All-Star Battle R/Update History

This page documents the update history of, including both major and minor adjustments to the game, as well as bug fixes. Character-specific changes can be found on their respective game pages.

1.1.0
The Version 1.1.0 (1.1.1 for the and  games) update released on September 1, 2022, being the first playable build of the full game.

With collected feedback after the prior various demos of the game, a lot of usability and quality-of-life improvements were made.


 * Assist System
 * The number of times which Assault Assists and Reversal Assists can be activated in a match have been individualized from each other.


 * Taunt Animations / Provocations
 * The number of times a taunt can be executed per match has been lowered to only once.
 * The amount of HH Gauge reduced by taunts has been changed to 1 gauge.


 * Practice Mode
 * A function has been added which allows the opponent's actions to be recorded and played back.
 * Retrying can now be accessed easier by pressing the taunt and pause buttons simutaneously.


 * Option Mode
 * A glossary has been added to the pause menu along with Option Mode to check terms related to battle.


 * Online
 * Improved functions related to online matches and matchmaking.


 * Other
 * Unspecified adjustments to playable characters.
 * Other usability improvements.

1.1.2
Version 1.1.2 (1.1.3 for ) released on September 29, 2022 for consoles and September 7, 2022 for.


 * Online
 * Improved the stability of online matches and matchmaking.
 * Fixed an issue where some online missions on and  did not function properly.

1.3.0
The Version 1.3.0 update released on October 23, 2022, with Steam at 6pm PDT and all consoles at 9pm PDT.

This update consisted mostly of bug fixes and improvements to online matchmaking, and space was made for the new paid DLC character,.


 * Additional Attacks on Downed Opponents
 * The amount of damage when attacking a downed opponent has been reduced.


 * Trap Commands
 * The effect of traps now disappear when dodged with Stylish Guard. These include:
 * "Coal Tar" ( + )
 * "Screech!" ( + )
 * "This pebble is a bomb!!" (x2 + )
 * Explosions will still occur.
 * "I've turned it soft!" (x2 + )
 * "Scan" ( + )


 * Character Dodges
 * Dodge activation times have been standardized for all characters. This effects:
 * (Gold Experience Requiem)
 * (while mounted)
 * (while mounted)
 * (while mounted)
 * (while mounted)
 * (while mounted)
 * (while mounted)


 * Restoration/Revive Skills
 * Changed the internal processing of Specials which revive by consuming HH gauge.
 * Fixes a bug that caused inability to progress.


 * Bind Skills
 * Changed handling of Bind skills that hit while landing on the ground from the air.
 * Fixes a bug that caused the same behavior as a hit while landing on the ground.


 * Online Battles
 * Japan and Asia are now matched as the same region.
 * Sessions in the North America region with the setting "Region: Same Region Only" will no longer match with regions other than North America, even in Custom Matches.


 * The following areas of the game have been updated for the new paid DLC character, Risotto Nero:
 * Character Select
 * Gallery items
 * JoJo Glossary entries
 * Customization options
 * Customization options

1.3.1
Version 1.3.1 released on October 27, 2022.


 * Online Battles
 * Corrected an issue in which players with a 100,000 difference in battle scores were not matched with each other in the session ID search.
 * Expanded the search range for when an opponent cannot be found in the ranked match search.

1.4.0
The Version 1.4.0 update released on December 1, 2022, at 5pm PST. .

It featured many changes to the core aspects of the game, and included the 2 new free DLC characters, and, as well as the new Stage, Kennedy Space Center.


 * Throws
 * Adjustments have been made to standardize character advantages and disadvantages after their throw escapes. This change effects:
 * (Gold Experience Requiem)
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.
 * An unintentional bug has been fixed where the 1P side was ready to move first after a Throw Escape compared to the 2P side.


 * Landings
 * The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated.
 * After launching a back-jump attack and the attacker is attacked in mid-air, the landing after receiving in mid-air is no longer subjected to an unexpected recovery.
 * Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives.


 * Bound Hits
 * The position of the "hurt attack" for each character was significantly different, but this has been corrected to reduce the difference.


 * Stand Rushes
 * Fixed a gap in the Time Stop timing between the 1P side activation and the 2P side activation.


 * Character Get-up
 * Unified characters with different get-up behaviors. This effects:
 * (Gold Experience Requiem)
 * Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.
 * Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.
 * Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.
 * Fixed a bug where players could dash through a getting-up opponent to slip onto their other side.


 * Guard Mechanic
 * Fixed a bug so now when "middle attack" and "low attack" are stacked exactly at the same time, the guard will succeed if either "crouching guard" or "standing guard" is executed.
 * Fixed an issue where players could block both the middle and lower stages of an attack if crouched in a continuous guard.


 * Taunt Animations / Provocations
 * When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than intended.


 * Free DLC Characters
 * Adjusted the following sections of the game to make way for free DLC characters and, as well as the new Kennedy Space Center stage:
 * Character Select
 * Stage Select
 * Gallery items
 * JoJo Glossary entries
 * Costumizaiton options

1.4.1
Version 1.4.1 released on December 8, 2022.


 * Jump Transitions
 * Adjustments have been made to unify the advantages and disadvantes of characters jumping. This effects:
 * (in Stand Mode)
 * (while mounted)
 * (while mounted)
 * (while mounted)

1.5.0 (current)
The 1.5.0 update released on January 29, 2023, at 5pm PST, with the paid DLC character  releasing later on February 3, 2023. Season Pass holders gained access to the character earlier however, on January 31 at 3pm PST for Steam, and 9pm PST for PlayStation and Nintendo Switch; and on February 1 at 12am PST for Xbox.

It primarily focused on various character balance changes, as well making way for Stroheim.


 * Heart Heat Guage
 * Damage dealt by oneself will no longer charge the HH Guage.


 * The following areas of the game have been updated for the new paid DLC character, Rudol von Stroheim:
 * Character Select
 * Gallery items
 * JoJo Glossary entries
 * Customization options
 * Customization options