User:LocacacaFarmer/Sandbox

Jump Ultimate Stars (ジャンプアルティメットスターズ) is a 2D fighting game developed by in 2006 for the. It is the sequel to Jump Super Stars and a crossover of a large number of Jump titles, including JoJo's Bizarre Adventure.

Gameplay
The gameplay is largely similar to that of Jump Super Stars, with the koma (panel) system returning. The gameplay has also been changed slightly from Jump Super Stars. The game gives battle characters the ability to dash and attack while guarding, which, instead of breaking the guard of the opponent, forces them to change characters, and can be identified by a green glow coming out of the characters which executes it. Battle characters now have a new ability known as Ultimate Actions. The Ultimate Actions are different for each character, as some either recover health, recover SP, or can be used to dodge enemy attacks.

Another new feature added is the Evolution Chart. This area allows players to upgrade their characters by spending gems to buy a new koma. Each character has a chart, starting from the one block Help koma and branching off into the two to three block Support koma and the four to eight block Battle koma. Some characters have alternate block paths which unlock a different type for that character, while others can be used to unlock koma for characters from the same series, quizzes for the series, and new worlds in the Story Mode.

Playable
{{Tabber Jotaro Kujo appears as 1 of the 2 playable characters from the JoJo's Bizarre Adventure series in Jump Ultimate Stars: In the game Jotaro is a Power type character and uses his Stand Star Platinum, wielding techniques like Ora Ora and Star Finger as featured in the manga.
 * Jotaro|

His passive effects are:
 * Takes less damage from Special Attacks.
 * Does the same damage to opponents of opposing Nature types

Josuke, Jolyne and {{W|List_of_YuYu_Hakusho_characters#Yusuke_Urameshi|Yusuke}} from {{W|Yu Yu Hakusho}} Komas give Jotaro a boost in-game.

{{Game Movelist|Title=Normal Moves|Color=SC|Collapse=true| {{Game Move|name=Weak Attack|Color=SC }} {{Game Move|name=Strong Attack|Color=SC }} {{Game Move|name=Weak Side Attack|Color=SC }} {{Game Move|name=Strong Side Attack|Color=SC }} {{Game Move|name=Weak Down Attack|Color=SC }} {{Game Move|name=Strong Down Attack|Color=SC }} {{Game Move|name=Forced Change|Color=SC }} {{Game Move|name=Guard Break|Color=SC }} {{Game Move|name=Jumping Weak Attack|Color=SC }} {{Game Move|name=Jumping Strong Attack|Color=SC }} }}
 * input=Ⓑ
 * media=
 * desc=Jotaro throws a right-hook.
 * damage=8
 * ref=
 * input=Ⓨ
 * media=
 * desc=Star Platinum unleashes a barrage of punches. Press repeatedly for more hits.
 * damage=12 ~ 21
 * input={{ASBInput|4}}/{{ASBInput|6}} + Ⓑ
 * media=
 * desc=Jotaro dashes forward and delivers a low kick.
 * damage=9
 * input={{ASBInput|4}}/{{ASBInput|6}} + Ⓨ
 * media=
 * desc=Star Platinum charges forward and swings down with an overhead punch.
 * damage=18
 * input={{ASBInput|8}} + Ⓑ
 * media=
 * desc=Star Platinum stabs upwards with Star Finger.
 * damage=10
 * input={{ASBInput|8}} + Ⓨ
 * media=
 * desc=Star Platinum directs a barrage of punches upwards diagonally.
 * damage=12 ~ 21
 * input={{ASBInput|2}} + Ⓑ
 * media=
 * desc=Star Platinum charges for a moment and then punches. Forces your opponent to change characters.
 * damage=10
 * input={{ASBInput|2}} + Ⓨ
 * media=
 * desc=Star Platinum charges for a moment and then pounds the ground with his fist. Breaks the opponents guard.
 * damage=20
 * input= Ⓐ + Ⓑ
 * media=
 * desc=Star Platinum performs an rising punch.
 * damage=10
 * input= Ⓐ + Ⓨ
 * media=
 * desc=Star Platinum directs a barrage of punches downwards diagonally.
 * damage=12 ~ 21

{{Game Movelist|Title=Special Attacks (Battle Komas)|Color=SC|Collapse=true| {{Tabber
 * 4 Koma|

Unlocked in Planet X: Boss Tower, Mission 7, Part 5 SP Gauge regenerates if you don't change characters or use Support characters. }}

{{Game Movelist|Title=Ultimate Action|Color=SC|Collapse=true| DIO takes out a book and opens it for a short moment. When attacked while reading, DIO will teleport behind the opponent. }}

{{Game Movelist|Title=Evolution Chart|Color=SC|Collapse=true| }} }}

Other JoJo aspects of the game

 * Red Stone of Aja: The second mission in the JoJo's Bizarre Adventure world involves getting the Red Stone of Aja and holding onto it for at least 15 seconds.
 * Intro Sequence: The intro sequence to the JoJo's Bizarre Adventure world features manga panels from parts 1-7, centering on the characters who appear in the game. Others who show up in the panels used are Erina, Kars, Lisa Lisa and Santana.
 * DIO's Mansion: Featured in the background image for the stages, with "ORA" written around the mansion. It also appears as the representative place for JoJo's Bizarre Adventure world on the J-Galaxy Adventure Mode.
 * Manga moments: The characters' komas and the techniques they use on the field reference some important moments of the Manga, like DIO obtaining new strength by sucking Joseph's blood or Jotaro stopping his heart to simulate his death. The gallery shows some of the panels that inspired the komas.
 * Dialogue: On the Deck Creator, if you link certain characters, they will have special dialogue between themselves. Most of these dialogues are references to the character's manga series or common aspects. The characters and their translated dialogue are:
 * Josuke to Jotaro : "Mr. Jotaro and me in a team? That's a great combination, even in Taro terms!"
 * Jolyne to Jotaro : "I'll watch the stars until I meet you, I want to see the light of your stars."
 * Yusuke (from Yu Yu Hakusho) to Jotaro : "The more fights, the more wins!"
 * Giorno to DIO : "You're two in one body... But which part is my father?"
 * DIO to Jonathan : "It's futile! I hate the futility of the futile... Really futile..."
 * Taizo (from Taizo Mote King Saga) to DIO : "Do you remember how many pairs of underpants you have worn up to now?"
 * DIO to Freeza (from Dragon Ball) : "You also seek for immortality?"
 * DIO to Dr.Mashirito (from Dr.Slump) : "You were thinking this too doctor? After we win, World Domination!"
 * Jonathan to Kazuki Mutou (from Busou Renkin) : "I feel the power of shining sun in you"
 * Joseph to Franky (from One Piece) : "You aren't burping after so much cola?"
 * Joseph to Yoh Asakura (from Shaman King) : "Damn you, a new Stand user!?"

Trivia

 * The JoJo's Bizarre Adventure stage (DIO's Mansion) and the Yu Yu Hakusho stage (Dark Tournament) share the same background stage song, called "Sweat with Pain".
 * Jotaro Kujo and Yusuke Urameshi (from Yu Yu Hakusho) appear as playable characters on the premade deck called "Trouble maker students".
 * DIO appears as one of the villains faced on the final stage, alongside Freeza, Majin Buu (both from Dragon Ball), Raoh (from Hokuto no Ken), Dr.Mashirito and Caramelman (both from Dr.Slump), along with several other Support-Koma villains.
 * This is the second game in its time to feature every previous JoJo protagonist from parts 1 to 7 in some way. Jotaro being a playable character, Jonathan, Joseph, Josuke, Giorno and Jolyne as Support characters and Johnny as a Help character.
 * In the previous game, Jump Super Stars, the JoJo's Bizarre Adventure franchise had two representative stages (DIO's Mansion and Mexico), as at the time JoJo's Bizarre Adventure and Steel Ball Run were considered different franchises.
 * In Jump Ultimate Stars, the Mexico stage was removed, leaving DIO's Mansion as the only representative stage.

Interview
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"You won't find a more Royal Road manga." - The reason why Hirohiko Araki continues to draw 'JoJo' 8/17 (Fri) 9:26 P.M. Distribution

From August 24th, the 'Hirohiko Araki JoJo Exhibition: Ripples of Adventure' will be held at the. It is the first solo exhibition of a manga artist in 28 years since at the National. "JoJo's Bizarre Adventure", which has continued for more than 30 years, supports the golden age of Weekly Shōnen Jump. There are more than 120 volumes of the tankōbon with spin-off works also produced. There are many creators representing various fields and people in the manga world who profess they're fans. Despite being called a 'Heretic in Jump' due to its unique designs and storyline, Araki-san asserts that "You won't find a more Royal Road manga." The keyword is 'walking on the path of belief' And 'the power to open up'. (Satoshi Ishido / Yahoo! News Feature Editor)

'Heretical' goes against the Royal Road

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Araki-san inking at his usual work desk.（Photo: Seiji Tonomura）

Hirohiko Araki, 58, was running a pen at a large desk by the window. On the desk there is a horse figurine and an origami frog that he used as a reference for drawing. It is for pick it up as an object.

The 'reality' of the details is the lifeblood of the work that is supporting the world. It is a desk where you can catch a glimpse of such a strong commitment.

"All I need is this desk. And then I can draw manga..."

He was drawing the latest episode of 'JoJolion', which is the eighth part of the series 'JoJo's Bizarre Adventure'. Before the exhibition, the mysterious story is nearing its end.

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The figure that became the key horse motif in Part 7 of 'JoJo'. (Photo: Seiji Tonomura)

Araki-san has been drawing the story of 'JoJo' for more than 30 years, mainly for Shōnen manga magazines which mercilessly discontinued if they are not popular. Many people now profess to be fans, but for a long time it was a "heretical" existence. Rather than a work that most of the class talked about, it was the kind of manga where a few people would gather in secret and confide in each other, saying "Actually, I like 'JoJo'" and "Me too." The reason for this is it's unique setting and storyline.

The serialisation began in 1987. Four years earlier, '', which began serialization, became a major breakthrough when it was adapted into an animated television series.' had started three years earlier and two years earlier. According to Araki, it was a time when blockbusters by "Geniuses in Shōnen manga" were made one after another.

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A number of manga that Araki found interesting are lined up on the top shelf of the bookshelf.（Photo: Seiji Tonomura）

The hero defeats the enemy. Then, even stronger enemies appear, and even stronger enemies appear after them, and manga that develops the story in a so-called 'Tournament Format' is the 'Royal Road' of Shōnen manga, and the number of copies and popularity were concentrated. The main character is often a Japanese boy or young man, to make it easier for readers to identify with them. The setting was regularly a town or school with a sense of familiarity.

'JoJo' went against the Royal Road in all respects.

The story, which has been going on for more than 30 years, begins like this. The setting is in England in the 19th century, 1880. Dio Brando, a boy from the favelas who is adopted by Sir George Joestar, a prestigious aristocrat, after the death of his father, secretly plans to take over the Joestar family. Little by little, he hunts down George's only son, Jonathan Joestar - but...

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From "JoJo's Bizarre Adventure" Part 1, "Prologue". Jonathan (above) and Dio meeting scene © Hirohiko Araki / Shueisha

However, Araki-san asserts.

"You won't find a more Royal Road manga"

Why is that?

Overcoming the heyday of the 'Tournament Format'.

Ryosuke Kabashima, who was the first editor in charge of 'JoJo' and had seen Araki's work before his debut, looks back on those days.

"We were prepared to cancel it early on, and we were concerned about the setting."

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Bookshelves in the studio lined with materials of various genres.（Photo: Seiji Tonomura）

There was a reason for this. All of Araki-san's serials before 'JoJo' were short-lived. Kabashima-san analyzes the reasons for this.

"There weren't enough engaging characters. No matter strong the protagonist is, it will not be possible if there are no rivals or enemy characters who can stand alongside him or her. Then he says that his next work is set in 19th century England and has an nobleman as the main character. I became worried. There's no way a foreign protagonist could possibly succeed."

However, Araki-san did not fold.

"So, I started. The storyline was originally highly praised, so the editor-in-chief at the time gave the OK. What I thought was different was the villain. The villain, Dio, was really good."

Kabashima-san says that it is the villains that enhance the appeal of Shōnen manga characters.

"The nobleman Jonathan can't do anything wrong, he must be a gentleman at all times. A 'Good Boy Character' who is only righteous will not win sympathy. The story shines when Dio, the villain who wants to surpass human beings, is placed in contrast."

Even so, 'JoJo' was slow to gain popularity.

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Tools that support the drawing of 'JoJo'. (Photo: Seiji Tonomura)

Here, Araki-san makes a move that surprises even Kabashima-san. It's a change of protagonist.

In the first part, Jonathan was the main character, and in the second part the story was livened up to a bright adventure drama with Joseph Joestar as the main character, a descendant who inherits Jonathan's will.

At the same time, this also had the effect of avoiding the Tournament Format. Since then, "JoJo" has been portrayed through eight main characters leading up to "JoJolion".

Araki-san recalls.

"At that time, we were heading towards the, so the atmosphere of the times was going up, up, up. Manga that adopted the Tournament Format coincided with the prevailing mood of the times. I couldn't get into that atmosphere. What should I do if I go up and eventually plateau? That's what I think."

That is why it was important for him to draw the manga he wanted to draw without being carried away by the times.

"I want to draw suspense, and that (Tournament Format) is not the manga I want to draw. If you wobble around what you want to draw, the manga is over."

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(Photo: Seiji Tonomura)

And break in the 'Stand'

If you continue to draw what you believe in, the time for a break will eventually come.

Adopting a approach, the third part marks a turning point as Japanese high school student, Jotaro Kujo, who inherits the Joestar family lineage, and his friends travel to Egypt to defeat the revived arch-enemy of the family, DIO.

For the first time, the idea of the "Ghostly Ripple (Stand)", the personification of psychic powers that symbolise the worldview of 'JoJo', was used. Kabashima-san thought, "Now, that's a hit.".

"The supernatural 'Ripple' ability used in Parts 1 and 2 was plain, and I thought it was not good enough to enhance the interest of Araki's story. So I told him to come up with a new idea for the part 3. That is how the Stand was born. It's an idea no one has seen before, and in part 3, both the heroes and villains are fit for it."

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The scene where Stands are discussed in detail for the first time. From Part 3: Jotaro Kujo, Part 3 © Hirohiko Araki & LUCKY LAND COMMUNICATIONS/Shueisha.

Everyone's stand ability is different. Instead of following the Shōnen manga pattern where forces clash and the stronger one wins, he established a method of called 'brain battles' that uses the compatability of abilities and intellect.

An enemy character who is too weak, on the other hand, becomes tough when even playing cards and video games were incorporated into the battles. Brain battles is a method that many Shōnen manga use nowadays, but you could say that 'JoJo' paved the way for it.

Araki-san says.

"I was told that Ripple was no good, so I wondered what to do. As an extension of the idea of expressing supernatural powers, I came up with the idea of personifying it. In Jump, it was also NG(Not Good) to be thought to have used other senseis' ideas, I wanted to do something I would never do. Perhaps because of that, it was hard to understand what a stand was at first. I was often asked, 'What's a stand?'"

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The 'JoJo' series has continued for over 30 years, up to Part 8, 'JoJolion'（撮影：殿村誠士）

Until Jotaro and his friends head to Egypt, they visit India and other places and fight there. Even if there are no strong characters or stands one after another like in the Tournament Format, the story unfolds well.

Araki-san thought that it would be good if there was 'necessity' in the battle. Enemies that make use of their abilities are more "scary" than powerful enemies that simply appear. If there is fear, the story moves forward.

In Part 3, which also became very popular, DIO was defeated and the story concludes gracefully. In Part 4, the setting is also changed boldly, and it was set in the small town of Morioh in Japan. It incorporates a more suspenseful tone in which the protagonist, high school student Josuke Higashikata, searches for a serial killer lurking in town.

Araki-san has such a strong attachment to Josuke Higashikata that he chose him as his favourite character in his art book 'JOJO A-GO!GO!' published in 2000.

"I think that part 4 was the first time I was able to depict everyday life. Until then, I felt like I was drawing a myth. Jotaro is cool and, in a way, complete. But I feel like Josuke is around there (pointing to an empty chair). It's a character that's right next to you."

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The protagonist of Part 4, Josuke Higashikata. He's usually mild-mannered, but when his hairstyle is criticized, he goes 'crazy'. From "JoJo's Bizarre Adventure" Part 4: Jotaro Kujo! Meet Josuke Higashikata Part 1 © LUCKY LAND COMMUNICATIONS/Shueisha

Having developed the ability to depict the horrors that lurk in everyday life, the JoJo model is completed, and the story progresses while greedily incorporating new elements until Part 8.

"You must always be positive"

The main character and setting change, so why does it continue as a single manga? That's because there is a consistent theme of 'human praise'. In his previous work, Araki-san says:

"It's a positive affirmation that 'humans are wonderful'. When faced with difficulties, it is through the power of human beings to solve them and pave the way. Convenient coincidences such as a god suddenly coming to the rescue or a magic sword suddenly falling out of the sky, being picked up to fight with and win never happen in JoJo" (from Hirohiko Araki's Manga Techniques).

Araki-san says that JoJo is a "Royal Road" because it has a theme that runs through the work and follows the rules of Shōnen manga.

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(Photo: Seiji Tonomura)

"I call 'JoJo' a royal road because the aspirations of the characters, be they protagonists or villains, are positive. I don't draw people who are troubled by it. It's normal to worry about life, so it's boring. I draw on the idea that when positive aspirations collide with each other, chemical changes and suspense are created. The character's vector must always be positive. Growing is the main principle. Don't worry about fighting. And when you fight, you must be alone."

Whether the characters in 'JoJo' are the protagonists or villains, they face the reality of 'lineage' and 'Destiny' that they cannot control on their own, and try to resist them and forge a path with their own power.

"The rule is that the characters in Shōnen manga must always be positive. If you put in the negative elements of being backwards and continuing to worry about fighting, readers will get fed up. 'JoJo' adheres to this rule faithfully. That's why I said it's Royal Road. Drive the protagonists into harsh situations and let them carve their way as they grow. You can't have 'JoJo' if you're relying on chance or someone else to do the fighting for you, you have to face it alone."

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Part 8 "JoJolion" is underway（(Photo: Seiji Tonomura)

Even the villains are positive

Araki applies this rule even to antagonists.

「例えば第4部のボスである連続殺人犯、吉良吉影がそうです. "Take, for example, the serial killer Kira Yoshikage, the boss of Part 4. 吉良がやっていること自体は許されないのですが、彼には反省も迷いもありません. What Kira does is unforgivable, but he has no regrets or hesitation. 自分自身を認めているんですね. You're acknowledging yourself. 自分自身の平穏な生活のために、主人公たちに追い詰められてもなお闘いに挑み、自分で道を切り開こうとする. For the sake of his own peaceful life,he is still willing to fight and make his own way even when the protagonists are hunting him down. だからスタンド能力も成長していくんです」

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スタンド「キラークイーン」を駆使する殺人鬼・吉良吉影. 第4部「シアーハートアタック その⑨」から ©LUCKY LAND COMMUNICATIONS/集英社

善か悪かは実のところは「表裏一体」なのだと荒木さんは言う. 敵には敵なりの信念があり、闘うべき理由がある. 第7部最大の悪役である大統領も彼には彼なりにアメリカという国を繁栄させたいという私欲を超えた動機があった.

「最終的な善悪の判断は読者の視点次第でいくらでも変わります. キャラクター次第で変わり、それが激突する. 『ジョジョ』の登場人物はとにかく成長したいと思っています. 陰湿な敵であっても自分の信念を貫いていたり、高潔だったりすれば読者からの共感は得られる. ここが重要なんですね. 前向きだと怖いんです」

主人公とベクトルが同じ前向きな悪役を配置することで、「ジョジョ」の世界観に不可欠な恐怖感は増す.

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（撮影：殿村誠士）

「ただし善悪を分ける、守るべき一線はあります. 『ジョジョ』の悪役は自分の理念を実現するために他人を利用することをよしとする. いくら高潔な理念があったとしても、これは許されないという視点で描いています. 連載開始時よりも悪役を複雑に描けるようになりましたが、その一点はぶれていないですね. 理念を実現したいなら一人であってもやらないといけない. 他人を利用してはいけない」

ジョジョは常に主人公側の勝利ばかりが描かれる漫画ではない. 敗北もまた勝利と同じくらい重要なシーンとして描かれる. そこにジョジョに込めた、もう一つのテーマがあると荒木さんは言う.

「敗れはしても、決して負けていないと描いています. 僕が描きたいのは勝利のカタルシスでは無いんです. そのほうがウケがいいのかもしれないけど、僕が描きたいものからはずれてくる. 戦う過程のなかで、その人間が何を選択するのかに僕は興味がある. 人は死んで終わりではない. 残された人に意志を残し、受け継がれていくというのが『ジョジョ』のもう一つのテーマなのです. 敗北したとしても、誰かが意志を継いでいく. 僕はそれを人間の美しさだと思っています」

漫画家も「画家」である

「王道」とセットで荒木さんがよく使う言葉がある. それは「サスペンス」だ. サスペンスとは、荒木さんが考える「良い物語」「おもしろい物語」の基礎にあるもの. いったい、この後どうなってしまうのか. 読者がドキドキしながら、ページをめくらずにはいられなくなる要素だ.

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第8部もドキドキの展開が続く（撮影：殿村誠士）

「漫画家としてデビューしたころにトリュフォー（1950年代末からのフランスの映画運動「ヌーベルバーグ」を代表する映画監督）がヒチコックにインタビューをした本『映画術』が出たんですよ. そこで、サスペンスの巨匠であるヒチコックが自分の映画を一作ごとに細かく解説しているんです. カメラの位置から心理描写のテクニック、映画の撮り方が本当に細かく書いてある. これを読みながら、ビデオや名画座でヒッチコックの映画をまた見て勉強しましたよ」

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（撮影：殿村誠士）

サスペンスを描きたい. その一心で好きな映画から理論を抽出し、自身の漫画に取り入れた. 普遍的な「おもしろい」ものを求めて今でもインプットは欠かさない.

荒木さんはレオナルド・ダビンチらによるイタリア絵画の影響も公言している. ルーブル美術館全面協力のもと、ルーブルを舞台にした作品を描いたこともある.

「漫画家も『画家』です. 絵を描いていますからね. 絵として見てほしいんです」と荒木さんは言う.

「印刷された漫画とはまったく違うものが見えてくると思います. 原画には印刷されたものとは違う魅力があります. もともと、印刷されるという意識で僕は描いていないんです. どんな形で印刷されるかに関係なく、きちんと描いてきました. 原画からその魅力を感じ取ってもらえると思います」

ファンがこぞって真似する独特のポージング「ジョジョ立ち」も原画で見るとかっこいいですよね、と言うと、荒木さんは間髪をいれずにこう返す.

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作業机の傍らには、お気に入りのカレンダーが. 女性の姿はどことなく「ジョジョ立ち」風に見える（撮影：殿村誠士）

「ありがとうございます. 本当に細かいところまで見てほしいです」

時代に流されず、しかし、しなやかに変化を取り入れながら30年以上にわたって荒木さんは新しい漫画を描き続ける.

最後に、いよいよクライマックスに突入しそうな第8部「ジョジョリオン」の展開を聞いてみた.

「僕は細かく展開を決めながら物語を描くことはありません. 最初からゴールを決めるのではなく、描きながら考えています. 全体の構成も、一つ一つの闘いも同じ. これから第8部の舞台は病院に移っていきます. いよいよ物語が収れんしていくと思います」

まだ決まっていないクライマックスに向かい、荒木さんは今日も考えながら机に向かい、ペンを走らせている.

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