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15:41, 13 August 2022: Morganstedmanms (talk | contribs) triggered filter 0, performing the action "edit" on Jotaro Kujo/Games. Actions taken: Tag; Filter description: (examine | diff)

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Jotaro can also usurp DIO's time stop if his own timestop command is inputted in the right moment.
Jotaro can also usurp DIO's time stop if his own timestop command is inputted in the right moment.

====Stand Off====
{{Movelist|name=Normals|bg=SC|bg2=SC2
|head1='''Light Neutral Attack'''
|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}
|desc1=Jotaro attacks forward with his knee.
|head3='''Medium Neutral Attack'''
|move3={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}
|desc3=Jotaro throws a punch at head-height.
|head4='''Heavy Neutral Attack'''
|move4={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc4=Jotaro turns to the side whilst Star Platinum punches forward rapidly, hitting twice.
|head5='''Light Crouch Attack'''
|move5={{ASBInput|2}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}
|desc5=Jotaro throws a low, backhand punch.
|head6='''Medium Crouch Attack'''
|move6={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}
|desc6=Star platinum throws a far-reaching jab.
|head7='''Heavy Crouch Attack'''
|move7={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc7=Star Platinum sweeps at leg-height, knocking down opponents hit by it.
|head8='''Light Air Attack'''
|move8={{Input|normal}}{{ASBInput|L}}
|desc8=Jotaro attacks forward with an airborne knee.
|head9='''Medium Air Attack'''
|move9={{Input|normal}}{{ASBInput|M}}
|desc9=Same as his '''Jumping Light Attack''', only slower and dealing slightly more damage.
|head10='''Heavy Air Attack'''
|move10={{Input|normal}}{{ASBInput|H}}
|desc10=Jotaro sweeps forward with an airborne kick.
}}

{{Movelist|name=Command Normals|bg=SC|bg2=SC2
|head1='''Medium Forward Attack'''
|move1={{ASBInput|6}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}
|desc1=Jotaro kicks forward and low.
|head2='''Heavy Forward Attack'''
|move2={{ASBInput|6}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc2=Jotaro turns to the side as Star Platinum performs a low punch
|head3='''Grab'''
|move3={{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc3=Jotaro grabs the opponent and Star Platinum punches them, sending them flying forward/backward depending on the input.
|head4='''Heavy Down-Forward Attack'''
|move4={{ASBInput|3}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc4=Star Platinum throws a hook punch.
}}

{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2
|head1='''Light Dash Attack'''
|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}
|desc1=Dashing version of the '''Light Neutral Attack'''.
|head2='''Medium Dash Attack'''
|move2={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}
|desc2=Dashing version of the '''Medium Neutral Attack'''.
|head3='''Heavy Dash Attack'''
|move3={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc3=Star Platinum throws forward a quick gut-punch.
|head4='''Light Crouch Dash Attack'''
|move4={{ASBInput|2}}{{ASBInput|L}}}{{Input|normal}} {{Input|on ground}}
|desc4=Dashing version of the '''Light Crouch Attack''', although with slower startup and recovery.
|head5='''Medium Crouch Dash Attack'''
|move5={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}
|desc5=Dashing version of the '''Medium Crouch Attack''', although with slower startup and recovery, and dealing high Stand Gauge damage.
|head6='''Heavy Crouch Dash Attack'''
|move6={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}
|desc6=Dashing version of the '''Heavy Crouch Attack''', although with slower startup and recovery.
}}

====Stand On====
{{Movelist|name=Normals|bg=SC|bg2=SC2
|head1='''Light Neutral Attack'''
|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}}
|desc1=Star Platinum jabs forward quickly.
|head3='''Medium Neutral Attack'''
|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}}
|desc3=Star Platinum punches for the stomach.
|head4='''Heavy Neutral Attack'''
|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}
|desc4=Star Platinum throws a long, straight punch.
|head5='''Proximity Heavy Neutral Attack'''
|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}
|desc5=When close to the opponent, Star Platinum instead throws a powerful gut-punch which can be cancelled into any move apart from '''Tandem Attack'''.
|head6='''Light Crouch Attack'''
|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}
|desc6=Star Platinum punches for the knees.
|head7='''Medium Crouch Attack'''
|move7={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}}
|desc7=Similar to the '''Stand On Light Crouch Attack''', although being slower and dealing more damage.
|head8='''Heavy Crouch Attack'''
|move8={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}}
|desc8=Star Platinum punches upward, sending opponents in that direction as well.
|head9='''Light Air Attack'''
|move9={{Input|normal}}{{Input|stand}}{{ASBInput|L}}
|desc9=Star Platinum punches downward.
|head10='''Medium Air Attack'''
|move10={{Input|normal}}{{Input|stand}}{{ASBInput|M}}
|desc10=Same as his '''Stand On Jumping Light Attack''', only slower and dealing slightly more damage.
|head11='''Heavy Air Attack'''
|move11={{Input|normal}}{{Input|stand}}{{ASBInput|H}}
|desc11=Star Platinum throws a hook punch in the air, looking similar to the '''Stand Off Heavy Down-Forward Attack'''.
}}

{{Movelist|name=Command Normals|bg=SC|bg2=SC2
|head1='''Medium Forward Attack'''
|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}{{ASBInput|M}}
|desc1=Star Platinum throws a strong back-fisted punch
|head3='''Grab'''
|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}
|desc3=Same as the '''Stand Off''' version, although with a slightly longer recovery.
}}

{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2
|head1='''Light Dash Attack'''
|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}}
|desc1=Dashing version of the '''Stand On Light Neutral Attack'''.
|head2='''Medium Dash Attack'''
|move2={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}}
|desc2=Dashing version of the '''Stand On Medium Neutral Attack'''.
|head3='''Heavy Dash Attack'''
|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}
|desc3=Dashing version of the '''Stand On Heavy Neutral Attack''', coming out slightly lower.
|head4='''Light Crouch Dash Attack'''
|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}}
|desc4=Dashing version of the '''Stand On Light Crouch Attack''', although slightly lower.
|head5='''Medium Crouch Dash Attack'''
|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}}
|desc5=Similar to the '''Stand On Light Crouch Dash Attack''', although generally worse.
|head6='''Heavy Crouch Dash Attack'''
|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}}
|desc6=Star Platinum kicks low, causing hard knockdowns to hit opponents.
}}


===Voicelines===
===Voicelines===

Action parameters

VariableValue
Edit count of the user (user_editcount)
18031
Name of the user account (user_name)
'Morganstedmanms'
Groups (including implicit) the user is in (user_groups)
[ 0 => 'interface-admin', 1 => 'moderator', 2 => '*', 3 => 'user', 4 => 'autoconfirmed' ]
Whether or not a user is editing through the mobile interface (user_mobile)
false
Page ID (page_id)
2720
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Jotaro Kujo/Games'
Full page title (page_prefixedtitle)
'Jotaro Kujo/Games'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => 'Morganstedmanms', 1 => 'Spyromaniac666', 2 => 'Adventuretime1', 3 => 'Fr0stiFusionZ', 4 => 'Nabu', 5 => 'Vish' ]
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'<div class="ptab1" style="width:6em;"><div class="parenttabs" style="background-color:">[[Jotaro Kujo|Intro]]</div></div>{{PTabs|Gallery}}{{PTabs|History}}{{PTabs|Games|s=SC}} A summary of Jotaro Kujo's history and movesets in video games. =Jump Titles= <br /> {{Tabber |Famicon II| ==[[Famicom Jump II: Saikyo no Shichinin]] (NES)== Jotaro is one of the seven main heroes. His standard attack is a Kick, which can only be used at short-range, and for armor he wears his usual {{w|gakuran}} uniform. For his special attack, he summons [[Star Platinum]] and is able to hit distant enemies. Unlike the rest of the heroes, who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified [[Stand User (Famicom Jump II)|Stand User]]. |Cult| ==[[Cult Jump]] (GB)== Jotaro appears as the representative protagonist from the ''JoJo's Bizarre Adventure'' franchise in the game. |Super Stars| ==[[Jump Super Stars]] (Nintendo DS)== Jotaro and DIO appear as the playable representative characters from the ''JoJo's Bizarre Adventure'' franchise. Jotaro's special attacks consists primarily of his trademark "''ORAORAORA!''" punches. Many of his Koma include his companions from ''Part 3'', appearing frequently as he performs special attacks. His 4-Koma specials summons Avdol to use Magician's Red's ''Crossfire Hurricane Special'', along with a two-sided barrage from Star Platinum, his 5-Koma specials include him and Polnareff attacking the enemy at the same time as Star Platinum and Silver Chariot cry "''ORAORAORA!''" and "''HORAHORAHORA!''" respectively, and Kakyoin and Hierophant Green being summoned to perform an Emerald Splash projectile attack. His 6-Koma specials include stopping time (stopping any movement on-screen for 5 seconds or by the amount of the special bar the player has at the moment) and a lengthy barrage by Star Platinum that sends the opponent flying high and far. Iggy appears as his 2-Koma support, where Jotaro uses Star Platinum to throw Iggy at the enemy, who defends himself by summoning The Fool. His help Koma gives the affected battle character invincibility for a short time. He is one of the battle characters in the pre-made deck "Gekitou no Machi" and the sole battle character in the pre-made "Help-Koma" deck. Together with Monkey D. Luffy from the ''One Piece ''series, he can be summoned to perform a special tag-team move called {{Nihongo|"Gomu Gomu no Ora Ora"|ゴムゴムのオラオラ|4 = lit. "Rubber Rubber ORAORA"}} in which they both unleash a barrage of punches. |Ultimate Stars| ==[[Jump Ultimate Stars]] (Nintendo DS)== Jotaro returns as a playable character, along with DIO, once again representing the ''JoJo's Bizarre Adventure'' franchise. He retains all of his previous attacks and special moves. Jotaro can now receive an ally boost from Josuke Higashikata, by saying he and Jotaro are a great team even in taro terms (two references, one being Josuke's catchprase "Great!", while the other being the taro terms, almost every Stands in ''Part 3'' (Jotaro's part) were based on 'tarot' cards), Jolyne Cujoh, by saying she will watch the stars until she meets him and wants to see his starlight (Jolyne said those lines during later ''Part 6'' events) and Yusuke Urameshi (from the series ''Yu*Yu*Hakusho''), by saying "the more fights, the more wins!" (since both Jotaro and Yusuke are introduced as delinquents who constantly beat other students). Jotaro also appears in one of the pre-made decks centered around "delinquents" such as Yusuke Urameshi, Maeda Taison (from the ''Rokudenashi Blues'' franchise) and Sakuragi Hanamichi (from the ''Slam Dunk'' franchise). |J-Stars| ==[[J-Stars Victory Vs]] (PS3/PS4/PS Vita)== While Jotaro does not appear in ''J-Stars Victory VS'', hidden data was found in the game for him and DIO (alongside other Jump characters Yoh from ''Shaman King'' and Dai from ''{{W|Dragon Quest: Dai no Daibōken}}''). Jotaro and DIO were both intended to be playable based on their filenames. However, unlike DIO, Jotaro's moveset and character stances were near-completed. This marks the second instance a character was cut from a game in JoJo-related media, Koichi being the first in the PS2 game [[GioGio's Bizarre Adventure]]. |Force| ==[[Jump Force]] (PS4/Xbox One/Nintendo Switch/PC)== [[File:Jōtarō Kūjō (Jump Force).png|frameless|x350px|right]] {{Expand section}} '''Jotaro Kujo''' was originally leaked alongside Dai from ''{{W|Dragon Quest: The Adventure of Dai}}'' on January 19, 2019. Later, [[Bandai Namco]] officially revealed him alongside [[Dio Brando|DIO]] on February 1. As Jotaro's official voice actor since 2013, [[Daisuke Ono]] voices Jotaro in this game as well. Unlike most other JoJo games published by Bandai Namco since ''[[All-Star Battle]]'', Jotaro here has a brand new model to fit with the rest of the game's artstyle. Much of his moveset in ''[[Jump Force]]'' also appears to be originally animated, with few noticeable similarities between it and his ''[[Eyes of Heaven]]'' moveset, for example. Additionally, despite ''Jump Force'' being released in 2019, long after the [[Part 3 Anime|''Stardust Crusaders'' anime]] released, Jotaro sports the same primarily blue clothes he wears in his pre-anime appearances, rather than the anime's primarily black clothes. {{-}} {{Center|{{Vid|PHj791hJbRk|400|center|desc=Jotaro & DIO Character Trailer}}}} ===Moveset=== {{Movelist|name=Basic Moves|Color=SC|Color2=SC2| |head1='''Throw''' |move1= |video1= |desc1=Star Platinum grabs the opponent by the neck and punches them. }} {{Movelist|name=Skills|Color=SC|Color2=SC2| |head1='''Ora Ora Ora''' |move1= |video1=[[File:Jotaro Jump Force Ora Ora Ora.gif|frameless|275px]] |desc1=Star Platinum does a volley of punches on the opponent before ending with a left hook. |head3='''My Stand: The Judge''' |video3=[[File:Jotaro Jump Force My Stand, The Judge.gif|frameless|275px]] |desc3=After grabbing the opponent, Star Platinum punches them multiple times in the face before ending with an uppercut that throws them into the air. |head4='''Star Finger''' |video4=[[File:Jotaro Jump Force Star Finger.gif|frameless|275px]] |desc4=Star Platinum extends its middle and index fingers to hit the opponent. This move is unblockable. |head5='''Time Stopper''' |video5=[[File:Jotaro Jump Force Time Stopper.gif|frameless|275px]] |desc5=After closing in and punching the opponent, Jotaro stops time and does a volley of punches with Star Platinum before finishing with a right punch to their gut and resuming time. }} }} =JoJo's Bizarre Adventure (SFC)= ==[[JoJo's Bizarre Adventure (SFC Game)|JoJo's Bizarre Adventure]] (SFC)== Jotaro appears in the ''Stardust Crusaders'' SFC game, simply titled ''JoJo's Bizarre Adventure'' as a note to the game's status as the very first in the series. As the story plays out similarly to ''Part 3'' with a handful of notable differences, the game begins at his household and ends with the final battle against DIO. Jotaro is usually the default on-screen character when out of battles. Most of Jotaro's moves revolve around Star Platinum's "''ORAORAORA!''" fist barrage, although Star Finger is also used. In this game, Jotaro's time stop ability is a result of the player obtaining and equipping a special cap item on Jotaro as opposed to being an innate ability of Star Platinum. =Heritage for the Future= ==[[Heritage for the Future]] (Arcade/PS1/Dreamcast)== [[File:JotaroHeritage.gif|frameless|right]] '''Jotaro Kujo''' appears as a fighter in ''[[JoJo's Bizarre Adventure: Heritage for the Future]]'', wielding his infamous [[Stand]], [[Star Platinum]]. This is the only official [[Video games|JoJo game]] to feature {{W|Kiyoyuki Yanada}} as Jotaro's voice actor, who would be replaced by [[Daisuke Ono]] in the future. As this game was released before the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime]], the colors for both Jotaro and Star Platinum are originals, the same color scheme that would be used for the future ''{{ASB}}''. ===Costumes=== <gallery> File:Jotarowithstand arcade.gif|Color A File:JotarowithStand color1.GIF|Color B File:JotarowithStand color2.GIF|Color C File:JotarowithStand color3.GIF|Color Stand File:JotarowithStand color4.GIF|Color Select </gallery> *'''Color A''' resembles Jotaro on the cover of [[Volume 24]]. *'''Color Stand''' resembles Jotaro on the cover of [[Volume 26]]. ===Moveset and Gameplay=== Jotaro's gameplay is more oriented on offense. He is a lot more effective with his Stand off, due to his Blazing Fists and Jotaro's ability to attack the enemy by himself while the Stand is attacking. This, in turn, increases the hits and the damage in comparison to attacks with the Stand activated. As such, his gameplay is more on poking the enemy until they budge. Jotaro players are known to be very pesky and can push the fight to either side of the field in a short amount of time, but their nature of gameplay requires prioritizing offense over defense to take advantage of the strength from his Blazing Fists. His Star Finger can be held until an opening is seen at the enemy. It draws the enemy closer, which can be capitalized for further offense. Also, the inactive Stand version of Puttsun Ora may not deal that much damage in comparison to the active Stand version by itself, but when the player attacks with Jotaro going around the enemy, the hits and damage become significantly larger than the latter version. Star Breaker can connect from a normal attack, whether from Jotaro himself or from his Stand, but its inactive version is not very strong. The active Stand version can be charged until it becomes unblockable, but takes too much charging time to be very effective. Jotaro's "Time Stop" isn't as powerful as [[DIO]]'s, and with the attack speed from Puttsun Ora, players are often forced to perform the move before the super meter is depleted of one level during stopped time. If Star Platinum is not deployed while attacking, using inactive versions of its attacks, the Time Stop will also dismiss even if the Stand is still attacking, as opposed to DIO's who will only dismiss the time stop after the attack. Jotaro can also usurp DIO's time stop if his own timestop command is inputted in the right moment. ====Stand Off==== {{Movelist|name=Normals|bg=SC|bg2=SC2 |head1='''Light Neutral Attack''' |move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} |desc1=Jotaro attacks forward with his knee. |head3='''Medium Neutral Attack''' |move3={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} |desc3=Jotaro throws a punch at head-height. |head4='''Heavy Neutral Attack''' |move4={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc4=Jotaro turns to the side whilst Star Platinum punches forward rapidly, hitting twice. |head5='''Light Crouch Attack''' |move5={{ASBInput|2}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} |desc5=Jotaro throws a low, backhand punch. |head6='''Medium Crouch Attack''' |move6={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} |desc6=Star platinum throws a far-reaching jab. |head7='''Heavy Crouch Attack''' |move7={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc7=Star Platinum sweeps at leg-height, knocking down opponents hit by it. |head8='''Light Air Attack''' |move8={{Input|normal}}{{ASBInput|L}} |desc8=Jotaro attacks forward with an airborne knee. |head9='''Medium Air Attack''' |move9={{Input|normal}}{{ASBInput|M}} |desc9=Same as his '''Jumping Light Attack''', only slower and dealing slightly more damage. |head10='''Heavy Air Attack''' |move10={{Input|normal}}{{ASBInput|H}} |desc10=Jotaro sweeps forward with an airborne kick. }} {{Movelist|name=Command Normals|bg=SC|bg2=SC2 |head1='''Medium Forward Attack''' |move1={{ASBInput|6}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} |desc1=Jotaro kicks forward and low. |head2='''Heavy Forward Attack''' |move2={{ASBInput|6}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc2=Jotaro turns to the side as Star Platinum performs a low punch |head3='''Grab''' |move3={{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc3=Jotaro grabs the opponent and Star Platinum punches them, sending them flying forward/backward depending on the input. |head4='''Heavy Down-Forward Attack''' |move4={{ASBInput|3}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc4=Star Platinum throws a hook punch. }} {{Movelist|name=Dashing Normals|bg=SC|bg2=SC2 |head1='''Light Dash Attack''' |move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} |desc1=Dashing version of the '''Light Neutral Attack'''. |head2='''Medium Dash Attack''' |move2={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} |desc2=Dashing version of the '''Medium Neutral Attack'''. |head3='''Heavy Dash Attack''' |move3={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc3=Star Platinum throws forward a quick gut-punch. |head4='''Light Crouch Dash Attack''' |move4={{ASBInput|2}}{{ASBInput|L}}}{{Input|normal}} {{Input|on ground}} |desc4=Dashing version of the '''Light Crouch Attack''', although with slower startup and recovery. |head5='''Medium Crouch Dash Attack''' |move5={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} |desc5=Dashing version of the '''Medium Crouch Attack''', although with slower startup and recovery, and dealing high Stand Gauge damage. |head6='''Heavy Crouch Dash Attack''' |move6={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} |desc6=Dashing version of the '''Heavy Crouch Attack''', although with slower startup and recovery. }} ====Stand On==== {{Movelist|name=Normals|bg=SC|bg2=SC2 |head1='''Light Neutral Attack''' |move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}} |desc1=Star Platinum jabs forward quickly. |head3='''Medium Neutral Attack''' |move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}} |desc3=Star Platinum punches for the stomach. |head4='''Heavy Neutral Attack''' |move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} |desc4=Star Platinum throws a long, straight punch. |head5='''Proximity Heavy Neutral Attack''' |move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} |desc5=When close to the opponent, Star Platinum instead throws a powerful gut-punch which can be cancelled into any move apart from '''Tandem Attack'''. |head6='''Light Crouch Attack''' |move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}} |desc6=Star Platinum punches for the knees. |head7='''Medium Crouch Attack''' |move7={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}} |desc7=Similar to the '''Stand On Light Crouch Attack''', although being slower and dealing more damage. |head8='''Heavy Crouch Attack''' |move8={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}} |desc8=Star Platinum punches upward, sending opponents in that direction as well. |head9='''Light Air Attack''' |move9={{Input|normal}}{{Input|stand}}{{ASBInput|L}} |desc9=Star Platinum punches downward. |head10='''Medium Air Attack''' |move10={{Input|normal}}{{Input|stand}}{{ASBInput|M}} |desc10=Same as his '''Stand On Jumping Light Attack''', only slower and dealing slightly more damage. |head11='''Heavy Air Attack''' |move11={{Input|normal}}{{Input|stand}}{{ASBInput|H}} |desc11=Star Platinum throws a hook punch in the air, looking similar to the '''Stand Off Heavy Down-Forward Attack'''. }} {{Movelist|name=Command Normals|bg=SC|bg2=SC2 |head1='''Medium Forward Attack''' |move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}{{ASBInput|M}} |desc1=Star Platinum throws a strong back-fisted punch |head3='''Grab''' |move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}} |desc3=Same as the '''Stand Off''' version, although with a slightly longer recovery. }} {{Movelist|name=Dashing Normals|bg=SC|bg2=SC2 |head1='''Light Dash Attack''' |move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}} |desc1=Dashing version of the '''Stand On Light Neutral Attack'''. |head2='''Medium Dash Attack''' |move2={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}} |desc2=Dashing version of the '''Stand On Medium Neutral Attack'''. |head3='''Heavy Dash Attack''' |move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} |desc3=Dashing version of the '''Stand On Heavy Neutral Attack''', coming out slightly lower. |head4='''Light Crouch Dash Attack''' |move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}} |desc4=Dashing version of the '''Stand On Light Crouch Attack''', although slightly lower. |head5='''Medium Crouch Dash Attack''' |move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}} |desc5=Similar to the '''Stand On Light Crouch Dash Attack''', although generally worse. |head6='''Heavy Crouch Dash Attack''' |move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}} |desc6=Star Platinum kicks low, causing hard knockdowns to hit opponents. }} ===Voicelines=== {{Center|{{Vid|ya4B6uMr9DU|400}}}} {{Quotes|bg=SC|bg2=SC2 |{{Q|{{Nihongo2|Dio!|ディオ!|Dio!}} }} |{{Q|{{Nihongo2|I will be your judge.|てめーはオレが捌く|Teme~ wa ore ga sabaku.}} }} |{{Q|{{Nihongo2|Bastard!|野郎ッ!|Yarō~!}} }} |{{Q|{{Nihongo2|You pissed me off.|お前は俺を怒らせた|Omae wa ore o okoraseta.}} }} |{{Q|There's only one reason you lost...}} |{{Q|{{Nihongo2|Good grief!|やれやれだぜ!|Yare yare daze!}} }} |{{Q|{{Nihongo2|Time shall resume.|そして時は動き出す|Soshite toki wa ugokidasu.}} }} |{{Q|Don't worry; I held back.}} |{{Q|Let's go!}} |{{Q|{{Nihongo2|Ora ora ora ora ora ora ora ora!|オラオラオラオラオラオラオラオラ!|Ora ora ora ora ora ora ora ora!}} }} |{{Q|{{Nihongo2|Star Platinum!|スタープラチナ!|Sutā Purachina!}} }} |{{Q|{{Nihongo2|Star Finger!|スターフィンガー!|Sutā Fingā!}} }} |{{Q|{{Nihongo2|Ora!|オラ!|Ora!}} }} |{{Q|{{Nihongo2|The World!|ザワールド!|Za Wārudo!}} }} |{{Q|{{Nihongo2|Time will stop.|時はとまう|Toki wa tomau.}} }} }} ===Trivia=== *Jotaro is normally the last opponent faced by the player in arcade mode when playing as a villain, if not DIO himself or even [[Kakyoin]]. *Jotaro, [[Polnareff]], [[Joseph]] and New Kakyoin are the only characters whose ending in Arcade Mode matches the original story; the rest of the roster receive unique endings. *Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground. =All-Star Battle= =={{ASB}} (PS3)== [[File:Jotaro ASB.png|frameless|x350px|right]] {{Quote|{{Nihongo2|You pissed me off.|てめーはおれを怒らせた|Teme~ wa ore o okoraseta.}}|{{Ch|Chapter 264}}}} '''Jotaro Kujo''' was one of the first four characters announced for the game (the others being [[Gyro Zeppeli]], [[Wamuu]], and [[Joseph Joestar]]) and the first character to appear in the game's first trailer (aside from [[Kishibe Rohan]], who was meant to draw Jotaro's introduction but was otherwise not yet shown as an in-game fighter). Most of his attacks are similar to those from the {{W|Capcom}} game, ''[[Heritage for the Future]]''. As one of the mass majority of playable characters in the game with the "''[[Stand]]''" Style, Jotaro can turn [[Star Platinum]] "on/off", changing movesets, as well as having access to the '''Stand Rush''' ability returning from ''Heritage for the Future'', being able to attack in conjunction with his Stand. This is also the first piece of JoJo media to feature [[Daisuke Ono]] as Jotaro's Japanese voice actor, replacing all of his other voices prior. Since this casting decision, Daisuke has remained as Jotaro's voice actor for the [[:Category:JoJo Anime|anime adaptation]], as well as future, related games like ''[[Eyes of Heaven]]'' and ''[[All-Star Battle R]]''. ===Costumes=== <gallery> File:Jotaro ASB Color Alts A-D.png|Jotaro Normal File:Jotaro ASB Special Costume A.png|Special A File:Jotaro ASB Special Costume B.png|Special B File:Jotaro ASB Special Costume C.png|Special C File:Jotaro ASB Special Costume D.png|Special D File:Jotaro ASB Special Costume E.png|Special E </gallery> *'''Normal costumes''' are originals due to the [[Part 3 Anime|''Stardust Crusaders'' anime]] not being out at the time of the game's release. The default costume colors are the same as in ''[[Heritage for the Future]]'' however. *'''Special costumes A''' are his costume from the cover of [[Volume 22]]. *'''Special costumes B''' are his costume from the cover of [[Chapter 115]]. *'''Special costumes C''' are his costume from the cover of [[Volume 12]]. *'''Special costumes D''' are his costume from the cover of [[Volume 13]]. *'''Special costumes E''' are a callback to his promotional material of ''[[Heritage for the Future]]''. They are available as free DLC, but are not included in the localized versions of the game. <br /> <gallery> File:Star Platinum ASB Color Alts A-B.png|[[Star Platinum]] Normal </gallery> *Like with Jotaro's, Star Platinum's '''normal costumes''' are also originals, and the default is the same as in ''[[Heritage for the Future]]''. ===Moveset=== Jotaro has 1000 HP. During a fight, he can use several different attacks that were featured in ''[[Stardust Crusaders]]''. Wielding [[Star Platinum]]'s incredible power, Jotaro possesses both above-average damage and range, and many of his attacks cover a good distance both in front of him and above while being lengthy in execution. As such, he is one of the easier characters to play and a good starting character for learning Stand Style-specific mechanics such as Stand Rush or Quick Stand-On. His various "ORA, ORA!" punch barrages have wider coverage than other characters' rushes, while Star Finger is an unblockable mid-ranged skill dealing good damage and creating openings to exploit. Even against opponents that can battle at long range, Jotaro can pressure them using "My STAND will be the judge!" and "Beat in a single breath!" to cross the distance and potentially interrupt their own abilities. Jotaro possesses the formidable ability to stop time and leave the opponent completely at his mercy, allowing him to deal astounding burst damage. Once he has the necessary amount of Heart Heat, simply the threat of it can force his opponent to engage him directly where he is at his strongest so as to not give him the chance to use it. Jotaro's weakness is the recovery of many of his special skills to offset his damage and range. Without the ability to Flash Cancel or Stand Rush, merely blocking most of his attacks renders him highly susceptible to punishment. His tall stature, coupled with Star Platinum's own size and position in front of him, also makes Jotaro notably easy to hit with set traps and attacks with large hitboxes, which can prove difficult when trying to maneuver around certain characters' attacks. Owing to his Stand's inherent simplicity, Jotaro is viewed as very powerful and well-rounded character, and while he may not sport particularly tricky or esoteric abilities or setplay, it's only his raw, blunt power that makes him highly adaptable. {{Movelist|name=Style/Specials/Etc|Color=SC|Color2=SC2| |head1=Stand On/Off |move1={{ASBInput|S}} {{Input|on ground}} |desc1=Jotaro can summon or dismiss Star Platinum, altering his available abilities. |head2='''I stopped time...''' |move2={{ASBInput|2}}x2 + {{ASBInput|S}} {{Input|on ground}} |desc2=If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "'''I stopped time...'''". If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.<br>Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.<br>If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.<br>If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first. Jotaro is also the only character who can counter DIO's GHA, "'''It's a road roller!'''". When the attack hits Jotaro, he will attempt to retaliate with his own "ORAORAORA" barrage. If "I stopped time..." is inputted at any point during the GHA, a special animation will play where DIO is blindsided by Jotaro stopping time and reappearing behind him, before the two clash and break away from each other. While this doesn't negate the full damage of the whole attack, it ''does'' negate the damage of the road roller's explosion and also leaves Jotaro and DIO at opposite ends of the battle arena; this makes the GHA deal less than half of its total damage and resets the battle to a neutral state at the cost of 2 stocks of Jotaro's HHG. |head3='''Back off.''' |move3={{ASBInput|3}} + {{ASBInput|H}} {{Input|on ground}} |desc3= Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable) |head4='''ORAAAA!''' |move4={{ASBInput|6}} + {{ASBInput|H}} {{Input|on ground}} |desc4=Star Platinum swings downward to knock the opponent to the ground. A command normal that can chain into Jotaro's skills, although due to its knockdown property, it may only successfully do so during "I stopped time...". }} {{Movelist|name=Special Moves (Stand Off)|Color=SC|Color2=SC2| |head1='''ORA, ORA! (Normal)''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc1=Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel) |head2='''Here's your receipt!''' |move2={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc2=Jotaro summons Star Platinum to unleash an upward barrage of punches, sending the opponent flying far on the final hit. This move doubles as an anti-air. |head3='''My STAND will be the judge!''' |move3={{ASBInput|6}}{{ASBInput|3}}{{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc3=Star Platinum is summoned to fly forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. }} {{Movelist|name=Special Moves (Stand On)|Color=SC|Color2=SC2| |head1='''ORA, ORA! (Stand)''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc1=Star Platinum unleashes a barrage of punches. This skill can initiate Rush Mode, and has a follow-up. (Comboable through Puttsun Cancel) |head2='''ORAAA!''' |move2=(After "ORA, ORA!") {{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc2=Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent into the stage wall. |head4='''Star Finger''' |move4={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc4=After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel) |head5='''Beat in a single breath!''' |move5={{ASBInput|6}}{{ASBInput|3}}{{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc5=After a brief start-up period, Star Platinum inhales with great strength to pull the opponent in close, giving Jotaro the advantage and a chance to attack first. This move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel) }} {{Movelist|name=Throw|Color=SC|Color2=SC2| |head1='''This incredible power...!''' |move1=2 ATK buttons at close range or {{ASBInput|T}} {{Input|on ground}} |desc1=Star Platinum picks the opponent up, before spinning and slamming them into the ground. }} {{Movelist|name=Heart Heat Attack / Great Heat Attack|Color=SC|Color2=SC2| |head1='''ORA ORA ORA ORA!''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}} |desc1=Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted. If done during "I stopped time...", the opponent will fly upward upon time resuming, allowing for Jotaro to follow up. |head2='''You pissed me off.''' |move2={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}} |desc2=Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying. }} ===Trivia=== Besides most of the characters from [[Part 3]], Jotaro has unique dialogue with characters such as [[Jolyne]] and [[Josuke]]. Josuke is confused looking at the younger Part 3 Jotaro in the place of the older [[Part 4]] incarnation he recognizes, while Jotaro has no idea who Josuke is. Against Jolyne, Jotaro merely asks if she's a new Stand user (referencing the nature of Part 3 where Jotaro and his friends face off against countless Stand users sent to kill them on their journey). In return, Jolyne shockingly questions how he could have become so young. =All-Star Battle R= ==[[JoJo's Bizarre Adventure: All-Star Battle R|All-Star Battle R]] (Various)== {{Tabber |Part 3| [[File:Jotaro ASB R.png|frameless|x350px|right]] ===Jotaro Kujo=== {{Quote|{{Nihongo2|I, Jotaro Kujo, will end you myself.<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=m7de25c6 Jotaro ASBR page]</ref>|てめーはこの空条承太郎がじきじにブチのめす|Teme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.}}|{{Ch|Chapter 180}}}} {{Nihongo|'''Jotaro Kujo'''|空条 承太郎 |Kūjō Jōtarō}} was confirmed for ''{{ASBR}}'' during the game's initial announcement trailer<ref>[https://www.youtube.com/watch?v=CsAx6uYdpRc ''ASBR'' initial announcement trailer]</ref>, being the second character to appear after [[Jolyne Cujoh]]. He is one of the four characters playable in the game's first Early Access Demo<ref>[[All-Star Battle R#Early Access Demo|''ASBR'' Early Access Demo]]</ref> alongside [[Jonathan Joestar]], [[Dio Brando|DIO]], and Jolyne. He will also be 1 of 15 playable characters during the {{W|Evolution Championship Series|Evo}} 2022 Demo coming August 5th<ref>[https://jojo-news.com/2022/07/29/evo-2022-features-new-jojos-bizarre-adventure-all-star-battle-r-demo/ JoJo News: ASBR EVO 2022 Demo]</ref>. His moveset is fundamentally the same as his from ''{{ASB}}'', with [[#Updated Moves|a few tweaks]] being made to both balance the character and fit him into the overall gameplay tweaks that ''All-Star Battle R'' brought. As Jotaro's voice actor for over the past few years, debuting in ''[[All Star Battle]]'' and later voicing him in the [[Part 3 Anime|''Stardust Crusaders'' anime]], [[Daisuke Ono]] reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded. {{-}} {{Center|{{Vid|EYHD171hnGc|400|3=center|desc=Character Trailer}}}} ===Costumes=== Like the rest of the roster currently featured in their anime adaptation of their [[:Category:JoJo Anime|Part]], Jotaro, by default, sports the outfit that he wears in the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime adaptation]]. The colors of his clothes and [[Star Platinum|Stand]] have been changed to match the anime. As part of the Digital Deluxe Edition<ref>[[ASBR#Digital Deluxe Edition|ASBR Digital Deluxe Edition]]</ref> of the game, Jotaro – as with [[Jonathan]], [[Joseph]], [[Josuke]] and [[Giorno]] – receives an exclusive costume based on his white outfit in the [[JOESTAR The Inherited Soul]] event. {{Expand section}} <gallery> JotaroASBRSpecialEvent.jpg|[[ASBR#Digital Deluxe Edition|Deluxe Edition]] bonus color </gallery> ====Moveset Changes==== Jotaro uses the {{Nihongo|'''[[Stand]]'''|スタンド|Sutando}} Battle Style, fighting foes with [[Star Platinum]]. The following movelists only include Jotaro's new and updated moves from ''All-Star Battle R''. For the rest of his moveset, see his [[Jotaro Kujo/Games#All-Star Battle|''All-Star Battle'' section]]. =====New Moves===== {{Movelist|name=Assist System|Color=SC|Color2=SC2 |head1='''Assault Assist''' |move1={{Input|on ground}} |video1={{GVid|ASBR_Jotaro_Assist.mp4|300}} |desc1=A three-stock assist. Jotaro lands in and summons [[Star Platinum]] to unleash a barrage of punches. |head3='''Reversal Assist''' |move3={{Input|on ground}} |video3={{GVid|ASBR Jotaro Assist 2.mp4|300}} |desc3=Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then de-summons his Stand and poses before jumping back off-screen. }} =====Updated Moves===== {{Movelist|name=Basic Moves|Color=SC|Color2=SC2 |head1='''Standing Heavy Attack''' (Stand ON) |move1= |desc1=The attack's animation has been swapped with "ORAAAA!"; It is now a hefty downwards punch with slightly more range than before. |head3='''Crouching Heavy Attack''' (Stand ON) |desc3=The attack now hits twice and only inflicts basic hitstun rather than tripping the opponent. |head4='''Jumping Medium Attack''' (Stand ON) |desc4=The attack now knocks the opponent upwards. }} {{Movelist|name=Specials|Color=SC|Color2=SC2 |head1='''I stopped time...''' |move1= |video1={{GVid|ASBR Jotaro TimeStop.mp4}} |desc1=This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. |head3='''ORAAAA!''' |desc3=The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet. }} {{Movelist|name=Skills|Color=SC|Color2=SC2 |head1='''ORA, ORA!''' (Stand OFF) |move1= |desc1=Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover. |head3='''Here's your receipt!''' |desc3=Jotaro now gains invulnerability during the attack's start-up period if Medium ({{ASBInput|M}}) or Heavy ({{ASBInput|H}}) is inputted. |head4='''My STAND will be the judge!''' |desc4=The attack speed and distance differences across the attack button inputs are more pronounced, with Light ({{ASBInput|L}}) now only being a close-ranged attack delivered quickly. |head5='''ORA, ORA!''' (Stand ON) |desc5=Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack. |head6='''ORAAA!''' |move6={{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} |desc6=The input for this follow-up skill has been changed, simplifying the execution required to perform it. |head7='''Star Finger''' |desc7=The attack button inputted now determines the skill's damage and speed. This skill executes much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect, rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically. |head8='''Beat in a single breath!''' |desc8=The force of the vacuum effect is now determined by the attack button inputted. * The speed differences across the attack button inputs are more pronounced, with Light ({{ASBInput|L}}) executing much quicker. }} {{Movelist|name=Heart Heat Attack|Color=SC|Color2=SC2 |head1='''ORA ORA ORA ORA!''' |move1= |video1={{GVid|ASBR Jotaro HHA.mp4|300}} |desc1=The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground.<br>This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation. }} |Part 4| [[File:Part_IV_Jotaro_ASBR.png|frameless|x350px|right]] ===Jotaro Kujo (Part 4)=== {{Quote|{{Nihongo2|Observe carefully before acting accordingly.<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=h6kiax7g Jotaro 4 ASBR page]</ref>|注意深く観察して行動しろ|Chūibukaku kansatsu shite kōdō shiro.}}|{{Ch|Chapter 355}}}} {{Expand section}} {{Nihongo|'''Jotaro Kujo (Part 4)'''|空条承太郎(4部)|Kujo Jotaro (4-Bu)}} was confirmed for ''{{ASBR}}'' as a playable character alongside [[Yukako Yamagishi]] and [[Foo Fighters]] during the game's Parts [[Part 4|4]], [[Part 6|6]], & [[Part 8|8]] Reveal Trailer<ref>[https://youtu.be/3nQykg_b_Nw Parts 4, 6, & 8 Reveal Trailer]</ref>. His model is the same as ''{{EoH}}'', although with minor tweaks to match his outfit in the [[Diamond is Unbreakable (Anime)|''Diamond is Unbreakable'' anime adaptation]]. As with [[Stardust Crusaders|Part 3]] Jotaro, this Part 4 Jotaro is voiced by [[Daisuke Ono]]. ====Moveset==== {{Expand section}} {{Movelist|name=Heart Heat Attack / Great Heat Attack|Color=DU|Color2=DU2| |head1=TBA |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}} |desc1=Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, the Stand unleashes a barrage of punches on the opponent, before reeling back and letting loose a powerful hook to knock them away. |head2=TBA |move2={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}} |desc2=Jotaro sends out Star Platinum flying forward in an overhand superman punch. If the attack connects, the opponent is harshly knocked to the ground. The Stand relentlessly pummels them as they lay, before furiously punching them with enough force to bounce them off the ground and high into the air. Sliding his finger along the rim of his hat, Jotaro points at the opponent as Star Platinum moves back in to complete the attack with an extended barrage of blows on the airborne foe, finishing with an intense straight punch that sends them flying. }} }} =Eyes of Heaven= =={{EoH}} (PS3/PS4)== {{Tabber |Part 3| [[File:Jotaro EOH.png|frameless|x350px|right]] ===Jotaro [[Stardust Crusaders|(Part 3)]]=== {{Quote|{{Nihongo2|I, Jotaro Kujo, will end you myself.<ref>[https://jojogame.bngames.net/character/chr/03/01.html Jotaro EoH page]</ref>|てめーはこの空条承太郎がじきじにブチのめす|Teme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.}}|{{Ch|Chapter 180}}}} '''Jotaro Kujo''' is the main face of ''[[Eyes of Heaven]]'', appearing as the game's primary protagonist, and was consequently one of the first confirmed characters for the game (alongside [[Part 2]] [[Joseph]], [[Caesar]], [[Stroheim]], [[Kakyoin]], [[Part 4]] [[Josuke]], and [[Diego Brando|Diego]]). Using the {{Nihongo|'''Stand User'''|スタンド使い|Sutando Tsukai}} style, Jotaro is designed to specialise in close-range combat, having high speed and damage output, while also being versatile enough to deal with distant enemies. [[Daisuke Ono]] reprises his voice acting role from ''All-Star Battle'', having also voiced Jotaro in the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime adaptation]]. He expresses how this game is the crystallization of the love that JoJo fans have for the series, and how it's a work that will lead into the future, becoming the foundation for passing JoJo to the next generation.<ref>[https://jojogame.bngames.net/character/cv/cc/cc03_01.html Daisuke Ono EoH website voice actor interview]</ref> In the game's first demo, Kakyoin was Jotaro's default partner, and Jotaro and Kakyoin are the only two characters who have appeared in both of the game's two demos. {{-}} {{Center|{{Vid|EbEqhK7G1Q0|400|center|desc=Character Trailer}}}} ====Costumes==== Unlike ''{{ASB}}'', his main color scheme is now based on his [[Stardust Crusaders (Anime)|anime]] appearance, replacing his primarily blue colors with black. Star Platinum is also recolored to be purple, rather than his previous green. {{Expand section}} ''Some costumes are missing from the below gallery and require adding.'' <gallery> EOH Jotaro Kujo Normal ABCD.png|Normal EOH Star Platinum Normal ABCD.png|[[Star Platinum]] </gallery> ====Moveset==== As a [[Stand]] User, Jotaro is one of many characters with wildly varied abilities that grant him uniqueness in battle. {{Movelist|name=Style/Specials/etc|Color=SC|Color2=SC2| |head1='''I stopped time...''' |move1= |desc1=Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game. *A special variation of "I stopped time..." becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it. *#Both Jotaro's partner and one opponent must be Retired. *#Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo). *#"I stopped time..." must be immediately initiated following the launching hit. |head3='''Star Finger!''' |desc3=Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, sending opponents caught flying. |head4='''ORA, ORA!''' |desc4=Star Platinum unleashes a barrage of 22 punches, sending opponents caught flying on the final hit. If the attack button is rapidly pressed, the attack can be extended to add up to 10 more punches. |head5='''I'll kill you as you take your next breath.''' |desc5=After a short delay, Star Platinum inhales with great strength to pull opponents in, giving Jotaro the chance to attack first. This move can be 'blocked', but the pull effect cannot be nullified. |head6='''ORAAAA!''' |desc6=Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down. |head7='''EX - Star Finger!''' |desc7=The skill initiates quicker and Jotaro is invincible upon activation. Instead of sending opponents flying, the attack itself will instead leave them crumpling, opening them up to further attack. |head8='''EX - ORA, ORA!''' |desc8=The skill initiates quicker and Jotaro is invincible upon activation. The punches are thrown faster and do more damage. }} {{Movelist|name=Dual Heat Attacks|Color=SC|Color2=SC2| |head1='''Solo - ORA, ORA, ORA!''' |move1= |desc1=Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat (a callback to his fight with Kakyoin) before Star Platinum pummels the opponent in real-time, delivering a final punch to the abdomen that sends them flying. |head3='''With [[Kakyoin]] - Use the edge of the ring — just like sumo.''' |video3={{GVid|EoH Jotaro Kakyoin DHA.mp4}} |desc3=Kakyoin holds the opponent in place with [[Hierophant Green]], allowing Jotaro and Star Platinum to pull them in by Hierophant Green's tail and unleash a barrage of punches that sends them flying. Kakyoin appears once more behind the enemy mid-air to deliver an Emerald Splash. Throughout the whole attack, Jotaro and Kakyoin converse about Sumo, referencing the events in the ''[[Wheel of Fortune (story arc)|Wheel of Fortune]]''[[Wheel of Fortune (story arc)|&nbsp;chapters]]. |head4='''With [[Polnareff]] - Let's put the final nail in the coffin.''' |video4={{GVid|EoH Jotaro Polnareff DHA.mp4}} |desc4=Jotaro and Polnareff summon Star Platinum and [[Silver Chariot]] to take turns attacking the opponent. Star Platinum follows with an uppercut, and the two of them begin yelling out their Stand Cries ("ORAORAORA!" and "HORAHORAHORA!") while pummeling and stabbing the opponent, respectively. This attack references how they defeat [[Alessi]] in ''[[Chapter 209]]''. |head5='''With [[Joseph Joestar|Old Joseph]] - It's not cheating if the secret doesn't get out!''' |video5={{GVid|EoH Jotaro OldJoseph DHA.mp4}} |desc5=Joseph jumps into the air and tries to snare the opponent with [[Hermit Purple]], only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" as Jotaro expresses disappointment, he drops the facade to reveal that he had tied the opponent with a rope during his previous attack, subsequently sending a Ripple current through the rope to shock them as Jotaro and Star Platinum move in to barrage them into submission. |head6='''With [[Jolyne]] - The Perfect Angle''' |video6={{GVid|EoH Jotaro Jolyne DHA.mp4}} |desc6=Star Platinum and [[Stone Free]] send the opponent into the air with a dual uppercut, before Jolyne wraps them in a cocoon made of Stone Free's string. After Jotaro confirms the best angle to hit, they pummel it with both of their Stands. }} ====JoJolities==== All of these must be completed while playing as Jotaro: *'''Gimme a break...''': Use Jotaro's Style Action. (200 Points) *'''You asked for it!''': Hit something with a stage object 3 times. (200 Points) *'''Do you understand?''': Backstab 3 times. (300 Points) *'''I'll be the judge!''': Connect "ORA, ORA!" 5 times. (500 Points) *'''You pissed me off.''': Retire an opponent with a Dual Heat Attack. (800 Points) ====[[JoJo's Bizarre Adventure: Eyes of Heaven Tournament|Tournament]]==== He was initially paired with [[Vanilla Ice]] in the ''Eyes of Heaven'' Tournament, defeating [[Hol Horse]] and [[Yukako Yamagishi]] in the first round, but eliminated by Jolyne and [[Gyro Zeppeli]] in the second. In the semifinals, Jotaro returns in two different teams: paired with Kakyoin, and paired with DIO. The team with Kakyoin is eliminated by [[Kars]] and [[Pet Shop]] in the first round, while the team with DIO defeats [[Mariah]] and [[Esidisi]] in the first round, but is eliminated by Kars and Pet Shop in the second round. |Part 4| [[File:PartIVJotaroEoH.png|frameless|x350px|right]] ===Jotaro [[Diamond is Unbreakable|(Part 4)]]=== {{Expand section}} '''Jotaro Kujo (Part 4)''' was confirmed as a separate character along with the game's release date as a first-print edition character, similar to the original [[Yoshikage Kira]] in ''{{ASB}}''. He became available by default in international releases. Part 4 Jotaro cannot be partnered with Part 3 Jotaro. [[Daisuke Ono]] reprises his role as Part 4 Jotaro's voice actor, and would later appear as his voice actor again in the [[Diamond is Unbreakable (Anime)|''Diamond is Unbreakable'' anime adaptation]]. {{-}} {{Center|{{Vid|iNG2RchkjzE|400|center|desc=Character Trailer}}}} ====Costumes==== <gallery> Jotaro (Part 4) Normal.png|Jotaro EOH Star Platinum Normal ABCD.png|[[Star Platinum]] </gallery> ====Moveset==== Part 4 Jotaro has a very similar set of abilities to his Part 3 counterpart, including the same combo attacks, with a number of differences both obvious and minute to set them apart. {{Movelist|name=Style/Specials/etc|Color=SC|Color2=SC2| |head1='''Style Action - Star Platinum The World!''' |move1= |desc1=Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game. *A special variation of "Star Platinum The World!" becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it. *#Both Jotaro's partner and one opponent must be Retired. *#Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo). *#"Star Platinum The World!" must be immediately initiated following the launching hit. |head3='''Star Finger''' |desc3=Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, leaving opponents crumpling and open to further attack. |head4='''You're going to get even uglier now. Well, your face will, at least...''' |desc4=Star Platinum unleashes a barrage of 17 punches, sending opponents caught flying on the final hit. Jotaro can cancel out of the final hit with "If I throw this bearing..." |head5='''If I throw this bearing...''' |desc5=Star Platinum flicks a ball bearing at his target with some homing capabilities, sending them flying on impact. The ending of the skill can be canceled via Sidestep or Style Action. |head6='''ORAAA!''' |desc6=Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down. |head7='''EX - You're going to get even uglier now. Well, your face will, at least...''' |desc7=The skill initiates quicker and Jotaro is invincible upon activation. 14 more punches are added for increased damage, and the final hit sends opponents flying a long distance away. |head8='''EX - If I throw this bearing...''' |desc8=Star Platinum flicks 3 ball bearings one after the other, each with increased speed and damage. A single ball bearing can instantly Guard Break opponents. |head9='''Dual Heat Attack - I hate things that are a pain in the ass...''' |desc9=Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat before Star Platinum pummels the opponent, delivering a final punch to the abdomen that sends them flying. }} ====JoJolities==== *'''I was actually able to stop time for 0.5 seconds for the first time in 10 years...''': Jotaro must use his Style Action. (200 Points) *'''When you're up against living creatures, focus on staying calm before you worry about speed.''': Jotaro must use "If I throw this bearing..." 3 times. (200 Points) *'''You know, that watch actually looked pretty crappy...''': Jotaro must connect "You're going to get even uglier now. Well, your face will, at least..." 3 times. (300 Points) *'''You did well to fight this long on your own...''': Jotaro must execute 5 Combo Breakers. (500 Points) *'''I knew I could count on you.''': Jotaro must Retire an opponent with a Dual Heat Attack. (800 Points) He appears in the post-credit scene's new timeline retelling of the beginning of Part 4. He asks Koichi directions to the Higashikata household as per the original events, but is soon revealed to have brought a young Jolyne with him. He interrupts his conversation with Koichi to advise Jolyne not to stray too far and be careful to cross the road, or else his wife would be sad about it. Part 4 Jotaro also makes an appearance in the group shot for ''Diamond is Unbreakable'' during the credits. If placed in a match with anyone from the third Joestar Group, partner or opponent, they will not recognize him at first but soon decide to see how strong Star Platinum is after 10 years. ====[[JoJo's Bizarre Adventure: Eyes of Heaven Tournament|Tournament]]==== ''Part 4'' Jotaro was paired with [[Diego Brando (Parallel World)]], having been placed in the F Block series of battles to be incorporated into the main Tournament. They defeated [[Josuke Higashikata (JoJolion)|Josuke Higashikata (JJL)]] and [[Narciso Anasui]] in the first round, but were eliminated by [[Bruno Bucciarati]] and [[Trish Una]] in the second. |Part 6| [[File:PrisonGangEoH.png|frameless|300px|right]] ===Jotaro [[Stone Ocean|(Part 6)]]=== Jotaro from Part 6, ''[[Stone Ocean]]'', only appears in a screenshot in the credits of the game, and has a few voice samples that the player can set as their online player card quote. However, he was initially planned to be playable as either an alternate costume or as a separate character altogether. Several unused voices and interactions with characters remain for him in the game's data.<ref>[https://www.youtube.com/watch?v=7L-lP-8rVxk Unused Eyes of Heaven Part 6 Jotaro Content]</ref> }} ===Relationships in Eyes of Heaven=== <sup>(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)</sup> *[[Jonathan Joestar]]: At first it was upsetting that Jotaro referred to Jonathan as his ancestor. Later Jonathan felt in his heart that he was succeeding his own lineage, to the point of asking Jotaro to finish [[Heaven Ascension DIO]] in his place during the main story's final battle. Also, if Jotaro is Part 4 version, he mentioned to Jonathan's grandson and Jotaro's grandfather Joseph Joestar. *[[Dio Brando]]: Essentially the same for all parts of Jotaro - antagonistic while a bit taunting. Jotaro himself admits he needs more than luck to triumph against DIO this time around. Part 6 Jotaro also intends to interrogate DIO for info about Pucci. *[[Joseph Joestar|Old Joseph Joestar]]: Upon encountering Joseph, Part 4 Jotaro will inform Joseph of the tragedies that await him in the next ten years until Joseph stops him. He also berates Joseph for cheating on [[Suzi Q|his wife]] at 65 years old. In hidden files for an unrealized Part 6 Jotaro, he mentioned that he wants to see how Joseph fights like he does in spite of his age. *[[Noriaki Kakyoin]]: Their relationship is very identical in his Part 3 self, but he is notably more sentimental and appreciative as his Part 4 self, indicating that his short-lived friendship with Kakyoin (due to his untimely death in ''[[Stardust Crusaders]]'') indeed made a deep impact in his life. *[[Muhammad Avdol]]: As with Kakyoin, he's appreciative and sentimental to him as his Part 4 self for the same reasons. *[[Jean Pierre Polnareff]]: Both are visibly enthusiastic to see each other again, especially as Jotaro's Part 4 self. *[[Iggy]]: Iggy doesn't recognize Jotaro's future appearance at first, but when he does, he tries the same trick on him as he did after defeating [[N'Doul]]. *[[Enrico Pucci]]: Jotaro recognizes Pucci as one of [[DIO]]'s assassins and thinks he's a fake priest (unaware he is a real one.). Pucci intends to kill Jotaro to avenge DIO and keep Jolyne from being born. *[[Yukako Yamagishi]]: When Yukako appears, Jotaro yells her as like groupies of himself and Josuke. *[[Giorno Giovanna]]: Part 4 Jotaro clearly knows who he is. They have banters and lines of mutual admiration for one another. In hidden files for an unrealized Part 6 Jotaro, their interaction is even more apparent, going as far as to Jotaro daring Giorno to consider if he's an ally or an enemy, or Giorno asking Jotaro if he's fine dealing with himself, DIO's son. *[[Jolyne Cujoh]]: Upon meeting Jolyne, Jotaro is shocked to find out he has a daughter and will be annoyed by the fact she is technically older than him. While their relationship is awkward, Jotaro still cares for Jolyne such as when he saves her after [[D'Arby]] gambles her out of her soul. In the altered timeline, Jotaro takes Jolyne with him to [[Morioh]], implying their relationship is at least slightly better than in the original timeline. ===References=== {{References}} =Diamond Records= ==[[JoJo's Bizarre Adventure: Diamond Records|Diamond Records]] (Android/IOS)== '''Jotaro Kujo''' appears in ''[[Diamond Records]]'' as a playable character with various different iterations taken from Parts [[Part 3 Anime|3]]-[[Part 5 Anime|5]] of the [[Anime|anime]]. ===Stardust Crusaders=== <tabber> Normal= {{DR|Name=Jotaro Kujo|Av=JotaroDR|Rarity=6|Type=Courage |Desc=Jotaro's first iteration is playable in both the '''Action Battle''' and '''Tactical Battle''' game modes. He has a variety of unlockable statues between the 'Courage', 'Solitary', and 'Tactical' types, ranging from 3 stars to 6 stars. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand '''[[Star Platinum]]'''. Unlike most characters, Jotaro has multiple unlockable SP skills that you can choose between. |Movelist= {{Box4|Title=Moveset|bg={{Color|SC}}|height=500px| {{Row|{{DRAtk}}|Jotaro's basic attack string is a combination of up to five various basic strikes from Star Platinum. In Tactical Battle, this is cut down to only three hits.|w1=5%}} {{Row|{{DRAtk|Skill|1}}|Jotaro strikes using Star Platinum's signature '''Star Finger'''.|w1=5%}} {{Row|{{DRAtk|Skill|1}}|Star Platinum swings a broken jail cell bar at his opponents like a club. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|6}}|Star Platinum lets out a very extensive barrage of punches, with a few breaks in between for strong individual punches, mirroring the beatdown leading to '''[[Steely Dan]]''''s defeat in the anime. In Tactical Battle, this extensive attack is cut down significantly to only a short barrage of punches ending with one final individual punch.|w1=5%}} {{Row|{{DRAtk|SP|22}}|Star Platinum lets out extremely fast barrages in all directions at once, with the ability to hit any nearby opponents from all directions. In Tactical Battle, this hits all opponents present on the stage. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|39}}|Jotaro uses '''Star Platinum: The World''' to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a free turn, as well as allowing him to ignore any of the opponent's active counters. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|22}}|Star Platinum unleashes a strong punch to the ground, damaging nearby opponents. In Tactical Battle, this hits all opponents present on the stage. ''This attack replaces SP Skill 1 in Jotaro's 3 star statue.''|w1=5%}} {{Row|{{DRAtk|SP|40}}|In the cutscene, Jotaro adjusts his hat, and then summons Star Platinum to unleash a barrage of punches, ending with one final strong blow against his opponent.|w1=5%}} }} |Statues= <gallery mode="packed"> JotaroDR3.png|3-star<br />(Courage) DR3Jotaro3star.jpg|'''Max LVL Stats:''' {{DRStat|4488|3300|2376}}<br />'''Max LVL Tree Stats:''' {{DRStat|6888|7500|3726}} JotaroDR4.png|4-star<br />(Courage) DR3Jotaro4star.jpg|'''Max LVL Stats:''' {{DRStat|7038|5175|3726}}<br />'''Max LVL Tree Stats:''' {{DRStat|10338|12825|5676}} JotaroDR5.png|5-star<br />(Courage) DR3Jotaro5star.jpg|'''Max LVL Stats:''' {{DRStat|10404|7650|5508}}<br />'''Max LVL Tree Stats:''' {{DRStat|14004|21450|7908}} JotaroSolitaryDR5.png|5-star<br />(Solitary) DR3Jotaro5starB.jpg|'''Max LVL Stats:''' {{DRStat|12852|7650|5814}}<br />'''Max LVL Tree Stats:''' {{DRStat|14004|21450|7908}} JotaroTDR5.png|5-star<br />~Stardust Crusaders~<br />(Tactical) DR3Jotaro5starC.jpg|'''Max LVL Stats:''' {{DRStat|14550|5238|4947}}<br />'''Max LVL Tree Stats:''' {{DRStat|42150|7638|6747}} JotaroDR6.png|6-star<br />(Courage) DR3Jotaro6star.jpg|'''Max LVL Stats:''' {{DRStat|15504|11400|8208}}<br />'''Max LVL Tree Stats:''' {{DRStat|24504|25800|20808}} </gallery> |Videos={{Vid|xbUaTkNvmhA|300}} {{Vid|kwuXSFuJbxw|300}} {{Vid|Vaw8JEH07hA|300}} }} |-| Star Platinum: The World= {{DR|Name=Jotaro Kujo ~You Pissed Me Off~|Av=JotaroSPTWDR|Rarity=6|Type=Courage |Desc=Jotaro's iteration from the final battle of Stardust Crusaders is playable in both the '''Action Battle''' and '''Tactical Battle''' game modes. He has two of 'Courage' type statues, one 5 star and one 6 star. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand '''[[Star Platinum]]''' and it's newfound ability to stop time. |Movelist= {{Box4|Title=Moveset|bg={{Color|SC}}|height=500px| {{Row|{{DRAtk}}|Jotaro's basic attack string is a combination of up to four various basic strikes from Star Platinum, with the fifth attack being a quick barrage of punches. In Action Battle, the final hit can be held down during '''DoDoDo Mode''' to continue punching at enemies. In Tactical Battle, this is cut down to only three hits, alongside the omission of the barrage holding capability.|w1=5%}} {{Row|{{DRAtk|Skill|6}}|Star Platinum delivers a quick barrage of punches against opponents.|w1=5%}} {{Row|{{DRAtk|Skill|39}}|Jotaro uses '''Star Platinum: The World''' to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a few free turns, as well as allowing him to ignore any of the opponent's active counters. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|29}}|Star Platinum throws a knife at the opponent, acting as a ranged projectile.|w1=5%}} {{Row|{{DRAtk|SP|39}}|Jotaro uses Star Platinum to stop time, then deliver a strong kick on a nearby opponent. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|40}}|In the cutscene, Jotaro steps in and clenches his fist as he summons Star Platinum. Star Platinum then delivers a super strong punch with the power to blow opponents away.|w1=5%}} }} |Statues= <gallery mode="packed"> JotaroTheWorldDR5.png|5-star<br />(Courage) DR3JotaroTW5star.jpg|'''Max LVL Stats:''' {{DRStat|10800|9100|6230}}<br />'''Max LVL Tree Stats:''' {{DRStat|14400|22900|8630}} JotaroTheWorldDR6.png|6-star<br />(Courage) DR3JotaroTW6star.jpg|'''Max LVL Stats:''' {{DRStat|22100|16300|11700}}<br />'''Max LVL Tree Stats:''' {{DRStat|31100|30700|24300}} </gallery> |Videos={{Vid|0Ni3lL6Fom4|300}} }} |-| </tabber> ===Diamond is Unbreakable=== {{Expand section}} =Pitter-Patter Pop= ==[[JoJo's Pitter-Patter Pop!]] (Android/iOS)== ===Stardust Crusaders=== {{Tabber |Stand of Precision and Power| {{PPP|Name=Jotaro|Av=Jotaro|Av2=Jotaro|Size=155px|StandAv=Jotaro|StandSize=125px|BG=Purple|Ver=Stand of Precision and Power|Rarity={{GR}}|Power=1620 {{S|Lvl 50}} / 2820 {{S|Lvl 80}}|Skill=Star Platinum|Desc=Replaces random panels with Jotaro Panels in 2x2 groups|Icon=Replace|Type=ReplaceGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=2||SL2=3|SL3=3|SL4=4|SL5=4|CD1=85|CD2=85|CD3=80|CD4=80|CD5=75|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = July 28, 2020 - September 2, 2021 |Sticker = Stand of Precision and Power ver. |Image = PPPStickerJotaroEX.png |Cost = 0 |Desc = For every 30 Jotaro panels erased, a random Cheer panel will become a Jotaro Box panel. }} |Open Up With Platinum Fists| {{PPP|Name=Jotaro|Av=Jotaro3-2|Av2=Jotaro3-2|Size=180px|BG=Purple|Ver=Open Up With Platinum Fists|Rarity={{GR|VoicedLimited}}|Power=1703 {{S|Lvl 50}} / 2963 {{S|Lvl 80}}|Skill=Ora Ora Ora Ora|Desc=Replaces random bottom panels with Jotaro panels. If replaced panels were originally Jotaro panels or Block Panels, they become enhanced Jotaro panels|Icon=Replace|Type=ReplaceGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=2||SL2=3|SL3=3|SL4=4|SL5=4|CD1=80|CD2=80|CD3=75|CD4=75|CD5=70|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = October 9, 2020 - September 2, 2021 |Sticker = Open Up With Platinum Fists ver. |Image = PPPStickerJotaro3-2EX.png |Cost = 0 |Desc = After making a 4x4 or bigger, replaces a random Cheer panel with a Jotaro Box panel. }} |Traveling with Runaway Girl| {{PPP|Name=Jotaro & Anne|Av=JotaroAnne|Av2=JotaroAnne|Size=180px|BG=Purple|Ver=Traveling with Runaway Girl|Rarity={{WGR|VoicedLimited}}|Power=1890 {{S|Lvl 50}} / 3240 {{S|Lvl 80}}|Skill=Gimme a break...|Desc=Erases random panels and corner panels, having priority on Block panels. The erased Block panels are restored as Enhanced Block panels|Icon=Erase|Type=EraseGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=3||SL2=4|SL3=4|SL4=5|SL5=5|CD1=85|CD2=85|CD3=75|CD4=75|CD5=65|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro & Anne |Type = EX |Availability = Awakening |Date = November 27, 2020 - September 2, 2021 |Sticker = Traveling with Runaway Girl ver. |Image = PPPStickerJotaroAnneEX.png |Cost = 0 |Desc = After erasing 15 Block panels, replaces a random panel with a Jotaro & Anne Box Panel. }} |High School Students Burdened with Fate| {{PPP|Name=Jotaro & Kakyoin|Av=JotaroKakyoin|Av2=JotaroKakyoin|Size=185px|BG=Purple|Ver=High School Students Burdened with Fate|Rarity={{WGR|VoicedLimited}}|Power=1890 {{S|Lvl 50}} / 3240 {{S|Lvl 80}}|Skill=Keeps you on the edge of your seat|Desc=Replaces panels with the longest connection with Jotaro & Kakyoin panels, without changing the type of panel. Replaces a random panel and its surrounding panels with Enhanced Jotaro & Kakyoin panels, having priority on Block Panels.|Icon=Replace|Type=Replacer|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=5||SL2=7|SL3=7|SL4=10|SL5=10|CD1=90|CD2=90|CD3=85|CD4=85|CD5=75|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro & Kakyoin |Type = EX |Availability = Awakening |Date = June 1, 2021 - September 2, 2021 |Sticker = High School Students Burdened with Fate ver. |Image = PPPStickerJotaroKakyoinEX.png |Cost = 0 |Desc = After using skill twice, replaces random cheer panel with Jotaro & Kakyoin Box Panel. }} |Entering the World of Time| {{PPP|Name=Jotaro|Av=Jotaro3-3|Av2=Jotaro3-3|Size=150px|BG=Yellow|Ver=Entering the World of Time|Rarity={{GR|VoicedFestivalLimited}}|Power=1802 {{S|Lvl 50}} / 3092 {{S|Lvl 80}}|Skill=I stopped time|Desc=Stops the timer. During that period, any tapped panel will be erased, except Jotaro panels. For each 8 erased panels, an intensified Jotaro Panel will appear. There’s no Skill Gauge increase during the activation and the Stand Up Gauge increase is 0.8.|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=100|CD2=100|CD3=95|CD4=95|CD5=85|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = July 9, 2021 - September 2, 2021 |Sticker = Entering the World of Time |Image = PPPStickerJotaro3-3EX.png |Cost = 0 |Desc = After making a 4x4 or bigger in Stand Up, enhances 4 random panels. }} }} ===Diamond is Unbreakable=== {{Tabber |Protector of Morioh Town| {{PPP|Name=Jotaro (Part 4)|Av=Jotaro4|Av2=Jotaro4|Size=125px|StandAv=Jotaro4|StandSize=125px|BG=Yellow|Ver=Protector of Morioh Town|Rarity={{GR|FestivalLimited}}|Power=1620 {{S|Lvl 50}} / 2820 {{S|Lvl 80}}|Skill=Star Platinum: The World|Desc=Stops the timer. During that period, the panel matching speed and damage are increased|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=80|CD2=80|CD3=70|CD4=70|CD5=60|Color=DIU|Collapse=true}} {{PPPStickers|Part=DIU |Name = Jotaro |Type = EX |Availability = Awakening |Date = October 28, 2020 - September 2, 2021 |Sticker = Protector of Morioh Town ver. |Image = PPPStickerJotaro4EX.png |Cost = 0 |Desc = Every time 100 panels are erased, replaces a random panel with an enhanced partner panel. }} |Leader of Golden Spirits| {{PPP|Name=Jotaro (Part 4)|Av=Jotaro4-2|Av2=Jotaro4-2|Size=145px|BG=Yellow|Ver=Leader of Golden Spirits|Rarity={{GR|VoicedFestivalLimited}}|Power=1817 {{S|Lvl 50}} / 3107 {{S|Lvl 80}}|Skill=Time resumes|Desc=Stops the timer. In that duration, any panel can be erased aside from Jotaro panels, by tapping on them. For each 8 erased panels, an enhanced Jotaro panel will appear. There is no Skill Gauge increase during the activation and the Stand Up gauge increase is 0.8|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=120|CD2=120|CD3=110|CD4=110|CD5=95|Color=DIU|Collapse=true}} {{PPPStickers|Part=DIU |Name = Jotaro |Type = EX |Availability = Awakening |Date = March 15, 2021 - September 2, 2021 |Sticker = Leader of Golden Spirits ver. |Image = PPPStickerJotaro4-2EX.png |Cost = 0 |Desc = After damaging the enemy 120 times, replaces a random normal Panel with a partner Box Panel. }} }} =Monster Strike= ===[[Monster Strike|Monster Strike (Android/iOS)]]=== Jotaro Kujo was obtainable for a limited time as a collaboration character in the mobile game [[Monster Strike]]. {{MStrike |Color = SO |ID = 6415 |Image = MS Jotaro.png |Chibi = MS Chibi Jotaro 1.png |Name = Jotaro Kujo |JP = 空条承太郎 |Element = {{MSIcon|Light}} |Rarity = 6★ |HP = 15648 {{Color|orange|(+3900)}} |ATK = 25357 {{Color|orange|(+2150)}} |SPD = 302.43km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Gacha]] |Ability = Null Gravity Barrier |Strike = "This is too heavy!" |SS = Increases Speed. (12 Turns) |BC = {{MSIcon|Light}} Round Spark }} {{MStrike |Color = SO |ID = 6416 |Image = MS Jotaro & SP.png |Chibi = MS Chibi Jotaro 2.png |Name = Joestar Lineage, Jotaro Kujo |JP = ジョースター家の血統 空条承太郎 |Element = {{MSIcon|Light}} |Rarity = 6★ {{S|Transcension}} |HP = 15648 {{Color|orange|(+4900)}} |ATK = 22022 {{Color|orange|(+2150)}} |SPD = 341.43km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Gacha]] |Ability = Super Null Gravity Barrier / Null Speed Down Wall / Full Slayer / Gauge Multiplier Retainment |Strike = "Star Platinum: The World" |SS = Increases Speed/Power + Star Platinum: The World after done moving (guaranteed boss hit), freezes all enemies on screen. (16 {{Color|orange|+8}} Turns) |BC = {{MSIcon|Light}} Round Spark<hr />{{MSIcon|Light}} Scatter Piercewave Devastation 3 }} {{MStrike |Color = SO |ID = 6419 |Image = MS JoestarClan.png |Chibi = MSChibiJolyne&Jotaro.png |Name = Joestar Family, Jolyne & Jotaro |JP = ジョースター一族 徐倫&承太郎 |Element = {{MSIcon|Fire}} |Rarity = 6★ {{S|Transcension}} |HP = 17334 {{Color|orange|(+3900)}} |ATK = 21305 {{Color|orange|(+2075)}} |SPD = 338.93km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Starter Pack]] |Ability = Super Null Warp / Minesweeper L / Null Block / Repeat Hit Slayer M |Strike = "Stone Free & Star Platinum" |SS = Increases Speed/Power + Attacks the first contacted enemy with Stone Free and Star Platinum & sends it flying. (16 {{Color|orange|+8}} Turns) |BC = {{MSIcon|Fire}} Spread Piercer Devastation XL3<hr />{{MSIcon|Fire}} Rebound Shockwave 18 }} =Miscellaneous Games= ==[[GioGio's Bizarre Adventure]] (PS2)== [[File:GGPS2GiornoGio.jpg|frameless|300px|right]] [[Part 4]] Jotaro Kujo appears in the game's intro along with [[Jonathan]], [[Part 4]] [[Josuke]] and [[Part 3]] [[Joseph]] as an image above [[Giorno]], representing Giorno's inherited [[Joestar Family|Joestar]] spirit. This marks the first time that the Part 4 iteration of Jotaro has appeared in a videogame. {{-}} ==[[Stardust Shooters]] (Android/IOS)== {{Expand section}} {{Tabber|Part 3|[[File:JJSS_JOTARO.jpg|frameless|250px|right]]|Part 4|[[File:JJSS_JotaroP4.jpg|frameless|250px|right]]}} '''Jotaro Kujo''' is one of the first 3 available characters the player must choose to be their team leader (next to [[Jonathan]] and [[Joseph]]) in ''[[Stardust Shooters]]''. During the loading screen, if the player taps the screen, [[Star Platinum]]'s fist will appear and strike the screen, with the "ORA" (オラ) kana appearing. Jotaro's Finish move is an animation where Star Platinum appears and uses an "''ORAORA!''" barrage on the defeated Metal Striker. To match Jotaro's new color scheme seen in the [[Part 3 Anime|Part 3 anime adaptation]], he wears a black coat and green shirt, as opposed to ''[[All-Star Battle]]'s'' and ''[[Heritage for the Future]]'s'' dark blue coat and pink shirt. However, this is unlike the Parts [[Part 1|1]] and [[Part 2|2]] characters, who keep their color scheme from ''All-Star Battle''. {{-}} ==[[JoJo's Bizarre Adventure: Last Survivor|Last Survivor]] (Arcade)== '''Jotaro Kujo''' was one of the characters first confirmed during the announcement of ''[[Last Survivor]]''. {{Row|w1=1%|Align=Left|Image=True|{{Crop|Image=Jotaro Kujo (JJBATA Last Survivor).jpg|bSize=300|width=150|oLeft=110|oTop=30|cHeight=180}}| {{Movelist|name=Jotaro Kujo|Color=SC|Color2=SC4 |head1={{Row|Skill Name|Button|Description|Release Level|N/A|w1=25%|w2=10%|w3=55%|w4=10%|bg={{Color|SC}}|border={{Color|SC3}}}} |move1= {{Row|Ora Rush|R2 (Repeat)|Consecutive Normal Punches|-|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Blocking Rush|R1 (Hold)|Blocks frontal attacks. Successful blocking recovers Spirit Gauge|Level 2|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Stand ON (Summon Stand)|L2 (Hold)|Stand will remain out. Attack speed increases.|-|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Star Platinum: The World|L1|Can only be used once per game. Stops time for a few seconds.|Level 4|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} |head2={{Row|Character Difficulty: ★ ☆ ☆|Type: Short-Range||w1=50%|w2=50%|bg={{Color|SC}}|border={{Color|SC3}}}} }}}} <headertabs /> ==Site Navigation== {{Languages}} {{Main Protagonist}} {{Joestar Group}} {{Part 3 Characters}} {{Part 4 Characters}} {{Part 5 Characters}} {{Part 6 Characters}} [[Category:Game Subpages]] {{StardustCrusaders}} __NOTOC__ {{DISPLAYTITLE:Jotaro Kujo ★ Video Games}}'
New page wikitext, after the edit (new_wikitext)
'<div class="ptab1" style="width:6em;"><div class="parenttabs" style="background-color:">[[Jotaro Kujo|Intro]]</div></div>{{PTabs|Gallery}}{{PTabs|History}}{{PTabs|Games|s=SC}} A summary of Jotaro Kujo's history and movesets in video games. =Jump Titles= <br /> {{Tabber |Famicon II| ==[[Famicom Jump II: Saikyo no Shichinin]] (NES)== Jotaro is one of the seven main heroes. His standard attack is a Kick, which can only be used at short-range, and for armor he wears his usual {{w|gakuran}} uniform. For his special attack, he summons [[Star Platinum]] and is able to hit distant enemies. Unlike the rest of the heroes, who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified [[Stand User (Famicom Jump II)|Stand User]]. |Cult| ==[[Cult Jump]] (GB)== Jotaro appears as the representative protagonist from the ''JoJo's Bizarre Adventure'' franchise in the game. |Super Stars| ==[[Jump Super Stars]] (Nintendo DS)== Jotaro and DIO appear as the playable representative characters from the ''JoJo's Bizarre Adventure'' franchise. Jotaro's special attacks consists primarily of his trademark "''ORAORAORA!''" punches. Many of his Koma include his companions from ''Part 3'', appearing frequently as he performs special attacks. His 4-Koma specials summons Avdol to use Magician's Red's ''Crossfire Hurricane Special'', along with a two-sided barrage from Star Platinum, his 5-Koma specials include him and Polnareff attacking the enemy at the same time as Star Platinum and Silver Chariot cry "''ORAORAORA!''" and "''HORAHORAHORA!''" respectively, and Kakyoin and Hierophant Green being summoned to perform an Emerald Splash projectile attack. His 6-Koma specials include stopping time (stopping any movement on-screen for 5 seconds or by the amount of the special bar the player has at the moment) and a lengthy barrage by Star Platinum that sends the opponent flying high and far. Iggy appears as his 2-Koma support, where Jotaro uses Star Platinum to throw Iggy at the enemy, who defends himself by summoning The Fool. His help Koma gives the affected battle character invincibility for a short time. He is one of the battle characters in the pre-made deck "Gekitou no Machi" and the sole battle character in the pre-made "Help-Koma" deck. Together with Monkey D. Luffy from the ''One Piece ''series, he can be summoned to perform a special tag-team move called {{Nihongo|"Gomu Gomu no Ora Ora"|ゴムゴムのオラオラ|4 = lit. "Rubber Rubber ORAORA"}} in which they both unleash a barrage of punches. |Ultimate Stars| ==[[Jump Ultimate Stars]] (Nintendo DS)== Jotaro returns as a playable character, along with DIO, once again representing the ''JoJo's Bizarre Adventure'' franchise. He retains all of his previous attacks and special moves. Jotaro can now receive an ally boost from Josuke Higashikata, by saying he and Jotaro are a great team even in taro terms (two references, one being Josuke's catchprase "Great!", while the other being the taro terms, almost every Stands in ''Part 3'' (Jotaro's part) were based on 'tarot' cards), Jolyne Cujoh, by saying she will watch the stars until she meets him and wants to see his starlight (Jolyne said those lines during later ''Part 6'' events) and Yusuke Urameshi (from the series ''Yu*Yu*Hakusho''), by saying "the more fights, the more wins!" (since both Jotaro and Yusuke are introduced as delinquents who constantly beat other students). Jotaro also appears in one of the pre-made decks centered around "delinquents" such as Yusuke Urameshi, Maeda Taison (from the ''Rokudenashi Blues'' franchise) and Sakuragi Hanamichi (from the ''Slam Dunk'' franchise). |J-Stars| ==[[J-Stars Victory Vs]] (PS3/PS4/PS Vita)== While Jotaro does not appear in ''J-Stars Victory VS'', hidden data was found in the game for him and DIO (alongside other Jump characters Yoh from ''Shaman King'' and Dai from ''{{W|Dragon Quest: Dai no Daibōken}}''). Jotaro and DIO were both intended to be playable based on their filenames. However, unlike DIO, Jotaro's moveset and character stances were near-completed. This marks the second instance a character was cut from a game in JoJo-related media, Koichi being the first in the PS2 game [[GioGio's Bizarre Adventure]]. |Force| ==[[Jump Force]] (PS4/Xbox One/Nintendo Switch/PC)== [[File:Jōtarō Kūjō (Jump Force).png|frameless|x350px|right]] {{Expand section}} '''Jotaro Kujo''' was originally leaked alongside Dai from ''{{W|Dragon Quest: The Adventure of Dai}}'' on January 19, 2019. Later, [[Bandai Namco]] officially revealed him alongside [[Dio Brando|DIO]] on February 1. As Jotaro's official voice actor since 2013, [[Daisuke Ono]] voices Jotaro in this game as well. Unlike most other JoJo games published by Bandai Namco since ''[[All-Star Battle]]'', Jotaro here has a brand new model to fit with the rest of the game's artstyle. Much of his moveset in ''[[Jump Force]]'' also appears to be originally animated, with few noticeable similarities between it and his ''[[Eyes of Heaven]]'' moveset, for example. Additionally, despite ''Jump Force'' being released in 2019, long after the [[Part 3 Anime|''Stardust Crusaders'' anime]] released, Jotaro sports the same primarily blue clothes he wears in his pre-anime appearances, rather than the anime's primarily black clothes. {{-}} {{Center|{{Vid|PHj791hJbRk|400|center|desc=Jotaro & DIO Character Trailer}}}} ===Moveset=== {{Movelist|name=Basic Moves|Color=SC|Color2=SC2| |head1='''Throw''' |move1= |video1= |desc1=Star Platinum grabs the opponent by the neck and punches them. }} {{Movelist|name=Skills|Color=SC|Color2=SC2| |head1='''Ora Ora Ora''' |move1= |video1=[[File:Jotaro Jump Force Ora Ora Ora.gif|frameless|275px]] |desc1=Star Platinum does a volley of punches on the opponent before ending with a left hook. |head3='''My Stand: The Judge''' |video3=[[File:Jotaro Jump Force My Stand, The Judge.gif|frameless|275px]] |desc3=After grabbing the opponent, Star Platinum punches them multiple times in the face before ending with an uppercut that throws them into the air. |head4='''Star Finger''' |video4=[[File:Jotaro Jump Force Star Finger.gif|frameless|275px]] |desc4=Star Platinum extends its middle and index fingers to hit the opponent. This move is unblockable. |head5='''Time Stopper''' |video5=[[File:Jotaro Jump Force Time Stopper.gif|frameless|275px]] |desc5=After closing in and punching the opponent, Jotaro stops time and does a volley of punches with Star Platinum before finishing with a right punch to their gut and resuming time. }} }} =JoJo's Bizarre Adventure (SFC)= ==[[JoJo's Bizarre Adventure (SFC Game)|JoJo's Bizarre Adventure]] (SFC)== Jotaro appears in the ''Stardust Crusaders'' SFC game, simply titled ''JoJo's Bizarre Adventure'' as a note to the game's status as the very first in the series. As the story plays out similarly to ''Part 3'' with a handful of notable differences, the game begins at his household and ends with the final battle against DIO. Jotaro is usually the default on-screen character when out of battles. Most of Jotaro's moves revolve around Star Platinum's "''ORAORAORA!''" fist barrage, although Star Finger is also used. In this game, Jotaro's time stop ability is a result of the player obtaining and equipping a special cap item on Jotaro as opposed to being an innate ability of Star Platinum. =Heritage for the Future= ==[[Heritage for the Future]] (Arcade/PS1/Dreamcast)== [[File:JotaroHeritage.gif|frameless|right]] '''Jotaro Kujo''' appears as a fighter in ''[[JoJo's Bizarre Adventure: Heritage for the Future]]'', wielding his infamous [[Stand]], [[Star Platinum]]. This is the only official [[Video games|JoJo game]] to feature {{W|Kiyoyuki Yanada}} as Jotaro's voice actor, who would be replaced by [[Daisuke Ono]] in the future. As this game was released before the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime]], the colors for both Jotaro and Star Platinum are originals, the same color scheme that would be used for the future ''{{ASB}}''. ===Costumes=== <gallery> File:Jotarowithstand arcade.gif|Color A File:JotarowithStand color1.GIF|Color B File:JotarowithStand color2.GIF|Color C File:JotarowithStand color3.GIF|Color Stand File:JotarowithStand color4.GIF|Color Select </gallery> *'''Color A''' resembles Jotaro on the cover of [[Volume 24]]. *'''Color Stand''' resembles Jotaro on the cover of [[Volume 26]]. ===Moveset and Gameplay=== Jotaro's gameplay is more oriented on offense. He is a lot more effective with his Stand off, due to his Blazing Fists and Jotaro's ability to attack the enemy by himself while the Stand is attacking. This, in turn, increases the hits and the damage in comparison to attacks with the Stand activated. As such, his gameplay is more on poking the enemy until they budge. Jotaro players are known to be very pesky and can push the fight to either side of the field in a short amount of time, but their nature of gameplay requires prioritizing offense over defense to take advantage of the strength from his Blazing Fists. His Star Finger can be held until an opening is seen at the enemy. It draws the enemy closer, which can be capitalized for further offense. Also, the inactive Stand version of Puttsun Ora may not deal that much damage in comparison to the active Stand version by itself, but when the player attacks with Jotaro going around the enemy, the hits and damage become significantly larger than the latter version. Star Breaker can connect from a normal attack, whether from Jotaro himself or from his Stand, but its inactive version is not very strong. The active Stand version can be charged until it becomes unblockable, but takes too much charging time to be very effective. Jotaro's "Time Stop" isn't as powerful as [[DIO]]'s, and with the attack speed from Puttsun Ora, players are often forced to perform the move before the super meter is depleted of one level during stopped time. If Star Platinum is not deployed while attacking, using inactive versions of its attacks, the Time Stop will also dismiss even if the Stand is still attacking, as opposed to DIO's who will only dismiss the time stop after the attack. Jotaro can also usurp DIO's time stop if his own timestop command is inputted in the right moment. ===Voicelines=== {{Center|{{Vid|ya4B6uMr9DU|400}}}} {{Quotes|bg=SC|bg2=SC2 |{{Q|{{Nihongo2|Dio!|ディオ!|Dio!}} }} |{{Q|{{Nihongo2|I will be your judge.|てめーはオレが捌く|Teme~ wa ore ga sabaku.}} }} |{{Q|{{Nihongo2|Bastard!|野郎ッ!|Yarō~!}} }} |{{Q|{{Nihongo2|You pissed me off.|お前は俺を怒らせた|Omae wa ore o okoraseta.}} }} |{{Q|There's only one reason you lost...}} |{{Q|{{Nihongo2|Good grief!|やれやれだぜ!|Yare yare daze!}} }} |{{Q|{{Nihongo2|Time shall resume.|そして時は動き出す|Soshite toki wa ugokidasu.}} }} |{{Q|Don't worry; I held back.}} |{{Q|Let's go!}} |{{Q|{{Nihongo2|Ora ora ora ora ora ora ora ora!|オラオラオラオラオラオラオラオラ!|Ora ora ora ora ora ora ora ora!}} }} |{{Q|{{Nihongo2|Star Platinum!|スタープラチナ!|Sutā Purachina!}} }} |{{Q|{{Nihongo2|Star Finger!|スターフィンガー!|Sutā Fingā!}} }} |{{Q|{{Nihongo2|Ora!|オラ!|Ora!}} }} |{{Q|{{Nihongo2|The World!|ザワールド!|Za Wārudo!}} }} |{{Q|{{Nihongo2|Time will stop.|時はとまう|Toki wa tomau.}} }} }} ===Trivia=== *Jotaro is normally the last opponent faced by the player in arcade mode when playing as a villain, if not DIO himself or even [[Kakyoin]]. *Jotaro, [[Polnareff]], [[Joseph]] and New Kakyoin are the only characters whose ending in Arcade Mode matches the original story; the rest of the roster receive unique endings. *Jotaro has two unique lying-down sprites when he is knocked down or K.O'ed. When he is merely knocked over, he is leaning on one side of his body, slightly upright. When defeated completely, he lies flat down on the ground. =All-Star Battle= =={{ASB}} (PS3)== [[File:Jotaro ASB.png|frameless|x350px|right]] {{Quote|{{Nihongo2|You pissed me off.|てめーはおれを怒らせた|Teme~ wa ore o okoraseta.}}|{{Ch|Chapter 264}}}} '''Jotaro Kujo''' was one of the first four characters announced for the game (the others being [[Gyro Zeppeli]], [[Wamuu]], and [[Joseph Joestar]]) and the first character to appear in the game's first trailer (aside from [[Kishibe Rohan]], who was meant to draw Jotaro's introduction but was otherwise not yet shown as an in-game fighter). Most of his attacks are similar to those from the {{W|Capcom}} game, ''[[Heritage for the Future]]''. As one of the mass majority of playable characters in the game with the "''[[Stand]]''" Style, Jotaro can turn [[Star Platinum]] "on/off", changing movesets, as well as having access to the '''Stand Rush''' ability returning from ''Heritage for the Future'', being able to attack in conjunction with his Stand. This is also the first piece of JoJo media to feature [[Daisuke Ono]] as Jotaro's Japanese voice actor, replacing all of his other voices prior. Since this casting decision, Daisuke has remained as Jotaro's voice actor for the [[:Category:JoJo Anime|anime adaptation]], as well as future, related games like ''[[Eyes of Heaven]]'' and ''[[All-Star Battle R]]''. ===Costumes=== <gallery> File:Jotaro ASB Color Alts A-D.png|Jotaro Normal File:Jotaro ASB Special Costume A.png|Special A File:Jotaro ASB Special Costume B.png|Special B File:Jotaro ASB Special Costume C.png|Special C File:Jotaro ASB Special Costume D.png|Special D File:Jotaro ASB Special Costume E.png|Special E </gallery> *'''Normal costumes''' are originals due to the [[Part 3 Anime|''Stardust Crusaders'' anime]] not being out at the time of the game's release. The default costume colors are the same as in ''[[Heritage for the Future]]'' however. *'''Special costumes A''' are his costume from the cover of [[Volume 22]]. *'''Special costumes B''' are his costume from the cover of [[Chapter 115]]. *'''Special costumes C''' are his costume from the cover of [[Volume 12]]. *'''Special costumes D''' are his costume from the cover of [[Volume 13]]. *'''Special costumes E''' are a callback to his promotional material of ''[[Heritage for the Future]]''. They are available as free DLC, but are not included in the localized versions of the game. <br /> <gallery> File:Star Platinum ASB Color Alts A-B.png|[[Star Platinum]] Normal </gallery> *Like with Jotaro's, Star Platinum's '''normal costumes''' are also originals, and the default is the same as in ''[[Heritage for the Future]]''. ===Moveset=== Jotaro has 1000 HP. During a fight, he can use several different attacks that were featured in ''[[Stardust Crusaders]]''. Wielding [[Star Platinum]]'s incredible power, Jotaro possesses both above-average damage and range, and many of his attacks cover a good distance both in front of him and above while being lengthy in execution. As such, he is one of the easier characters to play and a good starting character for learning Stand Style-specific mechanics such as Stand Rush or Quick Stand-On. His various "ORA, ORA!" punch barrages have wider coverage than other characters' rushes, while Star Finger is an unblockable mid-ranged skill dealing good damage and creating openings to exploit. Even against opponents that can battle at long range, Jotaro can pressure them using "My STAND will be the judge!" and "Beat in a single breath!" to cross the distance and potentially interrupt their own abilities. Jotaro possesses the formidable ability to stop time and leave the opponent completely at his mercy, allowing him to deal astounding burst damage. Once he has the necessary amount of Heart Heat, simply the threat of it can force his opponent to engage him directly where he is at his strongest so as to not give him the chance to use it. Jotaro's weakness is the recovery of many of his special skills to offset his damage and range. Without the ability to Flash Cancel or Stand Rush, merely blocking most of his attacks renders him highly susceptible to punishment. His tall stature, coupled with Star Platinum's own size and position in front of him, also makes Jotaro notably easy to hit with set traps and attacks with large hitboxes, which can prove difficult when trying to maneuver around certain characters' attacks. Owing to his Stand's inherent simplicity, Jotaro is viewed as very powerful and well-rounded character, and while he may not sport particularly tricky or esoteric abilities or setplay, it's only his raw, blunt power that makes him highly adaptable. {{Movelist|name=Style/Specials/Etc|Color=SC|Color2=SC2| |head1=Stand On/Off |move1={{ASBInput|S}} {{Input|on ground}} |desc1=Jotaro can summon or dismiss Star Platinum, altering his available abilities. |head2='''I stopped time...''' |move2={{ASBInput|2}}x2 + {{ASBInput|S}} {{Input|on ground}} |desc2=If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability "'''I stopped time...'''". If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent in frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.<br>Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.<br>If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.<br>If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first. Jotaro is also the only character who can counter DIO's GHA, "'''It's a road roller!'''". When the attack hits Jotaro, he will attempt to retaliate with his own "ORAORAORA" barrage. If "I stopped time..." is inputted at any point during the GHA, a special animation will play where DIO is blindsided by Jotaro stopping time and reappearing behind him, before the two clash and break away from each other. While this doesn't negate the full damage of the whole attack, it ''does'' negate the damage of the road roller's explosion and also leaves Jotaro and DIO at opposite ends of the battle arena; this makes the GHA deal less than half of its total damage and resets the battle to a neutral state at the cost of 2 stocks of Jotaro's HHG. |head3='''Back off.''' |move3={{ASBInput|3}} + {{ASBInput|H}} {{Input|on ground}} |desc3= Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable) |head4='''ORAAAA!''' |move4={{ASBInput|6}} + {{ASBInput|H}} {{Input|on ground}} |desc4=Star Platinum swings downward to knock the opponent to the ground. A command normal that can chain into Jotaro's skills, although due to its knockdown property, it may only successfully do so during "I stopped time...". }} {{Movelist|name=Special Moves (Stand Off)|Color=SC|Color2=SC2| |head1='''ORA, ORA! (Normal)''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc1=Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. This ability can initiate Rush Mode. (Comboable through Puttsun Cancel) |head2='''Here's your receipt!''' |move2={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc2=Jotaro summons Star Platinum to unleash an upward barrage of punches, sending the opponent flying far on the final hit. This move doubles as an anti-air. |head3='''My STAND will be the judge!''' |move3={{ASBInput|6}}{{ASBInput|3}}{{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc3=Star Platinum is summoned to fly forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. }} {{Movelist|name=Special Moves (Stand On)|Color=SC|Color2=SC2| |head1='''ORA, ORA! (Stand)''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc1=Star Platinum unleashes a barrage of punches. This skill can initiate Rush Mode, and has a follow-up. (Comboable through Puttsun Cancel) |head2='''ORAAA!''' |move2=(After "ORA, ORA!") {{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc2=Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent into the stage wall. |head4='''Star Finger''' |move4={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc4=After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel) |head5='''Beat in a single breath!''' |move5={{ASBInput|6}}{{ASBInput|3}}{{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}} |desc5=After a brief start-up period, Star Platinum inhales with great strength to pull the opponent in close, giving Jotaro the advantage and a chance to attack first. This move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. A Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing. (Comboable through Puttsun Cancel) }} {{Movelist|name=Throw|Color=SC|Color2=SC2| |head1='''This incredible power...!''' |move1=2 ATK buttons at close range or {{ASBInput|T}} {{Input|on ground}} |desc1=Star Platinum picks the opponent up, before spinning and slamming them into the ground. }} {{Movelist|name=Heart Heat Attack / Great Heat Attack|Color=SC|Color2=SC2| |head1='''ORA ORA ORA ORA!''' |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}} |desc1=Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted. If done during "I stopped time...", the opponent will fly upward upon time resuming, allowing for Jotaro to follow up. |head2='''You pissed me off.''' |move2={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}} |desc2=Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying. }} ===Trivia=== Besides most of the characters from [[Part 3]], Jotaro has unique dialogue with characters such as [[Jolyne]] and [[Josuke]]. Josuke is confused looking at the younger Part 3 Jotaro in the place of the older [[Part 4]] incarnation he recognizes, while Jotaro has no idea who Josuke is. Against Jolyne, Jotaro merely asks if she's a new Stand user (referencing the nature of Part 3 where Jotaro and his friends face off against countless Stand users sent to kill them on their journey). In return, Jolyne shockingly questions how he could have become so young. =All-Star Battle R= ==[[JoJo's Bizarre Adventure: All-Star Battle R|All-Star Battle R]] (Various)== {{Tabber |Part 3| [[File:Jotaro ASB R.png|frameless|x350px|right]] ===Jotaro Kujo=== {{Quote|{{Nihongo2|I, Jotaro Kujo, will end you myself.<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=m7de25c6 Jotaro ASBR page]</ref>|てめーはこの空条承太郎がじきじにブチのめす|Teme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.}}|{{Ch|Chapter 180}}}} {{Nihongo|'''Jotaro Kujo'''|空条 承太郎 |Kūjō Jōtarō}} was confirmed for ''{{ASBR}}'' during the game's initial announcement trailer<ref>[https://www.youtube.com/watch?v=CsAx6uYdpRc ''ASBR'' initial announcement trailer]</ref>, being the second character to appear after [[Jolyne Cujoh]]. He is one of the four characters playable in the game's first Early Access Demo<ref>[[All-Star Battle R#Early Access Demo|''ASBR'' Early Access Demo]]</ref> alongside [[Jonathan Joestar]], [[Dio Brando|DIO]], and Jolyne. He will also be 1 of 15 playable characters during the {{W|Evolution Championship Series|Evo}} 2022 Demo coming August 5th<ref>[https://jojo-news.com/2022/07/29/evo-2022-features-new-jojos-bizarre-adventure-all-star-battle-r-demo/ JoJo News: ASBR EVO 2022 Demo]</ref>. His moveset is fundamentally the same as his from ''{{ASB}}'', with [[#Updated Moves|a few tweaks]] being made to both balance the character and fit him into the overall gameplay tweaks that ''All-Star Battle R'' brought. As Jotaro's voice actor for over the past few years, debuting in ''[[All Star Battle]]'' and later voicing him in the [[Part 3 Anime|''Stardust Crusaders'' anime]], [[Daisuke Ono]] reprises his role as Jotaro's voice actor in this game too. As with the majority of the game's roster, voicelines for Jotaro were either added or re-recorded. {{-}} {{Center|{{Vid|EYHD171hnGc|400|3=center|desc=Character Trailer}}}} ===Costumes=== Like the rest of the roster currently featured in their anime adaptation of their [[:Category:JoJo Anime|Part]], Jotaro, by default, sports the outfit that he wears in the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime adaptation]]. The colors of his clothes and [[Star Platinum|Stand]] have been changed to match the anime. As part of the Digital Deluxe Edition<ref>[[ASBR#Digital Deluxe Edition|ASBR Digital Deluxe Edition]]</ref> of the game, Jotaro – as with [[Jonathan]], [[Joseph]], [[Josuke]] and [[Giorno]] – receives an exclusive costume based on his white outfit in the [[JOESTAR The Inherited Soul]] event. {{Expand section}} <gallery> JotaroASBRSpecialEvent.jpg|[[ASBR#Digital Deluxe Edition|Deluxe Edition]] bonus color </gallery> ====Moveset Changes==== Jotaro uses the {{Nihongo|'''[[Stand]]'''|スタンド|Sutando}} Battle Style, fighting foes with [[Star Platinum]]. The following movelists only include Jotaro's new and updated moves from ''All-Star Battle R''. For the rest of his moveset, see his [[Jotaro Kujo/Games#All-Star Battle|''All-Star Battle'' section]]. =====New Moves===== {{Movelist|name=Assist System|Color=SC|Color2=SC2 |head1='''Assault Assist''' |move1={{Input|on ground}} |video1={{GVid|ASBR_Jotaro_Assist.mp4|300}} |desc1=A three-stock assist. Jotaro lands in and summons [[Star Platinum]] to unleash a barrage of punches. |head3='''Reversal Assist''' |move3={{Input|on ground}} |video3={{GVid|ASBR Jotaro Assist 2.mp4|300}} |desc3=Jotaro jumps into the enemy, punching them with Star Platinum, knocking them back. He then de-summons his Stand and poses before jumping back off-screen. }} =====Updated Moves===== {{Movelist|name=Basic Moves|Color=SC|Color2=SC2 |head1='''Standing Heavy Attack''' (Stand ON) |move1= |desc1=The attack's animation has been swapped with "ORAAAA!"; It is now a hefty downwards punch with slightly more range than before. |head3='''Crouching Heavy Attack''' (Stand ON) |desc3=The attack now hits twice and only inflicts basic hitstun rather than tripping the opponent. |head4='''Jumping Medium Attack''' (Stand ON) |desc4=The attack now knocks the opponent upwards. }} {{Movelist|name=Specials|Color=SC|Color2=SC2 |head1='''I stopped time...''' |move1= |video1={{GVid|ASBR Jotaro TimeStop.mp4}} |desc1=This special now executes drastically slower, giving Jotaro's opponent more time to interrupt him and making it more difficult to successfully stop time. |head3='''ORAAAA!''' |desc3=The attack's animation has swapped with Stand ON standing Heavy attack; It is now an uppercut that knocks the opponent off their feet. }} {{Movelist|name=Skills|Color=SC|Color2=SC2 |head1='''ORA, ORA!''' (Stand OFF) |move1= |desc1=Star Platinum now advances forward while attacking depending on the attack button input. Its fists have noticeably less reach, reducing the effective range of the attack. Also, the final punch no longer sends the opponent flying, instead inflicting simple stagger that leaves the opponent standing and able to quickly recover. |head3='''Here's your receipt!''' |desc3=Jotaro now gains invulnerability during the attack's start-up period if Medium ({{ASBInput|M}}) or Heavy ({{ASBInput|H}}) is inputted. |head4='''My STAND will be the judge!''' |desc4=The attack speed and distance differences across the attack button inputs are more pronounced, with Light ({{ASBInput|L}}) now only being a close-ranged attack delivered quickly. |head5='''ORA, ORA!''' (Stand ON) |desc5=Star Platinum now advances forward while attacking depending on the attack button input. The amount of punches delivered can now be increased by repeatedly tapping an attack button. Star Platinum's fists have noticeably less reach, reducing the effective range of the attack. |head6='''ORAAA!''' |move6={{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} |desc6=The input for this follow-up skill has been changed, simplifying the execution required to perform it. |head7='''Star Finger''' |desc7=The attack button inputted now determines the skill's damage and speed. This skill executes much faster, making it more difficult for an opponent to react. The attack now has the added effect of knocking the opponent towards Jotaro with a much higher launching effect, rather than straight upwards. Finally, the recovery of this skill has been lessened dramatically. |head8='''Beat in a single breath!''' |desc8=The force of the vacuum effect is now determined by the attack button inputted. * The speed differences across the attack button inputs are more pronounced, with Light ({{ASBInput|L}}) executing much quicker. }} {{Movelist|name=Heart Heat Attack|Color=SC|Color2=SC2 |head1='''ORA ORA ORA ORA!''' |move1= |video1={{GVid|ASBR Jotaro HHA.mp4|300}} |desc1=The second to last hit during the extended version of attack now launches the opponent a small distance upwards, allowing the final hit to land even if a juggled opponent is particularly low to the ground.<br>This prevents a scenario where the opponent is able to hit the ground (if they're airborne) or even recover from hitstun fast enough to put up their guard (if they're standing) just before the final strike lands, causing it to miss and in the latter case, potentially leave Jotaro open to retaliation. }} |Part 4| [[File:Part_IV_Jotaro_ASBR.png|frameless|x350px|right]] ===Jotaro Kujo (Part 4)=== {{Quote|{{Nihongo2|Observe carefully before acting accordingly.<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=h6kiax7g Jotaro 4 ASBR page]</ref>|注意深く観察して行動しろ|Chūibukaku kansatsu shite kōdō shiro.}}|{{Ch|Chapter 355}}}} {{Expand section}} {{Nihongo|'''Jotaro Kujo (Part 4)'''|空条承太郎(4部)|Kujo Jotaro (4-Bu)}} was confirmed for ''{{ASBR}}'' as a playable character alongside [[Yukako Yamagishi]] and [[Foo Fighters]] during the game's Parts [[Part 4|4]], [[Part 6|6]], & [[Part 8|8]] Reveal Trailer<ref>[https://youtu.be/3nQykg_b_Nw Parts 4, 6, & 8 Reveal Trailer]</ref>. His model is the same as ''{{EoH}}'', although with minor tweaks to match his outfit in the [[Diamond is Unbreakable (Anime)|''Diamond is Unbreakable'' anime adaptation]]. As with [[Stardust Crusaders|Part 3]] Jotaro, this Part 4 Jotaro is voiced by [[Daisuke Ono]]. ====Moveset==== {{Expand section}} {{Movelist|name=Heart Heat Attack / Great Heat Attack|Color=DU|Color2=DU2| |head1=TBA |move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}} |desc1=Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, the Stand unleashes a barrage of punches on the opponent, before reeling back and letting loose a powerful hook to knock them away. |head2=TBA |move2={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}} |desc2=Jotaro sends out Star Platinum flying forward in an overhand superman punch. If the attack connects, the opponent is harshly knocked to the ground. The Stand relentlessly pummels them as they lay, before furiously punching them with enough force to bounce them off the ground and high into the air. Sliding his finger along the rim of his hat, Jotaro points at the opponent as Star Platinum moves back in to complete the attack with an extended barrage of blows on the airborne foe, finishing with an intense straight punch that sends them flying. }} }} =Eyes of Heaven= =={{EoH}} (PS3/PS4)== {{Tabber |Part 3| [[File:Jotaro EOH.png|frameless|x350px|right]] ===Jotaro [[Stardust Crusaders|(Part 3)]]=== {{Quote|{{Nihongo2|I, Jotaro Kujo, will end you myself.<ref>[https://jojogame.bngames.net/character/chr/03/01.html Jotaro EoH page]</ref>|てめーはこの空条承太郎がじきじにブチのめす|Teme~ wa kono Kujo Jotaro ga jikiji ni buchi no mesu.}}|{{Ch|Chapter 180}}}} '''Jotaro Kujo''' is the main face of ''[[Eyes of Heaven]]'', appearing as the game's primary protagonist, and was consequently one of the first confirmed characters for the game (alongside [[Part 2]] [[Joseph]], [[Caesar]], [[Stroheim]], [[Kakyoin]], [[Part 4]] [[Josuke]], and [[Diego Brando|Diego]]). Using the {{Nihongo|'''Stand User'''|スタンド使い|Sutando Tsukai}} style, Jotaro is designed to specialise in close-range combat, having high speed and damage output, while also being versatile enough to deal with distant enemies. [[Daisuke Ono]] reprises his voice acting role from ''All-Star Battle'', having also voiced Jotaro in the [[Stardust Crusaders (Anime)|''Stardust Crusaders'' anime adaptation]]. He expresses how this game is the crystallization of the love that JoJo fans have for the series, and how it's a work that will lead into the future, becoming the foundation for passing JoJo to the next generation.<ref>[https://jojogame.bngames.net/character/cv/cc/cc03_01.html Daisuke Ono EoH website voice actor interview]</ref> In the game's first demo, Kakyoin was Jotaro's default partner, and Jotaro and Kakyoin are the only two characters who have appeared in both of the game's two demos. {{-}} {{Center|{{Vid|EbEqhK7G1Q0|400|center|desc=Character Trailer}}}} ====Costumes==== Unlike ''{{ASB}}'', his main color scheme is now based on his [[Stardust Crusaders (Anime)|anime]] appearance, replacing his primarily blue colors with black. Star Platinum is also recolored to be purple, rather than his previous green. {{Expand section}} ''Some costumes are missing from the below gallery and require adding.'' <gallery> EOH Jotaro Kujo Normal ABCD.png|Normal EOH Star Platinum Normal ABCD.png|[[Star Platinum]] </gallery> ====Moveset==== As a [[Stand]] User, Jotaro is one of many characters with wildly varied abilities that grant him uniqueness in battle. {{Movelist|name=Style/Specials/etc|Color=SC|Color2=SC2| |head1='''I stopped time...''' |move1= |desc1=Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game. *A special variation of "I stopped time..." becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it. *#Both Jotaro's partner and one opponent must be Retired. *#Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo). *#"I stopped time..." must be immediately initiated following the launching hit. |head3='''Star Finger!''' |desc3=Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, sending opponents caught flying. |head4='''ORA, ORA!''' |desc4=Star Platinum unleashes a barrage of 22 punches, sending opponents caught flying on the final hit. If the attack button is rapidly pressed, the attack can be extended to add up to 10 more punches. |head5='''I'll kill you as you take your next breath.''' |desc5=After a short delay, Star Platinum inhales with great strength to pull opponents in, giving Jotaro the chance to attack first. This move can be 'blocked', but the pull effect cannot be nullified. |head6='''ORAAAA!''' |desc6=Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down. |head7='''EX - Star Finger!''' |desc7=The skill initiates quicker and Jotaro is invincible upon activation. Instead of sending opponents flying, the attack itself will instead leave them crumpling, opening them up to further attack. |head8='''EX - ORA, ORA!''' |desc8=The skill initiates quicker and Jotaro is invincible upon activation. The punches are thrown faster and do more damage. }} {{Movelist|name=Dual Heat Attacks|Color=SC|Color2=SC2| |head1='''Solo - ORA, ORA, ORA!''' |move1= |desc1=Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat (a callback to his fight with Kakyoin) before Star Platinum pummels the opponent in real-time, delivering a final punch to the abdomen that sends them flying. |head3='''With [[Kakyoin]] - Use the edge of the ring — just like sumo.''' |video3={{GVid|EoH Jotaro Kakyoin DHA.mp4}} |desc3=Kakyoin holds the opponent in place with [[Hierophant Green]], allowing Jotaro and Star Platinum to pull them in by Hierophant Green's tail and unleash a barrage of punches that sends them flying. Kakyoin appears once more behind the enemy mid-air to deliver an Emerald Splash. Throughout the whole attack, Jotaro and Kakyoin converse about Sumo, referencing the events in the ''[[Wheel of Fortune (story arc)|Wheel of Fortune]]''[[Wheel of Fortune (story arc)|&nbsp;chapters]]. |head4='''With [[Polnareff]] - Let's put the final nail in the coffin.''' |video4={{GVid|EoH Jotaro Polnareff DHA.mp4}} |desc4=Jotaro and Polnareff summon Star Platinum and [[Silver Chariot]] to take turns attacking the opponent. Star Platinum follows with an uppercut, and the two of them begin yelling out their Stand Cries ("ORAORAORA!" and "HORAHORAHORA!") while pummeling and stabbing the opponent, respectively. This attack references how they defeat [[Alessi]] in ''[[Chapter 209]]''. |head5='''With [[Joseph Joestar|Old Joseph]] - It's not cheating if the secret doesn't get out!''' |video5={{GVid|EoH Jotaro OldJoseph DHA.mp4}} |desc5=Joseph jumps into the air and tries to snare the opponent with [[Hermit Purple]], only to miss. Briefly shocked and emoting his iconic "OH MY GOD!" as Jotaro expresses disappointment, he drops the facade to reveal that he had tied the opponent with a rope during his previous attack, subsequently sending a Ripple current through the rope to shock them as Jotaro and Star Platinum move in to barrage them into submission. |head6='''With [[Jolyne]] - The Perfect Angle''' |video6={{GVid|EoH Jotaro Jolyne DHA.mp4}} |desc6=Star Platinum and [[Stone Free]] send the opponent into the air with a dual uppercut, before Jolyne wraps them in a cocoon made of Stone Free's string. After Jotaro confirms the best angle to hit, they pummel it with both of their Stands. }} ====JoJolities==== All of these must be completed while playing as Jotaro: *'''Gimme a break...''': Use Jotaro's Style Action. (200 Points) *'''You asked for it!''': Hit something with a stage object 3 times. (200 Points) *'''Do you understand?''': Backstab 3 times. (300 Points) *'''I'll be the judge!''': Connect "ORA, ORA!" 5 times. (500 Points) *'''You pissed me off.''': Retire an opponent with a Dual Heat Attack. (800 Points) ====[[JoJo's Bizarre Adventure: Eyes of Heaven Tournament|Tournament]]==== He was initially paired with [[Vanilla Ice]] in the ''Eyes of Heaven'' Tournament, defeating [[Hol Horse]] and [[Yukako Yamagishi]] in the first round, but eliminated by Jolyne and [[Gyro Zeppeli]] in the second. In the semifinals, Jotaro returns in two different teams: paired with Kakyoin, and paired with DIO. The team with Kakyoin is eliminated by [[Kars]] and [[Pet Shop]] in the first round, while the team with DIO defeats [[Mariah]] and [[Esidisi]] in the first round, but is eliminated by Kars and Pet Shop in the second round. |Part 4| [[File:PartIVJotaroEoH.png|frameless|x350px|right]] ===Jotaro [[Diamond is Unbreakable|(Part 4)]]=== {{Expand section}} '''Jotaro Kujo (Part 4)''' was confirmed as a separate character along with the game's release date as a first-print edition character, similar to the original [[Yoshikage Kira]] in ''{{ASB}}''. He became available by default in international releases. Part 4 Jotaro cannot be partnered with Part 3 Jotaro. [[Daisuke Ono]] reprises his role as Part 4 Jotaro's voice actor, and would later appear as his voice actor again in the [[Diamond is Unbreakable (Anime)|''Diamond is Unbreakable'' anime adaptation]]. {{-}} {{Center|{{Vid|iNG2RchkjzE|400|center|desc=Character Trailer}}}} ====Costumes==== <gallery> Jotaro (Part 4) Normal.png|Jotaro EOH Star Platinum Normal ABCD.png|[[Star Platinum]] </gallery> ====Moveset==== Part 4 Jotaro has a very similar set of abilities to his Part 3 counterpart, including the same combo attacks, with a number of differences both obvious and minute to set them apart. {{Movelist|name=Style/Specials/etc|Color=SC|Color2=SC2| |head1='''Style Action - Star Platinum The World!''' |move1= |desc1=Jotaro instantly stops time for roughly three seconds. His partner and opponents are unable to move, and he is able to initiate any action or attack with impunity. Exclusive to Jotaro is the ability to pick up and throw his opponents while time is stopped, even at each other, heavily damaging them on contact. However, other time-stopping characters may activate their own ability to enter Jotaro's stopped time. This ability's cooldown is equal to 40 counts of the battle timer, making it the longest cooldown of any ability in the game. *A special variation of "Star Platinum The World!" becomes available under specific conditions, causing the camera to dramatically zoom into Jotaro as he stops time while the battle pauses completely, thus providing him impunity when activating it. *#Both Jotaro's partner and one opponent must be Retired. *#Jotaro must perform a combo route of Normal > Normal > Powerful Attack on the remaining opponent (i.e. the universal launcher combo). *#"Star Platinum The World!" must be immediately initiated following the launching hit. |head3='''Star Finger''' |desc3=Star Platinum explosively hyperextends its fingers out and swings them in a wide arc, leaving opponents crumpling and open to further attack. |head4='''You're going to get even uglier now. Well, your face will, at least...''' |desc4=Star Platinum unleashes a barrage of 17 punches, sending opponents caught flying on the final hit. Jotaro can cancel out of the final hit with "If I throw this bearing..." |head5='''If I throw this bearing...''' |desc5=Star Platinum flicks a ball bearing at his target with some homing capabilities, sending them flying on impact. The ending of the skill can be canceled via Sidestep or Style Action. |head6='''ORAAA!''' |desc6=Star Platinum flies forward and delivers a heavy ground pound that kicks up debris, knocking opponents to the ground hard enough for them to bounce. This attack can also hit opponents that are down. |head7='''EX - You're going to get even uglier now. Well, your face will, at least...''' |desc7=The skill initiates quicker and Jotaro is invincible upon activation. 14 more punches are added for increased damage, and the final hit sends opponents flying a long distance away. |head8='''EX - If I throw this bearing...''' |desc8=Star Platinum flicks 3 ball bearings one after the other, each with increased speed and damage. A single ball bearing can instantly Guard Break opponents. |head9='''Dual Heat Attack - I hate things that are a pain in the ass...''' |desc9=Star Platinum begins by punching the opponent off their feet. Jotaro slides his finger along the rim of his hat before Star Platinum pummels the opponent, delivering a final punch to the abdomen that sends them flying. }} ====JoJolities==== *'''I was actually able to stop time for 0.5 seconds for the first time in 10 years...''': Jotaro must use his Style Action. (200 Points) *'''When you're up against living creatures, focus on staying calm before you worry about speed.''': Jotaro must use "If I throw this bearing..." 3 times. (200 Points) *'''You know, that watch actually looked pretty crappy...''': Jotaro must connect "You're going to get even uglier now. Well, your face will, at least..." 3 times. (300 Points) *'''You did well to fight this long on your own...''': Jotaro must execute 5 Combo Breakers. (500 Points) *'''I knew I could count on you.''': Jotaro must Retire an opponent with a Dual Heat Attack. (800 Points) He appears in the post-credit scene's new timeline retelling of the beginning of Part 4. He asks Koichi directions to the Higashikata household as per the original events, but is soon revealed to have brought a young Jolyne with him. He interrupts his conversation with Koichi to advise Jolyne not to stray too far and be careful to cross the road, or else his wife would be sad about it. Part 4 Jotaro also makes an appearance in the group shot for ''Diamond is Unbreakable'' during the credits. If placed in a match with anyone from the third Joestar Group, partner or opponent, they will not recognize him at first but soon decide to see how strong Star Platinum is after 10 years. ====[[JoJo's Bizarre Adventure: Eyes of Heaven Tournament|Tournament]]==== ''Part 4'' Jotaro was paired with [[Diego Brando (Parallel World)]], having been placed in the F Block series of battles to be incorporated into the main Tournament. They defeated [[Josuke Higashikata (JoJolion)|Josuke Higashikata (JJL)]] and [[Narciso Anasui]] in the first round, but were eliminated by [[Bruno Bucciarati]] and [[Trish Una]] in the second. |Part 6| [[File:PrisonGangEoH.png|frameless|300px|right]] ===Jotaro [[Stone Ocean|(Part 6)]]=== Jotaro from Part 6, ''[[Stone Ocean]]'', only appears in a screenshot in the credits of the game, and has a few voice samples that the player can set as their online player card quote. However, he was initially planned to be playable as either an alternate costume or as a separate character altogether. Several unused voices and interactions with characters remain for him in the game's data.<ref>[https://www.youtube.com/watch?v=7L-lP-8rVxk Unused Eyes of Heaven Part 6 Jotaro Content]</ref> }} ===Relationships in Eyes of Heaven=== <sup>(The information below derives from a Video Game not written by Araki. As such, it may not be considered canon.)</sup> *[[Jonathan Joestar]]: At first it was upsetting that Jotaro referred to Jonathan as his ancestor. Later Jonathan felt in his heart that he was succeeding his own lineage, to the point of asking Jotaro to finish [[Heaven Ascension DIO]] in his place during the main story's final battle. Also, if Jotaro is Part 4 version, he mentioned to Jonathan's grandson and Jotaro's grandfather Joseph Joestar. *[[Dio Brando]]: Essentially the same for all parts of Jotaro - antagonistic while a bit taunting. Jotaro himself admits he needs more than luck to triumph against DIO this time around. Part 6 Jotaro also intends to interrogate DIO for info about Pucci. *[[Joseph Joestar|Old Joseph Joestar]]: Upon encountering Joseph, Part 4 Jotaro will inform Joseph of the tragedies that await him in the next ten years until Joseph stops him. He also berates Joseph for cheating on [[Suzi Q|his wife]] at 65 years old. In hidden files for an unrealized Part 6 Jotaro, he mentioned that he wants to see how Joseph fights like he does in spite of his age. *[[Noriaki Kakyoin]]: Their relationship is very identical in his Part 3 self, but he is notably more sentimental and appreciative as his Part 4 self, indicating that his short-lived friendship with Kakyoin (due to his untimely death in ''[[Stardust Crusaders]]'') indeed made a deep impact in his life. *[[Muhammad Avdol]]: As with Kakyoin, he's appreciative and sentimental to him as his Part 4 self for the same reasons. *[[Jean Pierre Polnareff]]: Both are visibly enthusiastic to see each other again, especially as Jotaro's Part 4 self. *[[Iggy]]: Iggy doesn't recognize Jotaro's future appearance at first, but when he does, he tries the same trick on him as he did after defeating [[N'Doul]]. *[[Enrico Pucci]]: Jotaro recognizes Pucci as one of [[DIO]]'s assassins and thinks he's a fake priest (unaware he is a real one.). Pucci intends to kill Jotaro to avenge DIO and keep Jolyne from being born. *[[Yukako Yamagishi]]: When Yukako appears, Jotaro yells her as like groupies of himself and Josuke. *[[Giorno Giovanna]]: Part 4 Jotaro clearly knows who he is. They have banters and lines of mutual admiration for one another. In hidden files for an unrealized Part 6 Jotaro, their interaction is even more apparent, going as far as to Jotaro daring Giorno to consider if he's an ally or an enemy, or Giorno asking Jotaro if he's fine dealing with himself, DIO's son. *[[Jolyne Cujoh]]: Upon meeting Jolyne, Jotaro is shocked to find out he has a daughter and will be annoyed by the fact she is technically older than him. While their relationship is awkward, Jotaro still cares for Jolyne such as when he saves her after [[D'Arby]] gambles her out of her soul. In the altered timeline, Jotaro takes Jolyne with him to [[Morioh]], implying their relationship is at least slightly better than in the original timeline. ===References=== {{References}} =Diamond Records= ==[[JoJo's Bizarre Adventure: Diamond Records|Diamond Records]] (Android/IOS)== '''Jotaro Kujo''' appears in ''[[Diamond Records]]'' as a playable character with various different iterations taken from Parts [[Part 3 Anime|3]]-[[Part 5 Anime|5]] of the [[Anime|anime]]. ===Stardust Crusaders=== <tabber> Normal= {{DR|Name=Jotaro Kujo|Av=JotaroDR|Rarity=6|Type=Courage |Desc=Jotaro's first iteration is playable in both the '''Action Battle''' and '''Tactical Battle''' game modes. He has a variety of unlockable statues between the 'Courage', 'Solitary', and 'Tactical' types, ranging from 3 stars to 6 stars. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand '''[[Star Platinum]]'''. Unlike most characters, Jotaro has multiple unlockable SP skills that you can choose between. |Movelist= {{Box4|Title=Moveset|bg={{Color|SC}}|height=500px| {{Row|{{DRAtk}}|Jotaro's basic attack string is a combination of up to five various basic strikes from Star Platinum. In Tactical Battle, this is cut down to only three hits.|w1=5%}} {{Row|{{DRAtk|Skill|1}}|Jotaro strikes using Star Platinum's signature '''Star Finger'''.|w1=5%}} {{Row|{{DRAtk|Skill|1}}|Star Platinum swings a broken jail cell bar at his opponents like a club. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|6}}|Star Platinum lets out a very extensive barrage of punches, with a few breaks in between for strong individual punches, mirroring the beatdown leading to '''[[Steely Dan]]''''s defeat in the anime. In Tactical Battle, this extensive attack is cut down significantly to only a short barrage of punches ending with one final individual punch.|w1=5%}} {{Row|{{DRAtk|SP|22}}|Star Platinum lets out extremely fast barrages in all directions at once, with the ability to hit any nearby opponents from all directions. In Tactical Battle, this hits all opponents present on the stage. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|39}}|Jotaro uses '''Star Platinum: The World''' to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a free turn, as well as allowing him to ignore any of the opponent's active counters. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|22}}|Star Platinum unleashes a strong punch to the ground, damaging nearby opponents. In Tactical Battle, this hits all opponents present on the stage. ''This attack replaces SP Skill 1 in Jotaro's 3 star statue.''|w1=5%}} {{Row|{{DRAtk|SP|40}}|In the cutscene, Jotaro adjusts his hat, and then summons Star Platinum to unleash a barrage of punches, ending with one final strong blow against his opponent.|w1=5%}} }} |Statues= <gallery mode="packed"> JotaroDR3.png|3-star<br />(Courage) DR3Jotaro3star.jpg|'''Max LVL Stats:''' {{DRStat|4488|3300|2376}}<br />'''Max LVL Tree Stats:''' {{DRStat|6888|7500|3726}} JotaroDR4.png|4-star<br />(Courage) DR3Jotaro4star.jpg|'''Max LVL Stats:''' {{DRStat|7038|5175|3726}}<br />'''Max LVL Tree Stats:''' {{DRStat|10338|12825|5676}} JotaroDR5.png|5-star<br />(Courage) DR3Jotaro5star.jpg|'''Max LVL Stats:''' {{DRStat|10404|7650|5508}}<br />'''Max LVL Tree Stats:''' {{DRStat|14004|21450|7908}} JotaroSolitaryDR5.png|5-star<br />(Solitary) DR3Jotaro5starB.jpg|'''Max LVL Stats:''' {{DRStat|12852|7650|5814}}<br />'''Max LVL Tree Stats:''' {{DRStat|14004|21450|7908}} JotaroTDR5.png|5-star<br />~Stardust Crusaders~<br />(Tactical) DR3Jotaro5starC.jpg|'''Max LVL Stats:''' {{DRStat|14550|5238|4947}}<br />'''Max LVL Tree Stats:''' {{DRStat|42150|7638|6747}} JotaroDR6.png|6-star<br />(Courage) DR3Jotaro6star.jpg|'''Max LVL Stats:''' {{DRStat|15504|11400|8208}}<br />'''Max LVL Tree Stats:''' {{DRStat|24504|25800|20808}} </gallery> |Videos={{Vid|xbUaTkNvmhA|300}} {{Vid|kwuXSFuJbxw|300}} {{Vid|Vaw8JEH07hA|300}} }} |-| Star Platinum: The World= {{DR|Name=Jotaro Kujo ~You Pissed Me Off~|Av=JotaroSPTWDR|Rarity=6|Type=Courage |Desc=Jotaro's iteration from the final battle of Stardust Crusaders is playable in both the '''Action Battle''' and '''Tactical Battle''' game modes. He has two of 'Courage' type statues, one 5 star and one 6 star. Jotaro's moveset in both game modes is comprised of various attacks inspired by the anime, using his stand '''[[Star Platinum]]''' and it's newfound ability to stop time. |Movelist= {{Box4|Title=Moveset|bg={{Color|SC}}|height=500px| {{Row|{{DRAtk}}|Jotaro's basic attack string is a combination of up to four various basic strikes from Star Platinum, with the fifth attack being a quick barrage of punches. In Action Battle, the final hit can be held down during '''DoDoDo Mode''' to continue punching at enemies. In Tactical Battle, this is cut down to only three hits, alongside the omission of the barrage holding capability.|w1=5%}} {{Row|{{DRAtk|Skill|6}}|Star Platinum delivers a quick barrage of punches against opponents.|w1=5%}} {{Row|{{DRAtk|Skill|39}}|Jotaro uses '''Star Platinum: The World''' to stop time for a short period, letting him run freely around opponents and attack them as they are frozen in their tracks. In Tactical Battle, this is used to give Jotaro a few free turns, as well as allowing him to ignore any of the opponent's active counters. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|29}}|Star Platinum throws a knife at the opponent, acting as a ranged projectile.|w1=5%}} {{Row|{{DRAtk|SP|39}}|Jotaro uses Star Platinum to stop time, then deliver a strong kick on a nearby opponent. '''(Unlockable)'''|w1=5%}} {{Row|{{DRAtk|SP|40}}|In the cutscene, Jotaro steps in and clenches his fist as he summons Star Platinum. Star Platinum then delivers a super strong punch with the power to blow opponents away.|w1=5%}} }} |Statues= <gallery mode="packed"> JotaroTheWorldDR5.png|5-star<br />(Courage) DR3JotaroTW5star.jpg|'''Max LVL Stats:''' {{DRStat|10800|9100|6230}}<br />'''Max LVL Tree Stats:''' {{DRStat|14400|22900|8630}} JotaroTheWorldDR6.png|6-star<br />(Courage) DR3JotaroTW6star.jpg|'''Max LVL Stats:''' {{DRStat|22100|16300|11700}}<br />'''Max LVL Tree Stats:''' {{DRStat|31100|30700|24300}} </gallery> |Videos={{Vid|0Ni3lL6Fom4|300}} }} |-| </tabber> ===Diamond is Unbreakable=== {{Expand section}} =Pitter-Patter Pop= ==[[JoJo's Pitter-Patter Pop!]] (Android/iOS)== ===Stardust Crusaders=== {{Tabber |Stand of Precision and Power| {{PPP|Name=Jotaro|Av=Jotaro|Av2=Jotaro|Size=155px|StandAv=Jotaro|StandSize=125px|BG=Purple|Ver=Stand of Precision and Power|Rarity={{GR}}|Power=1620 {{S|Lvl 50}} / 2820 {{S|Lvl 80}}|Skill=Star Platinum|Desc=Replaces random panels with Jotaro Panels in 2x2 groups|Icon=Replace|Type=ReplaceGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=2||SL2=3|SL3=3|SL4=4|SL5=4|CD1=85|CD2=85|CD3=80|CD4=80|CD5=75|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = July 28, 2020 - September 2, 2021 |Sticker = Stand of Precision and Power ver. |Image = PPPStickerJotaroEX.png |Cost = 0 |Desc = For every 30 Jotaro panels erased, a random Cheer panel will become a Jotaro Box panel. }} |Open Up With Platinum Fists| {{PPP|Name=Jotaro|Av=Jotaro3-2|Av2=Jotaro3-2|Size=180px|BG=Purple|Ver=Open Up With Platinum Fists|Rarity={{GR|VoicedLimited}}|Power=1703 {{S|Lvl 50}} / 2963 {{S|Lvl 80}}|Skill=Ora Ora Ora Ora|Desc=Replaces random bottom panels with Jotaro panels. If replaced panels were originally Jotaro panels or Block Panels, they become enhanced Jotaro panels|Icon=Replace|Type=ReplaceGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=2||SL2=3|SL3=3|SL4=4|SL5=4|CD1=80|CD2=80|CD3=75|CD4=75|CD5=70|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = October 9, 2020 - September 2, 2021 |Sticker = Open Up With Platinum Fists ver. |Image = PPPStickerJotaro3-2EX.png |Cost = 0 |Desc = After making a 4x4 or bigger, replaces a random Cheer panel with a Jotaro Box panel. }} |Traveling with Runaway Girl| {{PPP|Name=Jotaro & Anne|Av=JotaroAnne|Av2=JotaroAnne|Size=180px|BG=Purple|Ver=Traveling with Runaway Girl|Rarity={{WGR|VoicedLimited}}|Power=1890 {{S|Lvl 50}} / 3240 {{S|Lvl 80}}|Skill=Gimme a break...|Desc=Erases random panels and corner panels, having priority on Block panels. The erased Block panels are restored as Enhanced Block panels|Icon=Erase|Type=EraseGroup|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=3||SL2=4|SL3=4|SL4=5|SL5=5|CD1=85|CD2=85|CD3=75|CD4=75|CD5=65|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro & Anne |Type = EX |Availability = Awakening |Date = November 27, 2020 - September 2, 2021 |Sticker = Traveling with Runaway Girl ver. |Image = PPPStickerJotaroAnneEX.png |Cost = 0 |Desc = After erasing 15 Block panels, replaces a random panel with a Jotaro & Anne Box Panel. }} |High School Students Burdened with Fate| {{PPP|Name=Jotaro & Kakyoin|Av=JotaroKakyoin|Av2=JotaroKakyoin|Size=185px|BG=Purple|Ver=High School Students Burdened with Fate|Rarity={{WGR|VoicedLimited}}|Power=1890 {{S|Lvl 50}} / 3240 {{S|Lvl 80}}|Skill=Keeps you on the edge of your seat|Desc=Replaces panels with the longest connection with Jotaro & Kakyoin panels, without changing the type of panel. Replaces a random panel and its surrounding panels with Enhanced Jotaro & Kakyoin panels, having priority on Block Panels.|Icon=Replace|Type=Replacer|Grid1={{PPPGrid|Random}}|Grid2={{PPPGrid|Random}}|Grid3={{PPPGrid|Random}}|Grid4={{PPPGrid|Random}}|Grid5={{PPPGrid|Random}}|SL1=5||SL2=7|SL3=7|SL4=10|SL5=10|CD1=90|CD2=90|CD3=85|CD4=85|CD5=75|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro & Kakyoin |Type = EX |Availability = Awakening |Date = June 1, 2021 - September 2, 2021 |Sticker = High School Students Burdened with Fate ver. |Image = PPPStickerJotaroKakyoinEX.png |Cost = 0 |Desc = After using skill twice, replaces random cheer panel with Jotaro & Kakyoin Box Panel. }} |Entering the World of Time| {{PPP|Name=Jotaro|Av=Jotaro3-3|Av2=Jotaro3-3|Size=150px|BG=Yellow|Ver=Entering the World of Time|Rarity={{GR|VoicedFestivalLimited}}|Power=1802 {{S|Lvl 50}} / 3092 {{S|Lvl 80}}|Skill=I stopped time|Desc=Stops the timer. During that period, any tapped panel will be erased, except Jotaro panels. For each 8 erased panels, an intensified Jotaro Panel will appear. There’s no Skill Gauge increase during the activation and the Stand Up Gauge increase is 0.8.|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=100|CD2=100|CD3=95|CD4=95|CD5=85|Color=SDC|Collapse=true}} {{PPPStickers|Part=SDC |Name = Jotaro |Type = EX |Availability = Awakening |Date = July 9, 2021 - September 2, 2021 |Sticker = Entering the World of Time |Image = PPPStickerJotaro3-3EX.png |Cost = 0 |Desc = After making a 4x4 or bigger in Stand Up, enhances 4 random panels. }} }} ===Diamond is Unbreakable=== {{Tabber |Protector of Morioh Town| {{PPP|Name=Jotaro (Part 4)|Av=Jotaro4|Av2=Jotaro4|Size=125px|StandAv=Jotaro4|StandSize=125px|BG=Yellow|Ver=Protector of Morioh Town|Rarity={{GR|FestivalLimited}}|Power=1620 {{S|Lvl 50}} / 2820 {{S|Lvl 80}}|Skill=Star Platinum: The World|Desc=Stops the timer. During that period, the panel matching speed and damage are increased|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=80|CD2=80|CD3=70|CD4=70|CD5=60|Color=DIU|Collapse=true}} {{PPPStickers|Part=DIU |Name = Jotaro |Type = EX |Availability = Awakening |Date = October 28, 2020 - September 2, 2021 |Sticker = Protector of Morioh Town ver. |Image = PPPStickerJotaro4EX.png |Cost = 0 |Desc = Every time 100 panels are erased, replaces a random panel with an enhanced partner panel. }} |Leader of Golden Spirits| {{PPP|Name=Jotaro (Part 4)|Av=Jotaro4-2|Av2=Jotaro4-2|Size=145px|BG=Yellow|Ver=Leader of Golden Spirits|Rarity={{GR|VoicedFestivalLimited}}|Power=1817 {{S|Lvl 50}} / 3107 {{S|Lvl 80}}|Skill=Time resumes|Desc=Stops the timer. In that duration, any panel can be erased aside from Jotaro panels, by tapping on them. For each 8 erased panels, an enhanced Jotaro panel will appear. There is no Skill Gauge increase during the activation and the Stand Up gauge increase is 0.8|Icon=Other|Type=Duration|Grid1={{PPPGrid|All}}|Grid2={{PPPGrid|All}}|Grid3={{PPPGrid|All}}|Grid4={{PPPGrid|All}}|Grid5={{PPPGrid|All}}|SL1=3||SL2=5|SL3=5|SL4=7|SL5=7|CD1=120|CD2=120|CD3=110|CD4=110|CD5=95|Color=DIU|Collapse=true}} {{PPPStickers|Part=DIU |Name = Jotaro |Type = EX |Availability = Awakening |Date = March 15, 2021 - September 2, 2021 |Sticker = Leader of Golden Spirits ver. |Image = PPPStickerJotaro4-2EX.png |Cost = 0 |Desc = After damaging the enemy 120 times, replaces a random normal Panel with a partner Box Panel. }} }} =Monster Strike= ===[[Monster Strike|Monster Strike (Android/iOS)]]=== Jotaro Kujo was obtainable for a limited time as a collaboration character in the mobile game [[Monster Strike]]. {{MStrike |Color = SO |ID = 6415 |Image = MS Jotaro.png |Chibi = MS Chibi Jotaro 1.png |Name = Jotaro Kujo |JP = 空条承太郎 |Element = {{MSIcon|Light}} |Rarity = 6★ |HP = 15648 {{Color|orange|(+3900)}} |ATK = 25357 {{Color|orange|(+2150)}} |SPD = 302.43km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Gacha]] |Ability = Null Gravity Barrier |Strike = "This is too heavy!" |SS = Increases Speed. (12 Turns) |BC = {{MSIcon|Light}} Round Spark }} {{MStrike |Color = SO |ID = 6416 |Image = MS Jotaro & SP.png |Chibi = MS Chibi Jotaro 2.png |Name = Joestar Lineage, Jotaro Kujo |JP = ジョースター家の血統 空条承太郎 |Element = {{MSIcon|Light}} |Rarity = 6★ {{S|Transcension}} |HP = 15648 {{Color|orange|(+4900)}} |ATK = 22022 {{Color|orange|(+2150)}} |SPD = 341.43km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Gacha]] |Ability = Super Null Gravity Barrier / Null Speed Down Wall / Full Slayer / Gauge Multiplier Retainment |Strike = "Star Platinum: The World" |SS = Increases Speed/Power + Star Platinum: The World after done moving (guaranteed boss hit), freezes all enemies on screen. (16 {{Color|orange|+8}} Turns) |BC = {{MSIcon|Light}} Round Spark<hr />{{MSIcon|Light}} Scatter Piercewave Devastation 3 }} {{MStrike |Color = SO |ID = 6419 |Image = MS JoestarClan.png |Chibi = MSChibiJolyne&Jotaro.png |Name = Joestar Family, Jolyne & Jotaro |JP = ジョースター一族 徐倫&承太郎 |Element = {{MSIcon|Fire}} |Rarity = 6★ {{S|Transcension}} |HP = 17334 {{Color|orange|(+3900)}} |ATK = 21305 {{Color|orange|(+2075)}} |SPD = 338.93km/h {{Color|orange|(+34.00)}} |Race = Demi-Human |Obtain = [[Monster Strike#Events|"JoJo's Bizarre Adventure: Stone Ocean" Starter Pack]] |Ability = Super Null Warp / Minesweeper L / Null Block / Repeat Hit Slayer M |Strike = "Stone Free & Star Platinum" |SS = Increases Speed/Power + Attacks the first contacted enemy with Stone Free and Star Platinum & sends it flying. (16 {{Color|orange|+8}} Turns) |BC = {{MSIcon|Fire}} Spread Piercer Devastation XL3<hr />{{MSIcon|Fire}} Rebound Shockwave 18 }} =Miscellaneous Games= ==[[GioGio's Bizarre Adventure]] (PS2)== [[File:GGPS2GiornoGio.jpg|frameless|300px|right]] [[Part 4]] Jotaro Kujo appears in the game's intro along with [[Jonathan]], [[Part 4]] [[Josuke]] and [[Part 3]] [[Joseph]] as an image above [[Giorno]], representing Giorno's inherited [[Joestar Family|Joestar]] spirit. This marks the first time that the Part 4 iteration of Jotaro has appeared in a videogame. {{-}} ==[[Stardust Shooters]] (Android/IOS)== {{Expand section}} {{Tabber|Part 3|[[File:JJSS_JOTARO.jpg|frameless|250px|right]]|Part 4|[[File:JJSS_JotaroP4.jpg|frameless|250px|right]]}} '''Jotaro Kujo''' is one of the first 3 available characters the player must choose to be their team leader (next to [[Jonathan]] and [[Joseph]]) in ''[[Stardust Shooters]]''. During the loading screen, if the player taps the screen, [[Star Platinum]]'s fist will appear and strike the screen, with the "ORA" (オラ) kana appearing. Jotaro's Finish move is an animation where Star Platinum appears and uses an "''ORAORA!''" barrage on the defeated Metal Striker. To match Jotaro's new color scheme seen in the [[Part 3 Anime|Part 3 anime adaptation]], he wears a black coat and green shirt, as opposed to ''[[All-Star Battle]]'s'' and ''[[Heritage for the Future]]'s'' dark blue coat and pink shirt. However, this is unlike the Parts [[Part 1|1]] and [[Part 2|2]] characters, who keep their color scheme from ''All-Star Battle''. {{-}} ==[[JoJo's Bizarre Adventure: Last Survivor|Last Survivor]] (Arcade)== '''Jotaro Kujo''' was one of the characters first confirmed during the announcement of ''[[Last Survivor]]''. {{Row|w1=1%|Align=Left|Image=True|{{Crop|Image=Jotaro Kujo (JJBATA Last Survivor).jpg|bSize=300|width=150|oLeft=110|oTop=30|cHeight=180}}| {{Movelist|name=Jotaro Kujo|Color=SC|Color2=SC4 |head1={{Row|Skill Name|Button|Description|Release Level|N/A|w1=25%|w2=10%|w3=55%|w4=10%|bg={{Color|SC}}|border={{Color|SC3}}}} |move1= {{Row|Ora Rush|R2 (Repeat)|Consecutive Normal Punches|-|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Blocking Rush|R1 (Hold)|Blocks frontal attacks. Successful blocking recovers Spirit Gauge|Level 2|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Stand ON (Summon Stand)|L2 (Hold)|Stand will remain out. Attack speed increases.|-|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} {{Row|Star Platinum: The World|L1|Can only be used once per game. Stops time for a few seconds.|Level 4|N/A|w1=25%|w2=10%|w3=55%|w4=10%}} |head2={{Row|Character Difficulty: ★ ☆ ☆|Type: Short-Range||w1=50%|w2=50%|bg={{Color|SC}}|border={{Color|SC3}}}} }}}} <headertabs /> ==Site Navigation== {{Languages}} {{Main Protagonist}} {{Joestar Group}} {{Part 3 Characters}} {{Part 4 Characters}} {{Part 5 Characters}} {{Part 6 Characters}} [[Category:Game Subpages]] {{StardustCrusaders}} __NOTOC__ {{DISPLAYTITLE:Jotaro Kujo ★ Video Games}}'
Unified diff of changes made by edit (edit_diff)
'@@ -109,135 +109,4 @@ Jotaro can also usurp DIO's time stop if his own timestop command is inputted in the right moment. - -====Stand Off==== -{{Movelist|name=Normals|bg=SC|bg2=SC2 -|head1='''Light Neutral Attack''' -|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} -|desc1=Jotaro attacks forward with his knee. -|head3='''Medium Neutral Attack''' -|move3={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} -|desc3=Jotaro throws a punch at head-height. -|head4='''Heavy Neutral Attack''' -|move4={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc4=Jotaro turns to the side whilst Star Platinum punches forward rapidly, hitting twice. -|head5='''Light Crouch Attack''' -|move5={{ASBInput|2}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} -|desc5=Jotaro throws a low, backhand punch. -|head6='''Medium Crouch Attack''' -|move6={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} -|desc6=Star platinum throws a far-reaching jab. -|head7='''Heavy Crouch Attack''' -|move7={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc7=Star Platinum sweeps at leg-height, knocking down opponents hit by it. -|head8='''Light Air Attack''' -|move8={{Input|normal}}{{ASBInput|L}} -|desc8=Jotaro attacks forward with an airborne knee. -|head9='''Medium Air Attack''' -|move9={{Input|normal}}{{ASBInput|M}} -|desc9=Same as his '''Jumping Light Attack''', only slower and dealing slightly more damage. -|head10='''Heavy Air Attack''' -|move10={{Input|normal}}{{ASBInput|H}} -|desc10=Jotaro sweeps forward with an airborne kick. -}} - -{{Movelist|name=Command Normals|bg=SC|bg2=SC2 -|head1='''Medium Forward Attack''' -|move1={{ASBInput|6}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} -|desc1=Jotaro kicks forward and low. -|head2='''Heavy Forward Attack''' -|move2={{ASBInput|6}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc2=Jotaro turns to the side as Star Platinum performs a low punch -|head3='''Grab''' -|move3={{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc3=Jotaro grabs the opponent and Star Platinum punches them, sending them flying forward/backward depending on the input. -|head4='''Heavy Down-Forward Attack''' -|move4={{ASBInput|3}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc4=Star Platinum throws a hook punch. -}} - -{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2 -|head1='''Light Dash Attack''' -|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}} -|desc1=Dashing version of the '''Light Neutral Attack'''. -|head2='''Medium Dash Attack''' -|move2={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} -|desc2=Dashing version of the '''Medium Neutral Attack'''. -|head3='''Heavy Dash Attack''' -|move3={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc3=Star Platinum throws forward a quick gut-punch. -|head4='''Light Crouch Dash Attack''' -|move4={{ASBInput|2}}{{ASBInput|L}}}{{Input|normal}} {{Input|on ground}} -|desc4=Dashing version of the '''Light Crouch Attack''', although with slower startup and recovery. -|head5='''Medium Crouch Dash Attack''' -|move5={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}} -|desc5=Dashing version of the '''Medium Crouch Attack''', although with slower startup and recovery, and dealing high Stand Gauge damage. -|head6='''Heavy Crouch Dash Attack''' -|move6={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}} -|desc6=Dashing version of the '''Heavy Crouch Attack''', although with slower startup and recovery. -}} - -====Stand On==== -{{Movelist|name=Normals|bg=SC|bg2=SC2 -|head1='''Light Neutral Attack''' -|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}} -|desc1=Star Platinum jabs forward quickly. -|head3='''Medium Neutral Attack''' -|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}} -|desc3=Star Platinum punches for the stomach. -|head4='''Heavy Neutral Attack''' -|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} -|desc4=Star Platinum throws a long, straight punch. -|head5='''Proximity Heavy Neutral Attack''' -|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} -|desc5=When close to the opponent, Star Platinum instead throws a powerful gut-punch which can be cancelled into any move apart from '''Tandem Attack'''. -|head6='''Light Crouch Attack''' -|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}} -|desc6=Star Platinum punches for the knees. -|head7='''Medium Crouch Attack''' -|move7={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}} -|desc7=Similar to the '''Stand On Light Crouch Attack''', although being slower and dealing more damage. -|head8='''Heavy Crouch Attack''' -|move8={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}} -|desc8=Star Platinum punches upward, sending opponents in that direction as well. -|head9='''Light Air Attack''' -|move9={{Input|normal}}{{Input|stand}}{{ASBInput|L}} -|desc9=Star Platinum punches downward. -|head10='''Medium Air Attack''' -|move10={{Input|normal}}{{Input|stand}}{{ASBInput|M}} -|desc10=Same as his '''Stand On Jumping Light Attack''', only slower and dealing slightly more damage. -|head11='''Heavy Air Attack''' -|move11={{Input|normal}}{{Input|stand}}{{ASBInput|H}} -|desc11=Star Platinum throws a hook punch in the air, looking similar to the '''Stand Off Heavy Down-Forward Attack'''. -}} - -{{Movelist|name=Command Normals|bg=SC|bg2=SC2 -|head1='''Medium Forward Attack''' -|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}{{ASBInput|M}} -|desc1=Star Platinum throws a strong back-fisted punch -|head3='''Grab''' -|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}} -|desc3=Same as the '''Stand Off''' version, although with a slightly longer recovery. -}} - -{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2 -|head1='''Light Dash Attack''' -|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}} -|desc1=Dashing version of the '''Stand On Light Neutral Attack'''. -|head2='''Medium Dash Attack''' -|move2={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}} -|desc2=Dashing version of the '''Stand On Medium Neutral Attack'''. -|head3='''Heavy Dash Attack''' -|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}} -|desc3=Dashing version of the '''Stand On Heavy Neutral Attack''', coming out slightly lower. -|head4='''Light Crouch Dash Attack''' -|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}} -|desc4=Dashing version of the '''Stand On Light Crouch Attack''', although slightly lower. -|head5='''Medium Crouch Dash Attack''' -|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}} -|desc5=Similar to the '''Stand On Light Crouch Dash Attack''', although generally worse. -|head6='''Heavy Crouch Dash Attack''' -|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}} -|desc6=Star Platinum kicks low, causing hard knockdowns to hit opponents. -}} ===Voicelines=== '
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[ 0 => '', 1 => '====Stand Off====', 2 => '{{Movelist|name=Normals|bg=SC|bg2=SC2', 3 => '|head1='''Light Neutral Attack'''', 4 => '|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}', 5 => '|desc1=Jotaro attacks forward with his knee.', 6 => '|head3='''Medium Neutral Attack'''', 7 => '|move3={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}', 8 => '|desc3=Jotaro throws a punch at head-height.', 9 => '|head4='''Heavy Neutral Attack'''', 10 => '|move4={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 11 => '|desc4=Jotaro turns to the side whilst Star Platinum punches forward rapidly, hitting twice.', 12 => '|head5='''Light Crouch Attack'''', 13 => '|move5={{ASBInput|2}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}', 14 => '|desc5=Jotaro throws a low, backhand punch.', 15 => '|head6='''Medium Crouch Attack'''', 16 => '|move6={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}', 17 => '|desc6=Star platinum throws a far-reaching jab.', 18 => '|head7='''Heavy Crouch Attack'''', 19 => '|move7={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 20 => '|desc7=Star Platinum sweeps at leg-height, knocking down opponents hit by it.', 21 => '|head8='''Light Air Attack'''', 22 => '|move8={{Input|normal}}{{ASBInput|L}}', 23 => '|desc8=Jotaro attacks forward with an airborne knee.', 24 => '|head9='''Medium Air Attack'''', 25 => '|move9={{Input|normal}}{{ASBInput|M}}', 26 => '|desc9=Same as his '''Jumping Light Attack''', only slower and dealing slightly more damage.', 27 => '|head10='''Heavy Air Attack'''', 28 => '|move10={{Input|normal}}{{ASBInput|H}}', 29 => '|desc10=Jotaro sweeps forward with an airborne kick.', 30 => '}}', 31 => '', 32 => '{{Movelist|name=Command Normals|bg=SC|bg2=SC2', 33 => '|head1='''Medium Forward Attack'''', 34 => '|move1={{ASBInput|6}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}', 35 => '|desc1=Jotaro kicks forward and low.', 36 => '|head2='''Heavy Forward Attack'''', 37 => '|move2={{ASBInput|6}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 38 => '|desc2=Jotaro turns to the side as Star Platinum performs a low punch', 39 => '|head3='''Grab'''', 40 => '|move3={{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 41 => '|desc3=Jotaro grabs the opponent and Star Platinum punches them, sending them flying forward/backward depending on the input.', 42 => '|head4='''Heavy Down-Forward Attack'''', 43 => '|move4={{ASBInput|3}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 44 => '|desc4=Star Platinum throws a hook punch.', 45 => '}}', 46 => '', 47 => '{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2', 48 => '|head1='''Light Dash Attack'''', 49 => '|move1={{ASBInput|5}}{{ASBInput|L}}{{Input|normal}} {{Input|on ground}}', 50 => '|desc1=Dashing version of the '''Light Neutral Attack'''.', 51 => '|head2='''Medium Dash Attack'''', 52 => '|move2={{ASBInput|5}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}', 53 => '|desc2=Dashing version of the '''Medium Neutral Attack'''.', 54 => '|head3='''Heavy Dash Attack'''', 55 => '|move3={{ASBInput|5}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 56 => '|desc3=Star Platinum throws forward a quick gut-punch.', 57 => '|head4='''Light Crouch Dash Attack'''', 58 => '|move4={{ASBInput|2}}{{ASBInput|L}}}{{Input|normal}} {{Input|on ground}}', 59 => '|desc4=Dashing version of the '''Light Crouch Attack''', although with slower startup and recovery.', 60 => '|head5='''Medium Crouch Dash Attack'''', 61 => '|move5={{ASBInput|2}}{{ASBInput|M}}{{Input|normal}} {{Input|on ground}}', 62 => '|desc5=Dashing version of the '''Medium Crouch Attack''', although with slower startup and recovery, and dealing high Stand Gauge damage.', 63 => '|head6='''Heavy Crouch Dash Attack'''', 64 => '|move6={{ASBInput|2}}{{ASBInput|H}}{{Input|normal}} {{Input|on ground}}', 65 => '|desc6=Dashing version of the '''Heavy Crouch Attack''', although with slower startup and recovery.', 66 => '}}', 67 => '', 68 => '====Stand On====', 69 => '{{Movelist|name=Normals|bg=SC|bg2=SC2', 70 => '|head1='''Light Neutral Attack'''', 71 => '|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}}', 72 => '|desc1=Star Platinum jabs forward quickly.', 73 => '|head3='''Medium Neutral Attack'''', 74 => '|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}}', 75 => '|desc3=Star Platinum punches for the stomach.', 76 => '|head4='''Heavy Neutral Attack'''', 77 => '|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}', 78 => '|desc4=Star Platinum throws a long, straight punch.', 79 => '|head5='''Proximity Heavy Neutral Attack'''', 80 => '|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}', 81 => '|desc5=When close to the opponent, Star Platinum instead throws a powerful gut-punch which can be cancelled into any move apart from '''Tandem Attack'''.', 82 => '|head6='''Light Crouch Attack'''', 83 => '|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}', 84 => '|desc6=Star Platinum punches for the knees.', 85 => '|head7='''Medium Crouch Attack'''', 86 => '|move7={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}}', 87 => '|desc7=Similar to the '''Stand On Light Crouch Attack''', although being slower and dealing more damage.', 88 => '|head8='''Heavy Crouch Attack'''', 89 => '|move8={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}}', 90 => '|desc8=Star Platinum punches upward, sending opponents in that direction as well.', 91 => '|head9='''Light Air Attack'''', 92 => '|move9={{Input|normal}}{{Input|stand}}{{ASBInput|L}}', 93 => '|desc9=Star Platinum punches downward.', 94 => '|head10='''Medium Air Attack'''', 95 => '|move10={{Input|normal}}{{Input|stand}}{{ASBInput|M}}', 96 => '|desc10=Same as his '''Stand On Jumping Light Attack''', only slower and dealing slightly more damage.', 97 => '|head11='''Heavy Air Attack'''', 98 => '|move11={{Input|normal}}{{Input|stand}}{{ASBInput|H}}', 99 => '|desc11=Star Platinum throws a hook punch in the air, looking similar to the '''Stand Off Heavy Down-Forward Attack'''.', 100 => '}}', 101 => '', 102 => '{{Movelist|name=Command Normals|bg=SC|bg2=SC2', 103 => '|head1='''Medium Forward Attack'''', 104 => '|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}{{ASBInput|M}}', 105 => '|desc1=Star Platinum throws a strong back-fisted punch', 106 => '|head3='''Grab'''', 107 => '|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|6}}/{{ASBInput|4}}{{ASBInput|H}}', 108 => '|desc3=Same as the '''Stand Off''' version, although with a slightly longer recovery.', 109 => '}}', 110 => '', 111 => '{{Movelist|name=Dashing Normals|bg=SC|bg2=SC2', 112 => '|head1='''Light Dash Attack'''', 113 => '|move1={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|L}}', 114 => '|desc1=Dashing version of the '''Stand On Light Neutral Attack'''.', 115 => '|head2='''Medium Dash Attack'''', 116 => '|move2={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|M}}', 117 => '|desc2=Dashing version of the '''Stand On Medium Neutral Attack'''.', 118 => '|head3='''Heavy Dash Attack'''', 119 => '|move3={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|5}}{{ASBInput|H}}', 120 => '|desc3=Dashing version of the '''Stand On Heavy Neutral Attack''', coming out slightly lower.', 121 => '|head4='''Light Crouch Dash Attack'''', 122 => '|move4={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|L}}}', 123 => '|desc4=Dashing version of the '''Stand On Light Crouch Attack''', although slightly lower.', 124 => '|head5='''Medium Crouch Dash Attack'''', 125 => '|move5={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|M}}', 126 => '|desc5=Similar to the '''Stand On Light Crouch Dash Attack''', although generally worse.', 127 => '|head6='''Heavy Crouch Dash Attack'''', 128 => '|move6={{Input|normal}}{{Input|stand}}{{Input|on ground}}{{ASBInput|2}}{{ASBInput|H}}', 129 => '|desc6=Star Platinum kicks low, causing hard knockdowns to hit opponents.', 130 => '}}' ]
Unix timestamp of change (timestamp)
1660405279