All-Star Battle/Esidisi

Esidisi makes his first appearance as a playable character in All-Star Battle, confirmed alongside Caesar Zeppeli. In the English release of the game, Esidisi's Flame Mode is renamed "Heat Control Mode".

Since Esidisi never exactly fought extensively in Part 2 (he was only shown fighting Joseph), most of his normal attacks consist of punches and kicks. Along with Wamuu and Kars, Esidisi uses the Mode Style as part of his moveset, which allows him to temporarily boost his strength and performance among other things, at the cost of the Heart Heat Gauge.

Vampire characters (Dio Brando, DIO and Vanilla Ice) and Pillar Men characters (Wamuu, Esidisi and Kars) can't fight on stages that contain sunlight. To play on those stages they need to be equipped with the Red Stone of Aja on the character select screen, which is unlocked by beating their respective parts in Story Mode. Esidisi has 900 HP.

Command List
During a fight, Esidisi can use several different attacks that were featured in Battle Tendency.

Gameplay Overview
Esidisi is a fighter who performs best at mid-range, as more of his skills can strike at a distance than not, and are fairly fast to boot. If he can force the opponent to approach, his mix-up skills offer methods to bypass their defenses, leading into powerful combos that efficiently generate Heart Heat. Esidisi's Heat Control Mode makes him tremendously threatening once activated, improving his offensive aspects with faster speed, larger range, and greater damage. This renders his attacks more potent in neutral and massively expands his combo potential. Erratic Blaze King Mode compounds said enhancements by allowing Esidisi to inflict passive damage over time so long as the opponent remains within range, and thus works well when added to extended combos.

However, his greatest strength is also a weakness, and Esidisi is arguably more reliant on his Modes than his fellow Pillar Men to be effective. While not in either Mode, most of his skills are slow and linear, making them situational against foes with good reaction time and difficult for his mix-up attempts to succeed. Defensively, his best reversals become unreliable due to lowered speed, and he may have trouble shaking an aggressive opponent. His best combos also lie within his Modes and involve a large investment of Heart Heat. As such, their longwinded nature results in a massive loss if he drops them, and good Heart Heat management is necessary for him to remain strong.

From his wealth of ranged attacks to his fiery-hot aura, Esidisi is capable of constantly exerting damage and pressure onto his opponent within his large effective range. Should he close the distance and enter his Modes, he is then able to remove vast amounts of his foe's health through his lengthy combos.