GioGio's Bizarre Adventure

Le Bizzarre Avventure di GioGio: Vento Aureo (ジョジョの奇妙な冒険 黄金の旋風) is an action-adventure video game released in 2002 for the PlayStation 2, based on Vento Aureo. It is also the JoJo game to be rendered in 3D graphics.

Vento Aureo 's graphics may be compared to other cel-shaded games like Jet Set Radio. The developer,, utilized a game engine called "Artistoon" in order to create a graphical style similar to Araki's art style in the manga.

Gameplay
Most of Le Bizzarre Avventure di GioGio: Vento Aureo's gameplay takes place in the form of hand-to-hand combat. All battles are fought 1v1, with every battle being an equivalent to a boss fight. The Stands aid the characters in battle by giving them combat abilities, as well as special attacks. Puzzles are also a part of the game, requiring the use of Stands in order to solve them.

The player must learn an opponent's moves and attack pattern in order to properly find an opening and attack. They can deliver melee attacks, use a character-exclusive special ability, or summon their Stand to attack. Stand barrages and the like are referred to in-game as "Stand Shoot". All Stand Shoot attacks can be charged to increase their duration and eventually allow the player to attack separate from their Stand, opening up opportunities to create combos.

As long as a character's Stand is on, a Stand Gauge above the player's health will drain. Actions such as taking damage or blocking attacks while a Stand is on will also decrease the meter. A Stand Break occurs if the gauge empties, leaving the player without their Stand or its abilities until the gauge refills, along with other situational disadvantages.

Chapters have a letter grading based on the performance of the player, with up to 200 "GioGio Points" to be earned per chapter. A rank is lost with every 25 points missing, from A at 200 - 176, to E at 100 and below. All Secret Factors on a level collectively add up to 100 GioGio Points, and are added with the percentage of the player's remaining health to make 200.

Game Modes

 * 1) Super Story Mode (SS Mode): The player follows the journey of Bucciarati's Gang through the events of Vento Aureo, beginning with Giorno's meeting with Bucciarati himself all the way to the final battle with Diavolo. There are cutscenes between stages and during some fights.
 * 2) Another Story: A secret mode that is unlocked when the player completes Super Story Mode. In this mode the player replays some of the fights of SS Mode, but is now able to select characters for that stage, regardless if they made an appearance in canon. To unlock the fights, the player must beat the respective fight in Super Story with at least 150/200 GioGio Points.
 * 3) Gallery: A Mode that has JoJo goodies based on how many JoJo points you have. This mode is not initially available and requires you to finish at least one SS Mode fight to unlock it. The Gallery contains extras such as soundtracks, Stage Viewer, Story Drama, concept art, images and characters models (for playable, unplayable and unused characters). The Gallery Mode is set inside the stand Mr.President.
 * 4) Options: Sound and control options.

Secret Factors
A main notable feature is the activation of Secret Factors, various interaction activated elements scattered throughout each scenario that the player progresses to as the game goes on. As the game itself is adapted nearly entirely from the manga, playing out the scenario akin to the official canon will activate these factors: Giving power-ups to health, Stand endurance, and strength to the character, as well as heavily influencing chapter grading. It is a unique feature that also celebrates its source material and rewards fans and readers of the series.

Super Story (SS Mode)
Following the events of Part 5, the game's main mode has 21 chapters (20 playable and only 1 featuring a full cutscene). Each chapter the player faces a different villain using a certain character (according to the original manga story).


 * 1) Bruno Bucciarati (Sticky Fingers) Part I - Play as Giorno Giovanna (Gold Experience)
 * 2) Bruno Bucciarati (Sticky Fingers) Part II - Play as Giorno Giovanna (Gold Experience)
 * 3) Polpo (Black Sabbath) - Play as Giorno Giovanna (Gold Experience)
 * 4) Formaggio (Little Feet) - Play as Narancia Ghirga (Aerosmith)
 * 5) Illuso (Man in the Mirror) Part I - Play as Pannacotta Fugo (without Purple Haze)
 * 6) Illuso (Man in the Mirror) Part II - Play as Leone Abbacchio (Moody Blues)
 * 7) Illuso (Man in the Mirror) Part III - Play as Pannacotta Fugo (Purple Haze)
 * 8) Prosciutto (The Grateful Dead) - Play as Bruno Bucciarati (Sticky Fingers)
 * 9) Pesci (Beach Boy) - Play as Bruno Bucciarati (Sticky Fingers)
 * 10) Ghiaccio (White Album) Part I - Play as Guido Mista (Sex Pistols)
 * 11) Ghiaccio (White Album) Part II - Play as Guido Mista (Sex Pistols)
 * 12) The Boss (King Crimson) Part I - Play as Bruno Bucciarati (Sticky Fingers)
 * 13) The Boss (King Crimson) Part II - Play as Bruno Bucciarati (Sticky Fingers)
 * 14) Notorious B.I.G. - Play as Trish Una (Spice Girl)
 * 15) No enemy is faced; This chapter is comprised of a cutscene depicting Abbacchio's death.
 * 16) Cioccolata (Green Day) and Secco (Oasis) - Play as Guido Mista (Sex Pistols)
 * 17) Cioccolata (Green Day) - Play as Giorno Giovanna (Gold Experience)
 * 18) Secco (Oasis) - Play as Bruno Bucciarati (Sticky Fingers)
 * 19) Diavolo (King Crimson) - Play as Jean Pierre Polnareff (Silver Chariot)
 * 20) Silver Chariot Requiem - Play as Bruno Bucciarati [in Diavolo's body] (Sticky Fingers)
 * 21) Diavolo (King Crimson) - Play as Giorno Giovanna (Gold Experience Requiem)

Playable Characters
These are the playable characters in the game in both SUPER STORY mode and ANOTHER STORY:

Enemy Characters
These are the enemies that can be faced in both SUPER STORY and ANOTHER STORY modes.

Other Characters
Some characters do not appear in the SUPER STORY mode, instead they appear as part of the STORY DRAMA, during cutscenes or have as character models (in the Gallery Mode).


 * Polpo like in the manga doesn't appear himself in the battle, only in a cutscene
 * Notorious B.I.G.'s user, Carne, does not appear in the game or in story dramas.
 * Mario Zucchero appears on the STORY DRAMA based on Soft Machine events.
 * Sale appears on the STORY DRAMA based on Kraft Work events.
 * Melone appears on the STORY DRAMA based on Baby Face events.
 * Tiziano appears on the STORY DRAMA based on Clash & Talking Heads events.
 * Squalo appears on the STORY DRAMA based on Clash & Talking Heads events.
 * Scolippi appears on the STORY DRAMA based on Rolling Stone events.
 * Risotto Nero does not appear in any form on the game, but the player can see his character model on the Gallery Mode.
 * Leaky Eye Luka does not appear in any form on the game, but the player can see his character model on the Gallery Mode.
 * Coco Jumbo appears during some cutscenes, mostly being held by the characters as a item.
 * Koichi Hirose doesn't appear in the game or gallery. He was supposed to be a playable character (he probably would face Giorno or Black Sabbath). There are pictures of him before the release of the game, but Capcom dropped this idea.
 * Jotaro Kujo appears on the game's intro, as an image above Giorno, representing the past JoJo generations and how Giorno's will resembles the Joestar bloodline.
 * Joseph Joestar appears on the game's intro, as an image above Giorno, representing the past JoJo generations and how Giorno's will resembles the Joestar bloodline.
 * Josuke Higashikata appears on the game's intro, as an image above Giorno, representing the past JoJo generations and how Giorno's will resembles the Joestar bloodline.
 * Jonathan Joestar appears on the game's intro, as an image above Giorno, representing the past JoJo generations and how Giorno's will resembles the Joestar bloodline.
 * DIO appears on the game's intro, as a photo inside Giorno's wallet.

International Release
The game was set to be released worldwide on October 2002 and was presented at Electronic Entertainment Expo (E3) 2002, titled simply as GioGio's Bizarre Adventure. The release was eventually cancelled due to unknown reasons, the surmised culprit being copyright issues.

It would not be until All-Star Battle from CyberConnect2 and Bandai Namco that another JoJo game would see an international release, the first being Heritage for the Future, also a Capcom product.

Reception
On release Famitsu magazine scored the game a 31 out of 40.

Trivia

 * Polnareff's theme in the game is an orchestrated version of his theme from previous game, Heritage for the Future.
 * This is the first game in its time to feature every previous JoJo protagonist from parts 1 to 5 in some fashion, as Jonathan, Joseph (Part 3 appearance), Jotaro (Part 4 appearance) and Josuke appear as transparent visions above Giorno representing his inheriting their "golden spirit."
 * Some of the voice actors on GioGio PS2 return to provide their voices to other characters in All-Star Battle.
 * , who voiced Giorno Giovanna, later voiced Koichi Hirose in JoJo's Bizarre Adventure: All-Star Battle and JoJo's Bizarre Adventure: Eyes of Heaven.
 * , who voiced Pannacotta Fugo, later voiced Joshu Higashikata in All-Star Battle and Eyes of Heaven.
 * This game marks the second time anything related to Part 5 appears in other media. The first time was with Chariot Requiem's appearance on Polnareff's Level 3 super in Heritage for the Future.
 * Giorno had a different facial structure before the game's release.
 * This is currently the only game where Leone Abbacchio and Moody Blues is playable.
 * He was intended to be playable in Eyes of Heaven, but was deemed too difficult to make workable.