JoJo's Bizarre Adventure (SFC Game)

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険) is an developed by  for the  released in March 1993; based on Stardust Crusaders.

The first JoJo-centric game released, it was never localized outside Japan. Production was done under. The game features some notable alterations to the story of Stardust Crusaders.

Gameplay
The player controls the protagonists of Stardust Crusaders in a combination of adventure and classic third-person RPG. It is sometimes also referred to as a side-scrolling RPG.

Just like in the story, the game features Jotaro and his companions traveling the world together and battling enemy Stand Users to reach DIO. Like most RPGs, the player manages the heroes of Stardust Crusaders who can level up as they fight and whose health (named HP) and mental state (named "mental points" or MP) must be taken care of. If either HP or MP reaches 0, then the character is down or is too discouraged to fight. The game's Biorhythm System (バイオリズムシステム) also modifies how well a character can fight depending on their state of mind such as stress. The characters can also buy, use or equip items.

The camera is positioned in front of the controlled character and only a horizontal stripe at the center of the screen is used to display the characters and the environment. The character can thus only really move left or right in a given screen and go from screen to screen only a key points that allow traveling upward. The bottom half of the screen is used to display the faces of the characters and gameplay options while the top half displays dialogs. Other menus allow looking at detailed stats of the characters.

The player can do the following when in this mode:


 * When pressing the button "check", a cursor allows the player to select a given item on the background and investigate or use it.
 * The characters can also "talk" to NPCs that cross the screen. To do so, the player must press the "talk" button and select the NPC he wants to talk to. They can give clues to the player about what to do next.
 * The player can also manage the Items in the party's possession, notably having characters equip items that increase their stats.
 * The player can also look at Tarot cards so that Avdol can examine the items in the party's possession and tell which ones are particularly lucky.

Battle
Prior to a battle, the player selects one of the face-down cards offered through DIO's prediction and characters' abilities will change depending on which ones have been chosen.

The game uses a turn-based combat system. At the beginning of a turn, the player selects what actions each of the party's member must do and the turn unfolds. The characters can do the following:


 * Attacking deals damage to HP. The higher the MP of a character, the stronger his attacks are. Other items can boost the damage dealt. Attacks can be avoided.
 * Talking lets the character say a line taken from the manga. It is used to demoralize the enemy, damaging their MP or encourage the party, healing MP.
 * The "Prediction" command is used in conjunction with a set of tarot cards and tells the character's lucky item.
 * Using Items while activate a given item in the party's possession, enabling different effects such as healing. The player can also remove items from the characters or discard them into the trash.
 * Checking lets the character wait out a turn. The character does nothing but can unlock further actions.
 * Tactics are special actions that are unlocked after checking. Either the characters have an Idea! and perform a special action inspired by the events of the manga. Moreover, the character can perform a Guts attack, which is a particularly powerful version of the basic attacks.

Storyline Changes
The storyline used deviates somewhat from its source, likely due to system limitations.

Promotional Material
Manual=

Soundtrack
The soundtrack was composed by Noboru Yamane and arranged by Nobusuke Sasahara