Attack type: High
Damage: 14
Attack type: Low
Damage: 18
Attack type: High
Damage: 37
Attack type: Low
Damage: 13
Attack type: Low
Damage: 22
Attack type: Low
Damage: 35
Attack type: Middle
Damage: 16
Attack type: Middle
Damage: 21
Attack type: Middle
Damage: 37
All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "So I'm gonna bust you up!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Any ball bearings shot using "If I throw this bearing..." hang in the air, notably doing more damage if they hit the opponent after time resumes than if they were to have connected immediately. Jotaro may use his HHA or GHA with impunity if he has enough Heart Heat to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "So I'm gonna bust you up!", HHA, or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against himself, Jotaro Kujo (Part 3), DIO, or Parallel World Diego, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
Attack type: High
Damage: 24
Attack type: High
Damage: 20 / 40 / 60 (20 per bearing)
Attack type: High
Damage: 41 / 43 / 46
Attack type: High
Damage: 36 / 49 / 62