All-Star Battle R/Prosciutto & Pesci

"By the time we say in our hearts, "I'm going to kill you!", the deed has already been done! (「ブッ殺す」と心の中で思ったならッ！その時スデに行動は終わっているんだッ！)"

Prosciutto & Pesci (プロシュート&ペッシ) was revealed as a new playable duo for on August 24, 2022, during the game's Part 5 Reveal Trailer. However, Prosciutto was accidentally revealed earlier via an early screenshot posted to the game's official website on the day the game was announced, showing only Prosciutto's name and a part of his HUD portrait among an Arcade Mode list.

Having neither previously appeared in nor, they have an original moveset based on their appearance in Vento Aureo.

In the English versions of All-Star Battle R, Prosciutto's Stand, The Grateful Dead, is localized as "Thankful Death"; and Pesci's Stand, Beach Boy is localized as "Fisher Man". Both are carried on from All-Star Battle and VIZ's English publications of the manga.

As Prosciutto's voice actor for the Golden Wind anime, reprises his role in this game, replacing  who voiced the character in All-Star Battle and Eyes of Heaven. Likewise, reprises his role as Pesci, replacing.

Gameplay
Prosciutto & Pesci have 1000 health and use the Bro and Mammoni (兄貴と) Battle Style. The duo are unique in that instead of summoning their Stands when is pressed, Prosciutto can turn Pesci "on/off", summoning and dismissing him to make use of Beach Boy. Therefore, Prosciutto's The Grateful Dead is his default moveset mode, dismissing it whenever Pesci is summoned.

Prosciutto also has a three-meter Aging Gauge mechanic, contributed by moves marked with a star (☆), debilitating the opponent depending on how full the gauge is.

Dialogue
Outside of, Prosciutto has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Prosciutto & Pesci as either the Player or Enemy, in order of appearance.

Music
Prosciutto and Pesci's theme is The Grateful Dead (偉大なる死（ザ・グレイトフル・デッド）) and can be unlocked in-game by landing a Great Heat Attack in 's Prosciutto & Pesci vs  Normal Battle.

Its name is taken from the name of Prosciutto's Stand, The Grateful Dead.

Commemorative Giveaway
In commemoration of the release of as the 1st paid DLC character for ASBR, the Japanese ASBR Twitter account hosted a giveaway of 20 sets of 3 ASBR Vento Aureo badges, although only to be delivered to addresses in Japan. The badges in question contain the ASBR render images of, Prosciutto & Pesci, and Risotto respectively, titled the "Assassionation Team (暗殺者チーム)".

The campaign started on October 28, 2022, and lasted until November 13 at 11:59pm JST. To enter the giveaway lottery, users only had to:
 * 1) Follow the @jojo_games_jp Twitter account.
 * 2) Retweet the tweet that announced the giveaway in the first place.

However, Twitter accounts set to private were illegible for the giveaway. Unfollowing the ASBR Twitter account before the end of the giveaway also deemed users illegible. Furthermore, attempting to join the giveaway with multiple accounts caused all of those accounts to lose their eligiblity to win.

The giveaway was directly implemented by Bandai Namco themselves, with no third party involvement, and the winners of the giveaway were notified via Twitter DMs. Said winners were then announced sometime in December, 2022.

1.3.0

 * Pesci
 * Fixed issue where Pesci wouldn't return to Prosciutto under specific conditions.
 * "How's this?" special
 * Increased recovery time.
 * Increased damage to rebalance move since move is affected by universal decrease of damage on downed opponents.
 * "You're soft!" skill
 * Increased damage.
 * "We're in it to the end!" skill
 * Decreased maximum number of hits allowed against downed opponents.
 * "I can see your movements! You're wide open!" HHA
 * Increased recovery time.
 * Increased the distance between Prosciutto and the opponent after a successful activation.

1.4.0

 * Aging Gauge
 * When affected with Level 2 Aging, the following skills can no longer be used:
 * 's "You are a mere dog!" special skill
 * 's "Seated Leap" special skill
 * 's "Seated Jump" special skill
 * 's (Ultimate Life Form) "Predator Wings" special skill
 * 's "Slam" special skill
 * 's "Dinosaur Kinetic Vision" special skill
 * 's "Astonishing Leap" special skill
 * "How's this?" special
 * Adjusted hitbox to fix issue where the move would not hit under certain circumstances.

1.4.1

 * "You gutless rat!" special
 * Changed so the move can now be canceled into Quick Stand On.
 * "How's this?" special
 * Changed so the move can now be canceled into Quick Stand On.
 * "You're soft!" skill
 * Adjusted amount of float.
 * Increased forward movement.
 * Reduced recovery time.
 * Reduced startup.

2.0.0

 * Pesci
 * Pesci's attacks will no longer trigger counters.
 * Fixed a bug where Pesci would not return to Prosciutto after some skills if Prosciutto was afflicted with 's "Iron Deficiency".
 * Fixed a bug where Pesci could disappear when Prosciutto was hit by 's assault assist.
 * "Beach Boy!" skill
 * This skill no longer shares the Same Move Limit with "We're in it to the end!", meaning that they can now both be used up to three times in a combo before it drops.
 * "We're in it to the end!" skill
 * This skill no longer shares the Same Move Limit with "Beach Boy!", meaning that they can now both be used up to three times in a combo before it drops.
 * "I'll rip you apart!" skill
 * Decreased size of Pesci's hurtbox until the hitbox spawns.
 * Increased size of the hitbox of the second hit.
 * Decreased startup.
 * Adjusted lifting force of all hits to make it more reliable.
 * Reduced recovery time.
 * Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
 * Fixed an issue where this skill would not deal chip damage.
 * These changes also apply to the assault assist since this is the skill used for it.
 * "Hook, line, and sinker! You took the bait! skill
 * Fixed a big where the skill would retain its hitbox after being Stylish Guarded.
 * "Nice try!" skill
 * Adjusted the attack weight value that determines when a Clash occurs so this skill would no longer Clash against normal attacks.
 * Fixed an issue where this skill would not deal chip damage.