Noriaki Kakyoin/pt-br

"Eu realmente não desejo encarar novamente, mas... digamos que abriu meus olhos... isso é tudo."

- Noriaki Kakyoin ao se juntar ao ,

Noriaki Kakyoin (花京院 典明) é um aliado primário na terceira parte de , .

Kakyoin é um estudante japonês que foi manipulado por durante uma viagem ao Egito e enviado para matar. Após ser livrado da influência de DIO, ele decide se juntar a Jotaro para salvar a dele e se redimir. Kakyoin é um usuário de e portador do.

Aparência
Kakyoin é um jovem de altura média a acima da média e um porte atlético a magro. Ele é tipicamente visto vestindo um longo e justo , mas também foi visto usando pijamas listrados em seu encontro inicial com o. No anime, ele também veste os pijamas enquanto no hospital.

Kakyoin tem um cabelo de tamanho médio, caracterizado por uma longa franja torcida em seu rosto. Ele usa brincos com formato de cerejas: cada um é longo, com aros finos, com pequenas esferas nas pontas.

Ele é considerado bonito e já capturou a atenção de algumas mulheres. Uma das admiradoras de Jotaro comentou sobre sua aparência e durante o encontro com o, ele atraiu duas aeromoças. Ele também é referido como lindo ao chegar na Índia por um homem tentando fazê-lo comprar uma tatuagem.

Mais tarde, Kakyoin adquire duas finas cicatrizes verticalmente atravessando ambos olhos; as quais ele muitas vezes esconde com um par de óculos escuros.

Personalidade
Noriaki Kakyoin é inicialmente introduzido como um adolescente mau e cruel por causa da manipulação de DIO. Então ele ataca civis inocentes sem remorso e adere à lei do mais forte. Entretanto, ele se revela um indíviduo justo, porém áspero. Kakyoin é inescrupuloso com seus inimigos mas leal aos seus companheiros.

Seu motivo por se juntar ao Grupo Joestar é tanto por lutar contra o mal, já que ele reflete as próprias explicações de Jotaro por ter salvo sua vida, e é claro que um senso de divída por Jotaro ter o salvo. Por isso, Kakyoin também é um indíviduo corajoso, participando com disposição da jornada perigosa ao Egito, e também é capaz de se manter calmo até nas piores situações como após ter sido deixado com um buraco no seu peito pelo.

Kakyoin é dito ser "um aluno estudioso" pelo Araki, e então pode ser descrito como esnobe e um tanto introvertido. Embora ele normalmente tenha um comportamento educado e um bocado formal, Kakyoin é um homem frio e orgulhoso. Ele odeia se curvar ou puxar o saco de outras pessoas. A humilhação de ter sido fraco o suficiente para se curvar perante DIO foi parte de sua motivação para buscar redenção e vingança durante.

Kakyoin menciona que ele nunca conseguiu se identificar com outras pessoas por causa de sua habilidade, e então nunca desejou ter amigos pela maioria de sua vida. Ele pensa que apenas indivíduos respeitáveis podem ser seus amigos. O Grupo Joestar é o único grupo do qual ele fez parte, mas ainda sim se preocupa muito com eles. O próprio Araki menciona que se não fosse pelos seus s, Kakyoin e Jotaro não seriam amigos. Kakyoin já mostrou ficar menos sério com Polnareff, embora ele também possa ser muito brutal e vingativo, tendo dado uma cotovelada em como "reconciliação". Sua atitude é notavelmente pior com seus inimigos, os quais ele frequentemente ameaça e subestima, e durante suas lutas, é muito impiedoso contra eles. Tanto como um herói quanto um antagonista, Kakyoin é particularmente violento e mata todos seus oponentes sem remorso (dilacerando sem escrúpulo ), argumentando que eles eram maus ao ponto de serem incapazes de se redimir; além disso cruelmente se vingando de  ao forçá-lo a comer suas próprias fezes, a primeira e única vez que ele fez uma exceção.

Kakyoin já disse que se ele fosse se apaixonar, ele se apaixonaria por alguém como Holy, que dá a sensação de que tudo ficará bem e pode acalmar os corações de qualquer pessoa, fazendo-os se sentir em paz.

Stand
O humanoide de longo-alcance de Kakyoin é o Hierophant Green; capaz de extender ou desenrolar membros parecidos com tentáculos à uma extensão moderada; assim como lançar uma série de projéteis duros (chamados de "Emereld Splash"). Ele é muitas vezes visto gritando o nome de seu ataque (como o já mencionado Emerald Splash) em batalhas.

Aperfeiçoamento
Kakyoin é, devido a possuir seu Hierophant Green desde seu nascimento, bastante proficiente em usá-lo. Embora ele seja em maioria visto como um humanoide, Kakyoin diz que sua forma verdadeira é um monte de fios; como tal, uma de suas estrategias principais é secretamente desfiar os tentaculos do Hierophant Green enquanto usando o corpo principal de distração. Graças a isso, Kakyoin pode infiltrar corpos, repentinamente evitar ataques ao desenrolar seu Stand, usar os fios como cordas, e até realizar ataques perfurantes. Entretanto, o do contrário direto Emerald Splash do Hierophant Green não é usado de formas imaginativas.

Jogos
Kakyoin é bastante habilidoso em jogar video games e expressa confiança de que ele seria capaz de desafiar apesar de D'Arby esclarecer que ele era bom o suficiente para juntar uma coelção de almas ao derrotar outras pessoas em video games, especialmente no jogo. Apesar de ter feito o erro básico de esquecer de apertar o botão de aceleração no começo da corrida para ganhar um impulso de velocidade, Kakyoin demonstra grande habilidade e compreensão do jogo. Ele sabe como prevenir que um carro fique à frente, sabe como cuidar da barra de energia e dos carros, tem conhecimento extensivo sobre a pista de corrida em que ele joga (ao ponto de saber as características de um atalho complicado por rota), ele foi habilidoso o suficiente para andar na parede de um túnel, e conseguia criar estratégias avançadas para tentar vencer.

Passado
Quando Kakyoin era mais jovem, ele tinha dificuldade em fazer amigos devido ao fato de que ele sentia que ninguém o entenderia já que ninguém que ele conheceu conseguia ver o. Um de seus professores chegaram a informar sua que nenhuma das outras crianças não gostava de Kakyoin, e que ele era inacessível e não parecia que queria fazer amigos. Sua mãe, entristecida, admitiu que ela também não sabia muito sobre seu próprio filho ou entendia por quê ele era tão fechado. Kakyoin observava as crianças em volta dele escrevendo os nomes de seus amigos e pensou sobre como nenhuma das pessoas em volta dele podiam o entender. Ele sentia que até mesmo seus pais tinham um ao outro, mas nenhum deles iria entendê-lo. Isso fez com que ele se tornasse um indíviduo arisco que se sentia diferente de outras pessoas.

Cerca de dois à três meses antes do começo de Stardust Crusaders, Kakyoin foi abordado por enquanto viajando pelo Egito com sua família. DIO, tendo sentido os poderes de de Kakyoin, pediu a ele por uma demonstração e os levou a uma batalha. Quando Kakyoin perdeu, ele foi manipulado em seguir as ordens de DIO através de um dos brotos de carne do vampiro e dado a missão de matar. Kakyoin retornou ao Japão e atendeu a mesma escola que Jotaro.

Batalha Contra Jotaro
Perseguindo  a caminho da escola, Kakyoin tenta seu primeiro ataque contra Jotaro ao cortar sua perna assim que Jotaro descia algumas escadas. Jotaro cai mas consegue se apoiar em uma árvore para amortecer sua queda. Após isso, Kakyoin conspiciosamente aborda Jotaro e o oferece um lenço para usar em sua ferida, no qual Kakyoin havia escrito uma mensagem declarando que ele mataria Jotaro. Mais tarde na enfermaria da escola, Kakyoin manipula a enfermeira da escola com o, a usando para atacar Jotaro e proteger seu Stand. Entretanto, Jotaro extrai Hierophant Green da enfermeira a força, que é então ferida. Hierophant Green usa seu Emerald Splash para atacar o. Entretanto, Jotaro fica enfurecido ao ver a enfermeira ferida e luta com seriedade. Star Platinum simplesmente resiste ao Emerald Splash, agarra o Hierophant Green pelo pescoço e o espanca. Kakyoin é então derrotado e desmaia, com Jotaro o levando para sua casa. Os heróis descobrem que Kakyoin está sob a influência de DIO por causa do broto de carne controlando seu cérebro e Jotaro usa seu Star Platinum para remover o implante de DIO da cabeça de Kakyoin - apesar do risco que ele apresenta para ambos os envolvidos. Kakyoin é liberto do controle de DIO. Como resultado, ele decide ajudar os heróis; ele confirma que DIO está escondido no Egito e se junta a Jotaro,, e em sua viagem ao Egito para derrotar DIO.

Sudeste Asiático
No começo da viagem, o grupo é atacado por, cujo prova ser até mais forte que o Star Platinum. Kakyoin intervine já quqe seus poderes mais sútis são mais adequados e consegue prevenir que a batalha destrua o avião. O Tower of Gray facilmente desvia do Emerald Splash e quase corta a boca do Hierophant Green com sua língua afiada. Entretanto, Kakyoin embosca o Stand inimigo ao revelar os tentáculos que ele escondeu no assento. Os tentáculos imapalam o Tower of Gray e o inimigo é derrotado. Entretanto, Gray Fly já havia morto os pilotos do avião. Enquanto Joseph tenta realizar um pouso de emergência, Kakyoin se desculpa às enfermeiras pela grosseria de Jotaro. O grupo é forçado a ir para Hong Kong.

Em Hong Kong, o grupo vai a um restaurante e discute seu próximo plano. Incidentalmente, Kakyoin mostra a etiqueta local com chás para Jotaro. Kakyoin é então uma testemunha da batalha entre e o francês, um usuário de  que também estava sob o controle de DIO. Polnareff é derrotado por Avdol e logo livrado do broto de carne. ele então se junta aos heróis à procura do assassino de sua irmã.

O Grupo Joestar então toma a rota marítima à bordo de um navio tripulado por membros da Fundação Speedwagon. A tripulação descobre uma que cai no mar infestado por tubarões, e Jotaro mergulha na água para salvá-la de um tubarão. Entretanto, um Stand inimigo se espreitava pelas águas. Felizmente, Kakyoin usa seu para levantar Jotaro e a garota de volta para o navio. Jotaro desmascara o Capitão Tennille Impostor e por final o derrota. Entretanto, o navio é sabotado e os heróis e a tripulação devem ir aos botes salva-vidas. O Grupo Joestar então encontra um, com a ausência de vida exceto por um. Kakyoin investiga o navio usando seu Hierophant Green mas não encontra ninguém fora do normal. Logo, o navio se revela ser o Stand do orangotango e o casco do navio quase esmaga Kakyoin junto de seus companheiros. Felizmente, Jotaro derrota o primata.

Na Singapura, Kakyoin fica fora da batalha contra e. Embora o de Joseph alegue que ele é um espião duplo enviado por DIO, é revelado que isso era apenas  fingindo ser Kakyoin, que tentou e falhou em assassinar Jotaro. Retornando ao grupo, Jotaro então conta a Kakyoin sobre a batalha e seu imitador. Enquanto eles cruzam a Malásia por trem, Kakyoin pede uma cereja do prato de Jotaro e a lambe.

Índia & Paquistão
Quando o Grupo Joestar chega em Calcutá, Kakyoin é sujeitado ao choque de cultura. Alguém notavelmente ruba sua carteira. Mais tarde, é atacado pelo, o Stand do assassino de sua irmã. Enquanto Hanged rapidamente recua, Polnareff decide se separar do grupo para encontrar o assassino sozinho. O grupo ainda sim procura por ele. Kakyoin chega bem na hora para ver ser aparentemente morto por  e. Chocado pela morte de Avdol, Kakyoin se junta a batalha e aconselha que Polnareff se acalme. Polnareff é instigado a se eixar vulnerável para o Hanged Man mas o Hierophant Green do Emerald Splash o lança do caminho. Kakyoin pega um caminhão e os dois fojem de Hol Horse.

Durante a carona, Polnareff se desculpa por seu comportamento e Kakyoin o perdoa com uma cotovelada no rosto. Polnareff diz que Hanged Man está atacando de dentro dos espelhos e Kakyoin refuta a afirmação já que mundos dentro de espelhos não existem. Repentinamente, o Hanged Man aparece no volante, forçando que o caminhão se acidente. Polnareff então descobre que o Hanged Man é um Stand de luz que pula de superfícies refletivas para outras superfícies refletivas. Embora um menino carregue o Hanged Man e continue olhando para os heróis enquanto tentando os ajudar, Polnareff chuta areia nos olhos da criança e prende o Hanged Man em seus olhos. Além disso, consegue cortá-lo no ar e o grito de dor do inimigo pôde ser ouvido. Kakyoin e Polnareff são emboscados por, que chama os mendingos dos arredores e faz com que eles cerquem os heróis, o que permite que o Hanged Man ataque de todos os ângulos. Entretanto, Kakyoin pega uma moeda brilhante, na qual os mendingos focam sua atenção, e a joga no ar. Isso permite que Polnareff chute areia no hospedeiro do Hanged Man e então o corte em dois enquanto ele é forçado a voar para a moeda. Polnareff então acaba com. Mais tarde, os heróis confrontam mas o vaqueiro consegue fugir graças a intervenção de sua namorada. Kakyoin é mais tarde informado da sobrevivência de Avdol mas a guarda em segredo de Polnareff.

Após sair de Benares, o carro do Grupo Joestar é assediado por um motorista desconhecido. Suspeitando que ele é um inimigo, o grupo sgue o carro apenas para serem levados até um penhasco e empurrados para dentro. Felizmente Kakyoin e combinam seu  e  para salvar o carro enquanto também jogando o carro inimigo para o penhasco. Entretanto, é revelado que o carro é o, um Stand carro. Ele sobe o penhasco e prova ser excepcionalmente forte, forçando o grupo a recuar. O inimigo aparentemente mata Jotaro mas Jotaro reaparece e o derrota. O motorista,, é derrotado e amarrado a uma rocha.

Mais tarde no Paquistão, o grupo chega em uma vila com muita névoa. aparece e finge ser uma hoteleira, dando as boas-vindas ao grupo em seu hotel. Eventualmente, Jotaro a desmascara e a derrota. O grupo leva a Enya inconsciente com eles para Karachi, onde eles encontram. Steely Dan ativa um broto de carne no cérebro de Enya, a matando. Entretanto, o grupo é incapaz de lutar contra ele. O Stand de Dan,, já havia entrado no cérebro de Joseph e qualquer dor que Dan sente seria retornada em dobro ao Joseph que poderia morrer por causa do choque. Joseph, Kakyoin e Polnareff recuam e usam um conjunto de TV para olhar dentro do cérebro de Joseph. Kakyoin e Polnareff subsequentemente enviam e  para o cérebro de Joseph onde eles lutam contra o. Quando o Lovers se multiplica, o Emerald Splash parece inútil, mas Kakyoin sorrateiramente usa seus tentáculos para checar todos os clones, encontrando o Lovers verdadeiro. Lovers é ferido e foge, mas com os tentáculos do Hierophant ainda presos a ele. Os tentáculos o seguram, fazendo com que Dan fose incapaz de usar uma garota de refém. Jotaro então espanca Steely Dan.

Árabia & O Mar Vermelho
O grupo chega à Abu Dabi. Joseph decide usar camelos para chegar no seu próximo destino mas, no meio do deserto, os heróis notam que é o final da tarde e o ainda está de pé. Eles descobrem que o Stand é um inimigo mas eles não vêem ninguém. Kakyoin envia o para checar o quão longe o Sun está deles, apenas para ser ferido quando o Sun atira raios laseres contra o Hierophant Green. Confundidos pelo ataque, o grupo se esconde de baixo de uma pedra, no calor escaldante. Kakyoin eventualmente explode em gargalhadas após descobrir o truque do usuário do Sun, embora Joseph ache que ele está enlouquecendo. Jotaro então rapidamente derrota o inimigo.

Later, the heroes reach Yabrin. Kakyoin has a dream where he is in a deserted amusement park, accompanied only by a dog. Suddenly, the Death tarot card appears, and he is attacked by its image, the Stand Death Thirteen, killing the dog, before Polnareff wakes him up to tell him that they are on the way out of town. Kakyoin becomes concerned when he finds his hand has been cut in his sleep, and more so when he spots the dog he saw in his dreams, killed in the same manner as he saw in the dream. The heroes then take off on a Cessna, accompanied by a sick baby. However, the baby is Mannish Boy, one of DIO's agents. While in flight, both Kakyoin and Polnareff fall asleep and find themselves at the amusement park, again. Kakyoin tries to warn Polnareff that he was attacked in his dreams by a Stand, using the dead dog as proof, but Polnareff does not seem to pay much attention, until Death Thirteen makes itself known once more, attacking the two of them. They find that in their dreams they cannot summon their Stands to fight back, but before Death Thirteen lands a mortal blow on Polnareff, Joseph wakes him up to have him change the baby's diaper, leaving Kakyoin on his own.

As Death Thirteen is revealed to be the Stand of Mannish Boy, Kakyoin cuts his own arm, as he thrashes about in his sleep, causing Joseph to crash the plane. As the team sets up camp to prepare for rescue, Kakyoin sees that he has cut the words "Baby Stand" into his arm, leading him to realize that the child they have been taking with them is their attacker. He tries to warn the others, but they do not believe him, as Mannish Boy is pleased that his plans to kill the group are succeeding. While Joseph prepares a dinner for the baby, Kakyoin sees the baby kill a scorpion that had crept into his basket and begins to openly accuse him of being the enemy. However, the baby manages to hide the evidence so that the others do not believe him. After failing to convince everyone with the message on his arm, Kakyoin attempts to attack Mannish Boy, but he is knocked out by Polnareff, who believes he has gone insane.

Jotaro, Joseph, and Polnareff end up in the dream amusement park. Fortunately for them, Kakyoin, who had summoned Hierophant Green before he was knocked out, is able to bring him into the dream world to fight against Death Thirteen. Mannish Boy attempts to use the dream world to his advantage and slice Hierophant Green in half, but Kakyoin manages to instead send his Stand into Death Thirteen's ear, forcing Mannish Boy to heal his wounds and accept defeat. The next morning, as everyone else forgets what happened in the dream, Kakyoin decides to spare Mannish Boy and leave him in a nearby town, making sure that he does not dare try anything again by mixing the child's feces into his food that Joseph later feeds him.

As the group crosses the Red Sea, Joseph makes a detour towards an island to meet Muhammad Avdol's father, who is simply Avdol in disguise. The Joestar Group eventually gathers to take a submarine across the Red Sea.

In the Red Sea, Kakyoin serves coffee for everyone, but it seems that there are six cups. One of them is revealed to be High Priestess, a Stand that can turn into anything inorganic. It wounds Joseph and sabotages the submarine. Worse it is extremely nimble and stealthy, and Star Platinum cannot capture it. The heroes are forced to use scuba diving equipment to escape the submarine. During their preparation, Kakyoin and Polnareff have a bit of fun with call signs. As the heroes exit the submarine, High Priestess enters Polnareff's mouth but thankfully Hierophant Green and Hermit Purple extract it. Even then, High Priestess eventually fuses with the sea bed and turns into a giant head that swallows the heroes. This only allows Jotaro to smash its teeth from the inside, with takes out the enemy Stand User. The group finally reach Egypt.

No Egito
Soon after the group's arrival in Egypt, the group meet with Iggy, a stray dog brought by agents of the Speedwagon Foundation whose sand Stand, The Fool, may prove useful in the battle against DIO, however, Iggy has a bad personality. Soon after, the group sees the crash site of the Speedwagon Foundation's envoys. They are attacked by N'Doul's Stand Geb and Kakyoin is slashed across the eyes and put out of commission for a while. While the rest of the group travels up the Nile, Kakyoin must rest in Aswan.

Genesis of Universe Cap. 1
Mesmo com seus olhos feridos, e piorando por causa do sol, Kakyoin consegue salvar Avdol do de .

Em Cairo
Kakyoin eventually goes to Cairo and finds a nearly dead Iggy recovering from his fight against Pet Shop. He then regroups with the heroes just before they reach DIO's Mansion and is the first to face Telence T. D'Arby, the butler of the mansion. After showing off in front of Jotaro, Telence drags Jotaro into a black hole alongside Joseph and Kakyoin and find themselves in an island where Telence challenges them to a video game competition.

D'Arby requests that Kakyoin is the first to challenge him to a video game of his choosing, to which he agrees as he himself is quite talented at them. Thus, Kakyoin chooses F-Mega, a racing game. On the starting line, Kakyoin forgets to mash the acceleration button that gives the cars a boost. D'Arby is now slightly ahead and is confident that he will keep his advantage but Kakyoin purposefully spins his car and crashes it against Telence's, making things even; still, Kakyoin is at a slight disadvantage. As D'Arby praises Kakyoin for resisting his fear, Kakyoin internally thinks about the moment he met and fell to DIO, which was the most terrifying, reassuring and humiliating moment of his life. Determined to erase the dishonor of having been brainwashed, Kakyoin is determined to win this race.

At the sixth corner of the race track, both players expect to enter a shortcut tunnel, but the tunnel is only large enough to fit one car. Due to his spinning, Kakyoin's car has less energy and is pushed aside by Telence's but he then expertly makes his car drive on the wall of the tunnel. The cars enter the shortcut's most dangerous area where they cannot see the car yet must avoid the mines and a cannon. The suspense rises until both cars emerge from the tunnel and D'Arby is shown to still have the lead. At the exit of the tunnel, D'Arby's car is still ahead of Kakyoin's car and the butler declares his victory. Determined to win, Kakyoin exploits the fact that D'Arby has now less energy on his car to spin and make it fly out off the tracks while he lands safely. Kakyoin has accomplished his plan, but D'Arby was prepared: he purposefully let himself get knocked aside to gain an insurmountable advantage for the race. At the revelation, Kakyoin subconsciously recognizes defeat and Atum steals his soul. D'Arby adds Kakyoin to his collection but Jotaro and Joseph eventually cooperate to defeat Telence.

The trio then see the traces of a Stand Battle and wander further inside of the mansion where they encounter the Vampire Nukesaku. Jotaro easily defeats Nukesaku and the group forces him to be their guide.

Jotaro, Joseph and Kakyoin break through a wall and interrupt DIO in the middle of attacking Polnareff. DIO retreats in the shadows. Polnareff uses this reprieve to inform of one of the effects of The World but also informs them that Avdol and Iggy have died to save him. Kakyoin reminds the group that the sun is setting and thus they continue to go further in the mansion, with Nukesaku as their guide. The Vampire leads them to the top of the tower and they find a room with a coffin at its center. Taking some time to think about the stakes, the group surrounds the coffin and forces Nukesaku to open the coffin. Suddenly, Nukesaku is now inside the coffin and has been cut to pieces, taking everyone by surprise. Sensing trouble, the Joestar Group jumps out of the window and already understands that DIO's ability is extremely powerful. The sun is setting and DIO's hour of power is coming soon. While Joseph advises to retreat and let DIO pursue them to learn about his Stand but Polnareff wants to confront him. Thus the group splits in two: Joseph and Kakyoin will flee and try to harass DIO while Jotaro and Polnareff remain in hiding until they can pursue him.

Night has fallen and Joseph purchases a truck to flee. Soon enough, DIO wanders in the streets and hijacks the limousine of a certain Wilson Phillips, an American senator. DIO catches up to Joseph's truck, allowing Kakyoin to summon Hierophant Green and attack him. DIO easily deflects the Emerald Splash and then summons The World, which sucker-punches Hierophant Green. Thankfully, Hierophant was out of range and is merely thrown away. Injured, Kakyoin still notes that The World is a close-range Stand with a reach of 10 meters and that it lacks projectile attacks. Still, DIO makes the truck crash when he throws Phillips at Joseph's truck. When the Vampire looks inside, Joseph and Kakyoin have already fled to the roofs of Cairo and Kakyoin has devised a plan to reveal the power of The World.

Kakyoin reminisces his very lonely youth as he had no friends and his parents couldn't understand him, because he was unique with his Hierophant Green whom no one save him could see. However, he also remembers the Joestar Group and how they've become friends and comrades-in-arms sharing their unique power. Determined to make DIO reveal his power, Kakyoin plans to use Hierophant's original ability. He lures DIO into a net of Hierophant Green's tentacles that shoot Emerald Splashes from all sides. Kakyoin reveals himself and plans to shoot DIO from all directions while Joseph observes but as the 20-meter Emerald Splash approach DIO, the Vampire summons The World. DIO stops time, approaches Kakyoin has The World punch him through the guts, sending him flying into a water tank. Agonizing, Kakyoin cannot move or talk and spares a thought for his parents back in Japan. However, he then thinks about how DIO ripped his barrier in an instant. He finally understands DIO's power but cannot directly inform Joseph. Using the last of his strength, Kakyoin fires a final Emerald Splash into a nearby clock tower, destroying it. Kakyoin finally expires. Thanks to Kakyoin's efforts, the group is able to defeat DIO once and for all.

Aliados

 * Jotaro Kujo: Like with Avdol, Jotaro's relationship with Kakyoin begins with a fight. After defeating him, Jotaro takes Kakyoin to his house to remove DIO's flesh bud and release him from DIO's control. Jotaro and Kakyoin later develop a strong friendship, discovering a mutual interest in sumo, and Kakyoin being one of the few people Jotaro smiles at. Kakyoin sacrificed his life to give Jotaro an advantage against Dio and Jotaro mourns his death along with Joseph and Polnareff. In the JOJONIUM special interviews, Araki comments that without their power, Jotaro and Kakyoin probably wouldn't have become friends.
 * Joseph Joestar: Having joined them on their journey to Egypt, Kakyoin got along well with the rest of the group. While his interactions with Joseph specifically were minor, Joseph usually went to him to crack jokes and express his comedic nature (due to Kakyoin being able to tolerate it the most). Towards the end of the series, Kakyoin's last act before dying was shooting the clock tower with his Emerald Splash, in order to help Joseph discover the secret behind The World's ability to stop time. Joseph, whilst hiding his grief, responds by treating the message with utmost importance and swearing that Kakyoin's death would not be in vain.
 * Jean Pierre Polnareff: The two worked well together in battles such as Hanged Man and The Lovers. The two did have a brief falling out when Mannish Boy attacked the gang with Death Thirteen and Polnareff didn't believe Kakyoin when he said the baby was the stand user, believing the journey had taken its toll on Kakyoin and made him crazy. However, upon learning that Kakyoin was right, he genuinely apologized and the two have gotten along since. Kakyoin notes that it is thanks to Polnareff knocking him out while he had his Stand out is what let him save the day. While in a sinking submarine, the two were still able to joke around with each other and do a manly handshake. At the end of their journey, Polnareff mourned his comrades, including Kakyoin.
 * Muhammad Avdol: Kakyoin first interacted with him during his recovery after DIO's flesh bud had been removed. With both of them having adequate knowledge on Stands, the two proved useful to the Joestar group in every battle. Like Polnareff, Avdol's alleged "death" impacted Kakyoin and he swore to avenge him. While this would turn out to be a front by the rest of the group to fool Polnareff, Avdol, likewise, considered Kakyoin as a valuable comrade and even discouraged Jotaro from gambling his soul in Daniel J. D'Arby's game of poker.

Inimigos

 * DIO: Having met DIO on a holiday in Egypt with his family and then put under his control with a Flesh Bud, Kakyoin was loyal to him and would do anything he wanted. However, upon having the bud removed by Jotaro and seeing the harm DIO was causing towards the innocent Holy Kujo, who had shown him kindness as he was recovering at the Kujo residence, Kakyoin decided to go with Joseph, Jotaro, and Avdol to Egypt to defeat DIO.

Famicom Jump II
Kakyoin appears as a supporting character for the JoJo's Bizarre Adventure world, where the player can talk to him in order to obtain some information.

JoJo RPG (SFC)
Kakyoin is one of the six main playable characters. Much like the manga, the events from Kakyoin's debut makes him appear as an antagonist and fight against Jotaro (first using the School Nurse to attack Jotaro and then fighting by himself). After the battle Kakyoin joins the group and can be used as a playable character. During a fight, Kakyoin uses Hierophant Green's elasticity to attack the opponents and its Emerald Splash as a super attack.

Unlike in the source material, one can keep Kakyoin alive all throughout the game, even avoiding his death at DIO's hands depending on if he has HP left after the battle.

Heritage for the Future (PS1/DC/Arcade)
Noriaki Kakyoin appears as a playable character in the Capcom game, and his gameplay is primarily designed for defense. In the Heritage for the Future release, a separate character is included referred to as Fear Transcended Kakyoin (恐怖をのり越えた花京院) or simply "New Kakyoin" in the English Localization.

It is noteworthy that even in the video games (excluding the Super Famicom RPG), especially in the fighting game made by Capcom, Kakyoin's fate in his own storyline is to apparently die, whereas other characters have more pleasant endings (except Midler, who also dies, but by DIO's hands). However, because of how the dialogue was done in the game, some may argue that it could be open-ended, suggesting a possibility of his survival.

The ending seems to imply that Kakyoin died on the trip home inside the airplane, due to the wounds he suffered in the battle with DIO (he unleashes a barrage of knives and one of them hits Kakyoin before DIO himself is decimated from the crossfire), and him keeping quiet about it. This could be otherwise explained as fainting or severe weakening, in the absence of solid illustration that he did die. On the other hand, New Kakyoin's storyline in the game confirms his death, just as it occurred in the original storyline from the manga.

The endings where Kakyoin survives the adventure are in Iggy's and Avdol's storylines. This is because DIO attacks Iggy or Avdol before going after Jotaro, Kakyoin, and Joseph.

Técnicas

 * Emerald Splash: Best used as part of a combo. It has shorter range without the Stand activated but reaches full screen with the Stand activated. The only downside is that the move cannot be integrated into combos in the way 2 in 1 attacks are performed. New Kakyoin's version of this move is reduced in terms of range, reflecting his eye injury in the story.
 * 20m Radius Emerald Splash: The powered-up version of "Emerald Splash." If the opponent doesn't have an active Stand, this inflicts massive chipping damage. Done with the Stand active, the emerald's spread can be controlled, either for a more-focused attack (best for mystic trap victims) or to widen the attack radius of the emeralds (for keep-away and nullifying projectiles).
 * Tie Wrap Snake: Used for both offense and defense, this is one of Kakyoin's lesser-known but most feared moves. Without his Stand activated, he can join in and punch the enemy, but with his Stand activated, buttons can be pressed repeatedly to fire emeralds. Expert players can inflict massive damage from just this move alone.
 * Mystic Trap: Likely inspired by the appendages he casted to try to capture DIO in his final battle, the move is a snare that can be deployed at will. It can't be sensed until unleashed, by releasing the button used. It can be hit with another Stand attack, but some realize the position of the traps too late. With this technique used in conjunction with specials or super moves, Kakyoin wears down an enemy very quickly, even though the damage is limited. In the newer Heritage for the Future version, being hit by the trap causes an instant Stand Crash, forcibly dismissing the enemy's active Stand.
 * Oshioki no Jikan (Time for Punishment): Demonstrates Hierophant Green's ability to enter an enemy's body, an attack he once used as an antagonist, and against Death Thirteen. This move is executed similar to 's Shun Goku Satsu (Raging Demon), but inflicts damage from within the body, instead of it attacking the opponent's spirit, just like the former. While the damage it inflicts fares lower, the fact that it cannot be blocked and can be incorporated into combos provides a pressure tactic in battle. Unlike with the SGS aka. Raging Demon, players can jump in with the attack easily for an unexpected hit. His Stand must be kept active for the move to be available.
 * India's Arm: Hierophant Green's arms can be steered by the player to attack at unique angles and directions. Done without an active Stand, the arms instead do predefined patterns depending on the button combinations used. (eg. QCB + LA & MA have patterns different from QCB + MA + HA) The move can be used right after a Mystic Trap to juggle an enemy upwards.
 * Hierophant Finish: A combination of Emerald Splashes from different directions that end with a 20m Emerald Splash. The effectiveness of the attack depends on where the enemy is when the move connects. A standing enemy can yield more hits as compared to an enemy juggled by this move.
 * New 20m Emerald Splash: A move only available to New Kakyoin, Mystic Traps appear everywhere, that upon connecting, holds the enemy in place as Kakyoin moves far to the background where he strafes the victim with Emerald Splashes. This move is likely a recreation of his trap-like attack that he could've unleashed against DIO, an idea later revisited in All Star Battle.

Estratégia
Easily one of the most powerful and mindgame-rich character, Kakyoin can take almost anyone on, provided he can properly zone, bait and punish. This allows him to provide a serious challenge to powerful characters like Jotaro and DIO. He has limited options up close, but is a very dangerous character played with range.

With the Stand activated, he can dash and double jump in the air. He also has one of the longest reaches in terms of physical attacks - particularly with his Stand attack. His command throws likewise inflict significant damage depending on button presses. His most powerful ability is the Mystic Trap, which can easily pick out careless opponents for a consistent punishing, especially with his 20m Radius Emerald Splash.

Players using Kakyoin must remember, even though this makes him quite an unfair character, that distance is the key. He has plentiful techniques for striking back, punishing or even ticking.

In the arcade version, he has considerable offense power but is slightly slow. This was changed in the PlayStation port and the updated arcade version, but at the price of losing damage strength. He also gained a new super move that helped him in his offensives. Additionally, his appearance with sunglasses (a result of his encounter with N'Doul) is named New Kakyoin or 恐怖を乗り越えた花京院 (lit. "Kakyoin who overcame his fears") in the Japanese version of the game, having different attack methods and physics offsetting him from the original. New Kakyoin loses his mobility, some moves, and some range, making him substantially inferior in comparison to his original self.

Jump Super Stars (DS)
Kakyoin appears as a special attack for Jotaro's 5-KOMA, where he shows up on the screen, ahead Jotaro and attack the enemies with Hierophant Green ' s Emerald Splash.

Jump Ultimate Stars (DS)
Kakyoin returns as Jotaro 5-KOMA's special attack. But he also appears during the JoJo's Bizarre Adventure world intro, along with the others Part 3: Stardust Crusaders protagonists.



All Star Battle (PS3)
Kakyoin, voiced by , returns as a playable character in the PS3 title. Most of his attacks are similar to those from the Capcom game (Heritage for the Future).

As one of the mass majority of playable characters in the game with the "Stand" Style, Kakyoin can turn Hierophant Green on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand. Kakyoin has 1000 HP.

Kakyoin's battle introduction is him lowering his sunglasses before raising them back up (similar to his re-introduction to the group after his recovery from the hospital, minus the visible scars across his eyes). Kakyoin possesses an alternate costume based on his first appearance in the manga (with his hair slicked further back and him wearing his scarf).

Kakyoin is also a character who made an incredible achievement in the JoJo's Bizarre Adventure: All Star Battle League, being eliminated in the F Group. He was the character most voted to rejoin the League, coming back into G Group (notably composed of only antagonists) and won the battle afterward, making his way to the finals.

During a fight, Kakyoin can use several different attacks that were featured in Stardust Crusaders.

Stardust Shooters (Android/iOS)
Kakyoin's Metal Striker appears as one of the several available Part 3 Metal Strikers characters. His FINISH move causes Hierophant Green to appear and unleash an Emerald Splash on the defeated opponent.

Eyes of Heaven (PS3/PS4)
Kakyoin was one of the first confirmed characters for the game (alongside Part 2 Joseph, Caesar, Stroheim, Jotaro, Josuke and Diego).

As a Stand User, Kakyoin is one of many characters with wildly varied abilities that grant him uniqueness in battle. Since most of the game's animation and attacks were re-used from All Star Battle, Kakyoin's moveset remains the mostly the same: A distanced character who utilizes many long-ranged attacks and can set traps with Hierophant Green's Barrier.

A unique characteristic of Kakyoin is that he is one of the only two characters in the game whose Normal Attacks consists entirely of projectiles, the other being Johnny Joestar, enforcing his projectile-focused playstyle. With Kakyoin, he can string together minor Emerald Splashes with finite range, both on the ground and in mid-air.


 * Style Action - Hierophant's Barrier!: Hierophant Green extends its arm and deploys a thinly visible net of tentacles as traps. If the initiating button is held, the attack's range can be extended indefinitely. A maximum of three can be out at any time, with a Barrier Icon displaying how many Kakyoin can place, and placing any more than the max will simply undo the oldest barrier. All deployed tentacles are undone if they are used, or if Kakyoin is knocked down, even by soft knockdown that he techs. If an opponent or opponents touch any barrier, the barriers will explode into unblockable emeralds that knock them back. If at least two barriers are deployed when one is tripped, the opponent is instead sent flying straight into the nearest one, provided that there is a direct path between the two. This can potentially send opponents flying long distances around the stage if set up properly. The barriers also have special properties in response to Kakyoin's other skills.
 * Didn't you notice?: Hierophant Green deploys a thick cluster of tentacles as temporary traps. Opponents that trip the trap are paralyzed, bound by the tentacles and open to further attacks. Any of Hierophant's Barriers that are deployed will also transform into the cluster traps.
 * Eat this!: Hierophant Green fires a larger Emerald Splash with infinite range and some homing capability. Any of Hierophant's Barriers that are deployed will also unleash emeralds, and will be sent flying towards Kakyoin's target if he is locked on, otherwise scattering in all directions.
 * Noriaki Kakyoin contemplates Hierophant Green!: Kakyoin grabs hold of Hierophant Green as the Stand extends a tentacle at specific points in the stage to pull him to, represented by anchor icons. This allows for quick escapes and inversely can be used to get closer to the opponent just as quickly. Certain types of environmental objects, such as lampposts, allow Kakyoin to stand on them, granting him the ability to recuperate or attack from out of reach of close-ranged attacks. Kakyoin may also lock onto any of Hierophant's Barriers to use as anchors, though doing so will undo the selected barrier.
 * When it rips things apart, it writhes—with euphoria!: Hierophant Green sends tentacles into the ground, appearing at an opponent's feet to skewer them and send them flying with multiple hits. If the initiating button is held, the attack will continue in intervals until it succeeds at the expense of stamina. The attack will target whatever Kakyoin is locked onto, otherwise, the tentacles will attack the nearest opponent.
 * EX - When it rips things apart, it writhes—with euphoria!: Kakyoin is invincible upon activation and recovers from the skill faster.
 * EX - Eat this!: Kakyoin is invincible upon activation.

JoJolities

 * When it rips things apart, it writhes—with euphoria!: Kakyoin must connect "When it rips things apart, it writhes—with euphoria!" 3 times. (200 Points)
 * I know I am.: Kakyoin must use "Noriaki Kakyoin contemplates Hierophant Green!" 3 times. (200 Points)
 * You won't be able to hide a single movement from me now!: Kakyoin must send an opponent into all three of Hierophant's Barriers in a single chain. (300 Points)
 * I don't like this either!: Kakyoin must survive the first 15 counts of the battle timer without taking damage. (500 Points)
 * Noriaki Kakyoin doesn't fall for mind games!: Kakyoin must survive the first 30 counts of the battle timer without taking damage. (800 Points)

Dual Heat Attacks

 * Solo - 20m Radius Emerald Splash: The GHA uses a different, "upgraded" animation compared to All Star Battle: The target bounces around the barrier at extremely fast intervals, and the attack ends with Kakyoin turning around (having faced his back to the opponent) and summoning a massive Emerald Splash from behind him directly at them (rather than Hierophant Green firing at point-blank range).
 * With Jotaro - Use the edge of the ring—just like sumo.: Kakyoin holds the opponent in place with Hierophant Green, allowing Jotaro and Star Platinum to pull them in by Hierophant Green's tail and unleash a barrage of punches that sends them flying. Kakyoin appears once more behind the enemy mid-air to deliver an Emerald Splash. Throughout the whole attack, Jotaro and Kakyoin converse about Sumo, referencing the events in the Wheel of Fortune chapters.

In the game's first demo, Kakyoin is Jotaro's default partner, with the latter being the only player-controlled fighter in the first demo.

Jotaro and Kakyoin are the only two characters who have appeared in both demos. Kakyoin is the only returning character in the game whose appearance in the anime has not affected his general color scheme coming from All Star Battle, due to the anime using a very similar color scheme.

História
In the game's parallel continuity, Kakyoin, along with Avdol and Iggy, is resurrected from death under mysterious circumstances. Introduced along with the crusader's own revived enemy, N'Doul, he attacks Jotaro, Joseph and Polnareff on the rooftops of Cairo. After being defeated, Kakyoin's alignment is restored by a time-travelling Robert E. O. Speedwagon through use of the Saint's Corpse. Upon awakening, Kakyoin warns the group of DIO's weakness despite Jotaro having already defeated the vampire. Once he and the group learn of Speedwagon's origins, and the recent phenomenon caused by the corpses' appearance through the time and space, they decide to help Speedwagon to retrieve the corpse parts and recruit allies from various timelines.

At the end of Part 4's chapter, Kakyoin and the group meet up to discuss the true culprit behind the phenomenon. They are shocked to learn that it was DIO, deeming impossible for him to be revived and masterminding this event.

Because of the new reality introduced by the game, Kakyoin and his injured allies survive the fight against the godly foe and live on, though hospitalized for a while.

Tournament
He is paired with Pannacotta Fugo in the Eyes of Heaven Tournament, but was eliminated in the preliminaries by Pet Shop and Kars.

In the semifinals, Kakyoin returns to the tournament, paired with Jotaro. However, they are eliminated by Kars and Pet Shop in the first round.

Last Survivor (Arcade)
Kakyoin was one of the characters first confirmed during the game's announcement.

Galeria
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Curiosidades

 * De acordo com uma entrevista no volume 12 de JoJolion, o primeiro nome de Kakyoin era originalmente "Tenmei" e ainda é usado pelo próprio Araki, apesar de oficialmente ser "Noriaki". A mudança foi o resultado de um mal-entendido entre Araki e seu editor já que o kanji pode ser lido de ambos os jeitos. Isso também pode ser visto no registro do hotel de Enya, onde Kakyoin escreve "Tenmei Kakyoin".
 * De acordo com Nobutaka Kasama (produtor do anime) em uma entrevista sobre a obra no 2020 Anime Expo, o "rero rero" de Kakyoin foi particularmente díficil para Daisuke Hirakawa (o dublador de Kakyoin) já que ele devia ser repetido 17 vezes e então ele teve que treinar isso fora do trabalho (por exemplo ensaiando repetidamente durante o banho).




 * dubla Kakyoin em (assim como vários outros personagens nas revisões do jogo) e Josuke Higashikata (JoJolion) em All Star Battle.
 * Kakyoin é visto usando os brincos do Polnareff várias vezes durante a Parte 3. Isso inclui o, , , ,.