All-Star Battle R/Diavolo

"I, Diavolo, am the Emperor! This fact remains unchanged! (「帝王」はこのディアボロだッ！！ 依然変わりなくッ！)"

Diavolo (ディアボロ) was confirmed to return for during the game's initial announcement trailer. He was also 1 of 15 playable characters during the 2022 Demo on August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

In the English version of All-Star Battle R, Diavolo's Stand, King Crimson, is localized as "Emperor Crimson", carried on from its first official usage in.

Replacing Toshiyuki Morikawa, Katsuyuki Konishi reprises his role as Diavolo's voice actor from the Golden Wind anime adaptation. Aditionally, replaces  as his alter ego, Vinegar Doppio. As with the majority of the game's roster, voicelines for Diavolo were either added or re-recorded.

Gameplay
Diavolo has 900 health and uses the Stand (スタンド) Battle Style, fighting foes with King Crimson. During a fight, he can use several different attacks that were featured in Vento Aureo.

Dialogue
Outside of, Diavolo has unique interaction dialog for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Diavolo as either the Player or Enemy, in order of appearance.

Music
Diavolo's theme is They Called Him Diavolo (そいつの名はディアボロ), and can be unlocked in-game by buying it from the Gallery Shop for  1000 G.

Its name comes from the title of the story arc where Diavolo makes his first proper appearance, They Called Him Diavolo.

1.3.0

 * "Reversal Assist"
 * Decreased stocks from two to one.

1.4.0

 * "This is the end!" skill
 * Adjusted hitbox to fix issue of move not hitting when opponent was against a wall.
 * Fixed bug where King Crimson would occasionally attack in the wrong direction.

2.0.0

 * "This is the end!" skill
 * Increased the duration of the hitbox for the and  versions.
 * The version of this skill will now automatically orient towards opponents.
 * "Such futility" skill
 * Fixed a bug where if an opponent canceled their attack into an HHA or GHA while this skill was in effect, the the opponent's cinematic animations would be slowed down, leading to the audio and visuals desyncing.