JoJo's Bizarre Adventure (SFC Game)

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険) is an developed by  for the  released in March 1993; based on Stardust Crusaders.

The first JoJo-centric game released, it was never localized outside Japan. Production was done under. The game features some notable alterations to the story of Stardust Crusaders.

Gameplay
The player controls the protagonists of Stardust Crusaders in a combination of adventure and classic third-person RPG. It is sometimes also referred to as a side-scrolling RPG.

Just like in the story, the game features Jotaro Kujo and his companions traveling the world together and battling enemy Stand Users to reach DIO. Like most RPGs, the player manages the heroes of Stardust Crusaders who can level up as they fight and whose health (named HP) and mental state (named "mental points" or MP) must be taken care of. If either HP or MP reaches 0, then the character is down or is too discouraged to fight. The game's Biorhythm System (バイオリズムシステム) also modifies how well a character can fight depending on their state of mind such as stress. The characters can also buy, use or equip items.

Basic Controls
The camera is positioned in front of the controlled character and only a horizontal stripe at the center of the screen is used to display the characters and the environment. The character can thus only really move left or right in a given screen and go from screen to screen only a key points that allow traveling upward. The bottom half of the screen is used to display the faces of the characters and gameplay options while the top half displays dialogs. Other menus allow looking at detailed stats of the characters.

The player can take the following actions when not in combat:

Status Menu Bug
It is extremely easy to trigger a game-breaking bug. If, after opening the Status Menu (X button), any other button is pressed instead of closing out of the Menu (B button), the game will be stuck in the Status Menu. There is no way to close the menu at this point and the player must restart the game and load a previous save. This bug was present in the original Japanese cartridge of the game.

Combat
Prior to a battle, the player selects one of the face-down cards offered by DIO. These cards can either have beneficial effects on the party, such as restoring HP, or harmful effects, such as lowering defense.

The game uses a turn-based combat system. At the beginning of a turn, the player selects what actions each of the party's member must do and the turn unfolds. The enemy will usually attack the characters to reduce their HP, or "talk" at them to attempt to reduce their MP. A character's Stress level affects how susceptible they are to an enemy's demoralizing words; characters with lower Stress have a higher chance of resisting.

When a character's HP or MP reaches 0, that character will fall unconscious. However, that character can be revived in battle using an item such as a restorative.

The player characters can take the following actions during a combat encounter:

Storyline Changes
The storyline used deviates somewhat from its source, likely due to system limitations.

Promotional Material
Manual=

Soundtrack
The soundtrack was composed by Noboru Yamane and arranged by Nobusuke Sasahara