Stand/es

"De hecho, Jotaro, lo que has llamado un "espíritu maligno" no es más que una poderosa visión creada por tu propia energía vital. Y como está a tu lado, se llama ...un Stand!"

- Joseph Joestar,

Un Stand (スタンド) es la manifestación física de la "energía vital" (生命エネルギー) de una persona. Es un poder único de la serie JoJo's Bizarre Adventure.

Un Stand es una entidad generada psíquicamente por su propietario, conocido como. Por lo general, se presenta como una figura etérea que flota o presenta sobre el usuario o cerca de él y posee habilidades más allá de las de un humano común, que, dependiendo del Usuario del Stand, se puede usar para bien o para mal.

Definición
Los stands se definen como personificaciones de "energía vital" cuyas habilidades se les da forma visual. Cuando se presenta por primera vez, el término se escribe como "Stand", con  para cambiar la pronunciación de lo que literalmente significa "Hamon espiritual" (幽波紋) en. Según Joseph Joestar, el nombre "Stand" proviene del hecho de que la gran mayoría de Stands suelen manifestarse junto al Usuario (en inglés: Standing next to the user) listos para actuar según sus órdenes. Un Stand también puede representar la manifestación del "espíritu de lucha" innato de un individuo y encarna, hasta cierto punto, la psique del individuo. Sin embargo, los Stands también pueden derivarse de la exploración de posibilidades y la expresión de la mente, en cuyo caso, solo se requiere una gran cantidad de fuerza mental. Más allá de esa definición, los Stands se presentan en una gran variedad de formas y con diferentes comportamientos, si es que poseen conciencia. Siguen un conjunto de reglas que no todos los Stands obedecen ya que no hay un estándar definido por el cual uno pueda clasificarlos completamente. Como son la encarnación de la psique de alguien, los Stands son tan variados como lo son las mentes humanas.

Debido a su diversidad, no hay Stands iguales. Algunos pueden ser increíblemente poderosos debido a la valentía excepcional de su Usuario, otros pueden ser altamente situacionales debido a una peculiaridad definitoria del carácter, o incluso perjudiciales para su usuario si no tienen el espíritu de lucha necesario. Cuando los Stands se introdujeron por primera vez en Stardust Crusaders, fueron nombrados como  y después como, con diseños que en ocasiones se basan o tienen detalles inspirados en la temática de las cartas o deidades. Hacia el final de Stardust Crusaders y en todos los arcos narrativos posteriores, los nombres de los Stands hacen referencia a músicos, bandas, álbumes y canciones de las escenas musicales de Estados Unidos, Australia, escenas británicas y europeas; únicamente el nombre de un solo Stand hace referencia a música japonesa.

Los Stands también están conectados a un virus alienígena contenido en la roca de un meteorito que cayó en Cape York, Groenlandia. Se explica que el virus puede infectar a las personas y en su mayor parte las mata, pero a los pocos que sobreviven se les concede una habilidad Stand.

El Usuario y su Stand
El Stand se crea a partir de la psique de alguien, que incluye no solo a los humanos sino también a otras criaturas vivientes. Ese individuo se conoce como el Usuario de Stand. Después, el Usuario da un nombre a su Stand y lo utiliza para diversos fines. A menos que estén vinculados a un objeto específico o que sea automático, los Stands se adjuntan al cuerpo de su Usuario. En ese caso, cualquier daño que sufra el Stand resultará en una lesión equivalente en el cuerpo del Usuario y viceversa. Las excepciones a esta regla incluyen Stands automáticos y Stands vinculados, que generalmente no reflejan el daño en el Usuario, o habilidades especiales como la armadura de Silver Chariot.

Excepto en raras ocasiones, cuando un usuario de Stand muere, su Stand desaparece con él. Si un Stand sufre tanto daño que se destruye, el Usuario también muere. Sin embargo, un Usuario puede sobrevivir con su Stand destruido si el Stand es automático o dependiendo del nivel de lesión del Usuario. Inversamente, algunos Stands pueden sobrevivir más allá de sus Usuarios a través de habilidades excepcionales como Notorious B.I.G.

Dado que un Stand es la forma de la psique de su Usuario, comparten un vínculo psíquico íntimo. En primer lugar, los Stands suelen obedecer las órdenes de sus Usuarios sin dudarlo. Si un Usuario lo exige, el Stand realizará cualquier tarea dentro de sus capacidades, que incluye atacar a alguien, defender al Usuario o cualquier orden miscelánea. En el caso de que un Stand sea consciente, ocasionalmente puede advertir a su Usuario que una orden no es prudente, pero lo hará de todos modos. Los Stand también se manifiestan para protejer a sus usuarios en ciertas circunstancias como cuando Jotaro intenta dispararse a si mismo, o cuando Weather Report trata de cometer suicidio. Sin embargo, hay ocasiones en las que un Stand no puede ser controlado por el usuario. Puede deberse a que es un Stand automático como Super Fly o el usuario no tiene un espiritu de lucha para poder controlarlo como Holy Kujo. En ambos casos, el Stand puede actuar en contra de los intereses de su usuario a través de su poder no supervisado. Sin embargo, específicamente en el segundo caso, un Stand puede salirse de control y matar lentamente a su usuario como si fuese una enfermedad. Según Muhammad Avdol, el usuario se enferma, luego cae en coma sólo para no volver a despertar jamás; además, tales sucesos son lo suficientemente comunes como para que él afirme haber presenciado a muchas personas sucumbir a esto.

Una de las reglas importantes sobre los Stands es que alguien solo puede tener un Stand a la vez. Aunque los Stands pueden tomar diferentes formas o dividirse en varias entidades, nadie puede invocar varios Stands a la vez. Aunque circunstancias excepcionales pueden llevar a que alguien maneje varios Stands, solo uno será el Stand real del usuario. Generalmente un Stand permanece junto a su usuario, pero a veces puede cambiar de usuario. Por ejemplo, puede ser hurtado de su usuario original o si la habilidad del Stand implica cambiar de usuario. Gracias a los DISCs de Whitesnake, un Stand puede cambiar de usuario pero actuará para proteger a su nuevo usuario. Otros Stands como Anubis o Cheap Trick intentarán cambiar constantemente de usuario y su naturaleza maligna los hace dañar a sus usuarios en lugar de protegerlos.

Ocasionalmente, un Stand puede emitir un Grito de Batalla, gritando repetidamente mientras da una paliza.

Utilizando un Stand
Cuando un usuario adquiere su Stand, el control que tiene sobre el es en parte instintivo, pero necesita práctica.

Cuando un Usuario descubre su Stand, normalmente no sabe nada al respecto y, por tanto, tiene que averiguar cuál es su poder. A veces, la habilidad es sencilla y fácil de entender como el Echoes de Koichi Hirose, en otras ocasiones un Stand consciente puede explicar el poder directamente a su Usuario como lo hizo Spice Girl para Trish Una, pero a veces el Usuario necesitará tiempo para conocer el poder de su Stand. Por ejemplo, tanto DIO como Jotaro poseyeron sus Stands durante algún tiempo hasta que descubrieron que podían detener el tiempo. Posteriormente, depende del Usuario descubrir qué puede hacer realmente su Stand con su capacidad. Un usuario de stand necesitará práctica para desarrollar el potencial de su stand y manipularlo de una manera más precisa. Las sutilezas y aplicaciones ocultas del poder del Stand pueden requerir tiempo para que el Usuario se dé cuenta. Giorno Giovanna, por ejemplo, tuvo que usar Gold Experience en Bruno Bucciarati para descubrir lo que su habilidad de dar vida ocasionaba a los humanos, y de manera similar tuvo que darse cuenta de que sus habilidades podían reparar heridas.

Para utilizar un Stand, el Usuario debe invocarlo conscientemente. Asimismo, para utilizar su poder, el Usuario debe comandar su Stand. Por lo tanto, los usuarios de Stand siguen siendo vulnerables a los ataques furtivos. Esto no se aplica a los Stands automáticos que actúan por sí mismos.

Obteniendo un Stand
En la mayoría de los casos, los usuarios de stands nacen con la capacidad de usar sus stands o con el potencial de desbloquear uno más adelante en la vida. Sin este potencial, una persona no puede obtener un Stand por medios naturales. Para aquellos que nacieron con él, el desencadenante para desbloquear el Stand de uno varía con el usuario, pero generalmente se deriva del refinamiento de sus talentos o habilidades a lo largo de su vida. Como tal, el despertar y las habilidades de un Stand a menudo están vinculados a la ocupación de los usuarios. Entre los usuarios notables que adquirieron un Stand por medios naturales se incluyen a Noriaki Kakyoin, Muhammad Avdol, Tonio Trussardi y Kenzou. La forma más común de adquirir el uso de un Stand es ser perforado por una Flecha especial hecha de un meteoro que llegó del espacio exterior. Si una persona tiene el potencial, sobrevivirá al apuñalamiento y adquirirá un Stand. De lo contrario, la persona morirá. Las personas notables que desbloquean su Stand de esta manera incluyen a DIO, Koichi Hirose, Diavolo, Enrico Pucci y Jolyne Cujoh. Sin embargo, si una persona es perforada por la Flecha y no tiene el potencial pero se cura después, ganará un Stand.

Además, si alguien adquiere un Stand de esta manera, sus descendientes existentes también obtendrán un Stand, aunque es posible que no se manifieste al principio o sea incontrolable. En uno de esos casos, el cuerpo de Jonathan Joestar fue perforado por la Flecha, lo que provocó que cada miembro vivo de la Familia Joestar despertara sus propios Stands. La forma en que los hermanos adquieren Stands se describe de manera inconsistente: aunque Koichi Hirose despertó un Stand, su hermana Ayana Hirose no lo hizo; sin embargo, los gemelos Enrico y Weather despertaron un Stand cuando Pucci fue perforado. Si una persona sin hijos adquiere un Stand, sus futuros hijos tendrán al menos el potencial de desarrollar un Stand.

En la nueva continuidad de  Steel Ball Run  y  JoJolion  las Flechas no existen. Se desconoce la forma en que los usuarios de Stand más conocidos han adquirido el suyo. Sin embargo, un método confirmado para adquirir un Stand es sobrevivir pasando por un lugar llamado Devil's Palm, una parcela de tierra cambiante que contiene el Saint's Corpse que puede bendecir a alguien y darles un Stand.

Historia de los Stands
The "Stands" in JoJo can be conceptualized as a reification of hidden talent, with their source being a sort of energy that's been in the Earth since ancient times. The oldest instance of a Stand User dates back to the 16th century with the death of Caravan Serai and the emancipation of his Stand, Anubis. Appropriately 50,000 years ago, a meteorite crash landed on Earth around an underpopulated region of,. Several hundred years before the discovery of the virus, a man who wished to acquire the power of gods took the rocks and fashioned them into a set of Arrows whose fate is undetermined.

In 1978, a mineral excavation team discovered the meteorite and uncovered an unknown virus within the rocks of the surrounding area and determined that it has been laying dormant inside the meteorite that hit Earth long ago. Despite extensive research, government doctors were unable to determine the alien virus' purpose outside the culling of life. Akin to the theory of evolution, it was discovered that certain people possessed the quality that would allow them to survive when exposed to the virus, rewarding them new abilities as they surpassed the trial.

The Arrows resurface in 1986 when an Egyptian ruins investigation team uncovered six of them from underneath the Egypt desert. The Arrows were eventually stolen by Diavolo, who sold five of them to Enya the Hag. The Arrows allowed the wielder to unlock Stand abilities in those who had the potential to awaken one, essentially acting as the aforementioned trigger. Thus since the '80s, there has a been a sharp rise in the population of Stand users. The six Arrows were eventually distributed to various people, among them were Keicho Nijimura, Yoshihiro Kira, Jean Pierre Polnareff, and the Speedwagon Foundation.

Second Continuity
In the later parts, the Stands were reintroduced but with unknown real origins. In Steel Ball Run, Stands were described as being granted by the Devil's Palm and the Saint's Corpse which both bestowed power to those that could seek them out and survive their presence. However, a number of Stand Users acquired their powers without ever stepping in America or meeting with the Corpse, most notably the characters of JoJolion.

Appearance


Stands present themselves in a wide variety of forms. Some adopt a humanoid form, others, the appearance of an object or a tool. These Stands all share an inability to be viewed by ordinary humans, unless bound to physical objects. In addition, some Stands can simply be devoid of appearance, simply manifesting themselves as a special power.

Stands can be divided into 5 trends based on their appearance. Most of the Stands have features from two or more categories.

A Stand's appearance is not set in stone. Stands change appearance as their Users age. As seen with Jean Pierre Polnareff's Silver Chariot or Jobin Higashikata's Speed King,  young Stand Users have typically childlike Stands and when they become adults, the Stands' features also become adult-like. A special category of Stands that can evolve into different forms or ACTs, is also able to change form and therefore appearance. Finally, a Stand pierced by the Bow and Arrow can evolve into a brand new form called a Requiem Stand.

When a Stand is injured, they may either bleed like an organic being, crumble into ashes, fizzle out in flashes of light, or break into small pieces like a statue.

Behavior
Most Stands display no personality, sometimes because they do not have a form with which to emote, but the majority of humanoid Stands simply hover behind and above the user awaiting a command. Some Stands display bits of personalities through facial expressions, but it is ambiguous whether the emotions come from the Stand or simply reflect the User's state of mind.

For unknown reasons, a handful of Stands do have a separate consciousness from their Users. They are sentient and can converse with their Users whenever they are summoned. Although they display a variety of personalities, most still obey their Users to the letter. Examples of such Stands include Echoes, Spice Girl, and Whitesnake. Rarely, these Stands are uncontrollable and have no true master, and instead, move from host to host and actively seek to harm their "user" with their powers. Anubis and Cheap Trick are examples of such Stands.

Whenever a Stand talks, their otherworldly nature is indicated in the original manga material as a text written with. In the case of audiovisual media such as the anime or a video game, a Stand's voice will possess a ghostly echo and mechanical tone.

Abilities
Each Stand possesses supernatural properties as well as a special, unique power, indirectly granting its User superhuman abilities:


 * In general, a Stand is invisible to normal humans, yet can interact with normal objects. It allows the User to use their Stand unnoticed by a large majority of the population. The mundane use of a Stand has been likened to a poltergeist phenomenon by normal people. Even a Stand's power is invisible for ordinary humans; for instance, normal people cannot see Magician's Red's flames but can feel its heat.
 * Stands are ethereal and, as a result, possess intangibility. It is uncommon but not unheard of for Stand Users to channel their Stands inside their bodies to protect themselves, using their Stand's superhuman durability to their advantage. It is even more uncommon for Stands to phase through objects, but the possibility exists.
 * only Stands can hurt Stands.gif Stand is invulnerable to any harm except against another Stand or if their Stand User is harmed.
 * As psychic projections, Users can also communicate through their Stands. Barring rare exceptions, a Stand User typically shares their consciousness with their Stand and is able to see through its eyes. Moreover, a Stand User can also speak through their Stand, enabling a form of distant communication. However, the Stand must have a mouth or otherwise be able to speak to do so. Notable examples include Star Platinum, Death Thirteen, Highway Star and King Crimson.
 * Users possess the ability to shrink their Stands to a microscopic level, but the one time it was shown, Polnareff indicated that it was difficult to manipulate the Stand at such a subtle level and that it was taxing to maintain the small size, making that property impractical in most cases.

Power
Each Stand possesses an esoteric and unique power that defines it and sets it apart from other Stands. A Stand's power can wildly vary between Stands. The nature of the power can range from relatively mundane powers such as using a sword or controlling flames to extremely powerful ones such as the ability to manipulate the flow of time. These powers have many different subtleties, such as a limited range or a special way of manifesting themselves, that can be exploited during a fight. For instance, Sticky Fingers can create zippers on any surface, but it has to hit an object with its hand to be able to create them. It is up to the User to know how to protect themselves or use their enemy's weakness to their advantage.

The User is sometimes immune, or protected to a degree against the power of their Stand. For instance, Prosciutto can stay young despite his The Grateful Dead aging everyone around it. However, the reverse is just as widespread, as Stand Users like Pannacotta Fugo with Purple Haze's virus, and Muhammad Avdol and Magician's Red's flames are stated to be just as vulnerable.

In rare cases, Stands can have the same abilities. Usually, siblings like the D'Arby Brothers or two rats can roughly have the same power.

Barring rare exceptions, if the Stand is destroyed or the User is knocked out, the Stand's power immediately disappears and any modification to the environment due to its power is reversed.

Each Stand is unique, but many share enough characteristics that they may be grouped under specific Stand Types. Very uncommon special stands may appear in the story from time to time due to exceptional circumstances.

Range
One of the most important features of a Stand is its range. Stands in principle can only be used within a predetermined range centering around the Stand's owner. As such, for the sake of convenience, the range that a Stand can perform abilities is referred to as "Firing Range" (射程距離). A Stand's range and accuracy are inversely proportional; the further the Stand moves away from its firing range, the weaker and less subtle it becomes. This principle is applied to almost all Stands. Furthermore, this can be construed more specifically as an "effective firing range", as a Stand will only gradually lose effectiveness the further it deviates from its firing range, rather than just relinquish immediately. The Stand's range is effectively just the range where it can optimally perform, though this can notably fluctuate depending on the emotional state of the user.

From a general point of view, all Stands can be roughly divided into two types: "Short distance", and "long distance". As a trend, short-range types display great power, many of which excel at direct blows or destruction (Silver Chariot, Crazy Diamond, Sticky Fingers, etc.), and are often referred to a "Power Types". Long-range types typically have a special ability that can let them indirectly attack. (Hierophant Green, Echoes ACT1, Beach Boy, etc.)

Some long-distance types are referred to as "Automatic Pilot", in which the "power vs distance from user" principle does not apply. This is exactly what is touched upon in the third Stand theorem, in that autopilot types are typically an extension of an "effect" that results in a Stand triggering. As such, these Stands are independent of the Stand User's will and mental strength, and their power does not drop as a result. As a related note, certain Stand abilities do not have specified ranges (Earth Wind and Fire), an example being time-based powers, such as The World or King Crimson.

Stand Parameters
Stand Parameters (スタンドパラメータ), or Stand Statistics are six statistics used outside of the story to gauge a Stand's capabilities. Some parameters refer to specific abilities of the Stand, such as in the case of Moody Blues and Whitesnake. They are in order (clockwise from top): Destructive Power, Speed, Range, Persistence, Precision, and Developmental Potential.


 * Destructive Power (破壊力):

Measures the Stand's strength and ability to cause destruction (physical injury or collateral environmental damage) in a given period of time. Close-Range Stands such as Star Platinum, The World, Crazy Diamond, Killer Queen, Gold Experience and Stone Free will typically boast high destructive power (Rank C or higher). There are also cases like C-Moon, where destructive power is low or not applicable, despite having fairly destructive abilities.


 * Speed (スピード):

Measures the Stand's agility and reflexes as well as performance speed. This is also typically evaluated fairly high for Close-range Stands. Sometimes it can be strengthened through training, such as with Stands like Silver Chariot.


 * Range (射程距離):

Measures a compromise of the Stand's range of manifestation, range of ability influence, and spatial mobility. In most cases it is inversely proportional to destructive power. However, there are cases where both power and range are excellent, such as Red Hot Chili Pepper and Weather Report. In addition, a Stand's range may decrease due to evolution, such as with Echoes and Made in Heaven.


 * Power Persistence (持続力):

Measures the duration of time that the Stand can actively maintain its ability. It can also be used in the sense of the time it takes before a special ability can be activated again, such as Star Platinum: The World's time stop.


 * Precision (精密動作性):

Measures the Stand's accuracy and range of influence/effect of their abilities to specified targets. Automatic type Stands are generally evaluated with Rank D or under with a few exceptions.


 * Development Potential (成長性):

Measures the Stand's possible functions, utilization of its abilities and powers, and capacity to improve its overall capabilities. It decreases in rank as the user masters their Stand. For example, Jotaro Kujo's Star Platinum is Rank A in Developmental Potential during Stardust Crusaders, but is given Rank C during Stone Ocean, as Jotaro has had many years to hone Star Platinum's power. However, Rank C implies that all of Star Platinum's possible abilities and functions still had not been discovered or figured out by that time. For a Stand to gain an E-Ranking, it means that either their Stand user discovered all of their Stand's abilities or the Stand came with very few abilities and thus cannot grow any more than it has. Stands such as Green Day and Notorious B.I.G, with infinitely increasing abilities, will be evaluated very high in this parameter.

Each statistic is ranked from A to E; though rankings of None and Infinite are also possible. If a rank is Unknown, it will show a question mark (?); this is usually because the Stand or its full capabilities have not yet been revealed in the storyline. Rankings are defined as follows:


 * A: Very Good (超スゴイ)
 * B: Good (スゴイ)
 * C: Average (人間と同じ)
 * D: Poor (ニガテ)
 * E: Very Poor (超ニガテ)

They are first seen in the artbook JOJO A-GO!GO!, later in canon from Vento Aureo onward as Stands are shown with their parameters along with their name and ability description. Steel Ball Run and JoJolion do not display parameters, but Stands introduced during these arcs are given them in artbooks.

Gallery
In the anime from JoJo's Bizarre Adventure: Stardust Crusaders onward, Stand parameters appear as illustrations displayed after commercials. In JoJo's Bizarre Adventure: Diamond is Unbreakable, a silhouette of the Stand User is displayed as well. In JoJo's Bizarre Adventure: Golden Wind, eyecatches are stylized by a spinning gold coin which transitions into the Stand and its information.

Stand Parameters are also used in weekly web radio programs like ORAORAdio and Morioh RADIO 4 GREAT to rate the hosts and guests.

Stardust Crusaders (Anime)=

Conception
Araki had conceived his idea of Stand following a need to illustrate his character's abilities and drew inspiration from several sources. As the Vampires and therefore the Ripple which was needed to fight them, became less relevant, there was a need to innovate the way characters in the series would fight each other. Araki mentions several trains of thought which would eventually lead into the creation of the Stands.

In several instances, Araki says that he was influenced by spiritualism, the ancestor cult of the Shinto religion giving him the idea of an otherworldly being protecting someone. Moreover, Yokai legends and folklore would become one of the main inspirations for the Stands' appearances. Araki also claimed that the concept of Stands were inspired by the 'guardian spirit' from Jiro Tsunoda's Ushiro no Hyakutarō manga.

Alternatively, starting from the idea of psychic powers, Araki mentions that his natural skepticism about psychic powers inspired him to draw a psychic entity summoned by the characters. His interrogation about how psychic powers could affect the physical world without any medium led him into illustrating the psychic powers through Stands, which could make the reader visualize the way characters affected the world with their minds. Araki mentions having in mind a punching fist coming out of the body to break an object, and thought that anything could be drawn, giving him a lot of artistic liberty.

Trivia

 * Araki explicó que los Stands usualmente son el primer elemento que piensa cuando hace un personaje, and que luego hace el personalidad del personaje and apariencia based con el harmonía con dicho poder Stand.
 * Deste Partes 3 a 6, el nombre de cada Stand de el personaje principal se refiere a el título del Parte. (e.g. Star Platinum, Stand de Jotaro Kujo deste Stardust Crusaders).
 * Al igual que los personajes con nombres de actos musicales, los nombres de Stands con nombres de músicos, álbumes o similares han sido históricamente objeto de cambio de nombre en la localización en inglés del material de JoJo, para evitar la infracción de marca registrada. Estos nombres alterados se han convertido en un punto común de disgusto y humor entre los fanáticos de  JoJo's Bizarre Adventure  dentro de la anglosfera, más notablemente el cambio de nombre de Dirty Deeds Done Dirt Cheap a "Filthy Acts at a Reasonable Price".
 * Actualmente, los Stands que no tienen una versión anime de sus parámetros de Stand son Tenore Sax, Love Deluxe, Echoes (ACT 2), Achtung Baby, Ratt y Boy II Man.