk ACT4 and Ball Breaker fly side-by-side towards the opponent. After Tusk briefly pummels the target, both Stands fly through their midsection as the power of the two Golden Spins generate a massive energy explosion.

Tournament
He is paired with Josuke Higashikata in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Old Joseph Joestar and Yoshikage Kira.

=Jump Games=

Jump Super Stars (DS)
Johnny appears in the Steel Ball Run themed stage, along with Gyro Zeppeli and Diego Brando, where Diego can be seen ahead both of them (likely a reference to the end of the competition's third stage).

Jump Ultimate Stars (DS)
Johnny appears as a support character. His help Koma provides immunity from the Speed Down status effect. He and Gyro are the only Part 7 representatives in the game as Part 7 was still ongoing at the time. Due to the game's release date coinciding with the release of SBR's first volume, Gyro appears as an actual Koma support (characters that appear on the screen to perform an action and disappear) whilst Johnny is merely a help Koma, due to Gyro being the original protagonist of Part 7.