All-Star Battle/Old Joseph Joestar

Part 3 Joseph also appears in the game as a DLC character, named simply named "Old Joseph" to differentiate himself to his younger counterpart.

Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Old Joseph can turn Hermit Purple on/off, changing movesets, although he does not have access to the Stand Rush ability returning from the Capcom game. Old Joseph has 950 HP.

Costumes
Old Joseph possesses two alternate costumes, one is based off his early appearance in Part 3 (wearing the long jacket he had on while visiting Jotaro in jail) and the second is based off one of the manga covers, where his hair is blonde and he does not wear a hat (erroneously, he still uses various animations regarding the adjustment of his hat, even though he is without it while in this costume).

Command List
During a fight, Old Joseph can use several different attacks that were featured in Stardust Crusaders.

Gameplay Overview
Old Joseph is a long-ranged fighter who falls into the "Grappler" archetype, utilizing skills that involve half-circle motion inputs to throw the opponent using Hermit Purple. He functions as a hybrid of Stand and Ripple Styles, able to use Ripple Breath and wield potent HHG-consuming attacks to enhance his offense. These involve two skills that can be enhanced, and a special that initiates an passive auto-counterattack. His Stand ON state focuses more heavily on Hermit Purple's own powers, granting large normal attacks and skills that all strike from mid- to long-range, including a command throw. Old Joseph sports one of the best anti-air skills in the game, and with another skill that can grab the opponent off the ground, he is also capable of extending combos or continuing pressure in a unique manner.

For his weaknesses, Old Joseph lacks the ability to Stand Rush (as Hermit Purple cannot act independently from him) to offset his Ripple-based powers, and he also has no anti-air or reversal in Stand OFF outside of his HHA. As nearly all of his skills utilize a half-circle motion input, players uncomfortable with performing those inputs may find difficulty executing certain attacks in the heat of combat.

Overall, Old Joseph is a very formidable, cohesive, and easy-to-understand combatant who readily switches between offensive and defensive playstyles. Wielding both Hermit Purple and the power of the Ripple, he can adapt to a wide variety of situations and deliver significant damage with lenient combos.