All-Star Battle R/Gyro Zeppeli

"My path to 'understanding' is the ultimate priority!! (「納得」は全てに優先するぜッ！！)"

Gyro Zeppeli (ジャイロ・ツェペリ) was confirmed to return for during the game's initial announcement trailer. He was 1 of 15 playable characters during the 2022 Demo on August 5.

His moveset is fundamentally the same as his from, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Gyro's voice actor since, reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Gyro were either added or re-recorded.

Gameplay
Gyro has 900 health and uses the Mounted (スタンド) Battle Style, fighting foes on his horse, Valkyrie. He also uses his Steel Balls combined with Spin, utlizing his Scan (スキャン) Stand ability which he temporarily gains in Steel Ball Run. Additionally, in his Great Heat Attack, he is able to make Ball Breaker manifest. During a fight, he can use several different attacks of his that were featured in Steel Ball Run.

Dialogue
Outside of, Gyro has unique interaction dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode
All missions in starring Gyro as either the Player or Enemy, in order of appearance.

Music
Gyro's theme is GO! GO! ZEPPELI (ＧＯ！　ＧＯ！　ＺＥＰＰＥＬＩ), and can be unlocked in-game by landing a Heart Heat Attack in 's Gyro vs Extra Battle.

Its name is taken to the phrase that is printed on Gyro's teeth, shown in Chapter 1 of Steel Ball Run.

1.3.0

 * Dodge [Mounted] (Background and Foreground)
 * The activation of move has been standardized for all characters.
 * "Run wild, run free!" skill
 * Reduced the time it takes for the hurtbox to disappear, fixing the issue where the hurtbox would misalign under certain circumstances.
 * "Scan" skill
 * Trap changed to disappear when Stylish Guarded.

1.4.0

 * Spin Gauge
 * Reduced the speed at which the gauge decreases over time.
 * Reduced the amount of gauge used for each steel ball thrown.
 * Standing Medium Attack [Dismounted]
 * Increased forward movement.
 * Increased knockback.
 * Standing Heavy Attack [Dismounted]
 * Increased forward movement.
 * Increased knockback.
 * Increased the amount of time the hurtbox is present.
 * Crouching Medium Attack [Dismounted]
 * Increased the amount of time the hurtbox is present.
 * Crouching Heavy Attack [Dismounted]
 * Sped up time it takes for hitbox to appear.
 * Jumping Heavy Attack [Dismounted]
 * Increased hitbox size.
 * Crouching Heavy Attack [Mounted]
 * Increased forward movement.
 * "Spin, spin!" skill [Dismounted]
 * Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
 * "Scan" skill
 * Increased size of the projectile-erasing hitbox.
 * "Scan" skill [Follow-up]
 * Eased the combo restrictions.
 * "Run wild, run free!" skill
 * Increased hitstop of the final hit.
 * "Raaaaugh!" skill
 * Increased the duration of Super Armor when Gyro has 2 or more Holy Corpse parts.
 * Reduced the initial travel distance.

1.5.0

 * Standing Medium Attack [Dismounted]
 * Fixed camera movement.

1.6.0

 * Crouching Medium Attack [Dismounted]
 * Decreased forward movement.
 * Increased recovery time.
 * Steel Balls
 * Changed so if Gyro is hit while the Steel Ball is returning after a skill, its hitbox will disappear.
 * Changed so if Gyro is hit while the Steel Ball is spinning on the ground, it will lose its hitbox and immediately return.
 * When possessing two or more Holy Corpse parts, the point when Super Armor applies has been delayed.
 * This change is to allow moves that throw Steel Balls to keep their effectiveness in neutral at long and medium ranges while nerfing its effectiveness against opponents attempting to attack on wake-up.
 * "Scan" skill
 * Adjusted the firing position to fix the issue where the second hit would not connect with opponents directly in front of Gyro.
 * "Raaaaugh!" skill
 * Fixed issue where the tornado portion of the skill would remain even after the move was Stylish Guarded.
 * Increased recovery time.
 * "One moooore shot!" HHA
 * Capped the damage reduction adjustment at 50%.